sireus
0666067f2e
more spectator cleanup (just use switchteam, and auto-kill player on server side)
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6784 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-04-13 11:39:11 +00:00
sireus
8f39911eb0
cleaned up spectator mess a bit
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6781 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-04-05 13:19:06 +00:00
sireus
17c20e4ebc
fix for players not spawning correctly in demos (fix doesn't seem to break anything, but please confirm)
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6773 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-03-30 11:46:00 +00:00
Lucas GAUTHERON
744af34959
send teamkills to clients (new protocol, SV_RESUME changed)
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6741 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-12-22 09:11:55 +00:00
Lucas GAUTHERON
2da4116977
hudgun crosshair bug fix (the nade bug still needs to be fixed)
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6705 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-11-21 20:08:52 +00:00
Bukz
e339ad3f75
new native alias "onPM"
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6702 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-11-21 16:24:45 +00:00
sireus
31994bd84c
crash fixes (it's %cN, not %sN)
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6700 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-11-19 20:52:30 +00:00
Lucas GAUTHERON
526e9e22e5
TMP revert
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6698 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-11-13 16:43:14 +00:00
Lucas GAUTHERON
70d8421100
testme : /lockteams, /forceteam [cn] [team], "matchteamsize" removed
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6696 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-11-12 13:22:59 +00:00
flowtron
9af43c0762
gettext can't handle "\f" - please use the CC constant!
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6669 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-10-18 16:16:37 +00:00
flowtron
5f3fb3ef67
keep SPECT state across spawns
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6665 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-10-15 23:57:27 +00:00
Lucas GAUTHERON
5a67575974
minor fixes
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6653 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-09-16 20:51:57 +00:00
Lucas GAUTHERON
87ea1d0823
private messages (chat) & win32 binaries (warning: new protocol)
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6614 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-08-27 18:52:19 +00:00
Bukz
b3b27ce3ae
teamkill info upon ban/kick/whois for jamz :)
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6581 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-08-16 13:03:22 +00:00
aerkefiende
06f73f4627
Replaced Tabs with 4 spaces in every source file
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6561 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-07-31 15:44:57 +00:00
Rafael Barreto
32712318da
doing it better... (still testing the exploit, tbh)
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6494 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-06-04 14:14:37 +00:00
Rafael Barreto
a8401fd1e3
fixing that obvious map requirements exploit... (no more exploits for the next 6 months...)
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@ other devs: check my fix... I expect to not block any good map
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6490 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-06-03 21:19:44 +00:00
Lucas GAUTHERON
f6bbd73b2a
cubescript events update, fixes and doc.
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6476 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-05-28 19:35:18 +00:00
Lucas GAUTHERON
101193eba7
cubescript updates : events fixed, cleaned & doc'd,+ finishing compatibility system.
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6475 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-05-28 08:59:56 +00:00
Lee Salzman
6411ed3dc5
warning fixes
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6444 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-05-16 13:15:57 +00:00
Lucas GAUTHERON
ad48145196
$curdemofile
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6432 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-05-14 15:09:47 +00:00
Lucas GAUTHERON
414572e574
rewind a demo, set time remaining
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6424 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-05-14 12:11:51 +00:00
Lucas GAUTHERON
b049b36c9e
warning fix
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6315 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-04-24 14:35:42 +00:00
sireus
af7e5e8c36
hudguns when spectating
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6286 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-04-18 15:34:16 +00:00
flowtron
1ddb4f33cd
fix broken demo-viewer not able to change to SPECTATOR
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6262 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-04-17 14:45:24 +00:00
Lee Salzman
a4b83ef2ba
warning fixes
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6248 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-04-14 15:24:11 +00:00
flowtron
b7ddd337ce
demofilenameformat (and friends) work for client and server
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6150 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-03-28 20:07:04 +00:00
flowtron
87d69da51f
minor fixes & comments
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6101 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-02-14 18:02:48 +00:00
flowtron
79c8271429
really use the time the server provided; as GMT or localtime.
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6068 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-02-05 14:35:59 +00:00
flowtron
bbed6e77dc
demofilename-clientside AND CubeScript: on[Call|Change]Vote
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6062 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-02-05 09:49:15 +00:00
Lee Salzman
32d96b2be4
fix weirdness in random numbers and ray creation
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6005 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-01-15 21:20:31 +00:00
flowtron
3c472377fd
fix a shoot/attack bumble nicely found by panda - also tweaked balancing according to makkE
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5897 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-11-19 18:48:59 +00:00
Rafael Barreto
f95c2a3e28
avoiding lag-speedhack in flag pick up, fixes into showmapstats functions
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5776 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-10-19 23:14:58 +00:00
Rafael Barreto
8c24608ca6
showmapstats and mapstats_hud commands (client side map quality information), putting scopesens alias back to defaults, commenting spectating logs info, and updating docs
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5775 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-10-19 21:21:17 +00:00
Rafael Barreto
29bea67da1
making the map quality requisites more transparent: 1) "MAP CHECK FAIL" messages in the server logs; 2) console messages to the client (WiP).
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5769 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-10-19 12:28:17 +00:00
RandumKiwi
f4553d86c5
Changed error message so that noobs understand that this means their client is probably outdated.
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5768 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-10-19 09:12:39 +00:00
Rafael Barreto
9c8ee2b555
fixing the absence of message for official maps with different version, include a tolerant system to disrupt the players who reconnect on purpose (to avoid death or to go back to base faster), and removing some tabs/comments (please, flowtron... do not use tabs! use spaces to indent! four spaces please!)
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5761 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-10-16 19:30:36 +00:00
flowtron
af5902b370
revert bogus and really fix stuck-in-editmode bug
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5741 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-10-10 13:34:58 +00:00
flowtron
6f9949585d
fix uncounted local shots (playerent->pstatshots)
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5715 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-10-06 19:17:39 +00:00
flowtron
fbc2102466
statistics commands for CubeScript (intermission only) + rest of client-clock code
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5710 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-10-04 20:41:56 +00:00
Rafael Barreto
0c0cc2c97c
version 1.1.0.3 (protocol update), inclusion of the auth things, server vote fixes, client side warning about version updates
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5671 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-08-22 19:17:09 +00:00
Rafael Barreto
0d96a5ede2
armor downgrade (makke's request), fix afk autokick when connecting but never spawning, better movement prediction (more fluid as original)
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5668 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-08-21 21:02:41 +00:00
Rafael Barreto
01c24f0228
checking if file system has space to write (linux only), reverting the protocol to make it compatible with 1.1.0.1, tagging AUTH as WiP, tunning the player/bot collision... preparing to release patch
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5656 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-08-19 19:46:56 +00:00
flowtron
928eed4de1
in-game AUTH
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5637 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-08-16 11:12:48 +00:00
Rafael Barreto
7e1be3ed29
gonext command (the client requests to the server for the next map/mode in the map rotation)
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/gonext 0 ---> next map/mode no matter the player number
/gonext 1 ---> the player number matters
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5613 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-08-13 23:10:47 +00:00
Rafael Barreto
80c024f151
fix quick switch, include perm nade icon (to control better how many nades someone is carrying), clean up, different gib messages (as suggested in the forum)
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5602 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-08-11 23:57:43 +00:00
Rafael Barreto
001baa1731
bug fix: disconnect when ignoring or mute, disrupt password connection force attempts; adds: whereami and go_to (useful for edit), logs about items (allowing the clips to be 3 cubes distant), and clean up
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5593 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-08-10 04:54:16 +00:00
flowtron
807f9e06dc
i18n improvements - still WiP though; support highly welcome ;-)
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5557 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-08-07 22:53:46 +00:00
Rafael Barreto
b75856ceed
clean up, and checking the distance of the items (all official maps pass in the check)
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5531 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-08-03 01:08:42 +00:00
Rafael Barreto
53d17b76ad
clean up, and FIXME comments
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5527 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-08-02 21:10:49 +00:00