Lee Salzman
6f98fe644e
simplified crosshair setup - only default, teammate, scope crosshairs
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3457 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-11-08 21:02:47 +00:00
driAn
c86bec4250
reintroduced old&nasty things: var damagescreen, disabled by default
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3456 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-11-08 20:46:11 +00:00
Lee Salzman
695b14e7a6
sound clearing fix
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3437 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-11-08 02:02:48 +00:00
Lee Salzman
4a40d26725
floating-point mouse sensitivity
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3352 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-31 00:50:13 +00:00
Lee Salzman
dfe58d1f08
network time cleanups
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3336 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-30 15:44:54 +00:00
Lee Salzman
95cad2c3d1
removed libGLU dependency
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3280 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-27 07:41:46 +00:00
Lee Salzman
3610371f1d
warning fixes
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3275 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-26 09:34:38 +00:00
Lee Salzman
37fcb1ae6e
basic image thumbnail display in menu
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3258 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-25 19:22:53 +00:00
driAn
f039d3ece4
draw red dot code-wise
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3239 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-25 13:39:05 +00:00
Lee Salzman
80ca208bcc
don't modify flag ent during ctf games
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3233 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-24 21:55:58 +00:00
Lee Salzman
8472dd3ba2
added clip entities for easier clipping
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added entset command for easier ent editing
revised command completion system
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3182 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-22 03:28:44 +00:00
driAn
22d0f6484c
merge wizard into server code
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3171 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-21 21:15:39 +00:00
ac_stef
baf9255c78
sort file lists
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3158 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-19 16:38:30 +00:00
driAn
ecdeb4f68e
less strict spam protection, cleanups, ban threshold
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3145 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-18 20:42:11 +00:00
Lee Salzman
f6d0d1364c
execute mapstartonce as a sleep
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3120 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-18 07:42:35 +00:00
Lee Salzman
39e6b95c5e
avoid sending plaintext password on connect
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3080 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-16 23:53:38 +00:00
ac_stef
37e22762b6
send hashes instead of plaintext admin passwords
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3073 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-16 20:38:08 +00:00
Lee Salzman
5fd8909244
F5 key forces server list update in server browser
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3071 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-16 19:38:47 +00:00
Lee Salzman
7551774b90
can now use left/right arrows keys in server browser to select server sorting preference
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3059 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-16 00:11:12 +00:00
ac_stef
9e74dfc7d2
local custom player skins
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3036 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-15 15:16:28 +00:00
Lee Salzman
512e8b527e
newmap fullbright fix
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3024 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-14 21:59:48 +00:00
Lee Salzman
619d88cbff
newmap fix
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3021 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-14 21:39:53 +00:00
Lee Salzman
ebcf3f46b8
synchronize newmap command across clients
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3012 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-14 19:44:55 +00:00
ac_stef
2cec9cc4b3
new commandline option to record demo of every game
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3009 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-14 16:44:52 +00:00
Lee Salzman
bd47f99255
removing unused function
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3008 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-14 10:23:06 +00:00
Lee Salzman
6daec85884
spawn height fix
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3007 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-14 10:05:42 +00:00
Lee Salzman
1ed4cbdcfc
send foot position over network instead of eye position for better eyeheight handling
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3004 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-14 05:35:47 +00:00
Lee Salzman
f213f43684
do texgen last to minimize calcs
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3003 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-14 04:30:32 +00:00
Lee Salzman
b1cf271061
use projective texturing for blob shadows
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2996 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-13 13:31:33 +00:00
Lee Salzman
e11a5f5514
better hitbox testing
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2992 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-13 01:17:44 +00:00
Lee Salzman
d96e11f4c4
don't let the timer get pushed down by other messages
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2974 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-11 23:47:27 +00:00
Lee Salzman
e898434f8d
only load sounds when necessary
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2918 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-11 06:21:34 +00:00
Lee Salzman
cacc94bd16
respawn timer for all modes
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2913 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-11 01:33:15 +00:00
Lee Salzman
86e14cc9fe
more filtertext whitespace options
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2904 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-10 23:14:49 +00:00
Lee Salzman
30bfd7b15c
allow dynlight to track owner
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2890 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-10 21:58:07 +00:00
Lee Salzman
b80bbb88d3
backported text rendering from sauer
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2873 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-10 03:00:53 +00:00
Lee Salzman
8fe97789e7
open scoreboard at bottom of menu stack
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2856 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-06 22:39:45 +00:00
driAn
3e91747d2d
navigate menus using TAB and TAB+LSHIFT
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2815 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-04 13:02:38 +00:00
driAn
7f42db0d0b
more robust config reset
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2784 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-09-28 11:42:31 +00:00
Lee Salzman
92b60f874b
resetmap/startmap cleanup
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2780 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-09-27 17:52:46 +00:00
Lee Salzman
a17d0e5ca8
glmatrix cleanup
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2761 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-09-25 12:14:20 +00:00
Lee Salzman
1a1c76c17e
menu stack cleanups
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2752 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-09-24 22:19:08 +00:00
Lee Salzman
71d966bd63
duplicate connection fixes
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2693 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-09-18 17:28:41 +00:00
Lee Salzman
e7f754505b
avoid second rendering pass when possible
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2679 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-09-18 03:13:49 +00:00
Lee Salzman
a0c6318eea
backported polygon offset replacement from sauer
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2673 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-09-18 01:43:44 +00:00
Lee Salzman
66a83167a0
batch dynlight processing
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2666 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-09-17 08:10:05 +00:00
Lee Salzman
56191aa2be
fixed dynlights to actually work
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2664 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-09-17 07:13:35 +00:00
Lee Salzman
b76491d06e
vertex lighting option for mapmodels
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2656 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-09-17 03:34:58 +00:00
Lee Salzman
601e1f097b
scoreboard closing fix
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2652 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-09-16 23:34:10 +00:00
Lee Salzman
af6c5eb918
improved lan searching
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2643 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-09-16 05:46:40 +00:00