driAn
|
d240a28322
|
audio debugging
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4912 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-05-18 16:44:08 +00:00 |
|
Lee Salzman
|
78ad6b8420
|
give reload sound higher priority
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4827 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-05-08 22:44:47 +00:00 |
|
Lee Salzman
|
54cc44c3db
|
revising pch setup
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4690 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2009-11-07 06:42:37 +00:00 |
|
driAn
|
fa414b3ea1
|
linear volume suppression
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3902 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-12-07 14:44:02 +00:00 |
|
driAn
|
04fd93d840
|
sound radius limitations
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3879 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-12-05 23:02:40 +00:00 |
|
driAn
|
61c6ed5f67
|
fixed name collision
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3794 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-11-29 00:25:14 +00:00 |
|
driAn
|
02cf7f903f
|
sound code refactoring, made sourcescheduler a singleton
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3792 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-11-28 22:50:15 +00:00 |
|
driAn
|
74e1468ee3
|
ac audio architecture refactoring
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3760 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-11-25 22:50:35 +00:00 |
|