Commit Graph
22 Commits
Author SHA1 Message Date
Rafael Barreto db0e2c2ff3 cover
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5052 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-25 21:26:13 +00:00
Rafael Barreto bc01595024 blocking bad maps in client side, and beginning the work with the medal system
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5031 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-24 17:24:33 +00:00
Rafael Barreto 5835817777 Carbine sounds, and testing 15 dmg for smg
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4911 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-18 16:36:38 +00:00
flowtron c42b53cbce I_HELMET
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4899 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-17 18:24:17 +00:00
Lee Salzman d1253d6394 added support for ambient light
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4737 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2009-12-03 12:21:21 +00:00
flowtron 042f462f71 git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4659 e016b1c5-ed68-44aa-a2f7-31cac88cffde 2009-10-12 20:21:34 +00:00
flowtron 5196e222ce MediaPack-aware mapformat (MAPVERSION 7)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4657 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2009-10-12 19:33:59 +00:00
ac_stef faa86ec001 only allow spawning of clients with the right map & revision
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4359 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2009-04-27 00:50:42 +00:00
ac_stef 60bf761971 simple map revisioning system
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4357 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2009-04-26 19:16:33 +00:00
ac_stef 7f9c99a615 detect and log remote flag pickups
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4314 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2009-04-03 16:20:37 +00:00
ac_stef 7734e7c57a check for map-collisions serverside
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4308 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2009-03-30 22:40:00 +00:00
ac_stef 4bb129ee40 limit number of map entities
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4127 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2009-01-12 15:19:12 +00:00
Lee Salzman 4d6ffecf29 reorganized sqr storage for better cache usage
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4113 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2009-01-04 18:42:09 +00:00
ac_stef b23d935cbc serverside generation of itemlist
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3989 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-12-11 15:24:32 +00:00
Lee Salzman b76491d06e vertex lighting option for mapmodels
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2656 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-09-17 03:34:58 +00:00
Lee Salzman b2811e4893 faster reading of world structure
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2655 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-09-17 01:42:40 +00:00
Lee Salzman 950ab21b9d *** empty log message ***
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1054 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2007-06-01 11:36:55 +00:00
driAn b8df666851 no message
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1004 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2007-05-16 20:48:25 +00:00
Lee Salzman 3f200a7009 *** empty log message ***
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@932 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2007-04-06 08:59:50 +00:00
driAn e5637db96c no message
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@774 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2006-12-09 14:57:51 +00:00
driAn 7decc11a6b no message
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@761 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2006-12-03 19:56:24 +00:00
Lee Salzman 4b8d32b733 *** empty log message ***
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@698 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2006-11-17 18:13:55 +00:00