ac_stef
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c7cfbc4786
|
log client ping (lowpass filtered); reduce logging on empty servers
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4369 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2009-04-30 19:56:56 +00:00 |
|
ac_stef
|
27eb44cc33
|
fix '-F'
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4367 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2009-04-28 18:50:22 +00:00 |
|
ac_stef
|
0513421942
|
typo
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4364 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2009-04-27 23:13:22 +00:00 |
|
ac_stef
|
c20ee120bd
|
fix map revisions vs demo playback
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4363 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2009-04-27 23:02:47 +00:00 |
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ac_stef
|
c5a7abae90
|
no more c2s SV_ITEMLIST and SV_SPAWNLIST: the server is now required to have the map
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4361 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2009-04-27 21:35:47 +00:00 |
|
flowtron
|
7fb07228ca
|
bound remote roll by local maxroll
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4360 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2009-04-27 20:50:56 +00:00 |
|
ac_stef
|
faa86ec001
|
only allow spawning of clients with the right map & revision
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4359 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2009-04-27 00:50:42 +00:00 |
|
ac_stef
|
2f9ece1fb1
|
fix SV_MAPCHANGE
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4358 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2009-04-26 22:33:09 +00:00 |
|
ac_stef
|
60bf761971
|
simple map revisioning system
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4357 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2009-04-26 19:16:33 +00:00 |
|
flowtron
|
87696d2260
|
whitespace
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4354 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2009-04-26 17:30:15 +00:00 |
|
ac_stef
|
979b04ed05
|
new & extra complicated sendmap handling
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4350 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2009-04-26 15:13:29 +00:00 |
|
ac_stef
|
eb626c4f47
|
break multiline texts before echoing
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4349 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2009-04-26 15:04:38 +00:00 |
|
ac_stef
|
97b04db2a7
|
new default: record demo of every game
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4348 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2009-04-26 11:18:07 +00:00 |
|
ac_stef
|
5958e95b7f
|
don't perform() invalid votes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4347 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2009-04-15 19:46:50 +00:00 |
|
ac_stef
|
39d3868406
|
cleanup
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4345 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2009-04-15 16:12:22 +00:00 |
|
ac_stef
|
d54a6fa7d8
|
cleanup client->peer access
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4344 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2009-04-15 15:50:20 +00:00 |
|
ac_stef
|
db08bc19d8
|
don't autokick local players
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4342 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2009-04-15 15:40:10 +00:00 |
|
ac_stef
|
933b212604
|
log attempts to pickup disabled items
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4341 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2009-04-15 15:37:20 +00:00 |
|
ac_stef
|
cd03335d44
|
fix gunfire rates vs. fps
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4339 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2009-04-15 15:29:05 +00:00 |
|
ac_stef
|
fcb3404ca7
|
echo a reminder of your picked vote
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4338 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2009-04-15 15:14:14 +00:00 |
|
ac_stef
|
a914abf01d
|
ask to download different map versions from server
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4337 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2009-04-15 14:58:07 +00:00 |
|
ac_stef
|
023933aca7
|
rely on the server to detect invalid modes/votecalls
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4336 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2009-04-15 14:43:07 +00:00 |
|
ac_stef
|
1deffcca71
|
no nickname checking on a client
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4330 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2009-04-12 13:18:48 +00:00 |
|
flowtron
|
28e55641c9
|
hitsound usage
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4323 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2009-04-11 11:23:39 +00:00 |
|
flowtron
|
6d9e647f88
|
signal scoping over network
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4321 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2009-04-10 21:37:36 +00:00 |
|
driAn
|
c68554a791
|
fixed invalid mem access on client->peer when connecting locally
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4319 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2009-04-10 19:52:58 +00:00 |
|
ac_stef
|
fab474de62
|
no spaces inside syslog idents
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4317 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2009-04-04 22:43:08 +00:00 |
|
ac_stef
|
7f9c99a615
|
detect and log remote flag pickups
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4314 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2009-04-03 16:20:37 +00:00 |
|
ac_stef
|
f04648fdb0
|
detect and log remote item pickups; log map collisions
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4312 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2009-04-03 12:54:59 +00:00 |
|
ac_stef
|
7734e7c57a
|
check for map-collisions serverside
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4308 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2009-03-30 22:40:00 +00:00 |
|
flowtron
|
7fae585a88
|
don't set health to 100 on edittoggle since it's only client-side anyway (bug found by grenadier)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4302 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2009-03-28 14:51:25 +00:00 |
|
ac_stef
|
4bb2708978
|
colored pj
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4298 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2009-03-27 14:09:54 +00:00 |
|
Lee Salzman
|
4bf52adcfd
|
added texreduce to 1.0 branch
upped scopefov limit to 60
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4296 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2009-03-25 15:18:57 +00:00 |
|
Lee Salzman
|
e2ff773e0e
|
make sure inhandnade is cleaned up if bounceent is removed
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4274 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2009-03-16 21:04:21 +00:00 |
|
Lee Salzman
|
74fd154656
|
cylinder endcap fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4273 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2009-03-16 15:16:52 +00:00 |
|
ac_stef
|
274497ecec
|
fix crouching on too thin clip entities
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4265 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2009-03-08 13:45:39 +00:00 |
|
ac_stef
|
ee9336fadc
|
cleanup mappack integration
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4248 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2009-03-06 17:55:29 +00:00 |
|
ac_stef
|
5626011fdc
|
small optimization
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4241 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2009-03-03 15:05:29 +00:00 |
|
ac_stef
|
720f7c4651
|
convenient moving of map entities
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4240 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2009-03-03 13:53:17 +00:00 |
|
ac_stef
|
372028ddf4
|
edit mode: select overlapping map entities; select entities by type; move entities; cycle through playerstart entities
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4231 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2009-03-01 21:30:00 +00:00 |
|
ac_stef
|
49803e6ef7
|
strip leading spaces from commandline parameters
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4229 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2009-03-01 21:22:18 +00:00 |
|
ac_stef
|
f6070be50f
|
optionally render mapmodel clipping in editmode; print entity statistics
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4223 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2009-02-28 13:52:02 +00:00 |
|
ac_stef
|
f27c90b472
|
match slider width with width of text input fields + better usage of text input field width
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4189 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2009-02-25 00:32:32 +00:00 |
|
ac_stef
|
a4ee99ca72
|
new command: menuinitselection
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4188 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2009-02-24 15:31:12 +00:00 |
|
ac_stef
|
0da3689f88
|
waste a little memory
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4179 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2009-02-23 18:37:15 +00:00 |
|
ac_stef
|
d9a1136861
|
identify modded servers (negative protocol number) in serverbrowser
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4176 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2009-02-22 18:28:14 +00:00 |
|
ac_stef
|
351597a68b
|
allow change of menu selection background color
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4174 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2009-02-21 16:11:59 +00:00 |
|
ac_stef
|
be5b1eef5a
|
block connects to full passworded servers
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4172 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2009-02-20 21:57:15 +00:00 |
|
ac_stef
|
fc07e61636
|
defuse triggerhappy alias context cleanup
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4170 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2009-02-18 20:00:12 +00:00 |
|
ac_stef
|
21b6741a30
|
allow changing team when dead (but not spectating)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4169 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2009-02-18 19:08:39 +00:00 |
|