ac_stef
|
be84243322
|
newent tab-completion
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2479 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-04 00:15:53 +00:00 |
|
ac_stef
|
d130e57f24
|
surplus tab removed
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2478 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-03 15:38:19 +00:00 |
|
ac_stef
|
4301bb0439
|
map filename tab-completion
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2477 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-03 13:36:17 +00:00 |
|
ac_stef
|
678c1f9584
|
3-state console
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2476 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-02 23:43:25 +00:00 |
|
ac_stef
|
2654970f13
|
transparent console background
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2475 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-02 23:42:42 +00:00 |
|
ac_stef
|
63dc4c5f64
|
compressed transfer of cfg files
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2472 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-01 11:51:05 +00:00 |
|
ac_stef
|
610f058c12
|
always connect to the smaller team
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2467 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-31 22:48:01 +00:00 |
|
ac_stef
|
d01ab78519
|
periodic check of changed server config files
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2464 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-31 20:47:28 +00:00 |
|
ac_stef
|
554c50fcc7
|
improved blacklist parser
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2463 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-31 18:49:50 +00:00 |
|
Lee Salzman
|
1d4f153af5
|
sleep clearing bug fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2462 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-31 18:37:34 +00:00 |
|
Lee Salzman
|
bd17e8b855
|
track previous weapon
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2460 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-31 18:16:28 +00:00 |
|
ac_stef
|
2ec499585d
|
blacklist integrated, cfg-file debugging (verbose logging mode)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2459 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-31 17:57:23 +00:00 |
|
Lee Salzman
|
0bf8aa0ad0
|
typo fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2458 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-31 17:49:18 +00:00 |
|
Lee Salzman
|
e3da577221
|
send name with SV_CONNECT
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2457 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-31 17:45:15 +00:00 |
|
Lee Salzman
|
2ccfc5585f
|
removed lifesequence from savedscore
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2456 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-31 17:32:25 +00:00 |
|
Lee Salzman
|
33929965c1
|
gcc warning fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2455 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-31 16:49:24 +00:00 |
|
ac_stef
|
aab03618a5
|
non-overlapping player spawns in arena modes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2454 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-31 13:07:28 +00:00 |
|
ac_stef
|
42a85e475c
|
admins can die, too
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2452 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-31 10:50:01 +00:00 |
|
ac_stef
|
9d232dc019
|
autoteam fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2444 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-30 23:39:04 +00:00 |
|
ac_stef
|
863450c0e2
|
auto-forceteam (new autoteam), shuffleteams (skill sorted), autosendmap fix, better arenaspawn distribution (unfinished)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2443 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-30 22:10:04 +00:00 |
|
driAn
|
f15b98402f
|
tweak inverse distance model using
VAR(al_referencedistance, 0, 400, 1000000);
VAR(al_rollofffactor, 0, 70, 1000000);
(1/100 cubes)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2442 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-28 20:51:57 +00:00 |
|
driAn
|
7e3fb89b98
|
auto set high priority when fullscreen&mousefocus
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2441 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-28 20:13:10 +00:00 |
|
ac_stef
|
e23143eb88
|
fix: block double vote actions
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2440 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-28 19:44:26 +00:00 |
|
ac_stef
|
f198ec5afb
|
multiple admin passwords
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2438 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-28 14:42:30 +00:00 |
|
Lee Salzman
|
ce16144840
|
silencing noisy warning
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2432 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-27 23:23:27 +00:00 |
|
driAn
|
1d72565cce
|
sound on bullet water transition
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2428 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-27 23:07:42 +00:00 |
|
driAn
|
a8b0b26f99
|
rewrote footstep proc code, supports water footsteps (normal+crouch)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2425 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-27 22:57:06 +00:00 |
|
ac_stef
|
7c116ac580
|
min/maxplayer setting in maprot.cfg
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2417 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-27 20:22:34 +00:00 |
|
driAn
|
7d1a881d7e
|
fixed sub selection issue
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2416 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-27 18:50:23 +00:00 |
|
driAn
|
f28daad05f
|
made resetsleeps async
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2415 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-27 18:40:50 +00:00 |
|
driAn
|
564d251840
|
reset sleeps on mapchange, mapstartonce script event, cleanups
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2413 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-27 18:32:16 +00:00 |
|
driAn
|
7a00205df7
|
improved sound distance model
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2412 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-27 18:29:38 +00:00 |
|
ac_stef
|
a06066c7fc
|
fixed integer overflow
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2411 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-27 18:27:52 +00:00 |
|
driAn
|
5123fd8fc4
|
proper reset on botmatch 1st-spawn
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2409 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-27 17:00:38 +00:00 |
|
driAn
|
132c9be72f
|
reverted alphatex
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2408 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-27 16:46:50 +00:00 |
|
driAn
|
84f641832e
|
fixed if() spacing
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2407 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-27 16:40:53 +00:00 |
|
ac_stef
|
9fe90c6e2b
|
server side spam suppression
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2406 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-27 16:19:16 +00:00 |
|
Lee Salzman
|
9db398b4c9
|
newline at end of file
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2399 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-26 20:45:20 +00:00 |
|
Lee Salzman
|
48bf81791d
|
less silly implementation of alpha blending
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2398 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-26 20:44:08 +00:00 |
|
driAn
|
ea00c18b39
|
mdlalphatexture mdl config for Toca models
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2397 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-26 20:06:20 +00:00 |
|
driAn
|
e53162c9fc
|
sound distancemodel tweakings
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2395 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-26 19:42:45 +00:00 |
|
driAn
|
7e27992e5e
|
nick autocompletion
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2392 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-26 18:20:35 +00:00 |
|
driAn
|
0ae91ab9aa
|
resetsecuremap, fixed spacing
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2391 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-26 17:14:31 +00:00 |
|
driAn
|
2758cf4e3b
|
highprocesspriority cmd
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2390 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-26 16:48:01 +00:00 |
|
Lee Salzman
|
647625dbb6
|
don't queue SV_ITEMLIST
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2389 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-26 16:43:36 +00:00 |
|
Lee Salzman
|
8f91f124e1
|
notgotitems fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2388 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-26 16:40:02 +00:00 |
|
ac_stef
|
58cdb3b8d3
|
allow admins to be forced to the other team
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2386 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-25 23:40:40 +00:00 |
|
ac_stef
|
e9b48b331e
|
new command 'serverdesc' temporary extends the server description
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2385 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-25 23:31:24 +00:00 |
|
ac_stef
|
55c342768d
|
moved incoming maps directory
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2384 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-24 23:16:04 +00:00 |
|
ac_stef
|
f9d64cdaa4
|
don't write .cfg files of size 0
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2381 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-24 21:33:51 +00:00 |
|