Commit Graph
1589 Commits
Author SHA1 Message Date
Lee Salzman a17d0e5ca8 glmatrix cleanup
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2761 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-09-25 12:14:20 +00:00
Lee Salzman 1613cee199 syntax cleanup
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2759 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-09-25 08:58:15 +00:00
Lee Salzman ec070106c1 ensure bot manager is inited when adding a bot
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2754 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-09-25 02:48:12 +00:00
Lee Salzman 01e0ae6855 better load_world header checking
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2753 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-09-24 22:43:46 +00:00
Lee Salzman 1a1c76c17e menu stack cleanups
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2752 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-09-24 22:19:08 +00:00
Lee Salzman f9f7080a76 console scale fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2751 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-09-24 22:18:24 +00:00
Lee Salzman adcaf25e1b spawning fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2750 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-09-24 21:32:16 +00:00
Lee Salzman f6bb4b796a better handling of load_world errors
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2749 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-09-24 20:53:57 +00:00
Lee Salzman 3b1dd95842 made console toggling configurable
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2748 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-09-24 20:21:27 +00:00
Lee Salzman 45939a23c5 source owner release fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2743 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-09-24 04:27:55 +00:00
Lee Salzman 58fee047f9 menu closing fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2742 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-09-24 03:56:45 +00:00
driAn 672347af13 implemented source reservation per priority-level in sound scheduler: aborting early is better than reassigning during playback
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2740 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-09-23 22:08:15 +00:00
Lee Salzman 3b906f56ca pch shuffling
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2739 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-09-23 21:03:36 +00:00
driAn 983b87d93c useful debugging macros, sound cleanups
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2738 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-09-23 20:55:25 +00:00
driAn 7c96e0252f restrict number of chars in inputbox
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2737 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-09-23 18:58:14 +00:00
driAn cbca3399a6 restrict lzw dict to 4096 entries (maxfieldsize=12bits)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2734 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-09-22 20:14:17 +00:00
driAn 009bde54f4 fixed size_t warnings
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2733 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-09-22 18:15:45 +00:00
driAn de22c926f5 fully working LZW implementation, perf tests, commands: testlzw, testbitbuf
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2732 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-09-22 17:59:38 +00:00
Lee Salzman fe7ce749ed allow restoring old server sort behavior
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2729 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-09-22 09:46:01 +00:00
driAn b261ff2172 more robust lzw test, still finds corruptions :(
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2727 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-09-21 18:25:19 +00:00
driAn 0bb3c9de29 fixed mem leaks
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2726 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-09-21 18:05:38 +00:00
driAn 55fd517b0b fixed epic fail in compression, different interface, working lzw test
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2725 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-09-21 16:48:04 +00:00
driAn 338bcfc322 compression test
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2724 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-09-21 16:07:28 +00:00
driAn 24166726d8 LZW compression
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2723 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-09-21 15:49:25 +00:00
Lee Salzman 990dfdabb8 tweaked grenade light time
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2721 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-09-20 22:32:07 +00:00
Lee Salzman b3bfd08c23 silence missing AL_SEC_OFFSET errors
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2720 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-09-20 22:17:27 +00:00
Lee Salzman 0c9af4991b ati_mda_bug var
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2719 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-09-20 21:40:21 +00:00
Lee Salzman bd509d2e9e fixed flag display in edit mode
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2718 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-09-20 19:43:59 +00:00
Lee Salzman 5565403eaa disabling broken process priority stuff
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2716 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-09-20 18:19:59 +00:00
Lee Salzman bbb2b4e81b better error reporting
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2715 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-09-20 17:48:57 +00:00
Lee Salzman a0b8295182 VC fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2714 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-09-20 17:21:27 +00:00
Lee Salzman c01d40f4ab don't spectate spectators
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2713 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-09-20 16:46:44 +00:00
Lee Salzman 2bb4ac8efd const tweaks
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2708 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-09-19 06:30:44 +00:00
Lee Salzman 49281f9cf7 adjusted grenade light
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2706 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-09-19 00:41:21 +00:00
driAn 5521df438e oldbonus prio fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2704 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-09-18 22:47:33 +00:00
driAn d718f48704 smarter sound scheduling algorithm, tweaked priorities
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2703 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-09-18 22:46:31 +00:00
ac_stef 1cbb6a7969 game mode description line
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2702 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-09-18 22:45:43 +00:00
driAn ffc26bfe30 stop() and velocity(0) in source reset
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2700 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-09-18 21:20:04 +00:00
Lee Salzman d43a9c65f6 dupliacte zero check
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2698 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-09-18 20:04:38 +00:00
driAn 524dbf22be sbuffer deletion fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2697 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-09-18 19:12:54 +00:00
Lee Salzman 19d86ab448 set sbuffer id to 0 after unload
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2696 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-09-18 18:59:21 +00:00
Lee Salzman 4cdf2ad352 sbuffer unload fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2695 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-09-18 18:57:30 +00:00
ac_stef 60ec9e1bf0 sort empty servers to the end of the list
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2694 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-09-18 18:48:35 +00:00
Lee Salzman 71d966bd63 duplicate connection fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2693 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-09-18 17:28:41 +00:00
ac_stef b5ae415ad5 sort servers by ping first
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2692 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-09-18 17:16:31 +00:00
Lee Salzman 7f33bb0da1 lastmillis -> totalmillis
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2691 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-09-18 16:59:21 +00:00
Lee Salzman 0beed9c452 arena spawning fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2690 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-09-18 09:18:33 +00:00
Lee Salzman ccc7eea832 find default playerstart on map changes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2689 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-09-18 08:50:13 +00:00
Lee Salzman b4b74dd809 softened gun lights
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2688 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-09-18 08:09:53 +00:00
Lee Salzman 98e8cdb8c9 experimenting with dynamic lights on guns
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2687 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-09-18 07:58:16 +00:00