sireus
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c1c5b2d0b0
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fixed akimbo hudgun animation for non-local players
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6950 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2012-12-06 18:12:49 +00:00 |
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sireus
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f9a2e7c52d
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rifle -> carbine
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6351 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-04-26 00:13:42 +00:00 |
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Lee Salzman
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97ece63f0c
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schedule shoot messages at earliest opportune time within a frame
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6178 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-03-31 19:41:10 +00:00 |
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Lee Salzman
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32d96b2be4
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fix weirdness in random numbers and ray creation
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6005 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-01-15 21:20:31 +00:00 |
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flowtron
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c1f7286b86
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nade-in-hand explodes => suicide & some minor other stuff
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5730 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-10-09 20:05:43 +00:00 |
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Rafael Barreto
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8d75ed76c3
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combat pistol
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5314 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-07-08 20:54:09 +00:00 |
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Rafael Barreto
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a8eb5142d5
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fix the continuous burst without pressing the button
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5310 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-07-08 20:29:34 +00:00 |
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Rafael Barreto
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42e6a39207
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testing: combat pistol (with burst!)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5307 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-07-08 19:57:31 +00:00 |
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Rafael Barreto
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566d2dcca3
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still smg
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4971 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-21 13:31:00 +00:00 |
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Rafael Barreto
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1a458c0078
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Testing the carbine (an old project from the devs), thanks to makkE for the advice (and the work, of course)!
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4852 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-14 16:39:21 +00:00 |
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Lee Salzman
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ab6d7fef08
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work around strange gcc boolean bug
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4826 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-08 21:47:21 +00:00 |
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ac_stef
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cd03335d44
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fix gunfire rates vs. fps
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4339 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2009-04-15 15:29:05 +00:00 |
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Lee Salzman
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e2ff773e0e
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make sure inhandnade is cleaned up if bounceent is removed
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4274 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2009-03-16 21:04:21 +00:00 |
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driAn
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8b63ffeb44
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audiomanager refactoring, class-ified world objects, member access cleanups
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3952 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-12-08 21:17:11 +00:00 |
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ac_stef
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3ce5f5b897
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added scope settling time to fix sniper exploit (bug 2325517)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3871 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-12-04 15:26:25 +00:00 |
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driAn
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2441b1ca63
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reverted sniper test scenario
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3478 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-11-09 22:20:03 +00:00 |
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driAn
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8fbcc1979c
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sniper test: 80dmg, always show xhair, no spread
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3441 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-11-08 11:35:08 +00:00 |
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Lee Salzman
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a3dba70c16
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don't try to emit particles for grenades/knife
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2510 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-11 00:27:24 +00:00 |
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Lee Salzman
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79f2de1d18
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muzzle flashes on vweps
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2508 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-11 00:17:39 +00:00 |
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driAn
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e22fcb1353
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rewrote weapon selection, proper sequence when akimbo is active
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2331 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-08-16 23:39:39 +00:00 |
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Lee Salzman
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e388c5fef7
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busy weapon handling
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2197 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-07-22 09:04:38 +00:00 |
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driAn
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25104c07d7
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akimbo selection, vote display cleanups
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2104 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-05-25 13:58:51 +00:00 |
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driAn
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488b837ad1
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no land sound when dead, no broken-ear snd effect when dead, knife selection fixed, hud stats in spect mode
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2058 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-05-19 22:41:00 +00:00 |
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driAn
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3b68f096fc
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no pistol when akimbo is present
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2030 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-05-18 10:41:29 +00:00 |
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driAn
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8de09611a3
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grenade fixes, const-ify some arguments
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1939 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-05-12 14:54:10 +00:00 |
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driAn
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d315890fd5
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rewrote some nade code, "prompt" context, typos fixed
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1915 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-05-10 18:43:23 +00:00 |
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driAn
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c46ad44ff7
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spectfov
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1815 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-04-20 20:10:37 +00:00 |
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driAn
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7d9b73887c
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removed old (nade) projectile code, menu sounds
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1812 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-04-20 17:34:30 +00:00 |
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Lee Salzman
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241dfc3401
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gcc compile fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1802 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-04-18 11:30:10 +00:00 |
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driAn
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81d2cc3ac6
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spectfov, weap code restructured
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1799 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-04-16 19:36:20 +00:00 |
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driAn
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da4a5ddfe6
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spawning in bot modes fixed, damageblend lock fixed, reloading locks weapon switch
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1507 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2007-12-27 15:14:53 +00:00 |
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driAn
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d617e97cdf
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fixed sound distance, mapreload vote
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1488 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2007-12-25 20:35:21 +00:00 |
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Lee Salzman
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070afb8eda
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*** empty log message ***
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1481 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2007-12-25 01:24:20 +00:00 |
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driAn
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9c3e74cbdf
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huge weapon-code cleanup (buggy!), pch, demo fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1475 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2007-12-24 21:38:53 +00:00 |
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