ac-stef
7dc9dd54c9
reload map sound config when sound volume is changed from zero
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It's a crowbar fix for a very stupid bug, but anything else would involve
debugging audio code. Sue me.
2015-05-27 15:47:04 +02:00
aurhat
a1107a4318
Fix sound bug and remove wrong asserts for sound
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The bug caused SIGTRAP during fastforwading demo in debug mode, when other
players disconnected.
These asserts were removed, because they can be triggered because of a bug.
2015-05-05 21:55:13 +02:00
ac-stef
eb60302e67
cleanup
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- fix possible crash in conc (but it's still an ugly hack)
- fix noob usage of strcmp
- flag some memory leaks (it would be nice, if the author(s) would clean
up the mess himself)
- fix crash in substr
- whitespace cleanup
there are plenty more memory leaks in command.cpp - for example, every
goto in cubescript does not clean up anything
2014-05-14 22:54:37 +02:00
aerkefiende
06f73f4627
Replaced Tabs with 4 spaces in every source file
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6561 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-07-31 15:44:57 +00:00
RandumKiwi
7750a584c5
Re-instate noob friendly sound-error message. Lower time to 30 secs (1min is too long). Typo fix.
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5786 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-10-22 20:23:52 +00:00
Rafael Barreto
09d0e4c44a
accuracy box fix (will not appear again when spectating), and sound spam fixed again
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5785 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-10-22 18:17:27 +00:00
Rafael Barreto
a3fc0cf2f5
at least 60 seconds before the next spam message
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5784 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-10-21 22:36:46 +00:00
RandumKiwi
594f4295ec
better error message
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5783 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-10-21 20:42:52 +00:00
Rafael Barreto
4552277c4e
avoiding message spam with unregistered sounds
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5782 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-10-21 12:57:52 +00:00
driAn
d240a28322
audio debugging
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4912 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-18 16:44:08 +00:00
Lee Salzman
78ad6b8420
give reload sound higher priority
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4827 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-08 22:44:47 +00:00
Lee Salzman
54cc44c3db
revising pch setup
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4690 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2009-11-07 06:42:37 +00:00
driAn
fa414b3ea1
linear volume suppression
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3902 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-12-07 14:44:02 +00:00
driAn
04fd93d840
sound radius limitations
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3879 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-12-05 23:02:40 +00:00
driAn
61c6ed5f67
fixed name collision
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3794 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-11-29 00:25:14 +00:00
driAn
02cf7f903f
sound code refactoring, made sourcescheduler a singleton
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3792 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-11-28 22:50:15 +00:00
driAn
74e1468ee3
ac audio architecture refactoring
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3760 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-11-25 22:50:35 +00:00