Lucas GAUTHERON
7b339be34b
maxrollremote should better work like maxroll (0..20)
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7598 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2013-10-12 08:13:57 +00:00
Bukz
1578084964
better onReload + documentation
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7460 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2013-04-11 21:31:38 +00:00
Bukz
39bff67587
onCallVote fix
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7253 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2013-02-23 00:09:52 +00:00
Bukz
235767531a
onPM fix
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7238 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2013-02-19 23:37:20 +00:00
aerkefiende
49ea40557a
onDisconnect alias now returns the clientnumber (-1 for local players)
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7142 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2013-01-27 20:42:33 +00:00
aerkefiende
58abfb3ace
Sound bug fix by Felix-The-Ghost
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7117 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2013-01-19 21:44:40 +00:00
aerkefiende
66f8feee3b
Replaced every tab with 4 spaces
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6927 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-11-12 22:28:11 +00:00
sireus
b33116712c
sane(r) command signatures (warning: huge commit)
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6908 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-10-06 22:49:49 +00:00
sireus
907ecb044a
can now explicitly specify target team on forceteam vote
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6897 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-09-30 20:07:22 +00:00
sireus
98d17a20eb
votable time limit
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6881 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-09-17 22:41:38 +00:00
sireus
74b873ddba
various whois-related cleanups and fixes (fixes demos again)
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6865 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-08-24 19:55:42 +00:00
Lucas GAUTHERON
629d7346c3
retrieve IP addresses when players join and allow cubescript to fetch these IPs
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6859 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-08-23 10:43:25 +00:00
sireus
66bcbbbabe
experimental compatibility mode for 1.1.0.4 demos
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6848 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-06-29 14:19:40 +00:00
sireus
0666067f2e
more spectator cleanup (just use switchteam, and auto-kill player on server side)
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6784 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-04-13 11:39:11 +00:00
sireus
8f39911eb0
cleaned up spectator mess a bit
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6781 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-04-05 13:19:06 +00:00
sireus
17c20e4ebc
fix for players not spawning correctly in demos (fix doesn't seem to break anything, but please confirm)
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6773 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-03-30 11:46:00 +00:00
Lucas GAUTHERON
744af34959
send teamkills to clients (new protocol, SV_RESUME changed)
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6741 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-12-22 09:11:55 +00:00
Lucas GAUTHERON
2da4116977
hudgun crosshair bug fix (the nade bug still needs to be fixed)
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6705 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-11-21 20:08:52 +00:00
Bukz
e339ad3f75
new native alias "onPM"
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6702 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-11-21 16:24:45 +00:00
sireus
31994bd84c
crash fixes (it's %cN, not %sN)
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6700 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-11-19 20:52:30 +00:00
Lucas GAUTHERON
526e9e22e5
TMP revert
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6698 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-11-13 16:43:14 +00:00
Lucas GAUTHERON
70d8421100
testme : /lockteams, /forceteam [cn] [team], "matchteamsize" removed
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6696 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-11-12 13:22:59 +00:00
flowtron
9af43c0762
gettext can't handle "\f" - please use the CC constant!
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6669 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-10-18 16:16:37 +00:00
flowtron
5f3fb3ef67
keep SPECT state across spawns
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6665 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-10-15 23:57:27 +00:00
Lucas GAUTHERON
5a67575974
minor fixes
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6653 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-09-16 20:51:57 +00:00
Lucas GAUTHERON
87ea1d0823
private messages (chat) & win32 binaries (warning: new protocol)
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6614 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-08-27 18:52:19 +00:00
Bukz
b3b27ce3ae
teamkill info upon ban/kick/whois for jamz :)
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6581 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-08-16 13:03:22 +00:00
aerkefiende
06f73f4627
Replaced Tabs with 4 spaces in every source file
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6561 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-07-31 15:44:57 +00:00
Rafael Barreto
32712318da
doing it better... (still testing the exploit, tbh)
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6494 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-06-04 14:14:37 +00:00
Rafael Barreto
a8401fd1e3
fixing that obvious map requirements exploit... (no more exploits for the next 6 months...)
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@ other devs: check my fix... I expect to not block any good map
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6490 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-06-03 21:19:44 +00:00
Lucas GAUTHERON
f6bbd73b2a
cubescript events update, fixes and doc.
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6476 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-05-28 19:35:18 +00:00
Lucas GAUTHERON
101193eba7
cubescript updates : events fixed, cleaned & doc'd,+ finishing compatibility system.
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6475 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-05-28 08:59:56 +00:00
Lee Salzman
6411ed3dc5
warning fixes
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6444 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-05-16 13:15:57 +00:00
Lucas GAUTHERON
ad48145196
$curdemofile
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6432 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-05-14 15:09:47 +00:00
Lucas GAUTHERON
414572e574
rewind a demo, set time remaining
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6424 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-05-14 12:11:51 +00:00
Lucas GAUTHERON
b049b36c9e
warning fix
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6315 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-04-24 14:35:42 +00:00
sireus
af7e5e8c36
hudguns when spectating
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6286 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-04-18 15:34:16 +00:00
flowtron
1ddb4f33cd
fix broken demo-viewer not able to change to SPECTATOR
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6262 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-04-17 14:45:24 +00:00
Lee Salzman
a4b83ef2ba
warning fixes
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6248 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-04-14 15:24:11 +00:00
flowtron
b7ddd337ce
demofilenameformat (and friends) work for client and server
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6150 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-03-28 20:07:04 +00:00
flowtron
87d69da51f
minor fixes & comments
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6101 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-02-14 18:02:48 +00:00
flowtron
79c8271429
really use the time the server provided; as GMT or localtime.
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6068 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-02-05 14:35:59 +00:00
flowtron
bbed6e77dc
demofilename-clientside AND CubeScript: on[Call|Change]Vote
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6062 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-02-05 09:49:15 +00:00
Lee Salzman
32d96b2be4
fix weirdness in random numbers and ray creation
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6005 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-01-15 21:20:31 +00:00
flowtron
3c472377fd
fix a shoot/attack bumble nicely found by panda - also tweaked balancing according to makkE
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5897 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-11-19 18:48:59 +00:00
Rafael Barreto
f95c2a3e28
avoiding lag-speedhack in flag pick up, fixes into showmapstats functions
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5776 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-10-19 23:14:58 +00:00
Rafael Barreto
8c24608ca6
showmapstats and mapstats_hud commands (client side map quality information), putting scopesens alias back to defaults, commenting spectating logs info, and updating docs
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5775 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-10-19 21:21:17 +00:00
Rafael Barreto
29bea67da1
making the map quality requisites more transparent: 1) "MAP CHECK FAIL" messages in the server logs; 2) console messages to the client (WiP).
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5769 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-10-19 12:28:17 +00:00
RandumKiwi
f4553d86c5
Changed error message so that noobs understand that this means their client is probably outdated.
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5768 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-10-19 09:12:39 +00:00
Rafael Barreto
9c8ee2b555
fixing the absence of message for official maps with different version, include a tolerant system to disrupt the players who reconnect on purpose (to avoid death or to go back to base faster), and removing some tabs/comments (please, flowtron... do not use tabs! use spaces to indent! four spaces please!)
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5761 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-10-16 19:30:36 +00:00