Rafael Barreto
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bc01595024
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blocking bad maps in client side, and beginning the work with the medal system
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5031 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-24 17:24:33 +00:00 |
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flowtron
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c42b53cbce
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I_HELMET
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4899 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-17 18:24:17 +00:00 |
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Lee Salzman
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ab6d7fef08
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work around strange gcc boolean bug
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4826 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-08 21:47:21 +00:00 |
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flowtron
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8b4797d325
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tweaking mediapack code
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4816 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-07 19:23:23 +00:00 |
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Lee Salzman
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0a352e793b
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removing old vector typedefs
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4788 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-03-11 23:19:42 +00:00 |
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Lee Salzman
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be94c703f2
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setsize -> shrink
setsizenodelete -> setsize
deletecontentsa -> deletearrays
deletecontentsp -> deletecontents
vrealloc -> growbuf
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4787 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-03-11 23:06:26 +00:00 |
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Lee Salzman
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d1253d6394
|
added support for ambient light
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4737 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2009-12-03 12:21:21 +00:00 |
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Lee Salzman
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9256ee374b
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support for loading from zip files
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4717 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2009-11-08 00:53:19 +00:00 |
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Lee Salzman
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e725e5ed8c
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string function cleanups
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4714 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2009-11-07 22:44:32 +00:00 |
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Lee Salzman
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54cc44c3db
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revising pch setup
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4690 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2009-11-07 06:42:37 +00:00 |
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Lee Salzman
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6e7a51b3db
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VC warning fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4689 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2009-11-07 06:35:12 +00:00 |
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driAn
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9142f7e5ba
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compile fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4658 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2009-10-12 19:58:02 +00:00 |
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flowtron
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5196e222ce
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MediaPack-aware mapformat (MAPVERSION 7)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4657 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2009-10-12 19:33:59 +00:00 |
|
flowtron
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3d7643b403
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MediaPack code-clean-up #1
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4651 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2009-10-04 14:39:43 +00:00 |
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flowtron
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3dfc3ae815
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basic MapPack/MediaPack functionality - "checkmapdependencies"-CubeScript command needs testing/validation.
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4649 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2009-10-04 12:38:12 +00:00 |
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driAn
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4521b61491
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stopwatch cleanup
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4626 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2009-08-11 19:52:47 +00:00 |
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driAn
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dd54ad93c5
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minor vs05 compile fixes, dynamic texscale for testing
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4574 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2009-07-09 19:33:29 +00:00 |
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ac_stef
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120efed756
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map ressource stats: include skymap
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4570 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2009-07-04 14:12:40 +00:00 |
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ac_stef
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761ae6c116
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map ressource statistics: don't count hidden cubes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4568 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2009-07-03 20:42:51 +00:00 |
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ac_stef
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4fae0e8a46
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map ressource statistics
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4566 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2009-07-03 18:01:55 +00:00 |
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ac_stef
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0b454b65e1
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cleanup
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4451 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2009-05-29 17:37:34 +00:00 |
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ac_stef
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c5a7abae90
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no more c2s SV_ITEMLIST and SV_SPAWNLIST: the server is now required to have the map
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4361 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2009-04-27 21:35:47 +00:00 |
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ac_stef
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60bf761971
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simple map revisioning system
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4357 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2009-04-26 19:16:33 +00:00 |
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ac_stef
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ee9336fadc
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cleanup mappack integration
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4248 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2009-03-06 17:55:29 +00:00 |
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ac_stef
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59acc7a5f6
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motivate mappers to use mapmsg
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4154 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2009-02-09 14:14:56 +00:00 |
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ac_stef
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4bb129ee40
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limit number of map entities
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4127 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2009-01-12 15:19:12 +00:00 |
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ac_stef
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467af89c1a
|
surplus line removed
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4118 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2009-01-05 15:16:54 +00:00 |
|
Lee Salzman
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4d6ffecf29
|
reorganized sqr storage for better cache usage
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4113 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2009-01-04 18:42:09 +00:00 |
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ac_stef
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a415196823
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fix mapname autocompletion
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4067 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-12-26 12:59:58 +00:00 |
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ac_stef
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544aaea0a4
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moved official maps to packages/maps/official
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4035 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-12-18 00:12:29 +00:00 |
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ac_stef
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b23d935cbc
|
serverside generation of itemlist
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3989 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-12-11 15:24:32 +00:00 |
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driAn
|
74e1468ee3
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ac audio architecture refactoring
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3760 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-11-25 22:50:35 +00:00 |
|
Lee Salzman
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e898434f8d
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only load sounds when necessary
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2918 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-11 06:21:34 +00:00 |
|
Lee Salzman
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92b60f874b
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resetmap/startmap cleanup
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2780 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-27 17:52:46 +00:00 |
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Lee Salzman
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01e0ae6855
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better load_world header checking
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2753 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-24 22:43:46 +00:00 |
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Lee Salzman
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f6bb4b796a
|
better handling of load_world errors
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2749 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-24 20:53:57 +00:00 |
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Lee Salzman
|
7f33bb0da1
|
lastmillis -> totalmillis
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2691 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-18 16:59:21 +00:00 |
|
Lee Salzman
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56191aa2be
|
fixed dynlights to actually work
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2664 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-17 07:13:35 +00:00 |
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Lee Salzman
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b2811e4893
|
faster reading of world structure
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2655 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-17 01:42:40 +00:00 |
|
Lee Salzman
|
5811c51c1a
|
cfg var cleanups
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2605 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-15 02:07:20 +00:00 |
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ac_stef
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aa065f1eb3
|
fix sendmap without cfg file
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2494 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-06 16:46:11 +00:00 |
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ac_stef
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ed5b32bf6b
|
improved htf on maps without flag spawns
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2487 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-06 09:40:34 +00:00 |
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ac_stef
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4ee2dbaddf
|
gamemodes 'hunt the flag' & 'keep the flag' added
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2485 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-06 02:57:11 +00:00 |
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ac_stef
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63dc4c5f64
|
compressed transfer of cfg files
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2472 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-01 11:51:05 +00:00 |
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ac_stef
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863450c0e2
|
auto-forceteam (new autoteam), shuffleteams (skill sorted), autosendmap fix, better arenaspawn distribution (unfinished)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2443 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-08-30 22:10:04 +00:00 |
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driAn
|
0ae91ab9aa
|
resetsecuremap, fixed spacing
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2391 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-08-26 17:14:31 +00:00 |
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ac_stef
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f9d64cdaa4
|
don't write .cfg files of size 0
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2381 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-08-24 21:33:51 +00:00 |
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driAn
|
864098bdc8
|
better loop for mapsounds, const fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2377 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-08-24 16:12:53 +00:00 |
|
Lee Salzman
|
930f4e223c
|
noworldtexture cleanup
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2297 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-08-08 08:14:58 +00:00 |
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driAn
|
906184f755
|
no musicvol reset on mapend, correct music fading, xhair alphablending
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2235 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-07-28 19:22:00 +00:00 |
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