ac-stef
d48675911f
fix too thin walls on several maps
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one more too thin wall, on ac_shine at pos (87|163) can't be fixed
without visual changes
thx Robtics
2016-08-18 17:29:04 +02:00
ac-stef
9f284ac746
fix rendering error on ac_outpost
2016-08-16 23:09:15 +02:00
ac-stef and aurhat
46e659d4e0
fix rendering error on ac_desert
2016-08-15 11:52:29 +02:00
ac-stef
25d09990c8
fix accidental map changes
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thx BrutalSystem
2016-08-04 22:38:02 +02:00
ac-stef
e9099965c1
fix render bug on ac_outpost
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(easier to fix the map than to fix the renderer)
thx BrutalSystem
2016-08-04 20:54:53 +02:00
ac-stef
59d4f4d847
add embedded license information to all official maps
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also add script to generate a summary map license file
new (undocumented) debug commands:
loadmap <mapname>
loads a map directly, easy to use from scripts
debugline <filename> <text>
writes text to file (no path names allowed)
2016-07-30 01:47:30 +02:00
ac-stef
13ec9d692f
strip embedded config files and optimise clip entities
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* strip unused mapmodel, texture and sound slots from config files
* clip stair mapmodels with sloped clip entities
* remove double clipping
dev_douze has been replaced by a version from the AC 1.0 era, including
flag bases - but with no team spawns. Corners now utilise higher mips
where possible.
dev_stellar has not been optimised.
2016-07-25 23:06:21 +02:00
ac-stef
a807716ecf
convert official maps to format 10
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* renamed (temporarily) to dev_*
* embedded all config files
* changed as many clip entities to tagged clips as possible
On ac_toxic and ac_venison all other clip entities also have been
optimised. Some bugs and unnecessary quirks on venison have been removed.
* toxic now uses 135 clipped entities (instead of 221)
* venison now uses 115 clipped entities (instead of 393)
2016-07-23 19:13:38 +02:00
aurhat
048e951a38
Update .gitignore's
2015-07-15 21:57:05 +02:00
ac-stef
5bd9105a8c
fix ac_snow map config
2015-05-18 14:46:03 +02:00
ac-stef
e0e77c4c7b
updated ac_power
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* dedicated models instead of skinning the mapmodels
* changed clip entities to tag clips where possible
2015-05-17 00:24:38 +02:00
ac-stef
2eca255355
ac_power -> dev_power
2015-05-17 00:24:38 +02:00
RandumKiwi and ac-stef
2249bff554
added new version of ac_toxic
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will be named dev_toxic until release
2014-11-23 23:32:32 +01:00
RandumKiwi
c2b6aee935
Add .gitignore's for empty directories
2014-01-17 01:35:17 +13:00
Alejandro V. Garcia
ace4d2b11a
mapmodel updates
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7682 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2013-11-29 12:06:32 +00:00
Alejandro V. Garcia
fc07151d9a
mapmodel updates
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7681 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2013-11-29 09:10:19 +00:00
Alejandro V. Garcia
8cc5adc6d4
mapmodel updates
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7680 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2013-11-29 04:55:44 +00:00
Alejandro V. Garcia
fb4ebd58aa
wood beam mapmodel update
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7678 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2013-11-29 04:08:14 +00:00
Alejandro V. Garcia
1bdcb033f3
mapmodels update
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7676 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2013-11-28 09:37:09 +00:00
Alejandro V. Garcia
ac6e230a20
rollupdoor model
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7669 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2013-11-15 22:21:10 +00:00
Alejandro V. Garcia
9468371ab3
paint bucket models
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7624 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2013-10-29 11:31:26 +00:00
ac-cleaner
1b03f4a467
new dumpster mapmodel added
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7518 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2013-07-28 05:47:35 +00:00
ac-cleaner
6a22df3082
new mapmodels added, new window with ledges and laundry sign
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7496 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2013-06-20 11:54:30 +00:00
ac-cleaner
e15766c4d2
fire hydrant model added
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7481 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2013-05-10 07:33:35 +00:00
ac-cleaner
80ac0196ea
oil drums models added
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7479 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2013-05-06 09:37:19 +00:00
ac-cleaner
7e88b91dff
new doors models added
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7476 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2013-05-05 12:34:30 +00:00
ac-cleaner
6a861ae62f
new at_blocks models added
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7474 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2013-05-04 06:51:51 +00:00
ac-cleaner
2398bd753c
gunshop model added
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7471 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2013-05-01 20:41:41 +00:00
ac-cleaner
3cf6a77eef
anti_tank model update
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7468 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2013-04-30 11:00:14 +00:00
ac-cleaner
a108d764a4
rvsf spawnpoint bug fixed (head in ceiling)
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7457 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2013-04-06 11:40:08 +00:00
ac-cleaner
48f5e1a15a
new arab style lamps models added
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7455 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2013-04-06 10:58:09 +00:00
ac-cleaner
f8e3dbec68
models added
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7449 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2013-04-02 23:05:54 +00:00
RandumKiwi
0cd7a422c2
fix clips
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7439 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2013-03-29 05:07:23 +00:00
RandumKiwi
e1549bee14
bug fix, thanks jamz
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7422 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2013-03-26 09:45:26 +00:00
RandumKiwi
8015e76dc0
aqueous update
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7421 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2013-03-26 09:32:43 +00:00
ac-cleaner
8f5c82158b
new grates models added specific to ac_aqueous
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7420 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2013-03-25 23:00:28 +00:00
RandumKiwi
fc7bec1363
fix cfg
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7415 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2013-03-25 11:09:39 +00:00
Lucas GAUTHERON
c7356a0ba7
use cleaner's model by default but keep makke's models
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7411 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2013-03-24 20:20:36 +00:00
Lucas GAUTHERON
065af199aa
Reverted skymaps packaging so as not to fix hundreds of maps again. please wait for a better compatibility system
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7409 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2013-03-24 19:34:55 +00:00
James Harris
2d80395a43
minor texture error fixes
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7408 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2013-03-24 11:04:40 +00:00
James Harris
e9a0700ef5
Minor texture error fix
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7407 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2013-03-24 10:38:32 +00:00
RandumKiwi
e4e345f8ae
Fixes, loadsky in edit menu...
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7404 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2013-03-24 03:14:31 +00:00
RandumKiwi
0e6cdb4a9c
Skymap re-arrangement done. Update as-per grates.
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7398 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2013-03-24 02:11:22 +00:00
RandumKiwi
ba39aa0df0
bug fixes
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7394 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2013-03-23 23:46:34 +00:00
RandumKiwi
eb5b6ffd99
Only 2 grenade spawns - middle of map, so arid is now less nade-spammy, re-arranged some of the other pickups accordingly.
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7381 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2013-03-22 19:17:40 +00:00
RandumKiwi
97d1058be2
Change remnants of "jcdpc" cbbox to "toca".
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7378 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2013-03-21 20:52:20 +00:00
RandumKiwi
386c3e11af
ac_aqueous changes
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7377 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2013-03-21 13:27:01 +00:00
RandumKiwi
67eb6f18f5
Fix another of Cleaner's mistakes..
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7375 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2013-03-20 07:23:18 +00:00
ac-cleaner
59741f8ddc
new mapmodels 'rails_rusty' added, swapped rails in ac_cavern and ac_outpost
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7372 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2013-03-19 19:56:29 +00:00
RandumKiwi
1bf129abe6
Made "strip" option remove unrequired ./ referencing of files.
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7368 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2013-03-18 18:38:33 +00:00