ac_stef
|
9d232dc019
|
autoteam fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2444 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-30 23:39:04 +00:00 |
|
ac_stef
|
863450c0e2
|
auto-forceteam (new autoteam), shuffleteams (skill sorted), autosendmap fix, better arenaspawn distribution (unfinished)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2443 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-30 22:10:04 +00:00 |
|
driAn
|
f15b98402f
|
tweak inverse distance model using
VAR(al_referencedistance, 0, 400, 1000000);
VAR(al_rollofffactor, 0, 70, 1000000);
(1/100 cubes)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2442 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-28 20:51:57 +00:00 |
|
driAn
|
7e3fb89b98
|
auto set high priority when fullscreen&mousefocus
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2441 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-28 20:13:10 +00:00 |
|
ac_stef
|
e23143eb88
|
fix: block double vote actions
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2440 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-28 19:44:26 +00:00 |
|
ac_stef
|
f198ec5afb
|
multiple admin passwords
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2438 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-28 14:42:30 +00:00 |
|
Lee Salzman
|
ce16144840
|
silencing noisy warning
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2432 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-27 23:23:27 +00:00 |
|
driAn
|
1d72565cce
|
sound on bullet water transition
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2428 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-27 23:07:42 +00:00 |
|
driAn
|
a8b0b26f99
|
rewrote footstep proc code, supports water footsteps (normal+crouch)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2425 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-27 22:57:06 +00:00 |
|
driAn
|
8b2a47aeb7
|
proj files
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2418 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-27 20:35:53 +00:00 |
|
ac_stef
|
7c116ac580
|
min/maxplayer setting in maprot.cfg
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2417 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-27 20:22:34 +00:00 |
|
driAn
|
7d1a881d7e
|
fixed sub selection issue
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2416 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-27 18:50:23 +00:00 |
|
driAn
|
f28daad05f
|
made resetsleeps async
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2415 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-27 18:40:50 +00:00 |
|
driAn
|
564d251840
|
reset sleeps on mapchange, mapstartonce script event, cleanups
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2413 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-27 18:32:16 +00:00 |
|
driAn
|
7a00205df7
|
improved sound distance model
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2412 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-27 18:29:38 +00:00 |
|
ac_stef
|
a06066c7fc
|
fixed integer overflow
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2411 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-27 18:27:52 +00:00 |
|
driAn
|
5123fd8fc4
|
proper reset on botmatch 1st-spawn
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2409 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-27 17:00:38 +00:00 |
|
driAn
|
132c9be72f
|
reverted alphatex
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2408 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-27 16:46:50 +00:00 |
|
driAn
|
84f641832e
|
fixed if() spacing
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2407 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-27 16:40:53 +00:00 |
|
ac_stef
|
9fe90c6e2b
|
server side spam suppression
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2406 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-27 16:19:16 +00:00 |
|
Lee Salzman
|
9db398b4c9
|
newline at end of file
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2399 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-26 20:45:20 +00:00 |
|
Lee Salzman
|
48bf81791d
|
less silly implementation of alpha blending
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2398 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-26 20:44:08 +00:00 |
|
driAn
|
ea00c18b39
|
mdlalphatexture mdl config for Toca models
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2397 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-26 20:06:20 +00:00 |
|
driAn
|
e53162c9fc
|
sound distancemodel tweakings
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2395 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-26 19:42:45 +00:00 |
|
driAn
|
58386fdf36
|
threw out official oal redist pkg
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2394 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-26 18:50:57 +00:00 |
|
driAn
|
7e27992e5e
|
nick autocompletion
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2392 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-26 18:20:35 +00:00 |
|
driAn
|
0ae91ab9aa
|
resetsecuremap, fixed spacing
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2391 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-26 17:14:31 +00:00 |
|
driAn
|
2758cf4e3b
|
highprocesspriority cmd
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2390 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-26 16:48:01 +00:00 |
|
Lee Salzman
|
647625dbb6
|
don't queue SV_ITEMLIST
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2389 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-26 16:43:36 +00:00 |
|
Lee Salzman
|
8f91f124e1
|
notgotitems fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2388 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-26 16:40:02 +00:00 |
|
ac_stef
|
58cdb3b8d3
|
allow admins to be forced to the other team
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2386 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-25 23:40:40 +00:00 |
|
ac_stef
|
e9b48b331e
|
new command 'serverdesc' temporary extends the server description
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2385 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-25 23:31:24 +00:00 |
|
ac_stef
|
55c342768d
|
moved incoming maps directory
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2384 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-24 23:16:04 +00:00 |
|
ac_stef
|
f9d64cdaa4
|
don't write .cfg files of size 0
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2381 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-24 21:33:51 +00:00 |
|
ac_stef
|
43ad3b5a87
|
autosendmap: provide maps by the server (including learning new maps)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2380 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-24 21:21:54 +00:00 |
|
driAn
|
864098bdc8
|
better loop for mapsounds, const fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2377 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-24 16:12:53 +00:00 |
|
driAn
|
f6fe5784c3
|
mode typo, fixed wrong area respawn delay
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2375 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-24 14:51:56 +00:00 |
|
driAn
|
407aa860e7
|
run ac with high-priority on windows
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2371 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-24 09:35:53 +00:00 |
|
Lee Salzman
|
402bd060b6
|
const fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2370 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-23 21:06:26 +00:00 |
|
driAn
|
9a484785c0
|
avoid double assignment of worldobjrefs
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2369 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-23 20:59:23 +00:00 |
|
driAn
|
5762dbe2ff
|
fixed stupid newline warning
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2368 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-23 19:33:57 +00:00 |
|
driAn
|
7a389681d9
|
funky typo
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2365 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-23 19:15:47 +00:00 |
|
driAn
|
ba2cbf3b2a
|
server extension 'usage'
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2364 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-23 19:14:32 +00:00 |
|
driAn
|
833249d908
|
support for "server extensions"
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2363 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-23 19:12:17 +00:00 |
|
driAn
|
a9338c1431
|
typo
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2362 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-23 14:52:26 +00:00 |
|
driAn
|
e9037099d4
|
spect only teammates
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2360 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-23 11:03:53 +00:00 |
|
driAn
|
824a7ee2a8
|
respawn ui fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2359 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-23 10:53:03 +00:00 |
|
driAn
|
43c0fa0f9a
|
delay when respawning from spect mode
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2358 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-23 10:30:11 +00:00 |
|
driAn
|
8b543bd50c
|
removed test code
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2357 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-23 09:33:32 +00:00 |
|
driAn
|
92f0f66229
|
fixed stuck bug in when jumping on crouching players
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2356 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-23 09:25:57 +00:00 |
|