295553bc95
Fix and update of AssaultCube project in Code::Blocks (for Windows). What the commit does: 1. adds curl libraries for mingw from http://curl.haxx.se/gknw.net/7.34.0/dist-w32/curl-7.34.0-devel-mingw32.zip ; 2. adds to the linker "wldap32" and curl libraries; 3. adds "-t" parameter to the client compiled in debug mode, in order to it will start in windowed mode; 4. adds "-D_DEBUG" option to debug modes, in order to get more debug informations; 5. adds icon also to AC server and master binaries; 6. lets to see debug info in console from client compiled in debug mode (removed "-mwindows" and added "gdi32" library to the linker); 7. adds missing jpegenc.h, modelcache.h, scale.h headers to the project.
aurhatandac-stef2014-04-22 17:46:33 +02:00
88f9448238
Fix of the bug, which causes crash on Windows because of missing "history" file. After first run of git AC version "config/history" file doesn't exist, what causes crash of Windows AC version, which can't find this file. Commit just adds checking, whether this file exists - "if(!histbuf) return;" in loadhistory() . Commit fixes also location of some brackets and spaces, in order to keep proper AC style.
aurhat2014-04-08 22:23:58 +02:00
12a65543c1
Merge branch 'aniso' of github.com:pmjdebruijn/AC into pmjdebruijn-aniso
aerkefiende2014-04-08 21:13:19 +02:00
5b94bab21f
Fix of wrong "alive" status in scoreboard. This commit fixes the issue: https://github.com/assaultcube/AC/issues/21 Player in spectate mode isn't dead, so when he switches from spectate to active mode, he is still non-dead. Therefore d->state=="CS_DEAD" doesn't work in such cases. This commit removes also some aimless line.
aurhat2014-04-05 13:52:41 +02:00
f5815f4277
Changing the interval to 5 health points in menuslider for heartbeat
aerkefiende2014-04-03 22:16:43 +02:00
599e62336a
Patch adds flags reset in ctf/htf mode after "shuffleteams". Nowadays after teams rearrangemend flags are only dropped and don't return to base.
aurhat2014-03-30 15:38:29 +02:00
ef165773b8
This commit fixes removing sleeps in "resetsleep" function. To test this bug make, for example, 3 long-standing sleeps, add checking of number of sleeps before and after existing "loopv(sleep)", and later type "/resetsleeps" command in AC - result: 3 sleeps "before" and 1 remains "after".
aurhat2014-02-15 10:55:07 +01:00
cf3d2692ad
This commit adds simple fix to "changespeed" script. It shouldn't work in multiplayer and when gamespeed is less than 10 and grather than 1000. To test bug type in multiplayer, for example: "/changespeed 1100 30" .
aurhat2014-02-14 22:57:43 +01:00
b672cea505
This commit fixes bug related to bot mode, when it is started from non-bot mode. To see this bug just start AC, run bot team mode and watch: - "enemies" menu instead of "team enemies" menu, - number of players less by 2 than should be.
aurhat2014-02-12 21:19:55 +01:00
b33b74c11c
Fixed reference to "scopesens" in old "zoom" script, because it is a variable nowadays, and not command. Bug is visible clearly after typing "/zoom 1".
aurhat2014-02-11 21:33:53 +01:00
9197de052f
Fix BASH vs KSH conflicts, by forcing user to use BASH.
RandumKiwi2014-02-06 09:04:27 +13:00
79cce1ef6f
Update packaging script to take advantage of GIT
RandumKiwi2014-02-06 08:56:37 +13:00
e9b7904087
Updated NSIS-script for release of 1.2.0.2
aerkefiende2013-11-10 16:38:46 +00:00
6fd0a8f929
Deleted install.sh as it doesn't work as it should Updated assaultcube.sh for release (wrong config directory)
aerkefiende2013-11-10 16:37:47 +00:00