Commit Graph
17 Commits
Author SHA1 Message Date
ac-stef 7dc9dd54c9 reload map sound config when sound volume is changed from zero
It's a crowbar fix for a very stupid bug, but anything else would involve
debugging audio code. Sue me.
2015-05-27 15:47:04 +02:00
aurhat a1107a4318 Fix sound bug and remove wrong asserts for sound
The bug caused SIGTRAP during fastforwading demo in debug mode, when other
players disconnected.
These asserts were removed, because they can be triggered because of a bug.
2015-05-05 21:55:13 +02:00
ac-stef eb60302e67 cleanup
- fix possible crash in conc (but it's still an ugly hack)
- fix noob usage of strcmp
- flag some memory leaks (it would be nice, if the author(s) would clean
   up the mess himself)
- fix crash in substr
- whitespace cleanup

there are plenty more memory leaks in command.cpp - for example, every
goto in cubescript does not clean up anything
2014-05-14 22:54:37 +02:00
aerkefiende 06f73f4627 Replaced Tabs with 4 spaces in every source file
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6561 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-07-31 15:44:57 +00:00
RandumKiwi 7750a584c5 Re-instate noob friendly sound-error message. Lower time to 30 secs (1min is too long). Typo fix.
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5786 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-10-22 20:23:52 +00:00
Rafael Barreto 09d0e4c44a accuracy box fix (will not appear again when spectating), and sound spam fixed again
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5785 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-10-22 18:17:27 +00:00
Rafael Barreto a3fc0cf2f5 at least 60 seconds before the next spam message
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5784 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-10-21 22:36:46 +00:00
RandumKiwi 594f4295ec better error message
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5783 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-10-21 20:42:52 +00:00
Rafael Barreto 4552277c4e avoiding message spam with unregistered sounds
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5782 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-10-21 12:57:52 +00:00
driAn d240a28322 audio debugging
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4912 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-18 16:44:08 +00:00
Lee Salzman 78ad6b8420 give reload sound higher priority
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4827 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-08 22:44:47 +00:00
Lee Salzman 54cc44c3db revising pch setup
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4690 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2009-11-07 06:42:37 +00:00
driAn fa414b3ea1 linear volume suppression
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3902 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-12-07 14:44:02 +00:00
driAn 04fd93d840 sound radius limitations
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3879 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-12-05 23:02:40 +00:00
driAn 61c6ed5f67 fixed name collision
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3794 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-11-29 00:25:14 +00:00
driAn 02cf7f903f sound code refactoring, made sourcescheduler a singleton
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3792 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-11-28 22:50:15 +00:00
driAn 74e1468ee3 ac audio architecture refactoring
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3760 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-11-25 22:50:35 +00:00