ac_stef
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050772c523
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16 minor fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4153 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2009-02-09 13:40:44 +00:00 |
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driAn
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8b63ffeb44
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audiomanager refactoring, class-ified world objects, member access cleanups
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3952 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-12-08 21:17:11 +00:00 |
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driAn
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3ef184e1d8
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fixed footstep sound radius bug
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3883 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-12-06 13:32:38 +00:00 |
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driAn
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04fd93d840
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sound radius limitations
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3879 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-12-05 23:02:40 +00:00 |
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driAn
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61c6ed5f67
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fixed name collision
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3794 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-11-29 00:25:14 +00:00 |
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driAn
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02cf7f903f
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sound code refactoring, made sourcescheduler a singleton
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3792 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-11-28 22:50:15 +00:00 |
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driAn
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dbcc3317ec
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further audio code refactoring, new cubescript macro for calling class objects inline-ish
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3764 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-11-26 19:53:23 +00:00 |
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driAn
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74e1468ee3
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ac audio architecture refactoring
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3760 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-11-25 22:50:35 +00:00 |
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