Lee Salzman
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ebcf3f46b8
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synchronize newmap command across clients
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3012 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-14 19:44:55 +00:00 |
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ac_stef
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2cec9cc4b3
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new commandline option to record demo of every game
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3009 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-14 16:44:52 +00:00 |
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Lee Salzman
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bd47f99255
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removing unused function
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3008 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-14 10:23:06 +00:00 |
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Lee Salzman
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6daec85884
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spawn height fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3007 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-14 10:05:42 +00:00 |
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Lee Salzman
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1ed4cbdcfc
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send foot position over network instead of eye position for better eyeheight handling
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3004 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-14 05:35:47 +00:00 |
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Lee Salzman
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f213f43684
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do texgen last to minimize calcs
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3003 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-14 04:30:32 +00:00 |
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Lee Salzman
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b1cf271061
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use projective texturing for blob shadows
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2996 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-13 13:31:33 +00:00 |
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Lee Salzman
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e11a5f5514
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better hitbox testing
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2992 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-13 01:17:44 +00:00 |
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Lee Salzman
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d96e11f4c4
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don't let the timer get pushed down by other messages
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2974 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-11 23:47:27 +00:00 |
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Lee Salzman
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e898434f8d
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only load sounds when necessary
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2918 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-11 06:21:34 +00:00 |
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Lee Salzman
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cacc94bd16
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respawn timer for all modes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2913 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-11 01:33:15 +00:00 |
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Lee Salzman
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86e14cc9fe
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more filtertext whitespace options
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2904 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-10 23:14:49 +00:00 |
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Lee Salzman
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30bfd7b15c
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allow dynlight to track owner
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2890 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-10 21:58:07 +00:00 |
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Lee Salzman
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b80bbb88d3
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backported text rendering from sauer
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2873 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-10 03:00:53 +00:00 |
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Lee Salzman
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8fe97789e7
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open scoreboard at bottom of menu stack
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2856 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-06 22:39:45 +00:00 |
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driAn
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3e91747d2d
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navigate menus using TAB and TAB+LSHIFT
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2815 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-04 13:02:38 +00:00 |
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driAn
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7f42db0d0b
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more robust config reset
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2784 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-28 11:42:31 +00:00 |
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Lee Salzman
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92b60f874b
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resetmap/startmap cleanup
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2780 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-27 17:52:46 +00:00 |
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Lee Salzman
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a17d0e5ca8
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glmatrix cleanup
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2761 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-25 12:14:20 +00:00 |
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Lee Salzman
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1a1c76c17e
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menu stack cleanups
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2752 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-24 22:19:08 +00:00 |
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Lee Salzman
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71d966bd63
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duplicate connection fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2693 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-18 17:28:41 +00:00 |
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Lee Salzman
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e7f754505b
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avoid second rendering pass when possible
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2679 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-18 03:13:49 +00:00 |
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Lee Salzman
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a0c6318eea
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backported polygon offset replacement from sauer
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2673 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-18 01:43:44 +00:00 |
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Lee Salzman
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66a83167a0
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batch dynlight processing
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2666 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-17 08:10:05 +00:00 |
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Lee Salzman
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56191aa2be
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fixed dynlights to actually work
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2664 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-17 07:13:35 +00:00 |
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Lee Salzman
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b76491d06e
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vertex lighting option for mapmodels
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2656 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-17 03:34:58 +00:00 |
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Lee Salzman
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601e1f097b
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scoreboard closing fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2652 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-16 23:34:10 +00:00 |
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Lee Salzman
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af6c5eb918
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improved lan searching
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2643 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-16 05:46:40 +00:00 |
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ac_stef
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14331d90a3
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browse demo descriptions and map titles
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2641 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-15 23:42:37 +00:00 |
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ac_stef
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300740dd4c
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demo description
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2639 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-15 21:31:07 +00:00 |
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ac_stef
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3891265288
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menu description line init fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2638 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-15 20:23:28 +00:00 |
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ac_stef
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2b7259300d
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serverbrowser description line added; div. warnings fixed
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2637 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-15 19:57:30 +00:00 |
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driAn
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aafc2e790d
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find all AC servers in your LAN
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2631 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-15 16:10:28 +00:00 |
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Lee Salzman
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bca2137d6d
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fallback for missing stencil wrap
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2625 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-15 11:46:37 +00:00 |
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Lee Salzman
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5811c51c1a
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cfg var cleanups
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2605 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-15 02:07:20 +00:00 |
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ac_stef
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c825ed3e29
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arena intermission hud countdown
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2588 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-14 18:13:56 +00:00 |
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Lee Salzman
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31ab7f4553
|
shadow rendering optimizations
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2581 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-14 06:56:34 +00:00 |
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Lee Salzman
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7e238e849f
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line of sight finding
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2579 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-14 01:08:50 +00:00 |
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ac_stef
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b9fb8522ab
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spawn delay hud message & forceteam spawn delay modified
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2578 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-14 00:37:05 +00:00 |
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ac_stef
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2ff6f2695d
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dump scoreboard to console at end of game
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2565 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-13 18:40:16 +00:00 |
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Lee Salzman
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a5f4d3f2f8
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shadow blending optimization
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2560 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-13 10:15:29 +00:00 |
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Lee Salzman
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85c97d0454
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GL_ATI_separate_stencil support
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2557 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-13 05:57:56 +00:00 |
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Lee Salzman
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f52bf7e25e
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stencil shadows
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2551 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-13 02:24:48 +00:00 |
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Lee Salzman
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53bf136f01
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menu item cleanup fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2542 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-12 06:13:47 +00:00 |
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Lee Salzman
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ee595c6fb0
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menu cleanup fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2541 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-12 05:06:21 +00:00 |
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Lee Salzman
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b8686120bd
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model rendering optimizations
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2532 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-12 00:41:44 +00:00 |
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ac_stef
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675e248a05
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rewritten flag modes, added non-team ktf mode
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2521 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-11 16:28:56 +00:00 |
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Lee Salzman
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f4c4ff7556
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sky clipping optimization
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2516 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-11 06:09:27 +00:00 |
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Lee Salzman
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79f2de1d18
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muzzle flashes on vweps
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2508 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-11 00:17:39 +00:00 |
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ac_stef
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4ee2dbaddf
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gamemodes 'hunt the flag' & 'keep the flag' added
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2485 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-06 02:57:11 +00:00 |
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