Lee Salzman
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b1cf271061
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use projective texturing for blob shadows
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2996 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-13 13:31:33 +00:00 |
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Lee Salzman
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e11a5f5514
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better hitbox testing
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2992 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-13 01:17:44 +00:00 |
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Lee Salzman
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8162143770
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make scoreboard semi-transparent
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2853 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-06 22:18:34 +00:00 |
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Lee Salzman
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a17d0e5ca8
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glmatrix cleanup
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2761 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-25 12:14:20 +00:00 |
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Lee Salzman
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0c9af4991b
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ati_mda_bug var
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2719 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-20 21:40:21 +00:00 |
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driAn
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d718f48704
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smarter sound scheduling algorithm, tweaked priorities
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2703 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-18 22:46:31 +00:00 |
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Lee Salzman
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7f33bb0da1
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lastmillis -> totalmillis
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2691 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-18 16:59:21 +00:00 |
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Lee Salzman
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53fd38c71b
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avoiding GL_POLYGON in immediate mode
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2674 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-18 02:15:28 +00:00 |
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Lee Salzman
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a0c6318eea
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backported polygon offset replacement from sauer
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2673 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-18 01:43:44 +00:00 |
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Lee Salzman
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56191aa2be
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fixed dynlights to actually work
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2664 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-17 07:13:35 +00:00 |
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Lee Salzman
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62baecac96
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waypoint drawing fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2654 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-17 01:42:11 +00:00 |
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Lee Salzman
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bca2137d6d
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fallback for missing stencil wrap
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2625 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-15 11:46:37 +00:00 |
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Lee Salzman
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9507058d56
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deathcam mousemove fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2614 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-15 05:28:36 +00:00 |
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Lee Salzman
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5811c51c1a
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cfg var cleanups
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2605 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-15 02:07:20 +00:00 |
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Lee Salzman
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31ab7f4553
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shadow rendering optimizations
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2581 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-14 06:56:34 +00:00 |
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Lee Salzman
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e2ff8bb453
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particle cleanup fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2573 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-13 23:22:41 +00:00 |
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Lee Salzman
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f086def7af
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||/&& commands for cubescript
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2567 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-13 19:26:41 +00:00 |
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Lee Salzman
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a5f4d3f2f8
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shadow blending optimization
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2560 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-13 10:15:29 +00:00 |
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Lee Salzman
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85c97d0454
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GL_ATI_separate_stencil support
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2557 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-13 05:57:56 +00:00 |
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Lee Salzman
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416bc70c87
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omit stencil clear when unnecessary
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2556 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-13 05:31:16 +00:00 |
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Lee Salzman
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f52bf7e25e
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stencil shadows
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2551 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-13 02:24:48 +00:00 |
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Lee Salzman
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b8686120bd
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model rendering optimizations
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2532 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-12 00:41:44 +00:00 |
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Lee Salzman
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f4c4ff7556
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sky clipping optimization
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2516 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-11 06:09:27 +00:00 |
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ac_stef
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2654970f13
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transparent console background
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2475 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-02 23:42:42 +00:00 |
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driAn
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833249d908
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support for "server extensions"
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2363 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-08-23 19:12:17 +00:00 |
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Lee Salzman
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7363a42bf2
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fixed dynfov culling bug
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2177 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-06-28 12:17:17 +00:00 |
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Lee Salzman
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c033db4973
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fixed hudgun perspective matrix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2176 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-06-28 10:04:42 +00:00 |
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Lee Salzman
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c3da156658
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vertex format cleanups
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2175 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-06-22 08:04:48 +00:00 |
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driAn
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c38984d1d8
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win32 opengl screen cleanups
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2173 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-06-10 22:03:47 +00:00 |
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Lee Salzman
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684ab4fd66
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fovy fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2172 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-06-10 09:12:12 +00:00 |
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driAn
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9632c46243
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reset music on disconnect
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2120 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-05-30 17:39:13 +00:00 |
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Lee Salzman
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c7456c9851
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preserve modelview matrix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2111 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-05-25 15:24:04 +00:00 |
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Lee Salzman
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cc3b343169
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reflection clipping cleanups
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2076 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-05-21 02:44:30 +00:00 |
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driAn
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2f698c3df4
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fixed underwater projection
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2057 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-05-19 20:55:37 +00:00 |
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driAn
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d49d1c2cbb
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correct weaponselect hud icon when spectating other player
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2038 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-05-18 17:16:49 +00:00 |
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Lee Salzman
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856646b4c9
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allow GL extension checking from cfgs
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1973 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-05-14 22:15:45 +00:00 |
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Lee Salzman
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a550830379
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disable water reflections on pre-DX8ish hardware by default
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1971 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-05-14 21:39:49 +00:00 |
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driAn
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c32f4137ab
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bunch of spectator fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1913 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-05-10 14:25:28 +00:00 |
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driAn
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715af8260b
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demo stuck bug fixed
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1911 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-05-10 13:29:37 +00:00 |
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driAn
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45fc0a0e21
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demo playback as 1st person, convenient spect toggling
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1893 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-05-07 20:57:00 +00:00 |
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driAn
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d2d8e0a075
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avoid spectator cam getting into map geometry
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1887 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-05-06 19:31:38 +00:00 |
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Lee Salzman
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837eae31e7
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made particles render above water, decals below water
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1869 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-05-04 16:38:18 +00:00 |
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flowtron
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fb21aae502
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chasing/embodying the followed player (currently with translucent display of client during "embodiment")
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1868 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-05-04 14:04:17 +00:00 |
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Lee Salzman
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875ed5eeb1
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reflection scissoring optimization
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1830 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-04-28 07:27:48 +00:00 |
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driAn
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c46ad44ff7
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spectfov
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1815 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-04-20 20:10:37 +00:00 |
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driAn
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81d2cc3ac6
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spectfov, weap code restructured
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1799 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-04-16 19:36:20 +00:00 |
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Lee Salzman
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25ebf59714
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particle emitter stuff
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1735 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-04-06 14:54:14 +00:00 |
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driAn
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6e04c5a7a8
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above head icon blending, voicecom menu
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1651 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-02-16 18:10:45 +00:00 |
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Lee Salzman
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9e31b42e72
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gcc fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1643 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-02-12 05:22:41 +00:00 |
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Lee Salzman
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072cc6d525
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added resetgl command to restart renderer in-game
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1642 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-02-12 03:30:52 +00:00 |
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