Lucas GAUTHERON
8f90268d82
multiple selections support in editmode
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6647 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-09-14 14:59:40 +00:00
Bukz
175fb7ae8e
updates/MAXHHITS changed to 6000 (was blocking ac_edifice @ 5,776)
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6500 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-06-05 07:32:58 +00:00
Rafael Barreto
32712318da
doing it better... (still testing the exploit, tbh)
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6494 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-06-04 14:14:37 +00:00
Rafael Barreto
a8401fd1e3
fixing that obvious map requirements exploit... (no more exploits for the next 6 months...)
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@ other devs: check my fix... I expect to not block any good map
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6490 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-06-03 21:19:44 +00:00
Rafael Barreto
b75856ceed
clean up, and checking the distance of the items (all official maps pass in the check)
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5531 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-08-03 01:08:42 +00:00
Rafael Barreto
db0e2c2ff3
cover
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5052 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-25 21:26:13 +00:00
Rafael Barreto
bc01595024
blocking bad maps in client side, and beginning the work with the medal system
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5031 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-24 17:24:33 +00:00
Rafael Barreto
5835817777
Carbine sounds, and testing 15 dmg for smg
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4911 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-18 16:36:38 +00:00
flowtron
c42b53cbce
I_HELMET
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4899 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-17 18:24:17 +00:00
Lee Salzman
d1253d6394
added support for ambient light
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4737 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2009-12-03 12:21:21 +00:00
flowtron
042f462f71
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4659 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2009-10-12 20:21:34 +00:00
flowtron
5196e222ce
MediaPack-aware mapformat (MAPVERSION 7)
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4657 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2009-10-12 19:33:59 +00:00
ac_stef
faa86ec001
only allow spawning of clients with the right map & revision
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4359 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2009-04-27 00:50:42 +00:00
ac_stef
60bf761971
simple map revisioning system
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4357 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2009-04-26 19:16:33 +00:00
ac_stef
7f9c99a615
detect and log remote flag pickups
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4314 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2009-04-03 16:20:37 +00:00
ac_stef
7734e7c57a
check for map-collisions serverside
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4308 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2009-03-30 22:40:00 +00:00
ac_stef
4bb129ee40
limit number of map entities
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4127 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2009-01-12 15:19:12 +00:00
Lee Salzman
4d6ffecf29
reorganized sqr storage for better cache usage
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4113 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2009-01-04 18:42:09 +00:00
ac_stef
b23d935cbc
serverside generation of itemlist
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3989 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-12-11 15:24:32 +00:00
Lee Salzman
b76491d06e
vertex lighting option for mapmodels
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2656 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-09-17 03:34:58 +00:00
Lee Salzman
b2811e4893
faster reading of world structure
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2655 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-09-17 01:42:40 +00:00
Lee Salzman
950ab21b9d
*** empty log message ***
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1054 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2007-06-01 11:36:55 +00:00
driAn
b8df666851
no message
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1004 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2007-05-16 20:48:25 +00:00
Lee Salzman
3f200a7009
*** empty log message ***
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@932 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2007-04-06 08:59:50 +00:00
driAn
e5637db96c
no message
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@774 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2006-12-09 14:57:51 +00:00
driAn
7decc11a6b
no message
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@761 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2006-12-03 19:56:24 +00:00
Lee Salzman
4b8d32b733
*** empty log message ***
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@698 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2006-11-17 18:13:55 +00:00