driAn
|
672347af13
|
implemented source reservation per priority-level in sound scheduler: aborting early is better than reassigning during playback
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2740 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-23 22:08:15 +00:00 |
|
Lee Salzman
|
3b906f56ca
|
pch shuffling
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2739 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-23 21:03:36 +00:00 |
|
driAn
|
983b87d93c
|
useful debugging macros, sound cleanups
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2738 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-23 20:55:25 +00:00 |
|
driAn
|
7c96e0252f
|
restrict number of chars in inputbox
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2737 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-23 18:58:14 +00:00 |
|
driAn
|
cbca3399a6
|
restrict lzw dict to 4096 entries (maxfieldsize=12bits)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2734 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-22 20:14:17 +00:00 |
|
driAn
|
009bde54f4
|
fixed size_t warnings
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2733 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-22 18:15:45 +00:00 |
|
driAn
|
de22c926f5
|
fully working LZW implementation, perf tests, commands: testlzw, testbitbuf
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2732 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-22 17:59:38 +00:00 |
|
Lee Salzman
|
fe7ce749ed
|
allow restoring old server sort behavior
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2729 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-22 09:46:01 +00:00 |
|
driAn
|
b261ff2172
|
more robust lzw test, still finds corruptions :(
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2727 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-21 18:25:19 +00:00 |
|
driAn
|
0bb3c9de29
|
fixed mem leaks
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2726 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-21 18:05:38 +00:00 |
|
driAn
|
55fd517b0b
|
fixed epic fail in compression, different interface, working lzw test
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2725 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-21 16:48:04 +00:00 |
|
driAn
|
338bcfc322
|
compression test
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2724 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-21 16:07:28 +00:00 |
|
driAn
|
24166726d8
|
LZW compression
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2723 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-21 15:49:25 +00:00 |
|
Lee Salzman
|
990dfdabb8
|
tweaked grenade light time
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2721 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-20 22:32:07 +00:00 |
|
Lee Salzman
|
b3bfd08c23
|
silence missing AL_SEC_OFFSET errors
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2720 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-20 22:17:27 +00:00 |
|
Lee Salzman
|
0c9af4991b
|
ati_mda_bug var
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2719 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-20 21:40:21 +00:00 |
|
Lee Salzman
|
bd509d2e9e
|
fixed flag display in edit mode
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2718 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-20 19:43:59 +00:00 |
|
Lee Salzman
|
5565403eaa
|
disabling broken process priority stuff
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2716 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-20 18:19:59 +00:00 |
|
Lee Salzman
|
bbb2b4e81b
|
better error reporting
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2715 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-20 17:48:57 +00:00 |
|
Lee Salzman
|
a0b8295182
|
VC fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2714 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-20 17:21:27 +00:00 |
|
Lee Salzman
|
c01d40f4ab
|
don't spectate spectators
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2713 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-20 16:46:44 +00:00 |
|
Lee Salzman
|
2bb4ac8efd
|
const tweaks
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2708 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-19 06:30:44 +00:00 |
|
Lee Salzman
|
49281f9cf7
|
adjusted grenade light
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2706 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-19 00:41:21 +00:00 |
|
driAn
|
5521df438e
|
oldbonus prio fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2704 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-18 22:47:33 +00:00 |
|
driAn
|
d718f48704
|
smarter sound scheduling algorithm, tweaked priorities
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2703 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-18 22:46:31 +00:00 |
|
ac_stef
|
1cbb6a7969
|
game mode description line
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2702 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-18 22:45:43 +00:00 |
|
driAn
|
ffc26bfe30
|
stop() and velocity(0) in source reset
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2700 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-18 21:20:04 +00:00 |
|
Lee Salzman
|
d43a9c65f6
|
dupliacte zero check
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2698 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-18 20:04:38 +00:00 |
|
driAn
|
524dbf22be
|
sbuffer deletion fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2697 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-18 19:12:54 +00:00 |
|
Lee Salzman
|
19d86ab448
|
set sbuffer id to 0 after unload
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2696 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-18 18:59:21 +00:00 |
|
Lee Salzman
|
4cdf2ad352
|
sbuffer unload fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2695 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-18 18:57:30 +00:00 |
|
ac_stef
|
60ec9e1bf0
|
sort empty servers to the end of the list
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2694 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-18 18:48:35 +00:00 |
|
Lee Salzman
|
71d966bd63
|
duplicate connection fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2693 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-18 17:28:41 +00:00 |
|
ac_stef
|
b5ae415ad5
|
sort servers by ping first
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2692 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-18 17:16:31 +00:00 |
|
Lee Salzman
|
7f33bb0da1
|
lastmillis -> totalmillis
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2691 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-18 16:59:21 +00:00 |
|
Lee Salzman
|
0beed9c452
|
arena spawning fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2690 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-18 09:18:33 +00:00 |
|
Lee Salzman
|
ccc7eea832
|
find default playerstart on map changes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2689 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-18 08:50:13 +00:00 |
|
Lee Salzman
|
b4b74dd809
|
softened gun lights
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2688 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-18 08:09:53 +00:00 |
|
Lee Salzman
|
98e8cdb8c9
|
experimenting with dynamic lights on guns
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2687 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-18 07:58:16 +00:00 |
|
Lee Salzman
|
3c97c8fe49
|
command name fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2686 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-18 07:03:11 +00:00 |
|
Lee Salzman
|
86686dcecc
|
added dynlight checkbox
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2685 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-18 07:00:50 +00:00 |
|
Lee Salzman
|
8bd1a526a6
|
sky rendering optimization
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2684 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-18 06:35:05 +00:00 |
|
Lee Salzman
|
3180d7641a
|
fullbright fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2683 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-18 06:25:30 +00:00 |
|
Lee Salzman
|
96f8444616
|
more comparison commands
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2682 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-18 06:04:39 +00:00 |
|
Lee Salzman
|
6856bbbd5c
|
removing unnecessary side check
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2680 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-18 03:43:44 +00:00 |
|
Lee Salzman
|
e7f754505b
|
avoid second rendering pass when possible
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2679 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-18 03:13:49 +00:00 |
|
Lee Salzman
|
5cf26f7a23
|
workaround for older versions of libvorbisfile
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2678 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-18 03:07:18 +00:00 |
|
Lee Salzman
|
a41fe0c7ef
|
clarification in bug comment
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2676 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-18 02:37:33 +00:00 |
|
Lee Salzman
|
4eee8e7923
|
fix for ati stenciling bug
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2675 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-18 02:29:08 +00:00 |
|
Lee Salzman
|
53fd38c71b
|
avoiding GL_POLYGON in immediate mode
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2674 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-18 02:15:28 +00:00 |
|