Lee Salzman
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894d2b6343
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factored SV_WELCOME out of SV_INITS2C
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3099 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-17 19:38:07 +00:00 |
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ac_stef
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37e22762b6
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send hashes instead of plaintext admin passwords
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3073 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-16 20:38:08 +00:00 |
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Lee Salzman
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ebcf3f46b8
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synchronize newmap command across clients
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3012 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-14 19:44:55 +00:00 |
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driAn
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2d809faf06
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properly decode strings to debug log
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2981 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-12 12:17:50 +00:00 |
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driAn
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9ea5997f53
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even more debugging tools
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2979 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-12 11:41:36 +00:00 |
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Lee Salzman
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86e14cc9fe
|
more filtertext whitespace options
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2904 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-10 23:14:49 +00:00 |
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driAn
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61818a96b4
|
restrict text to 7bit ascii
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2870 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-09 20:51:17 +00:00 |
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ac_stef
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675e248a05
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rewritten flag modes, added non-team ktf mode
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2521 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-11 16:28:56 +00:00 |
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ac_stef
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4ee2dbaddf
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gamemodes 'hunt the flag' & 'keep the flag' added
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2485 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-06 02:57:11 +00:00 |
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ac_stef
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4e531f19f0
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fix linefeed exploit
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2484 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-04 17:24:30 +00:00 |
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ac_stef
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863450c0e2
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auto-forceteam (new autoteam), shuffleteams (skill sorted), autosendmap fix, better arenaspawn distribution (unfinished)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2443 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-08-30 22:10:04 +00:00 |
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driAn
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f6fe5784c3
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mode typo, fixed wrong area respawn delay
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2375 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-08-24 14:51:56 +00:00 |
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driAn
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833249d908
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support for "server extensions"
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2363 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-08-23 19:12:17 +00:00 |
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driAn
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db32bc2211
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vote code restructured, wip
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2134 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-06-01 17:23:34 +00:00 |
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driAn
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488b837ad1
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no land sound when dead, no broken-ear snd effect when dead, knife selection fixed, hud stats in spect mode
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2058 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-05-19 22:41:00 +00:00 |
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driAn
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79b9c9ac88
|
inject ammo&health info packets into demo stream, fixed connectadmin
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2037 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-05-18 17:05:10 +00:00 |
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flowtron
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918749ac7e
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modeacronmys used client-wide
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1959 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-05-14 09:59:20 +00:00 |
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driAn
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9bb83edae7
|
very basic file-based server logger (no syslog yet) / WIP
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1941 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-05-12 20:41:24 +00:00 |
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flowtron
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382250e8ca
|
serverbrowser can use acronymic modenames
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1896 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-05-09 17:51:55 +00:00 |
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driAn
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87255ec362
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master thrown out
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1819 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-04-21 18:27:17 +00:00 |
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driAn
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3fc9b1155f
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menu hotkeys, spect fix, recoiltest, voicecom
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1638 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-02-11 14:18:54 +00:00 |
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driAn
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d617e97cdf
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fixed sound distance, mapreload vote
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1488 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2007-12-25 20:35:21 +00:00 |
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driAn
|
9c3e74cbdf
|
huge weapon-code cleanup (buggy!), pch, demo fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1475 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2007-12-24 21:38:53 +00:00 |
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driAn
|
4e0a0309f9
|
team shuffle fixes, cleanups
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1465 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2007-12-22 13:57:44 +00:00 |
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driAn
|
6d2c639379
|
demo record backport
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1358 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2007-10-14 16:39:15 +00:00 |
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driAn
|
d00e69b26b
|
no message
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1335 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2007-10-02 20:44:15 +00:00 |
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driAn
|
ba07fc8cd1
|
new voting
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1306 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2007-09-25 17:37:43 +00:00 |
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driAn
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9856d020bb
|
new voting
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1305 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2007-09-15 13:23:50 +00:00 |
|
Lee Salzman
|
1486db3537
|
*** empty log message ***
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1244 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2007-08-16 08:46:24 +00:00 |
|
Lee Salzman
|
b070ead7b9
|
*** empty log message ***
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1224 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2007-08-10 21:19:05 +00:00 |
|
Lee Salzman
|
1313a3e8e4
|
*** empty log message ***
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1217 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2007-08-10 06:48:36 +00:00 |
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driAn
|
d12cb198d0
|
stef's demo code
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1211 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2007-08-07 18:08:47 +00:00 |
|
Lee Salzman
|
ed3b6aaac2
|
*** empty log message ***
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1146 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2007-06-06 01:27:26 +00:00 |
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driAn
|
3ab87d5a5f
|
no message
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1031 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2007-05-30 21:24:55 +00:00 |
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driAn
|
a7b35fe8a4
|
client roles, akimbo pickup fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1020 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2007-05-28 20:30:22 +00:00 |
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driAn
|
02585aed87
|
no message
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@971 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2007-04-24 22:11:42 +00:00 |
|
Lee Salzman
|
34588e3ba4
|
*** empty log message ***
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@954 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2007-04-11 08:56:11 +00:00 |
|
Lee Salzman
|
a735498b8e
|
*** empty log message ***
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@902 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2007-04-03 17:58:49 +00:00 |
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