Some changes to allow the current experimental branch to be used for a
hotfix release for win10 users.
The latest win10-update broke compatibility with SDL1.2 - and apparently
MS is not going to fix it. This hotfix allows win10 users to use our
experimental SDL2-based client.
It is quite incompatible with the 1.2.0.2 release - but it's good enough
to be played in pubs.
Coopedit will not work and quite a few custom maps won't work properly.
This is due to lots of changes in the map file format and does not mean,
that those custom maps can not be played in future game releases - they
just need to be reworked. See akimbo2 to check out the reworked maps, btw.
The old official maps and most conservative custom maps should be fine.
Due to some physics changes, players of the hotfix client will have some
advantages and some disadvantages compared to the regular clients, so DO
NOT USE THE HOTFIX CLIENT TO PLAY COMPETITIVELY.
By default, if an incompatible map is loaded in multiplayer, the client
will disconnect automatically. This can be disabled (disconnectonmaperror),
but will probably get you marked as cheater, because on incompatible maps,
model clipping may not work properly. Just stick to compatible maps...
During startup, it is checked, if the game account needs to be unlocked
by password. If so, the password is asked and applied.
If no game account exists yet, the creation of a new account is offered.
new command "mypubkey": returns public key of game account, or empty
string, if no account exists or it is unusable (due to missing password,
for example)
DOCREF mypubkey
All cfg-files in config/autostart get executed during startup.
- more appropriate directory name and place
- files are now sorted alphabetically, as promised
- doubles are removed (resulting from identical file names in home and
install tree) since they would only result in files run twice
- scripts with file names prefixed with "_veryfirst_", "_beforesaved_"
or "_aftersaved_" will be run as very first config file, right before
saved.cfg or right after saved.cfg
- all remaining files will be run right before autoexec.cfg
- the directory "config/autostart" will be created, if it doesn't already
exist in the home tree