driAn
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eb6937bee6
|
special HOTKEY menu for voicecoms
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2647 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-16 20:08:12 +00:00 |
|
Lee Salzman
|
e39ca3418a
|
jumping corpse fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2644 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-16 07:56:16 +00:00 |
|
Lee Salzman
|
af6c5eb918
|
improved lan searching
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2643 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-16 05:46:40 +00:00 |
|
Lee Salzman
|
dd18a7d0dc
|
stray comma cleanup
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2642 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-16 00:12:34 +00:00 |
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ac_stef
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14331d90a3
|
browse demo descriptions and map titles
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2641 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-15 23:42:37 +00:00 |
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ac_stef
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522ef9ef8f
|
typo
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2640 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-15 21:58:09 +00:00 |
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ac_stef
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300740dd4c
|
demo description
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2639 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-15 21:31:07 +00:00 |
|
ac_stef
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3891265288
|
menu description line init fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2638 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-15 20:23:28 +00:00 |
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ac_stef
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2b7259300d
|
serverbrowser description line added; div. warnings fixed
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2637 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-15 19:57:30 +00:00 |
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ac_stef
|
5102644ff2
|
localserverms added
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2636 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-15 19:18:24 +00:00 |
|
driAn
|
f83ca01e7a
|
find all AC servers in your LAN
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2633 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-15 17:02:13 +00:00 |
|
driAn
|
aafc2e790d
|
find all AC servers in your LAN
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2631 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-15 16:10:28 +00:00 |
|
ac_stef
|
4dd4b46f2a
|
ktf cleanup; demo playback fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2628 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-15 15:06:54 +00:00 |
|
Lee Salzman
|
69e4cf7fde
|
reenable fog after shadows
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2627 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-15 13:18:22 +00:00 |
|
Lee Salzman
|
d49903770d
|
avoid unnecessary stencil writes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2626 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-15 11:52:20 +00:00 |
|
Lee Salzman
|
bca2137d6d
|
fallback for missing stencil wrap
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2625 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-15 11:46:37 +00:00 |
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Lee Salzman
|
4cb66ee2f1
|
don't call scheduler.init() unless nosound is false
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2624 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-15 10:06:21 +00:00 |
|
Lee Salzman
|
f1e3cfac83
|
stencil op facing fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2623 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-15 10:02:31 +00:00 |
|
Lee Salzman
|
f3201cc81b
|
changed client numbers from magenta to dark brown
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2621 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-15 09:30:53 +00:00 |
|
Lee Salzman
|
67d06a3aab
|
consize 0 fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2620 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-15 09:26:42 +00:00 |
|
Lee Salzman
|
3af127e1f6
|
reset line width after drawing cursor
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2619 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-15 09:07:13 +00:00 |
|
Lee Salzman
|
c6844720b4
|
don't render shadows for player in transparent spectator mode
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2616 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-15 06:14:20 +00:00 |
|
Lee Salzman
|
feb4cbd82e
|
sync player state with other players on spawn
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2615 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-15 05:54:01 +00:00 |
|
Lee Salzman
|
9507058d56
|
deathcam mousemove fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2614 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-15 05:28:36 +00:00 |
|
Lee Salzman
|
271ecb8b7b
|
loop bug fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2613 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-15 05:05:27 +00:00 |
|
Lee Salzman
|
caa643c578
|
context removal fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2612 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-15 05:03:59 +00:00 |
|
Lee Salzman
|
cc6173460d
|
hashtable fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2610 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-15 03:41:12 +00:00 |
|
Lee Salzman
|
0865eb5762
|
source deletion fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2609 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-15 03:06:50 +00:00 |
|
Lee Salzman
|
c4e2d6ac0d
|
notify when sound setting change requires restart
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2608 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-15 03:01:40 +00:00 |
|
Lee Salzman
|
9c5f1f2735
|
soundchannels fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2607 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-15 02:54:32 +00:00 |
|
Lee Salzman
|
eb170f21d3
|
made soundchannels a persistent var
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2606 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-15 02:49:19 +00:00 |
|
Lee Salzman
|
5811c51c1a
|
cfg var cleanups
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2605 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-15 02:07:20 +00:00 |
|
Lee Salzman
|
44cb59f383
|
edit sparkly fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2604 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-15 00:45:18 +00:00 |
|
Lee Salzman
|
c64c04eb71
|
discard empty meshes from md3s
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2602 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-15 00:32:43 +00:00 |
|
Lee Salzman
|
a0aedcf0a6
|
stencil debugging info cleanup
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2599 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-14 23:49:08 +00:00 |
|
Lee Salzman
|
72208a3a02
|
better shadow tile resolution in vertical direction
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2598 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-14 23:08:15 +00:00 |
|
Lee Salzman
|
5e3c72a7f4
|
tile extrusion fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2597 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-14 22:05:23 +00:00 |
|
ac_stef
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6de486a2f8
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frag log fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2596 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-14 22:02:11 +00:00 |
|
ac_stef
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14d0f95c09
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arena spawn fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2595 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-14 21:52:55 +00:00 |
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ac_stef
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52c609f75c
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arena hud fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2590 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-14 19:25:43 +00:00 |
|
ac_stef
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c825ed3e29
|
arena intermission hud countdown
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2588 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-14 18:13:56 +00:00 |
|
Lee Salzman
|
0df7b6f666
|
staticizing some functions
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2587 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-14 17:47:08 +00:00 |
|
Lee Salzman
|
b6aa3322a0
|
64 bit fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2586 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-14 17:46:45 +00:00 |
|
ac_stef
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b20f822fe3
|
allow head movement for dead; 1 sec delay before entering spectator
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2585 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-14 16:43:34 +00:00 |
|
ac_stef
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d8f6bdb70f
|
multiple ip addresses on one machine fixed
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2584 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-14 13:26:07 +00:00 |
|
Lee Salzman
|
31ab7f4553
|
shadow rendering optimizations
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2581 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-14 06:56:34 +00:00 |
|
Lee Salzman
|
3eb590cb2f
|
reset shadowyaw on map start
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2580 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-14 01:09:02 +00:00 |
|
Lee Salzman
|
7e238e849f
|
line of sight finding
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2579 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-14 01:08:50 +00:00 |
|
ac_stef
|
b9fb8522ab
|
spawn delay hud message & forceteam spawn delay modified
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2578 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-14 00:37:05 +00:00 |
|
Lee Salzman
|
25261e3ac2
|
shadow culling based on line of sight for players
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2577 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-14 00:36:01 +00:00 |
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