driAn
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2441b1ca63
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reverted sniper test scenario
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3478 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-11-09 22:20:03 +00:00 |
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driAn
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8fbcc1979c
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sniper test: 80dmg, always show xhair, no spread
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3441 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-11-08 11:35:08 +00:00 |
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Lee Salzman
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a3dba70c16
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don't try to emit particles for grenades/knife
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2510 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-11 00:27:24 +00:00 |
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Lee Salzman
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79f2de1d18
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muzzle flashes on vweps
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2508 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-11 00:17:39 +00:00 |
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driAn
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e22fcb1353
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rewrote weapon selection, proper sequence when akimbo is active
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2331 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-08-16 23:39:39 +00:00 |
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Lee Salzman
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e388c5fef7
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busy weapon handling
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2197 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-07-22 09:04:38 +00:00 |
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driAn
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25104c07d7
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akimbo selection, vote display cleanups
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2104 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-05-25 13:58:51 +00:00 |
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driAn
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488b837ad1
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no land sound when dead, no broken-ear snd effect when dead, knife selection fixed, hud stats in spect mode
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2058 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-05-19 22:41:00 +00:00 |
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driAn
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3b68f096fc
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no pistol when akimbo is present
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2030 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-05-18 10:41:29 +00:00 |
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driAn
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8de09611a3
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grenade fixes, const-ify some arguments
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1939 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-05-12 14:54:10 +00:00 |
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driAn
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d315890fd5
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rewrote some nade code, "prompt" context, typos fixed
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1915 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-05-10 18:43:23 +00:00 |
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driAn
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c46ad44ff7
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spectfov
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1815 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-04-20 20:10:37 +00:00 |
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driAn
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7d9b73887c
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removed old (nade) projectile code, menu sounds
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1812 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-04-20 17:34:30 +00:00 |
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Lee Salzman
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241dfc3401
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gcc compile fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1802 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-04-18 11:30:10 +00:00 |
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driAn
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81d2cc3ac6
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spectfov, weap code restructured
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1799 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-04-16 19:36:20 +00:00 |
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driAn
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da4a5ddfe6
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spawning in bot modes fixed, damageblend lock fixed, reloading locks weapon switch
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1507 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2007-12-27 15:14:53 +00:00 |
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driAn
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d617e97cdf
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fixed sound distance, mapreload vote
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1488 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2007-12-25 20:35:21 +00:00 |
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Lee Salzman
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070afb8eda
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*** empty log message ***
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1481 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2007-12-25 01:24:20 +00:00 |
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driAn
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9c3e74cbdf
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huge weapon-code cleanup (buggy!), pch, demo fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1475 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2007-12-24 21:38:53 +00:00 |
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