drian
8149539ce8
#257 there should be no sound when respawning
2021-04-19 08:32:19 +02:00
ac-stef
3a320de948
cleanup cpistol
2017-06-27 15:15:25 +02:00
ac-stef
5e638565f8
cleanup
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- un-inline stuff that really doesn't need to be
- unify weapon id checks
- shrink guns
2017-05-02 21:38:58 +02:00
aurhat
419f667c0d
Fix player model attack animations
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Fixed animation of other players during following activities:
1. during jumping and attack - show attack animation;
2. during weapon reloading - don't show attack animation;
3. during grenade activation - don't show attack animation.
2017-03-21 23:50:45 +01:00
aurhat
cac9e4b471
Reset shots in a row after death
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Earlier was, for example, such negative effect, that when player had AR
and more than 3 shots in a row and died, then after spawn he saw
for a moment bigger crosshair (if he didn't turn off this default effect).
2015-01-06 13:00:19 +01:00
Bukz
1578084964
better onReload + documentation
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7460 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2013-04-11 21:31:38 +00:00
sireus
c1c5b2d0b0
fixed akimbo hudgun animation for non-local players
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6950 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-12-06 18:12:49 +00:00
sireus
f9a2e7c52d
rifle -> carbine
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6351 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-04-26 00:13:42 +00:00
Lee Salzman
97ece63f0c
schedule shoot messages at earliest opportune time within a frame
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6178 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-03-31 19:41:10 +00:00
Lee Salzman
32d96b2be4
fix weirdness in random numbers and ray creation
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6005 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-01-15 21:20:31 +00:00
flowtron
c1f7286b86
nade-in-hand explodes => suicide & some minor other stuff
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5730 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-10-09 20:05:43 +00:00
Rafael Barreto
8d75ed76c3
combat pistol
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5314 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-07-08 20:54:09 +00:00
Rafael Barreto
a8eb5142d5
fix the continuous burst without pressing the button
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5310 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-07-08 20:29:34 +00:00
Rafael Barreto
42e6a39207
testing: combat pistol (with burst!)
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5307 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-07-08 19:57:31 +00:00
Rafael Barreto
566d2dcca3
still smg
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4971 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-21 13:31:00 +00:00
Rafael Barreto
1a458c0078
Testing the carbine (an old project from the devs), thanks to makkE for the advice (and the work, of course)!
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4852 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-14 16:39:21 +00:00
Lee Salzman
ab6d7fef08
work around strange gcc boolean bug
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4826 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-08 21:47:21 +00:00
ac_stef
cd03335d44
fix gunfire rates vs. fps
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4339 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2009-04-15 15:29:05 +00:00
Lee Salzman
e2ff773e0e
make sure inhandnade is cleaned up if bounceent is removed
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4274 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2009-03-16 21:04:21 +00:00
driAn
8b63ffeb44
audiomanager refactoring, class-ified world objects, member access cleanups
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3952 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-12-08 21:17:11 +00:00
ac_stef
3ce5f5b897
added scope settling time to fix sniper exploit (bug 2325517)
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3871 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-12-04 15:26:25 +00:00
driAn
2441b1ca63
reverted sniper test scenario
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3478 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-11-09 22:20:03 +00:00
driAn
8fbcc1979c
sniper test: 80dmg, always show xhair, no spread
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3441 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-11-08 11:35:08 +00:00
Lee Salzman
a3dba70c16
don't try to emit particles for grenades/knife
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2510 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-09-11 00:27:24 +00:00
Lee Salzman
79f2de1d18
muzzle flashes on vweps
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2508 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-09-11 00:17:39 +00:00
driAn
e22fcb1353
rewrote weapon selection, proper sequence when akimbo is active
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2331 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-08-16 23:39:39 +00:00
Lee Salzman
e388c5fef7
busy weapon handling
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2197 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-07-22 09:04:38 +00:00
driAn
25104c07d7
akimbo selection, vote display cleanups
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2104 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-05-25 13:58:51 +00:00
driAn
488b837ad1
no land sound when dead, no broken-ear snd effect when dead, knife selection fixed, hud stats in spect mode
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2058 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-05-19 22:41:00 +00:00
driAn
3b68f096fc
no pistol when akimbo is present
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2030 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-05-18 10:41:29 +00:00
driAn
8de09611a3
grenade fixes, const-ify some arguments
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1939 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-05-12 14:54:10 +00:00
driAn
d315890fd5
rewrote some nade code, "prompt" context, typos fixed
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1915 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-05-10 18:43:23 +00:00
driAn
c46ad44ff7
spectfov
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1815 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-04-20 20:10:37 +00:00
driAn
7d9b73887c
removed old (nade) projectile code, menu sounds
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1812 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-04-20 17:34:30 +00:00
Lee Salzman
241dfc3401
gcc compile fixes
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1802 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-04-18 11:30:10 +00:00
driAn
81d2cc3ac6
spectfov, weap code restructured
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1799 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-04-16 19:36:20 +00:00
driAn
da4a5ddfe6
spawning in bot modes fixed, damageblend lock fixed, reloading locks weapon switch
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1507 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2007-12-27 15:14:53 +00:00
driAn
d617e97cdf
fixed sound distance, mapreload vote
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1488 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2007-12-25 20:35:21 +00:00
Lee Salzman
070afb8eda
*** empty log message ***
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1481 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2007-12-25 01:24:20 +00:00
driAn
9c3e74cbdf
huge weapon-code cleanup (buggy!), pch, demo fix
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1475 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2007-12-24 21:38:53 +00:00