ac-stef
a37d437a2f
nicer mipstat display
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* display mistats in the hud instead of having them flood the console
* added display of 8x8 mips, just to show that they are possible
press F6 in editmode to see the difference
2014-05-15 13:48:30 +02:00
ac-stef
eb60302e67
cleanup
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- fix possible crash in conc (but it's still an ugly hack)
- fix noob usage of strcmp
- flag some memory leaks (it would be nice, if the author(s) would clean
up the mess himself)
- fix crash in substr
- whitespace cleanup
there are plenty more memory leaks in command.cpp - for example, every
goto in cubescript does not clean up anything
2014-05-14 22:54:37 +02:00
ac-stef
e69a94cdd8
loop optimizations
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also cut some overshooting lines
2014-01-31 00:53:12 +01:00
ac-stef
d258b7c186
less annoying visualisation for tagclips
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- press B to get the former filled volume view
- raise the value of tagnumfull to get both views simultaneously
- cubescript parameters should be cleaned up before release
2014-01-30 19:38:41 +01:00
ac-stef
b63e870539
fix rendering of higher mips at the edges of a map
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fixes some assumptions of the engine about the rendering
of mipmapped solid areas at the edge of the world
(confirm bug with an 8x8 solid in the corner of a /newmap)
2014-01-26 20:44:14 +01:00
Lucas GAUTHERON
d3c8df87bf
map overview spectate mode ?
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6425 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-05-14 12:12:28 +00:00
Lee Salzman
54cc44c3db
revising pch setup
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4690 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2009-11-07 06:42:37 +00:00
Lee Salzman
f1a6345d20
render_seg_new optimizations
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4116 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2009-01-04 23:27:46 +00:00
Lee Salzman
47a5c4f7f3
stripify walls
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4114 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2009-01-04 22:18:39 +00:00
Lee Salzman
4d6ffecf29
reorganized sqr storage for better cache usage
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4113 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2009-01-04 18:42:09 +00:00
Lee Salzman
b2811e4893
faster reading of world structure
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2655 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-09-17 01:42:40 +00:00
Lee Salzman
7363a42bf2
fixed dynfov culling bug
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2177 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-06-28 12:17:17 +00:00
driAn
9c3e74cbdf
huge weapon-code cleanup (buggy!), pch, demo fix
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1475 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2007-12-24 21:38:53 +00:00
Lee Salzman
3f200a7009
*** empty log message ***
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@932 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2007-04-06 08:59:50 +00:00
Lee Salzman
d7d2daa922
*** empty log message ***
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@887 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2007-04-02 06:04:04 +00:00
Lee Salzman
cd34a82291
*** empty log message ***
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@884 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2007-04-02 03:32:23 +00:00
Lee Salzman
b296653ae4
*** empty log message ***
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@869 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2007-03-31 23:44:27 +00:00
Lee Salzman
4b1d304312
*** empty log message ***
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@754 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2006-11-30 19:31:56 +00:00
Lee Salzman
fd80b610d9
*** empty log message ***
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@634 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2006-11-13 03:40:21 +00:00
Lee Salzman
2a0dc62900
*** empty log message ***
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@615 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2006-11-12 19:19:29 +00:00
Lee Salzman
30460a0aad
*** empty log message ***
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@544 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2006-11-08 18:54:20 +00:00
Lee Salzman
fefc21a9e6
*** empty log message ***
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@483 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2006-11-06 12:44:53 +00:00
Lee Salzman
2c916e47e8
*** empty log message ***
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@482 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2006-11-06 12:40:51 +00:00
driAn
3d4ea805d3
no message
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@302 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2006-06-09 12:22:46 +00:00
driAn
c6e385ea38
This commit was generated by cvs2svn to compensate for changes in r13,
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which included commits to RCS files with non-trunk default branches.
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@14 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2005-06-23 21:57:56 +00:00