driAn
|
5487e8e6d0
|
reduced mapsound checks, use loop option for mapsounds
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2934 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-10-11 13:11:17 +00:00 |
|
Lee Salzman
|
e898434f8d
|
only load sounds when necessary
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2918 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-10-11 06:21:34 +00:00 |
|
Lee Salzman
|
66d9ae2e0b
|
playsound sanity checks
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2888 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-10-10 21:45:04 +00:00 |
|
driAn
|
75dcacac59
|
cmd: mutesound, unmuteallsounds
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2874 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-10-10 17:31:26 +00:00 |
|
Lee Salzman
|
8d1769e20b
|
fixed audio device string printing
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2867 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-10-07 17:36:01 +00:00 |
|
driAn
|
70ae74b7f8
|
fixed footsteps
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2841 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-10-06 16:19:54 +00:00 |
|
driAn
|
1a8ad9e4d1
|
physent-volume resize with collision detection for better crouching
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2838 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-10-05 12:50:44 +00:00 |
|
driAn
|
aab76520d4
|
loop sound fixes, underwater pitch
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2796 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-29 20:04:44 +00:00 |
|
driAn
|
5d6d2fc063
|
fixed tinnitus looping
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2795 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-29 19:38:11 +00:00 |
|
driAn
|
d637e81f56
|
don't play waterfootsteps when jumping into deep water
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2794 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-29 18:51:49 +00:00 |
|
driAn
|
5ad5dd5bec
|
tweaked AL rolloff factor
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2793 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-28 19:37:09 +00:00 |
|
driAn
|
0d895c96c6
|
fixed openal errors on firstrun
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2773 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-27 11:26:36 +00:00 |
|
Lee Salzman
|
45939a23c5
|
source owner release fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2743 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-24 04:27:55 +00:00 |
|
driAn
|
672347af13
|
implemented source reservation per priority-level in sound scheduler: aborting early is better than reassigning during playback
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2740 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-23 22:08:15 +00:00 |
|
driAn
|
983b87d93c
|
useful debugging macros, sound cleanups
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2738 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-23 20:55:25 +00:00 |
|
Lee Salzman
|
b3bfd08c23
|
silence missing AL_SEC_OFFSET errors
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2720 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-20 22:17:27 +00:00 |
|
Lee Salzman
|
bbb2b4e81b
|
better error reporting
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2715 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-20 17:48:57 +00:00 |
|
Lee Salzman
|
a0b8295182
|
VC fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2714 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-20 17:21:27 +00:00 |
|
driAn
|
5521df438e
|
oldbonus prio fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2704 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-18 22:47:33 +00:00 |
|
driAn
|
d718f48704
|
smarter sound scheduling algorithm, tweaked priorities
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2703 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-18 22:46:31 +00:00 |
|
driAn
|
ffc26bfe30
|
stop() and velocity(0) in source reset
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2700 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-18 21:20:04 +00:00 |
|
Lee Salzman
|
d43a9c65f6
|
dupliacte zero check
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2698 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-18 20:04:38 +00:00 |
|
driAn
|
524dbf22be
|
sbuffer deletion fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2697 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-18 19:12:54 +00:00 |
|
Lee Salzman
|
19d86ab448
|
set sbuffer id to 0 after unload
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2696 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-18 18:59:21 +00:00 |
|
Lee Salzman
|
4cdf2ad352
|
sbuffer unload fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2695 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-18 18:57:30 +00:00 |
|
Lee Salzman
|
5cf26f7a23
|
workaround for older versions of libvorbisfile
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2678 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-18 03:07:18 +00:00 |
|
Lee Salzman
|
4cb66ee2f1
|
don't call scheduler.init() unless nosound is false
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2624 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-15 10:06:21 +00:00 |
|
Lee Salzman
|
0865eb5762
|
source deletion fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2609 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-15 03:06:50 +00:00 |
|
Lee Salzman
|
9c5f1f2735
|
soundchannels fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2607 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-15 02:54:32 +00:00 |
|
Lee Salzman
|
eb170f21d3
|
made soundchannels a persistent var
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2606 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-15 02:49:19 +00:00 |
|
Lee Salzman
|
5811c51c1a
|
cfg var cleanups
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2605 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-15 02:07:20 +00:00 |
|
driAn
|
f15b98402f
|
tweak inverse distance model using
VAR(al_referencedistance, 0, 400, 1000000);
VAR(al_rollofffactor, 0, 70, 1000000);
(1/100 cubes)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2442 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-28 20:51:57 +00:00 |
|
driAn
|
a8b0b26f99
|
rewrote footstep proc code, supports water footsteps (normal+crouch)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2425 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-27 22:57:06 +00:00 |
|
driAn
|
7a00205df7
|
improved sound distance model
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2412 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-27 18:29:38 +00:00 |
|
Lee Salzman
|
9db398b4c9
|
newline at end of file
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2399 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-26 20:45:20 +00:00 |
|
driAn
|
e53162c9fc
|
sound distancemodel tweakings
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2395 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-26 19:42:45 +00:00 |
|
driAn
|
864098bdc8
|
better loop for mapsounds, const fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2377 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-24 16:12:53 +00:00 |
|
Lee Salzman
|
402bd060b6
|
const fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2370 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-23 21:06:26 +00:00 |
|
driAn
|
9a484785c0
|
avoid double assignment of worldobjrefs
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2369 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-23 20:59:23 +00:00 |
|
driAn
|
d16bee4a0f
|
avoid all sound processing when audio=0
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2340 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-18 21:09:05 +00:00 |
|
driAn
|
d2b8fd735a
|
fixed worldobjref virt destructor, fixed omitted server error response leaving the client in a vote-blocked state
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2333 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-17 20:06:39 +00:00 |
|
Lee Salzman
|
3b05838c82
|
gcc 4.3 warning/bug fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2320 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-14 08:58:07 +00:00 |
|
Lee Salzman
|
5c36eb2188
|
physentreference bug fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2308 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-13 07:28:38 +00:00 |
|
driAn
|
d0ec8225ed
|
struct worldobjref for sound locations
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2305 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-11 18:13:05 +00:00 |
|
Lee Salzman
|
257691c131
|
gcc fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2253 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-07-29 20:49:57 +00:00 |
|
driAn
|
5a7bb408d0
|
make cmd mapsound behave like in sauerbraten
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2250 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-07-29 20:22:35 +00:00 |
|
driAn
|
1061b05c83
|
var gainscale, scale gain-value of sounds globally
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2247 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-07-29 20:05:45 +00:00 |
|
driAn
|
a51b71264c
|
var audiodebug
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2245 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-07-29 19:38:47 +00:00 |
|
driAn
|
681ecd7fc4
|
delete oal buffers prior to oal shutdown, route team chat/voices to everyone in non-team modes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2242 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-07-29 18:59:27 +00:00 |
|
driAn
|
906184f755
|
no musicvol reset on mapend, correct music fading, xhair alphablending
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2235 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-07-28 19:22:00 +00:00 |
|