flowtron
|
5196e222ce
|
MediaPack-aware mapformat (MAPVERSION 7)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4657 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2009-10-12 19:33:59 +00:00 |
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flowtron
|
3d7643b403
|
MediaPack code-clean-up #1
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4651 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2009-10-04 14:39:43 +00:00 |
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flowtron
|
3dfc3ae815
|
basic MapPack/MediaPack functionality - "checkmapdependencies"-CubeScript command needs testing/validation.
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4649 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2009-10-04 12:38:12 +00:00 |
|
driAn
|
4521b61491
|
stopwatch cleanup
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4626 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2009-08-11 19:52:47 +00:00 |
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driAn
|
dd54ad93c5
|
minor vs05 compile fixes, dynamic texscale for testing
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4574 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2009-07-09 19:33:29 +00:00 |
|
ac_stef
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120efed756
|
map ressource stats: include skymap
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4570 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2009-07-04 14:12:40 +00:00 |
|
ac_stef
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761ae6c116
|
map ressource statistics: don't count hidden cubes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4568 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2009-07-03 20:42:51 +00:00 |
|
ac_stef
|
4fae0e8a46
|
map ressource statistics
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4566 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2009-07-03 18:01:55 +00:00 |
|
ac_stef
|
0b454b65e1
|
cleanup
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4451 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2009-05-29 17:37:34 +00:00 |
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ac_stef
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c5a7abae90
|
no more c2s SV_ITEMLIST and SV_SPAWNLIST: the server is now required to have the map
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4361 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2009-04-27 21:35:47 +00:00 |
|
ac_stef
|
60bf761971
|
simple map revisioning system
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4357 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2009-04-26 19:16:33 +00:00 |
|
ac_stef
|
ee9336fadc
|
cleanup mappack integration
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4248 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2009-03-06 17:55:29 +00:00 |
|
ac_stef
|
59acc7a5f6
|
motivate mappers to use mapmsg
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4154 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2009-02-09 14:14:56 +00:00 |
|
ac_stef
|
4bb129ee40
|
limit number of map entities
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4127 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2009-01-12 15:19:12 +00:00 |
|
ac_stef
|
467af89c1a
|
surplus line removed
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4118 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2009-01-05 15:16:54 +00:00 |
|
Lee Salzman
|
4d6ffecf29
|
reorganized sqr storage for better cache usage
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4113 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2009-01-04 18:42:09 +00:00 |
|
ac_stef
|
a415196823
|
fix mapname autocompletion
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4067 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-12-26 12:59:58 +00:00 |
|
ac_stef
|
544aaea0a4
|
moved official maps to packages/maps/official
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4035 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-12-18 00:12:29 +00:00 |
|
ac_stef
|
b23d935cbc
|
serverside generation of itemlist
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3989 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-12-11 15:24:32 +00:00 |
|
driAn
|
74e1468ee3
|
ac audio architecture refactoring
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3760 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-11-25 22:50:35 +00:00 |
|
Lee Salzman
|
e898434f8d
|
only load sounds when necessary
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2918 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-10-11 06:21:34 +00:00 |
|
Lee Salzman
|
92b60f874b
|
resetmap/startmap cleanup
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2780 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-27 17:52:46 +00:00 |
|
Lee Salzman
|
01e0ae6855
|
better load_world header checking
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2753 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-24 22:43:46 +00:00 |
|
Lee Salzman
|
f6bb4b796a
|
better handling of load_world errors
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2749 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-24 20:53:57 +00:00 |
|
Lee Salzman
|
7f33bb0da1
|
lastmillis -> totalmillis
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2691 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-18 16:59:21 +00:00 |
|
Lee Salzman
|
56191aa2be
|
fixed dynlights to actually work
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2664 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-17 07:13:35 +00:00 |
|
Lee Salzman
|
b2811e4893
|
faster reading of world structure
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2655 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-17 01:42:40 +00:00 |
|
Lee Salzman
|
5811c51c1a
|
cfg var cleanups
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2605 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-15 02:07:20 +00:00 |
|
ac_stef
|
aa065f1eb3
|
fix sendmap without cfg file
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2494 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-06 16:46:11 +00:00 |
|
ac_stef
|
ed5b32bf6b
|
improved htf on maps without flag spawns
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2487 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-06 09:40:34 +00:00 |
|
ac_stef
|
4ee2dbaddf
|
gamemodes 'hunt the flag' & 'keep the flag' added
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2485 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-06 02:57:11 +00:00 |
|
ac_stef
|
63dc4c5f64
|
compressed transfer of cfg files
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2472 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-01 11:51:05 +00:00 |
|
ac_stef
|
863450c0e2
|
auto-forceteam (new autoteam), shuffleteams (skill sorted), autosendmap fix, better arenaspawn distribution (unfinished)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2443 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-30 22:10:04 +00:00 |
|
driAn
|
0ae91ab9aa
|
resetsecuremap, fixed spacing
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2391 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-26 17:14:31 +00:00 |
|
ac_stef
|
f9d64cdaa4
|
don't write .cfg files of size 0
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2381 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-24 21:33:51 +00:00 |
|
driAn
|
864098bdc8
|
better loop for mapsounds, const fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2377 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-24 16:12:53 +00:00 |
|
Lee Salzman
|
930f4e223c
|
noworldtexture cleanup
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2297 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-08 08:14:58 +00:00 |
|
driAn
|
906184f755
|
no musicvol reset on mapend, correct music fading, xhair alphablending
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2235 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-07-28 19:22:00 +00:00 |
|
flowtron
|
3f7283f5eb
|
watchingdemo & systemtime definitions/usage
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2157 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-06-07 15:15:31 +00:00 |
|
driAn
|
87c7755754
|
demo stuff, script contexts
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1909 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-05-10 10:17:31 +00:00 |
|
driAn
|
3dec83151a
|
bot & sound cleanups
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1829 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-04-23 18:59:31 +00:00 |
|
driAn
|
e87a167c93
|
firstrun script, new menu items, lanconnect fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1512 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2007-12-29 16:54:44 +00:00 |
|
driAn
|
c6dd5d8b6f
|
autogetmap
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1508 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2007-12-28 11:12:18 +00:00 |
|
driAn
|
9c3e74cbdf
|
huge weapon-code cleanup (buggy!), pch, demo fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1475 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2007-12-24 21:38:53 +00:00 |
|
driAn
|
7fa0a75765
|
sendmap with map config files, script contexts (~sandbox)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1471 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2007-12-22 23:39:30 +00:00 |
|
driAn
|
6f4868ab9f
|
footsteps
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1357 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2007-10-14 12:58:26 +00:00 |
|
Lee Salzman
|
f6bee6bfc0
|
*** empty log message ***
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1231 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2007-08-12 13:13:46 +00:00 |
|
Lee Salzman
|
124bf710d4
|
*** empty log message ***
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1230 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2007-08-12 13:07:12 +00:00 |
|
Lee Salzman
|
523c42f882
|
*** empty log message ***
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1229 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2007-08-12 11:47:10 +00:00 |
|
Lee Salzman
|
d70d8e5238
|
*** empty log message ***
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1228 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2007-08-12 09:14:43 +00:00 |
|