Rafael Barreto
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db0e2c2ff3
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cover
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5052 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-25 21:26:13 +00:00 |
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Rafael Barreto
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bc01595024
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blocking bad maps in client side, and beginning the work with the medal system
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5031 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-24 17:24:33 +00:00 |
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Rafael Barreto
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5835817777
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Carbine sounds, and testing 15 dmg for smg
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4911 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-18 16:36:38 +00:00 |
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flowtron
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c42b53cbce
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I_HELMET
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4899 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-17 18:24:17 +00:00 |
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Lee Salzman
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d1253d6394
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added support for ambient light
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4737 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2009-12-03 12:21:21 +00:00 |
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flowtron
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042f462f71
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4659 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2009-10-12 20:21:34 +00:00 |
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flowtron
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5196e222ce
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MediaPack-aware mapformat (MAPVERSION 7)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4657 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2009-10-12 19:33:59 +00:00 |
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ac_stef
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faa86ec001
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only allow spawning of clients with the right map & revision
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4359 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2009-04-27 00:50:42 +00:00 |
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ac_stef
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60bf761971
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simple map revisioning system
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4357 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2009-04-26 19:16:33 +00:00 |
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ac_stef
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7f9c99a615
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detect and log remote flag pickups
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4314 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2009-04-03 16:20:37 +00:00 |
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ac_stef
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7734e7c57a
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check for map-collisions serverside
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4308 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2009-03-30 22:40:00 +00:00 |
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ac_stef
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4bb129ee40
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limit number of map entities
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4127 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2009-01-12 15:19:12 +00:00 |
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Lee Salzman
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4d6ffecf29
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reorganized sqr storage for better cache usage
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4113 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2009-01-04 18:42:09 +00:00 |
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ac_stef
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b23d935cbc
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serverside generation of itemlist
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3989 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-12-11 15:24:32 +00:00 |
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Lee Salzman
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b76491d06e
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vertex lighting option for mapmodels
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2656 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-17 03:34:58 +00:00 |
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Lee Salzman
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b2811e4893
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faster reading of world structure
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2655 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-17 01:42:40 +00:00 |
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Lee Salzman
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950ab21b9d
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*** empty log message ***
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1054 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2007-06-01 11:36:55 +00:00 |
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driAn
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b8df666851
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no message
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1004 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2007-05-16 20:48:25 +00:00 |
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Lee Salzman
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3f200a7009
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*** empty log message ***
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@932 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2007-04-06 08:59:50 +00:00 |
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driAn
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e5637db96c
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no message
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@774 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2006-12-09 14:57:51 +00:00 |
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driAn
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7decc11a6b
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no message
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@761 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2006-12-03 19:56:24 +00:00 |
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Lee Salzman
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4b8d32b733
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*** empty log message ***
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@698 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2006-11-17 18:13:55 +00:00 |
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