almost 3000 lines of "errors" contained one actual memleak, one actually
unused variable and three actual ambiguous code parts
from cppcheck website: "The goal is to detect only real errors in the
code (i.e. have zero false positives)." :)
thx for finding five problems in our code
- always allow read-only edittextureslot, editmapmodelslot and
editmapsoundslot
- allow setvantagepoint when editing offline or spectating offline
- new var editing_sp: 1 during edit mode in singleplayer (offline)
- additional menus for read-only access to map config slots
- new bonus edit scripts: selectmiddle and unclipentclippedmodels
DOCREF edittextureslot editmapmodelslot editmapsoundslot setvantagepoint
DOCREF editing_sp
menuitemmapload mapname action [hoveraction [desc]]
create menu entry for a map file
menudirlistsub action dots
adds subdirectory entries to a menu with a files list
has to come after the menudirlist command
<action> is the command to be executed, when the menu entry is chosen
if <dots> is 1, an entry ".." is added
enumfiles path [extension]
lists files in a directory
if extension is specified, only files of that extension are listed
if the extension is "dir", only directories are listed
DOCREF menuitemmapload menudirlistsub enumfiles
pressing CTRL+F12 during spectating creates a clean screenshot and saves
it as map preview picture
modkeypressed
returns 1, if a CTRL key is pressed and 0, if not
screenshotpreview [lines]
creates a screenshot cropped to 4:3 with a given number of lines
(in the range of 144 to 480, default 240 or last given value)
and jpeg quality 80
gotovantagepoint
now returns 1, if the map actually has a vantage point set
DOCREF screenshotpreview modkeypressed gotovantagepoint
getxmaplist <what>
Returns a list of all regular xmaps in memory, or, if <what> is "bak"
the details of a stored backup xmap. Each xmap is listed with nickname
and description.
DOCREF getxmaplist
also: added sanity checks for vantage points
getvantagepoint
returns string with coordinates of vantage point or empty string, if
none is set
DOCREF getvantagepoint
- cleanup scoreboard menu code
- clientlog info messages for debug binaries only
- have debug binaries check for easy docs errors
- docinvalid now also checks for broken references
In old versions of AC it was necessary to trick with heightfields to raise
a pickup entity. However, for quite some time now, pickups can be raised
by attribute.
This additional stage for convmap finds pickup entities where the
heightfield is most probably unnecessary. Fixing is manual work, though.
Updated those pickups on 16 maps.
Also fixed a playerstart on desert3
Restore the old persistidents system from AC 1.0, since it's working as
intended - if used properly.
As a reminder:
* aliases created by "const" and "tempalias" are never persistent
* aliases created or altered by "alias" or "=" become persistent, if
the persistidents flag is set during that operation
* persistidents if false during the execution of almost all config files
during game start - those files can create aliases with default values
which will not be persistent (until changed later while the flag is
set)
* before saved.cfg is executed, the flag is set and stays set all
throughout the game - which means, that all changes (from menus, for
example) will change the altered alias to "persistent"
* exceptions for map or model config files are unnecessary, since those
run restricted and can't create aliases anyway
* exceptions are necessary for "late run" config files like those in
config/opt/
The new command "persistidents" may be used to manually set or clear the
flag. It also returns the current state of the flag. If used in a config
file, the flag is restored to its original value when the file ends
execution.
In short: only late-run config files (meaning: run after saved.cfg was
restored) may need to manually set/reset the flag. Use const and tempalias
where appropriate and clear persistidents before creating an alias with a
not-to-save default value that may be changed and made persistent later.
DOCREF persistidents
Add some commands to support an entity TODO list. Entity errors during
map load are automatically added to the list. The list is saved and
restored with xmaps. A keybind (no default key assigned) to scroll
through TODO entities was added.
The list is indented as a means for automated map check scripts to
return a list of entities to fix.
cleartodoentities [index]
Clear list of TODO entities. The list is also deleted, when a new map
is loaded.
If an entity number is given as an argument, only entries for this
entity are cleared.
addtodoentity index comment
Add the entity #index to the TODO list. Add optional comment.
enumtodoentities
Returns a list of TODO entities. Returns entity index number and comment
for every entry.
DOCREF enumtodoentities addtodoentity cleartodoentities
By adding a "requires"-attribute to the mapmodel config file, a mapmodel
can trigger the map editor to include another model and have it loaded
during map load. This can be used to create model modifications which
use ressources of another model. For example, a new model can provide a
different skin for an existing model - and that attribute will make sure,
that the required original model is also loaded.
This mechanism does not work, if the attribute is changed after the map
is finished, because the map editor has to copy the dependency into the
map config file. After adding the attribute, the map has to be written at
least once (the dependencies are checked during savemap).
The point of dependency-attributes is to make sure the custom original
model is also loaded from a package server. Mods of official models do not
need to use the attribute, because the official model does not need to be
downloaded. The attribute is necessary, if one model on akimbo depends on
another model on akimbo.
The mapmodels that are required by other models have an additional
parameter "1" added to their mapmodel command in the config file - which
will preload the model during map load, even if no entity actually uses it.
The additional parameter is handled automatically.
The new command updatemapmodeldependencies triggers the dependency check
manually - which will make required models appear in the model list. This
is done automatically during savemap.
Changed commands:
mapmodelslotusage
now returns a single space, if the model slot is not used by any
map entity, but is required by another model (with entities)
mapmodel
allows one more parameter - if "1", the model is preloaded, even if
no entities use it
mdlattribute requires <modelname>
if used, specifies that the current model depends on parts of another
custom model (which therefore also has to be downloaded)
can only be used once per model config
example:
mdlattribute requires makke/signs/exit
could be used in signs/loading-dock/md2.cfg to reuse
makke/signs/exit/tris.md2
DOCREF mdlattribute mapmodel mapmodelslotusage
The menu lists all prefab arches and allows to edit them with sliders.
Arches can be saved and restored.
"archvertex" now returns the old value of the vertex, and if the vertex
argument is omitted, doesn't change it.
enumalias prefix
Lists all persistent aliases that start with prefix. Returns a table
with two entries per alias: 1) full name and 2) name without prefix
DOCREF archvertex enumalias
The mapper has now the choice to disable several graphics features on
the client (for his map only, of course). The overrides are stored in
the map header.
mapoverride_nowaterreflect
If "1", water reflection is disabled. Useful, when odd water colours
are used to emulate other liquids that are not supposed to be that
reflective.
mapoverride_limitwaveheight
If "1", waveheight is capped at 0.1 max. Useful for small water
areas (like puddles), where higher waves would look weird.
mapoverride_nostencilshadows
If "1", stencil shadows are disabled. On clients, where stencil shadows
are otherwise enabled, blob shadows are used instead. If shadows are
disabled anyway, they stay disabled. Useful for dim maps, where hard
shadows make no sense.
The player is free to ignore any of those overrides:
ignoreoverride_nowaterreflect
If "1", mapoverride_nowaterreflect is ignored and regular client
settings are used.
ignoreoverride_limitwaveheight
If "1", mapoverride_limitwaveheight is ignored, and "waveheight" is
used unchanged.
ignoreoverride_nostencilshadows
If "1", mapoverride_nostencilshadows is ignored.
DOCREF mapoverride_nowaterreflect ignoreoverride_nowaterreflect
DOCREF mapoverride_limitwaveheight ignoreoverride_limitwaveheight
DOCREF mapoverride_nostencilshadows ignoreoverride_nostencilshadows
also: more stuff in the map settings menu
getmaptimestamp fmt
Returns the "last written" timestamp of the current map in the requested
format. If fmt starts with "U", the time is given as UTC, otherwise
as local time. If fmt is empty, or not given or just the "U", the format
defaults to "YYYYMMDD_hh.mm.ss". Use "%c" to get something nicer.
DOCREF getmaptimestamp
* removed convertcase
use toupper (concat A B C D ....) instead
* moved several COMMAND macros to their function bodies
* cleaned up screenshot extension handling
* prefix screenshot argument with "screenshot/" and add correct extension
Collect warnings during load_world() and issue a warning at the end. Most,
but not all warnings already printed a message - which usually scrolls out
of the console quite fast.
The collected value is also given back by the loadmap command, which
allows batch editing scripts for maps stop at problematic maps.
Mapsound errors are not detected, if soundvol is zero. Missing textures are
not flagged, if notexture is set.
The error code is ored together from those elements:
0x0000001 entity attribute overflow
One or more map entities had attribute values, that are no longer
supported with map format 10. Rework manually.
0x0000010 map decoder error
Indicates a damaged map file.
0x0000100 world error -1
Map is completely solid. Very funny.
0x0000200 world error -2
Map border is not solid. Fix manually.
0x0001000 missing skymap texture files
0x0002000 missing world texture files (only if no notexture is set)
0x0004000 missing mapmodel files
0x0008000 missing mapsound files
0x0010000 bad mapsound command in map config
0x0020000 bad mapmodel command in map config
0x0040000 bad texture command in map config
0x0080000 bad loadnotexture command in map config
0x0100000 error during loading of mapmodels (see earlier console output)
0x1000000 out of range integer value in map config (for example, "fog 0")
0x2000000 out of range float value in map config
0x4000000 generic cubescript error in map config
The command loadmap is now also available for non-debug builds.
DOCREF loadmap
* sort colored lights behind white ones to avoid a light bug
* sort all clipped entities to the end of the list to speed up physics
* sort all pickups and playerstarts to use smaller index numbers to
use less bandwidth
also add script to generate a summary map license file
new (undocumented) debug commands:
loadmap <mapname>
loads a map directly, easy to use from scripts
debugline <filename> <text>
writes text to file (no path names allowed)
Two new string variables, mapinfo_license and mapinfo_comment, are stored
withing the header of a map file.
The variables are automatically read and written during loading and
saving maps. Default values are empty strings. The comment string is
ignored, as long as no license string is set. The license string is meant
to hold an abbreviated name of the license, picked from a list of
known map licenses.
DOCREF mapinfo_license mapinfo_comment
Drop support for maps outside packages/maps and for package config files.
(never been used in AC anyway)
also: generate all map related filenames with proper path separators
Mapmodels which were not found once are put on a list and not tried to
be loaded again. With this commit, the list is cleared during a map load
if autodownload is enabled. This causes all missing models to be
downloaded.
Fixes issues with manually aborted autodownloads.
Check printf-like functions like conoutf, if format strings and argument
lists match.
This commit also fixes a lot of code parts that actually had mismatching
argument lists - or did things, that this check does not like.
numtime() was rewritten in an ugly but very portable fashion (it's
recommended to stay away from "long long" format entries, because errors
usually only come up at runtime).
(some code was copied from sauer)
4th parameter of the "mapmodel" command is now a scale factor between
0.25 and 4.0. Values outside that range (like the dummy zero from old
map config files) are interpreted as 1.0
Scaling does not affect the clipping, which has to be adjusted manually.
DOCREF mapmodel editmapmodelslot
textureslotusagelist <what>
Return a list of 256 numbers representing the number of uses for every
texture slot. If <what> is "onlygeometry", uses as map model skin do
not count. If <what> is "onlymodels", the uses in map geometry do not
count.
gettextureorigin <path>
Returns the location where the texture actually can be found. The
possibilities are:
"official": texture was found in the working directory, which
indicates an official texture.
"custom": texture was found in the profile directory, which means,
the texture is either manually installed or downloaded.
"package dir #x": texture was found in a mod directory.
"<file not found>": that.
textureslotbyname <texture path>
Returns the list of numbers of all texture slots which use that texture
file.
edittexturestack <floor|wall|ceiling> <texture slot number>
Puts a texture slot in a "last used" list up front. The first
parameter picks the list, the second parameter is the texture
slot number to be used for the next edit
getautomapconfig
Returns "1" if automapconfig is already enabled, "0" otherwise.
getmapsoundorigin <path>
Returns the location where the map sound file actually can be found. The
possibilities are:
"official": the sound file was found in the working directory, which
indicates an official mapsound.
"custom": the file was found in the profile directory, which means,
the mapsound is either manually installed or downloaded.
"package dir #x": mapsound was found in a mod directory.
"<file not found>": that.
mapsoundslotbyname <mapsound path>
Returns the list of numbers of all mapsound slots which use that texture
file.
getmapsoundlist
Returns a list of all *.wav and *.ogg files below packages/audio/ambient.
DOCREF textureslotusagelist gettextureorigin textureslotbyname
DOCREF edittexturestack getautomapconfig
DOCREF getmapsoundorigin mapsoundslotbyname getmapsoundlist
* some cleanups in editing.cpp (putting COMMAND to the function, removing
unnecessary COMMANDF)
* upgrade transformclipentities for floating point clip entities
* changed some entity commands to float attributes
entproperty <attribute index> <attribute increment> [<unscaled flag>]
index and increment work like before, but increment is now a float for
some attributes. If unscaled is "1", increment is applied as unscaled
integer, which means, it will change float attributes at their highest
resolution.
getentattr <attribute index> [<unscaled flag>]
Works like before, but returns float values for some attributes. If
unscaled is "1", raw integer values (representing the highest resolution)
are returned.
entset <type> <attr1> <attr2> <attr3> <attr4>
Works like before, but some attributes may be specified as floats.
editentity <...>
Now uses float values for some attributes. Return values also may be
float.
DOCREF newent entproperty getentattr entset editentity
For example, direction angle values can be reduced to +- 360 degree.
(0..360 would be sufficient, but some people like their angles negative)
This is not a reduction of functionality or a security measure - it's for
convenience only: values now wrap around at the borders of their useful
ranges.
Interpret the values for entity yaw angles and clip entity sizes as
fifths or tenths of cubes or degree.
This makes some entity attributes appear as float values to the user.
The map file still only keeps integer values - but now they are
interpreted differently - for example, a health pack elevation value of 6
now means 0.6 cubes instead of 6.
Note: the scaling factors are hardcoded - use ENTSCALE5 or ENTSCALE10
whereever possible. For generic entity editing, the scaling values are
also stored in entscale[] - but that table can not be changed without
breaking the map format! This scaling is similar to the treatment of the
vdelta values of map cubes.