flowtron
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98f988635c
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cosmetic changes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5064 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-26 20:57:16 +00:00 |
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Lee Salzman
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f4eb3b724e
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enet 1.3 testing
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4955 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-20 21:03:41 +00:00 |
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Lee Salzman
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4768241b3d
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channel limits
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4858 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-14 18:19:24 +00:00 |
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Lee Salzman
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0a352e793b
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removing old vector typedefs
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4788 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-03-11 23:19:42 +00:00 |
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Lee Salzman
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be94c703f2
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setsize -> shrink
setsizenodelete -> setsize
deletecontentsa -> deletearrays
deletecontentsp -> deletecontents
vrealloc -> growbuf
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4787 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-03-11 23:06:26 +00:00 |
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Lee Salzman
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2da8c7f8d5
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cleaned up client init handling
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4763 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-01-12 01:34:23 +00:00 |
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Lee Salzman
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c4227bca8e
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use growable packetbuf instead of ucharbuf
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4762 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-01-12 00:03:30 +00:00 |
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Lee Salzman
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e725e5ed8c
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string function cleanups
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4714 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2009-11-07 22:44:32 +00:00 |
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Lee Salzman
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54cc44c3db
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revising pch setup
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4690 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2009-11-07 06:42:37 +00:00 |
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driAn
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50d01025c9
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fixed invalid gettext call
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4637 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2009-08-16 13:22:28 +00:00 |
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driAn
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f2aff865b7
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localized ui/user related strings
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4634 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2009-08-13 20:43:07 +00:00 |
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ac_stef
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9fca17a7a9
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compact pos packets are now parseable out of context; all-whitespace chat gets suppressed
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4620 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2009-08-09 20:34:09 +00:00 |
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ac_stef
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df7176e9af
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local spect chat indicator
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4619 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2009-08-09 18:08:55 +00:00 |
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ac_stef
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09dc040bfe
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more robust SV_POSC parsing
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4617 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2009-08-09 15:18:49 +00:00 |
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ac_stef
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af08ce4044
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compact position packets
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4606 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2009-08-08 11:59:22 +00:00 |
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ac_stef
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f1e879e7fd
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akimbo bug fixed; some new bugs added
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4598 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2009-08-05 21:21:57 +00:00 |
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ac_stef
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24708c9741
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numeric team names; choose separate skins for both teams for your player
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4554 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2009-06-29 14:05:17 +00:00 |
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ac_stef
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01ab8df5db
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read motd from file (multilanguage); auto reload changed serverinfo and motd files
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4527 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2009-06-19 12:51:25 +00:00 |
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ac_stef
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7d5117c085
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insanely overpowered serverbrowser favourites
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4446 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2009-05-27 12:44:22 +00:00 |
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ac_stef
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5cc05dbb8a
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log client version; log tk stats; logging fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4395 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2009-05-17 18:39:18 +00:00 |
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ac_stef
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0650dd3a64
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new commands: modconnect, modconnectadmin & modlanconnect
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4391 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2009-05-16 17:18:17 +00:00 |
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ac_stef
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c5a7abae90
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no more c2s SV_ITEMLIST and SV_SPAWNLIST: the server is now required to have the map
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4361 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2009-04-27 21:35:47 +00:00 |
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ac_stef
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faa86ec001
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only allow spawning of clients with the right map & revision
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4359 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2009-04-27 00:50:42 +00:00 |
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ac_stef
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60bf761971
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simple map revisioning system
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4357 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2009-04-26 19:16:33 +00:00 |
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ac_stef
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979b04ed05
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new & extra complicated sendmap handling
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4350 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2009-04-26 15:13:29 +00:00 |
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ac_stef
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eb626c4f47
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break multiline texts before echoing
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4349 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2009-04-26 15:04:38 +00:00 |
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ac_stef
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050772c523
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16 minor fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4153 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2009-02-09 13:40:44 +00:00 |
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Lee Salzman
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b0130462dc
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make sure connect packets are reliable
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4031 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-12-17 03:24:39 +00:00 |
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Lee Salzman
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c73babe84a
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packet freeing cleanup
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3939 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-12-08 07:47:58 +00:00 |
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ac_stef
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c0bab02a53
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stop demo playback before connecting (bug 2367286)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3861 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-12-03 21:03:10 +00:00 |
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Lee Salzman
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20baa85461
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fixed crashy packet queue
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3845 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-12-03 07:14:06 +00:00 |
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flowtron
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9ed6eda051
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linux compile fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3833 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-12-02 22:39:11 +00:00 |
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driAn
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46325eca7d
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implemented packet queue to write a report on network error
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3829 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-12-02 20:35:17 +00:00 |
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ac_stef
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be44f62427
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display port in connect message
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3810 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-12-01 17:28:54 +00:00 |
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driAn
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74e1468ee3
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ac audio architecture refactoring
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3760 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-11-25 22:50:35 +00:00 |
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driAn
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e6a7fe619e
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removed rate setting
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3541 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-11-16 11:49:50 +00:00 |
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driAn
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02196de5ad
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smooth roll when spec
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3491 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-11-10 19:49:37 +00:00 |
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Lee Salzman
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695b14e7a6
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sound clearing fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3437 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-11-08 02:02:48 +00:00 |
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Lee Salzman
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dfe58d1f08
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network time cleanups
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3336 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-30 15:44:54 +00:00 |
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Lee Salzman
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39e6b95c5e
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avoid sending plaintext password on connect
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3080 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-16 23:53:38 +00:00 |
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ac_stef
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37e22762b6
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send hashes instead of plaintext admin passwords
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3073 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-16 20:38:08 +00:00 |
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ac_stef
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9e74dfc7d2
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local custom player skins
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3036 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-15 15:16:28 +00:00 |
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Lee Salzman
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1ed4cbdcfc
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send foot position over network instead of eye position for better eyeheight handling
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3004 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-14 05:35:47 +00:00 |
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Lee Salzman
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71d966bd63
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duplicate connection fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2693 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-18 17:28:41 +00:00 |
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Lee Salzman
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7f33bb0da1
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lastmillis -> totalmillis
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2691 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-18 16:59:21 +00:00 |
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ac_stef
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447fed9087
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defuse sendmap
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2504 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-10 10:16:50 +00:00 |
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ac_stef
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ed5b32bf6b
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improved htf on maps without flag spawns
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2487 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-06 09:40:34 +00:00 |
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ac_stef
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63dc4c5f64
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compressed transfer of cfg files
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2472 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-01 11:51:05 +00:00 |
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Lee Salzman
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e3da577221
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send name with SV_CONNECT
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2457 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-08-31 17:45:15 +00:00 |
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ac_stef
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aab03618a5
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non-overlapping player spawns in arena modes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2454 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-08-31 13:07:28 +00:00 |
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