Commit Graph
71 Commits
Author SHA1 Message Date
Rafael Barreto 0daacf5a0e fixes and advances in medal system
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5116 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-30 22:33:25 +00:00
Rafael Barreto f86de67884 medals and clean up... smarter functions
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5101 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-29 19:37:44 +00:00
Rafael Barreto 88e31b337e undoing this *
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5093 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-28 20:44:55 +00:00
Rafael Barreto 7208dbb44f hudextras, points, protocol, clean up and so on
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5090 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-28 19:46:02 +00:00
Rafael Barreto 5c569a3cf1 HUDEXTRAS messages
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5034 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-24 18:54:53 +00:00
Rafael Barreto bbd017766e bug fix: head shot sound played in any sniper gibs
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4991 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-21 20:42:32 +00:00
Lee Salzman 2da8c7f8d5 cleaned up client init handling
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4763 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-01-12 01:34:23 +00:00
Lee Salzman c4227bca8e use growable packetbuf instead of ucharbuf
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4762 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-01-12 00:03:30 +00:00
Lee Salzman e725e5ed8c string function cleanups
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4714 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2009-11-07 22:44:32 +00:00
Lee Salzman 54cc44c3db revising pch setup
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4690 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2009-11-07 06:42:37 +00:00
Lee Salzman 6e7a51b3db VC warning fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4689 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2009-11-07 06:35:12 +00:00
ac_stef 9fca17a7a9 compact pos packets are now parseable out of context; all-whitespace chat gets suppressed
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4620 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2009-08-09 20:34:09 +00:00
ac_stef af08ce4044 compact position packets
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4606 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2009-08-08 11:59:22 +00:00
ac_stef f1e879e7fd akimbo bug fixed; some new bugs added
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4598 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2009-08-05 21:21:57 +00:00
ac_stef e0bfc59ecf reduced client-side maprot to a singleplayer maprot
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4563 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2009-07-02 23:01:10 +00:00
ac_stef 01ab8df5db read motd from file (multilanguage); auto reload changed serverinfo and motd files
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4527 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2009-06-19 12:51:25 +00:00
ac_stef 7ae3ae8c3e extended serverinfo
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4512 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2009-06-15 17:09:02 +00:00
ac_stef 7ec8634727 cleanup
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4460 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2009-06-02 22:22:24 +00:00
ac_stef 0650dd3a64 new commands: modconnect, modconnectadmin & modlanconnect
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4391 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2009-05-16 17:18:17 +00:00
ac_stef c5a7abae90 no more c2s SV_ITEMLIST and SV_SPAWNLIST: the server is now required to have the map
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4361 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2009-04-27 21:35:47 +00:00
ac_stef 979b04ed05 new & extra complicated sendmap handling
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4350 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2009-04-26 15:13:29 +00:00
ac_stef 39d3868406 cleanup
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4345 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2009-04-15 16:12:22 +00:00
flowtron 6d9e647f88 signal scoping over network
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4321 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2009-04-10 21:37:36 +00:00
ac_stef b23d935cbc serverside generation of itemlist
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3989 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-12-11 15:24:32 +00:00
ac_stef 8760d4b4fa escaping special characters for commandline arguments
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3887 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-12-06 17:37:13 +00:00
ac_stef bf79463e4b tktf score message extended; mastermode names unified
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3811 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-12-01 17:32:12 +00:00
Lee Salzman 582dfe394f cleaning up demo mode name weirdness
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3647 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-11-19 17:16:18 +00:00
flowtron 60fb7e5703 "demo playback" != "unknown"
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3644 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-11-19 17:06:28 +00:00
Lee Salzman 01b999d10a VC warning fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3465 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-11-08 23:20:34 +00:00
driAn 22d0f6484c merge wizard into server code
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3171 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-21 21:15:39 +00:00
driAn 005b7ee93c dont' reset sleeps on mapchange (fixes going from multiplayer to singleplayer), debug cleanups
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3167 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-21 19:59:40 +00:00
Lee Salzman 1999f29cd0 adjusted SV_FORCETEAM size
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3114 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-17 23:47:44 +00:00
Lee Salzman 61114a6177 demoplayback fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3100 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-17 19:51:25 +00:00
Lee Salzman 894d2b6343 factored SV_WELCOME out of SV_INITS2C
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3099 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-17 19:38:07 +00:00
ac_stef 37e22762b6 send hashes instead of plaintext admin passwords
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3073 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-16 20:38:08 +00:00
Lee Salzman ebcf3f46b8 synchronize newmap command across clients
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3012 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-14 19:44:55 +00:00
driAn 2d809faf06 properly decode strings to debug log
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2981 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-12 12:17:50 +00:00
driAn 9ea5997f53 even more debugging tools
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2979 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-12 11:41:36 +00:00
Lee Salzman 86e14cc9fe more filtertext whitespace options
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2904 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-10 23:14:49 +00:00
driAn 61818a96b4 restrict text to 7bit ascii
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2870 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-09 20:51:17 +00:00
ac_stef 675e248a05 rewritten flag modes, added non-team ktf mode
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2521 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-09-11 16:28:56 +00:00
ac_stef 4ee2dbaddf gamemodes 'hunt the flag' & 'keep the flag' added
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2485 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-09-06 02:57:11 +00:00
ac_stef 4e531f19f0 fix linefeed exploit
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2484 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-09-04 17:24:30 +00:00
ac_stef 863450c0e2 auto-forceteam (new autoteam), shuffleteams (skill sorted), autosendmap fix, better arenaspawn distribution (unfinished)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2443 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-08-30 22:10:04 +00:00
driAn f6fe5784c3 mode typo, fixed wrong area respawn delay
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2375 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-08-24 14:51:56 +00:00
driAn 833249d908 support for "server extensions"
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2363 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-08-23 19:12:17 +00:00
driAn db32bc2211 vote code restructured, wip
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2134 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-06-01 17:23:34 +00:00
driAn 488b837ad1 no land sound when dead, no broken-ear snd effect when dead, knife selection fixed, hud stats in spect mode
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2058 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-05-19 22:41:00 +00:00
driAn 79b9c9ac88 inject ammo&health info packets into demo stream, fixed connectadmin
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2037 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-05-18 17:05:10 +00:00
flowtron 918749ac7e modeacronmys used client-wide
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1959 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-05-14 09:59:20 +00:00