// server.cpp: little more than enhanced multicaster // runs dedicated or as client coroutine #ifdef WIN32 #include #else #include #define _dup dup #define _fileno fileno #endif #include "pch.h" #include "cube.h" #include "servercontroller.h" void resetmap(const char *newname, int newmode, int newtime = -1, bool notify = true); void disconnect_client(int n, int reason = -1); servercontroller *svcctrl = NULL; struct log *logger = NULL; #define valid_flag(f) (f >= 0 && f < 2) static const int DEATHMILLIS = 300; enum { GE_NONE = 0, GE_SHOT, GE_EXPLODE, GE_HIT, GE_AKIMBO, GE_RELOAD, GE_SUICIDE, GE_PICKUP }; enum { ST_EMPTY, ST_LOCAL, ST_TCPIP }; int mastermode = MM_OPEN; struct shotevent { int type; int millis, id; int gun; float from[3], to[3]; }; struct explodeevent { int type; int millis, id; int gun; }; struct hitevent { int type; int target; int lifesequence; union { int info; float dist; }; float dir[3]; }; struct suicideevent { int type; }; struct pickupevent { int type; int ent; }; struct akimboevent { int type; int millis, id; }; struct reloadevent { int type; int millis, id; int gun; }; union gameevent { int type; shotevent shot; explodeevent explode; hitevent hit; suicideevent suicide; pickupevent pickup; akimboevent akimbo; reloadevent reload; }; template struct projectilestate { int projs[N]; int numprojs; projectilestate() : numprojs(0) {} void reset() { numprojs = 0; } void add(int val) { if(numprojs>=N) numprojs = 0; projs[numprojs++] = val; } bool remove(int val) { loopi(numprojs) if(projs[i]==val) { projs[i] = projs[--numprojs]; return true; } return false; } }; struct clientstate : playerstate { vec o; int state; int lastdeath, lastspawn, lifesequence; int lastshot; projectilestate<8> grenades; int akimbos, akimbomillis; int flagscore, frags, teamkills, deaths, shotdamage, damage; clientstate() : state(CS_DEAD) {} bool isalive(int gamemillis) { return state==CS_ALIVE || (state==CS_DEAD && gamemillis - lastdeath <= DEATHMILLIS); } bool waitexpired(int gamemillis) { int wait = gamemillis - lastshot; loopi(NUMGUNS) if(wait < gunwait[i]) return false; return true; } void reset() { state = CS_DEAD; lifesequence = -1; grenades.reset(); akimbos = 0; akimbomillis = 0; flagscore = frags = teamkills = deaths = shotdamage = damage = 0; respawn(); } void respawn() { playerstate::respawn(); o = vec(-1e10f, -1e10f, -1e10f); lastdeath = 0; lastspawn = -1; lastshot = 0; akimbos = 0; akimbomillis = 0; } }; struct savedscore { string name; uint ip; int frags, flagscore, deaths, teamkills, shotdamage, damage, lifesequence; void save(clientstate &cs) { frags = cs.frags; flagscore = cs.flagscore; deaths = cs.deaths; teamkills = cs.teamkills; shotdamage = cs.shotdamage; damage = cs.damage; lifesequence = cs.lifesequence; } void restore(clientstate &cs) { cs.frags = frags; cs.flagscore = flagscore; cs.deaths = deaths; cs.teamkills = teamkills; cs.shotdamage = shotdamage; cs.damage = damage; cs.lifesequence = lifesequence; } }; static vector scores; struct client // server side version of "dynent" type { int type; int clientnum; ENetPeer *peer; string hostname; string name, team; int vote; int role; int connectmillis; bool isauthed; // for passworded servers bool timesync; bool awaitdisc; int gameoffset, lastevent, lastvotecall; int demoflags; clientstate state; vector events; vector position, messages; gameevent &addevent() { static gameevent dummy; if(events.length()>100) return dummy; return events.add(); } void mapchange() { vote = VOTE_NEUTRAL; state.reset(); events.setsizenodelete(0); timesync = false; lastevent = 0; } void reset() { name[0] = team[0] = demoflags = 0; position.setsizenodelete(0); messages.setsizenodelete(0); isauthed = false; awaitdisc = false; role = CR_DEFAULT; lastvotecall = 0; mapchange(); } void zap() { type = ST_EMPTY; role = CR_DEFAULT; isauthed = false; } }; vector clients; bool valid_client(int cn) { return clients.inrange(cn) && clients[cn]->type != ST_EMPTY; } struct worldstate { enet_uint32 uses; vector positions, messages; }; vector worldstates; void cleanworldstate(ENetPacket *packet) { loopv(worldstates) { worldstate *ws = worldstates[i]; if(packet->data >= ws->positions.getbuf() && packet->data <= &ws->positions.last()) ws->uses--; else if(packet->data >= ws->messages.getbuf() && packet->data <= &ws->messages.last()) ws->uses--; else continue; if(!ws->uses) { delete ws; worldstates.remove(i); } break; } } int bsend = 0, brec = 0, laststatus = 0, servmillis = 0; void recordpacket(int chan, void *data, int len); void sendpacket(int n, int chan, ENetPacket *packet, int exclude = -1) { if(n<0) { recordpacket(chan, packet->data, (int)packet->dataLength); loopv(clients) if(i!=exclude) sendpacket(i, chan, packet); return; } switch(clients[n]->type) { case ST_TCPIP: { enet_peer_send(clients[n]->peer, chan, packet); bsend += (int)packet->dataLength; break; } case ST_LOCAL: localservertoclient(chan, packet->data, (int)packet->dataLength); break; } } static bool reliablemessages = false; bool buildworldstate() { static struct { int posoff, msgoff, msglen; } pkt[MAXCLIENTS]; worldstate &ws = *new worldstate; loopv(clients) { client &c = *clients[i]; if(c.type!=ST_TCPIP) continue; if(c.position.empty()) pkt[i].posoff = -1; else { pkt[i].posoff = ws.positions.length(); loopvj(c.position) ws.positions.add(c.position[j]); } if(c.messages.empty()) pkt[i].msgoff = -1; else { pkt[i].msgoff = ws.messages.length(); ucharbuf p = ws.messages.reserve(16); putint(p, SV_CLIENT); putint(p, c.clientnum); putuint(p, c.messages.length()); ws.messages.addbuf(p); loopvj(c.messages) ws.messages.add(c.messages[j]); pkt[i].msglen = ws.messages.length()-pkt[i].msgoff; } } int psize = ws.positions.length(), msize = ws.messages.length(); if(psize) recordpacket(0, ws.positions.getbuf(), psize); if(msize) recordpacket(1, ws.messages.getbuf(), msize); loopi(psize) { uchar c = ws.positions[i]; ws.positions.add(c); } loopi(msize) { uchar c = ws.messages[i]; ws.messages.add(c); } ws.uses = 0; loopv(clients) { client &c = *clients[i]; if(c.type!=ST_TCPIP) continue; ENetPacket *packet; if(psize && (pkt[i].posoff<0 || psize-c.position.length()>0)) { packet = enet_packet_create(&ws.positions[pkt[i].posoff<0 ? 0 : pkt[i].posoff+c.position.length()], pkt[i].posoff<0 ? psize : psize-c.position.length(), ENET_PACKET_FLAG_NO_ALLOCATE); sendpacket(c.clientnum, 0, packet); if(!packet->referenceCount) enet_packet_destroy(packet); else { ++ws.uses; packet->freeCallback = cleanworldstate; } } c.position.setsizenodelete(0); if(msize && (pkt[i].msgoff<0 || msize-pkt[i].msglen>0)) { packet = enet_packet_create(&ws.messages[pkt[i].msgoff<0 ? 0 : pkt[i].msgoff+pkt[i].msglen], pkt[i].msgoff<0 ? msize : msize-pkt[i].msglen, (reliablemessages ? ENET_PACKET_FLAG_RELIABLE : 0) | ENET_PACKET_FLAG_NO_ALLOCATE); sendpacket(c.clientnum, 1, packet); if(!packet->referenceCount) enet_packet_destroy(packet); else { ++ws.uses; packet->freeCallback = cleanworldstate; } } c.messages.setsizenodelete(0); } reliablemessages = false; if(!ws.uses) { delete &ws; return false; } else { worldstates.add(&ws); return true; } } int maxclients = DEFAULTCLIENTS, scorethreshold = -5; string smapname; const char *adminpasswd = NULL, *motd = NULL; int countclients(int type, bool exclude = false) { int num = 0; loopv(clients) if((clients[i]->type!=type)==exclude) num++; return num; } int numclients() { return countclients(ST_EMPTY, true); } int numlocalclients() { return countclients(ST_LOCAL); } int numnonlocalclients() { return countclients(ST_TCPIP); } int freeteam(int pl = -1) { int teamsize[2] = {0, 0}; loopv(clients) if(clients[i]->type!=ST_EMPTY && i != pl && !clients[i]->awaitdisc) teamsize[team_int(clients[i]->team)]++; if(teamsize[0] == teamsize[1]) return rnd(2); return teamsize[0] < teamsize[1] ? 0 : 1; } savedscore *findscore(client &c, bool insert) { if(c.type!=ST_TCPIP) return NULL; if(!insert) { loopv(clients) { client &o = *clients[i]; if(o.type!=ST_TCPIP) continue; if(o.clientnum!=c.clientnum && o.peer->address.host==c.peer->address.host && !strcmp(o.name, c.name)) { static savedscore curscore; curscore.save(o.state); return &curscore; } } } loopv(scores) { savedscore &sc = scores[i]; if(!strcmp(sc.name, c.name) && sc.ip==c.peer->address.host) return ≻ } if(!insert) return NULL; savedscore &sc = scores.add(); s_strcpy(sc.name, c.name); sc.ip = c.peer->address.host; return ≻ } struct server_entity // server side version of "entity" type { int type; bool spawned; int spawntime; }; vector sents; bool notgotitems = true; // true when map has changed and waiting for clients to send item // allows the gamemode macros to work with the server mode #define gamemode smode int smode = 0; void restoreserverstate(vector &ents) // hack: called from savegame code, only works in SP { loopv(sents) { sents[i].spawned = ents[i].spawned; sents[i].spawntime = 0; } } static int interm = 0, minremain = 0, gamemillis = 0, gamelimit = 0; static bool mapreload = false, autoteam = true; static string serverpassword = ""; static string servdesc_full, servdesc_pre, servdesc_suf; bool isdedicated; ENetHost *serverhost = NULL; void process(ENetPacket *packet, int sender, int chan); void welcomepacket(ucharbuf &p, int n); void sendf(int cn, int chan, const char *format, ...) { int exclude = -1; bool reliable = false; if(*format=='r') { reliable = true; ++format; } ENetPacket *packet = enet_packet_create(NULL, MAXTRANS, reliable ? ENET_PACKET_FLAG_RELIABLE : 0); ucharbuf p(packet->data, packet->dataLength); va_list args; va_start(args, format); while(*format) switch(*format++) { case 'x': exclude = va_arg(args, int); break; case 'v': { int n = va_arg(args, int); int *v = va_arg(args, int *); loopi(n) putint(p, v[i]); break; } case 'i': { int n = isdigit(*format) ? *format++-'0' : 1; loopi(n) putint(p, va_arg(args, int)); break; } case 's': sendstring(va_arg(args, const char *), p); break; case 'm': { int n = va_arg(args, int); enet_packet_resize(packet, packet->dataLength+n); p.buf = packet->data; p.maxlen += n; p.put(va_arg(args, uchar *), n); break; } } va_end(args); enet_packet_resize(packet, p.length()); sendpacket(cn, chan, packet, exclude); if(packet->referenceCount==0) enet_packet_destroy(packet); } void sendservmsg(const char *msg, int client=-1) { sendf(client, 1, "ris", SV_SERVMSG, msg); } void spawnstate(client *c) { clientstate &gs = c->state; gs.spawnstate(smode); gs.lifesequence++; } void sendspawn(client *c) { clientstate &gs = c->state; spawnstate(c); sendf(c->clientnum, 1, "ri6vv", SV_SPAWNSTATE, gs.lifesequence, gs.health, gs.armour, gs.primary, gs.gunselect, NUMGUNS, gs.ammo, NUMGUNS, gs.mag); gs.lastspawn = gamemillis; } // demo struct demofile { string info; uchar *data; int len; }; #define MAXDEMOS 5 vector demos; bool demonextmatch = false; FILE *demotmp = NULL; gzFile demorecord = NULL, demoplayback = NULL; bool recordpackets = false; int nextplayback = 0; void writedemo(int chan, void *data, int len) { if(!demorecord) return; int stamp[3] = { gamemillis, chan, len }; endianswap(stamp, sizeof(int), 3); gzwrite(demorecord, stamp, sizeof(stamp)); gzwrite(demorecord, data, len); } void recordpacket(int chan, void *data, int len) { if(recordpackets) writedemo(chan, data, len); } void enddemorecord() { if(!demorecord) return; gzclose(demorecord); recordpackets = false; demorecord = NULL; #ifdef WIN32 demotmp = fopen(path("demos/demorecord", true), "rb"); #endif if(!demotmp) return; fseek(demotmp, 0, SEEK_END); int len = ftell(demotmp); rewind(demotmp); if(demos.length()>=MAXDEMOS) { delete[] demos[0].data; demos.remove(0); } demofile &d = demos.add(); time_t t = time(NULL); char *timestr = ctime(&t), *trim = timestr + strlen(timestr); while(trim>timestr && isspace(*--trim)) *trim = '\0'; s_sprintf(d.info)("%s: %s, %s, %.2f%s", timestr, modestr(gamemode), smapname, len > 1024*1024 ? len/(1024*1024.f) : len/1024.0f, len > 1024*1024 ? "MB" : "kB"); s_sprintfd(msg)("Demo \"%s\" recorded\nPress F10 to download it from the server..", d.info); sendservmsg(msg); d.data = new uchar[len]; d.len = len; fread(d.data, 1, len, demotmp); fclose(demotmp); demotmp = NULL; } void setupdemorecord() { if(numlocalclients() || !m_mp(gamemode) || gamemode==1) return; #ifdef WIN32 gzFile f = gzopen(path("demos/demorecord", true), "wb9"); if(!f) return; #else demotmp = tmpfile(); if(!demotmp) return; setvbuf(demotmp, NULL, _IONBF, 0); gzFile f = gzdopen(_dup(_fileno(demotmp)), "wb9"); if(!f) { fclose(demotmp); demotmp = NULL; return; } #endif sendservmsg("recording demo"); demorecord = f; recordpackets = false; demoheader hdr; memcpy(hdr.magic, DEMO_MAGIC, sizeof(hdr.magic)); hdr.version = DEMO_VERSION; hdr.protocol = PROTOCOL_VERSION; endianswap(&hdr.version, sizeof(int), 1); endianswap(&hdr.protocol, sizeof(int), 1); gzwrite(demorecord, &hdr, sizeof(demoheader)); uchar buf[MAXTRANS]; ucharbuf p(buf, sizeof(buf)); welcomepacket(p, -1); writedemo(1, buf, p.len); loopv(clients) { client *ci = clients[i]; if(ci->type==ST_EMPTY) continue; uchar header[16]; ucharbuf q(&buf[sizeof(header)], sizeof(buf)-sizeof(header)); putint(q, SV_INITC2S); sendstring(ci->name, q); sendstring(ci->team, q); ucharbuf h(header, sizeof(header)); putint(h, SV_CLIENT); putint(h, ci->clientnum); putuint(h, q.len); memcpy(&buf[sizeof(header)-h.len], header, h.len); writedemo(1, &buf[sizeof(header)-h.len], h.len+q.len); } } void listdemos(int cn) { ENetPacket *packet = enet_packet_create(NULL, MAXTRANS, ENET_PACKET_FLAG_RELIABLE); if(!packet) return; ucharbuf p(packet->data, packet->dataLength); putint(p, SV_SENDDEMOLIST); putint(p, demos.length()); loopv(demos) sendstring(demos[i].info, p); enet_packet_resize(packet, p.length()); sendpacket(cn, 1, packet); if(!packet->referenceCount) enet_packet_destroy(packet); } static void cleardemos(int n) { if(!n) { loopv(demos) delete[] demos[i].data; demos.setsize(0); sendservmsg("cleared all demos"); } else if(demos.inrange(n-1)) { delete[] demos[n-1].data; demos.remove(n-1); s_sprintfd(msg)("cleared demo %d", n); sendservmsg(msg); } } void senddemo(int cn, int num) { if(!num) num = demos.length(); if(!demos.inrange(num-1)) return; demofile &d = demos[num-1]; sendf(cn, 2, "rim", SV_SENDDEMO, d.len, d.data); } void enddemoplayback() { if(!demoplayback) return; gzclose(demoplayback); demoplayback = NULL; sendf(-1, 1, "rii", SV_DEMOPLAYBACK, 0); sendservmsg("demo playback finished"); loopv(clients) { ENetPacket *packet = enet_packet_create(NULL, MAXTRANS, ENET_PACKET_FLAG_RELIABLE); ucharbuf p(packet->data, packet->dataLength); welcomepacket(p, clients[i]->clientnum); enet_packet_resize(packet, p.length()); sendpacket(clients[i]->clientnum, 1, packet); if(!packet->referenceCount) enet_packet_destroy(packet); } } void setupdemoplayback() { demoheader hdr; string msg; msg[0] = '\0'; s_sprintfd(file)("demos/%s.dmo", smapname); path(file); demoplayback = opengzfile(file, "rb9"); if(!demoplayback) s_sprintf(msg)("could not read demo \"%s\"", file); else if(gzread(demoplayback, &hdr, sizeof(demoheader))!=sizeof(demoheader) || memcmp(hdr.magic, DEMO_MAGIC, sizeof(hdr.magic))) s_sprintf(msg)("\"%s\" is not a demo file", file); else { endianswap(&hdr.version, sizeof(int), 1); endianswap(&hdr.protocol, sizeof(int), 1); if(hdr.version!=DEMO_VERSION) s_sprintf(msg)("demo \"%s\" requires an %s version of AssaultCube", file, hdr.version=nextplayback) { int chan, len; if(gzread(demoplayback, &chan, sizeof(chan))!=sizeof(chan) || gzread(demoplayback, &len, sizeof(len))!=sizeof(len)) { enddemoplayback(); return; } endianswap(&chan, sizeof(chan), 1); endianswap(&len, sizeof(len), 1); ENetPacket *packet = enet_packet_create(NULL, len, 0); if(!packet || gzread(demoplayback, packet->data, len)!=len) { if(packet) enet_packet_destroy(packet); enddemoplayback(); return; } sendpacket(-1, chan, packet); if(!packet->referenceCount) enet_packet_destroy(packet); if(gzread(demoplayback, &nextplayback, sizeof(nextplayback))!=sizeof(nextplayback)) { enddemoplayback(); return; } endianswap(&nextplayback, sizeof(nextplayback), 1); } } // struct sflaginfo { int state; int actor_cn; float pos[3]; int lastupdate; } sflaginfos[2]; void sendflaginfo(int flag, int action, int cn = -1) { sflaginfo &f = sflaginfos[flag]; ENetPacket *packet = enet_packet_create(NULL, MAXTRANS, ENET_PACKET_FLAG_RELIABLE); ucharbuf p(packet->data, packet->dataLength); putint(p, SV_FLAGINFO); putint(p, flag); putint(p, f.state); putint(p, action); if(f.state==CTFF_STOLEN || action==SV_FLAGRETURN) putint(p, f.actor_cn); else if(f.state==CTFF_DROPPED) loopi(3) putint(p, int(f.pos[i]*DMF)); enet_packet_resize(packet, p.length()); sendpacket(cn, 1, packet); if(packet->referenceCount==0) enet_packet_destroy(packet); } void flagaction(int flag, int action, int sender) { if(!valid_flag(flag)) return; sflaginfo &f = sflaginfos[flag]; switch(action) { case SV_FLAGPICKUP: { if(f.state == CTFF_STOLEN) return; f.state = CTFF_STOLEN; f.actor_cn = sender; logger->writeline(log::info,"[%s] %s stole the flag", clients[sender]->hostname, clients[sender]->name); break; } case SV_FLAGDROP: { if(f.state!=CTFF_STOLEN || (sender != -1 && f.actor_cn != sender)) return; f.state = CTFF_DROPPED; loopi(3) f.pos[i] = clients[sender]->state.o[i]; logger->writeline(log::info,"[%s] %s dropped the flag", clients[sender]->hostname, clients[sender]->name); break; } case SV_FLAGRETURN: { if(f.state!=CTFF_DROPPED) return; f.state = CTFF_INBASE; f.actor_cn = sender; logger->writeline(log::info,"[%s] %s returned the flag", clients[sender]->hostname, clients[sender]->name); break; } case SV_FLAGRESET: { if(sender != -1 && f.actor_cn != sender) return; f.state = CTFF_INBASE; logger->writeline(log::info,"The server reset the flag"); break; } case SV_FLAGSCORE: { if(f.state != CTFF_STOLEN) return; f.state = CTFF_INBASE; logger->writeline(log::info, "[%s] %s scored with the flag for %s", clients[sender]->hostname, clients[sender]->name, clients[sender]->team); break; } default: return; } f.lastupdate = gamemillis; sendflaginfo(flag, action); } void ctfreset() { loopi(2) { sflaginfos[i].actor_cn = 0; sflaginfos[i].state = CTFF_INBASE; sflaginfos[i].lastupdate = -1; } } bool canspawn(client *c, bool connecting = false) { if(m_arena) { if(connecting && numnonlocalclients()<=2) return true; return false; } return true; } int arenaround = 0; void arenacheck() { if(!m_arena || interm || gamemillistype!=ST_EMPTY) { clients[i]->state.respawn(); sendspawn(clients[i]); } return; } #ifndef STANDALONE if(m_botmode && clients[0]->type==ST_LOCAL) { bool alive = false, dead = false; loopv(players) if(players[i]) { if(players[i]->state==CS_DEAD) dead = true; else alive = true; } if((dead && !alive) || player1->state==CS_DEAD) { sendf(-1, 1, "ri2", SV_ARENAWIN, player1->state==CS_ALIVE ? getclientnum() : (alive ? -2 : -1)); arenaround = gamemillis+5000; } return; } #endif client *alive = NULL; bool dead = false; loopv(clients) { client &c = *clients[i]; if(c.type==ST_EMPTY) continue; if(c.state.state==CS_ALIVE || (c.state.state==CS_DEAD && c.state.lastspawn>=0)) { if(!alive) alive = &c; else if(!m_teammode || strcmp(alive->team, c.team)) return; } else if(c.state.state==CS_DEAD) dead = true; } if(!dead) return; sendf(-1, 1, "ri2", SV_ARENAWIN, !alive ? -1 : alive->clientnum); arenaround = gamemillis+5000; } void sendteamtext(char *text, int sender) { if(!valid_client(sender) || !clients[sender]->team[0]) return; ENetPacket *packet = enet_packet_create(NULL, MAXTRANS, ENET_PACKET_FLAG_RELIABLE); ucharbuf p(packet->data, packet->dataLength); putint(p, SV_TEAMTEXT); putint(p, sender); sendstring(text, p); enet_packet_resize(packet, p.length()); loopv(clients) if(i!=sender) { if(!strcmp(clients[i]->team, clients[sender]->team) || !m_teammode) // send to everyone in non-team mode sendpacket(i, 1, packet); } if(packet->referenceCount==0) enet_packet_destroy(packet); } void sendvoicecomteam(int sound, int sender) { if(!valid_client(sender) || !clients[sender]->team[0]) return; ENetPacket *packet = enet_packet_create(NULL, MAXTRANS, ENET_PACKET_FLAG_RELIABLE); ucharbuf p(packet->data, packet->dataLength); putint(p, SV_VOICECOMTEAM); putint(p, sender); putint(p, sound); enet_packet_resize(packet, p.length()); loopv(clients) if(i!=sender) { if(!strcmp(clients[i]->team, clients[sender]->team) || !m_teammode) sendpacket(i, 1, packet); } if(packet->referenceCount==0) enet_packet_destroy(packet); } void resetitems() { sents.setsize(0); notgotitems = true; } int spawntime(int type) { int np = numclients(); np = np<3 ? 4 : (np>4 ? 2 : 3); // spawn times are dependent on number of players int sec = 0; switch(type) { case I_CLIPS: case I_AMMO: case I_GRENADE: sec = np*2; break; case I_HEALTH: sec = np*5; break; case I_ARMOUR: sec = 20; break; case I_AKIMBO: sec = 60; break; } return sec*1000; } bool serverpickup(int i, int sender) // server side item pickup, acknowledge first client that gets it { if(!sents.inrange(i)) return false; server_entity &e = sents[i]; if(!e.spawned) return false; if(sender>=0) { client *cl = clients[sender]; if(cl->type==ST_TCPIP) { if(cl->state.state!=CS_ALIVE || !cl->state.canpickup(e.type)) return false; } sendf(-1, 1, "ri3", SV_ITEMACC, i, sender); cl->state.pickup(sents[i].type); } e.spawned = false; e.spawntime = spawntime(e.type); return true; } void checkitemspawns(int diff) { if(!diff) return; loopv(sents) if(sents[i].spawntime) { sents[i].spawntime -= diff; if(sents[i].spawntime<=0) { sents[i].spawntime = 0; sents[i].spawned = true; sendf(-1, 1, "ri2", SV_ITEMSPAWN, i); } } } void serverdamage(client *target, client *actor, int damage, int gun, bool gib, const vec &hitpush = vec(0, 0, 0)) { clientstate &ts = target->state; ts.dodamage(damage); actor->state.damage += damage; sendf(-1, 1, "ri6", gib ? SV_GIBDAMAGE : SV_DAMAGE, target->clientnum, actor->clientnum, damage, ts.armour, ts.health); if(target!=actor && !hitpush.iszero()) { vec v(hitpush); if(!v.iszero()) v.normalize(); sendf(target->clientnum, 1, "ri6", SV_HITPUSH, gun, damage, int(v.x*DNF), int(v.y*DNF), int(v.z*DNF)); } if(ts.health<=0) { target->state.deaths++; if(target!=actor) { if(!isteam(target->team, actor->team)) actor->state.frags += gib ? 2 : 1; else { actor->state.frags--; actor->state.teamkills++; } } else actor->state.frags--; sendf(-1, 1, "ri4", gib ? SV_GIBDIED : SV_DIED, target->clientnum, actor->clientnum, actor->state.frags); target->position.setsizenodelete(0); ts.state = CS_DEAD; ts.lastdeath = gamemillis; logger->writeline(log::info, "[%s] %s %s %s", actor->hostname, actor->name, gib ? "gibbed" : "fragged", target->name); // don't issue respawn yet until DEATHMILLIS has elapsed // ts.respawn(); if(actor->state.frags < scorethreshold) disconnect_client(actor->clientnum, DISC_AUTOKICK); } } #include "serverevents.h" struct configset { string mapname; int mode; int time; bool vote; }; vector configsets; int curcfgset = -1; void readscfg(char *cfg) { configsets.setsize(0); string s; s_strcpy(s, cfg); char *buf = loadfile(path(s), NULL); if(!buf) return; char *p, *l; p = buf; while((p = strstr(p, "//")) != NULL) // remove comments while(p[0] != '\n' && p[0] != '\0') p++[0] = ' '; l = buf; bool lastline = false; while((p = strstr(l, "\n")) != NULL || (l[0] && (lastline=true))) // remove empty/invalid lines { size_t len = lastline ? strlen(l) : p-l; string line; s_strncpy(line, l, len+1); char *d = line; int n = 0; while((p = strstr(d, ":")) != NULL) { d = p+1; n++; } if(n!=3) memset(l, ' ', len+1); if(lastline) { l[len+1] = 0; break; } l += len+1; } configset c; int argc = 0; string argv[4]; p = strtok(buf, ":\n\0"); while(p != NULL) { strcpy(argv[argc], p); if(++argc==4) { int numspaces; for(numspaces = 0; argv[0][numspaces]==' '; numspaces++){} // ignore space crap strcpy(c.mapname, argv[0]+numspaces); c.mode = atoi(argv[1]); c.time = atoi(argv[2]); c.vote = atoi(argv[3]) > 0; configsets.add(c); argc = 0; } p = strtok(NULL, ":\n\0"); } } bool updatedescallowed(void) { return servdesc_pre[0] || servdesc_suf[0]; } void updatesdesc(const char *newdesc) { if(!newdesc || !newdesc[0] || !updatedescallowed()) { servermsdesc(servdesc_full); } else { s_sprintfd(tsdesc)("%s%s%s", servdesc_pre, newdesc, servdesc_suf); servermsdesc(tsdesc); } } void resetvotes() { loopv(clients) clients[i]->vote = VOTE_NEUTRAL; } void forceteam(int client, int team, bool respawn) { if(!valid_client(client) || team < 0 || team > 1) return; sendf(client, 1, "riii", SV_FORCETEAM, team, respawn ? 1 : 0); } void shuffleteams(bool respawn = true) { int numplayers = numclients(); int teamsize[2] = {0, 0}; loopv(clients) if(clients[i]->type!=ST_EMPTY) { int team = rnd(2); if(teamsize[team] >= numplayers/2) team = team_opposite(team); forceteam(i, team, respawn); teamsize[team]++; } } bool mapavailable(const char *mapname); void getservermap(void); void resetmap(const char *newname, int newmode, int newtime, bool notify) { if(m_demo) enddemoplayback(); else enddemorecord(); updatesdesc(NULL); bool lastteammode = m_teammode; smode = newmode; s_strcpy(smapname, newname); if(isdedicated && smapname[0]) getservermap(); minremain = newtime >= 0 ? newtime : (m_teammode ? 15 : 10); gamemillis = 0; gamelimit = minremain*60000; mapreload = false; interm = 0; laststatus = servmillis-61*1000; resetvotes(); resetitems(); scores.setsize(0); ctfreset(); if(notify) { // change map sendf(-1, 1, "risii", SV_MAPCHANGE, smapname, smode, mapavailable(smapname) ? 1 : 0); if(smode>1 || (smode==0 && numnonlocalclients()>0)) sendf(-1, 1, "ri2", SV_TIMEUP, minremain); } if(m_arena) arenaround = 0; if(notify) { // shuffle if previous mode wasn't a team-mode if(m_teammode && !lastteammode) shuffleteams(false); // send spawns loopv(clients) if(clients[i]->type!=ST_EMPTY) { client *c = clients[i]; c->mapchange(); if(m_mp(smode)) sendspawn(c); } } if(m_demo) setupdemoplayback(); else if(demonextmatch) { demonextmatch = false; setupdemorecord(); } } void nextcfgset(bool notify = true) // load next maprotation set { curcfgset++; if(curcfgset>=configsets.length() || curcfgset<0) curcfgset=0; configset &c = configsets[curcfgset]; resetmap(c.mapname, c.mode, c.time, notify); } struct ban { ENetAddress address; int millis; }; vector bans; bool isbanned(int cn) { if(!valid_client(cn)) return false; client &c = *clients[cn]; loopv(bans) { ban &b = bans[i]; if(b.millis < servmillis) { bans.remove(i--); } if(b.address.host == c.peer->address.host) { return true; } } return false; } int serveroperator() { loopv(clients) if(clients[i]->type!=ST_EMPTY && clients[i]->role > CR_DEFAULT) return i; return -1; } void sendserveropinfo(int receiver) { int op = serveroperator(); sendf(receiver, 1, "riii", SV_SERVOPINFO, op, op >= 0 ? clients[op]->role : -1); } void changeclientrole(int client, int role, char *pwd = NULL, bool force=false) { if(!isdedicated || !valid_client(client)) return; if(force || role == CR_DEFAULT || (role == CR_ADMIN && pwd && pwd[0] && adminpasswd && !strcmp(adminpasswd, pwd))) { if(role == clients[client]->role) return; if(role > CR_DEFAULT) { loopv(clients) clients[i]->role = CR_DEFAULT; } clients[client]->role = role; sendserveropinfo(-1); logger->writeline(log::info,"[%s] set role of player %s to %s", clients[client]->hostname, clients[client]->name[0] ? clients[client]->name : "[unnamed]", role == CR_ADMIN ? "admin" : "normal player"); // flowtron : connecting players haven't got a name yet (connectadmin) } else if(pwd && pwd[0]) disconnect_client(client, DISC_SOPLOGINFAIL); // avoid brute-force } #include "serveractions.h" struct voteinfo { int owner, callmillis, result; serveraction *action; voteinfo() : owner(0), callmillis(0), result(VOTE_NEUTRAL), action(NULL) {} void end(int result) { resetvotes(); sendf(-1, 1, "ri2", SV_VOTERESULT, result); if(result == VOTE_YES && action) { if(demorecord) enddemorecord(); action->perform(); } this->result = result; } bool isvalid() { return valid_client(owner) && action != NULL && action->isvalid(); } bool isalive() { return servmillis < callmillis+40*1000; } void evaluate(bool forceend = false) { int stats[VOTE_NUM] = {0}; loopv(clients) if(clients[i]->type!=ST_EMPTY && clients[i]->connectmillis < callmillis) { stats[clients[i]->vote]++; }; bool admin = clients[owner]->role==CR_ADMIN || (!isdedicated && clients[owner]->type==ST_LOCAL); int total = stats[VOTE_NO]+stats[VOTE_YES]+stats[VOTE_NEUTRAL]; const float requiredcount = 0.51f; if(stats[VOTE_YES]/(float)total > requiredcount || admin) end(VOTE_YES); else if(forceend || stats[VOTE_NO]/(float)total > requiredcount || stats[VOTE_NO] >= stats[VOTE_YES]+stats[VOTE_NEUTRAL]) end(VOTE_NO); else return; } }; static voteinfo *curvote = NULL; bool vote(int sender, int vote, ENetPacket *msg) // true if the vote was placed successfully { if(!curvote || !valid_client(sender) || vote < VOTE_YES || vote > VOTE_NO) return false; if(clients[sender]->vote != VOTE_NEUTRAL) { sendf(sender, 1, "ri2", SV_CALLVOTEERR, VOTEE_MUL); return false; } else { sendpacket(-1, 1, msg, sender); clients[sender]->vote = vote; curvote->evaluate(); return true; } } void callvotesuc(voteinfo *v) { if(!v->isvalid()) return; curvote = v; clients[v->owner]->lastvotecall = servmillis; sendf(v->owner, 1, "ri", SV_CALLVOTESUC); logger->writeline(log::info, "[%s] client %s called a vote: %s", clients[v->owner]->hostname, clients[v->owner]->name, v->action->desc ? v->action->desc : "[unknown]"); } void callvoteerr(voteinfo *v, int error) { if(!valid_client(v->owner)) return; sendf(v->owner, 1, "ri2", SV_CALLVOTEERR, error); logger->writeline(log::info, "[%s] client %s failed to call a vote: %s (%s)", clients[v->owner]->hostname, clients[v->owner]->name, v->action->desc ? v->action->desc : "[unknown]", voteerrorstr(error)); } bool callvote(voteinfo *v, ENetPacket *msg) // true if a regular vote was called { int area = isdedicated ? EE_DED_SERV : EE_LOCAL_SERV; int error = -1; if(!v || !v->isvalid()) error = VOTEE_INVALID; else if(v->action->role > clients[v->owner]->role) error = VOTEE_PERMISSION; else if(!(area & v->action->area)) error = VOTEE_AREA; else if(curvote) error = VOTEE_CUR; else if(configsets.length() && curcfgset < configsets.length() && !configsets[curcfgset].vote && clients[v->owner]->role == CR_DEFAULT) error = VOTEE_DISABLED; else if(clients[v->owner]->lastvotecall && servmillis - clients[v->owner]->lastvotecall < 60*1000 && clients[v->owner]->role != CR_ADMIN && numclients()>1) error = VOTEE_MAX; if(error>=0) { callvoteerr(v, error); return false; } else { sendpacket(-1, 1, msg, v->owner); callvotesuc(v); return true; } } const char *disc_reason(int reason) { static const char *disc_reasons[] = { "normal", "end of packet", "client num", "kicked by server operator", "banned by server operator", "tag type", "connection refused due to ban", "wrong password", "failed admin login", "server FULL - maxclients", "server mastermode is \"private\"", "auto kick - did your score drop below the threshold?" }; return reason >= 0 && (size_t)reason < sizeof(disc_reasons)/sizeof(disc_reasons[0]) ? disc_reasons[reason] : "unknown"; } void disconnect_client(int n, int reason) { if(!clients.inrange(n) || clients[n]->type!=ST_TCPIP) return; if(m_ctf) loopi(2) if(sflaginfos[i].state==CTFF_STOLEN && sflaginfos[i].actor_cn==n) flagaction(i, SV_FLAGDROP, n); client &c = *clients[n]; savedscore *sc = findscore(c, true); if(sc) sc->save(c.state); if(reason>=0) logger->writeline(log::info, "[%s] disconnecting client %s (%s)", c.hostname, c.name, disc_reason(reason)); else logger->writeline(log::info, "[%s] disconnected client %s", c.hostname, c.name); c.peer->data = (void *)-1; if(reason>=0) enet_peer_disconnect(c.peer, reason); clients[n]->zap(); sendf(-1, 1, "rii", SV_CDIS, n); if(curvote) curvote->evaluate(); } void sendwhois(int sender, int cn) { if(!valid_client(sender) || !valid_client(cn)) return; if(clients[cn]->type == ST_TCPIP && clients[cn]->peer) { uint ip = clients[cn]->peer->address.host; if(clients[sender]->role != CR_ADMIN) ip &= 0xFFFF; // only admin gets full IP sendf(sender, 1, "ri3", SV_WHOISINFO, cn, ip); } } // sending of maps between clients #define SERVERMAP_PATH "packages/maps/servermaps/" string copyname; int copysize, copymapsize, copycfgsize; uchar *copydata = NULL; bool mapavailable(const char *mapname) { return !strcmp(copyname, mapname); } bool sendmapserv(int n, string mapname, int mapsize, int cfgsize, uchar *data) { string name; FILE *fp; bool written = false; if(!mapname[0] || mapsize <= 0 || mapsize + cfgsize > MAXMAPSENDSIZE) return false; s_strcpy(copyname, mapname); copymapsize = mapsize; copycfgsize = cfgsize; copysize = mapsize + cfgsize; DELETEA(copydata); copydata = new uchar[copysize]; memcpy(copydata, data, copysize); s_sprintf(name)(SERVERMAP_PATH "incoming/%s.cgz", behindpath(copyname)); path(name); fp = fopen(name, "wb"); if(fp) { fwrite(copydata, 1, copymapsize, fp); fclose(fp); s_sprintf(name)(SERVERMAP_PATH "incoming/%s.cfg", behindpath(copyname)); path(name); fp = fopen(name, "wb"); if(fp) { fwrite(copydata + copymapsize, 1, copycfgsize, fp); fclose(fp); written = true; } } return written; } ENetPacket *getmapserv(int n) { if(!copydata) return NULL; ENetPacket *packet = enet_packet_create(NULL, MAXTRANS + copysize, ENET_PACKET_FLAG_RELIABLE); ucharbuf p(packet->data, packet->dataLength); putint(p, SV_RECVMAP); sendstring(copyname, p); putint(p, copymapsize); putint(p, copycfgsize); p.put(copydata, copysize); enet_packet_resize(packet, p.length()); return packet; } // provide maps by the server void getservermap(void) { string cgzname, cfgname; int cgzsize, cfgsize; const char *name = behindpath(smapname); // no paths allowed here s_sprintf(cgzname)(SERVERMAP_PATH "%s.cgz", name); path(cgzname); if(fileexists(cgzname, "r")) { s_sprintf(cfgname)(SERVERMAP_PATH "%s.cfg", name); } else { s_sprintf(cgzname)(SERVERMAP_PATH "incoming/%s.cgz", name); path(cgzname); s_sprintf(cfgname)(SERVERMAP_PATH "incoming/%s.cfg", name); } path(cfgname); uchar *cgzdata = (uchar *)loadfile(cgzname, &cgzsize); uchar *cfgdata = (uchar *)loadfile(cfgname, &cfgsize); if(cgzdata) { if(!cfgdata) cfgsize = 0; s_strcpy(copyname, name); copymapsize = cgzsize; copycfgsize = cfgsize; copysize = cgzsize + cfgsize; DELETEA(copydata); copydata = new uchar[copysize]; memcpy(copydata, cgzdata, cgzsize); memcpy(copydata + cgzsize, cfgdata, cfgsize); logger->writeline(log::info,"loaded map %s, %d + %d bytes.", cgzname, cgzsize, cfgsize); } DELETEA(cgzdata); DELETEA(cfgdata); } void welcomepacket(ucharbuf &p, int n) { putint(p, SV_INITS2C); putint(p, n); putint(p, PROTOCOL_VERSION); if(!smapname[0] && configsets.length()) nextcfgset(false); int numcl = numclients(); putint(p, smapname[0] && !m_demo ? numcl : -1); putint(p, serverpassword[0] ? 1 : 0); if(smapname[0]) { putint(p, SV_MAPCHANGE); sendstring(smapname, p); putint(p, smode); putint(p, mapavailable(smapname) ? 1 : 0); if(smode>1 || (smode==0 && numnonlocalclients()>0)) { putint(p, SV_TIMEUP); putint(p, minremain); } if(numcl>1 || m_demo) { putint(p, SV_ITEMLIST); loopv(sents) if(sents[i].spawned) { putint(p, i); putint(p, sents[i].type); } putint(p, -1); } } client *c = valid_client(n) ? clients[n] : NULL; if(c && c->type == ST_TCPIP && serveroperator() != -1) sendserveropinfo(n); if(autoteam && numcl>1) { putint(p, SV_FORCETEAM); putint(p, freeteam(n)); putint(p, 0); } if(c && (m_demo || m_mp(smode))) { if(!canspawn(c, true)) { putint(p, SV_FORCEDEATH); putint(p, n); sendf(-1, 1, "ri2x", SV_FORCEDEATH, n, n); } else { clientstate &gs = c->state; spawnstate(c); putint(p, SV_SPAWNSTATE); putint(p, gs.lifesequence); putint(p, gs.health); putint(p, gs.armour); putint(p, gs.primary); putint(p, gs.gunselect); loopi(NUMGUNS) putint(p, gs.ammo[i]); loopi(NUMGUNS) putint(p, gs.mag[i]); gs.lastspawn = gamemillis; } } if(clients.length()>1) { putint(p, SV_RESUME); loopv(clients) { client &c = *clients[i]; if(c.type!=ST_TCPIP || c.clientnum==n) continue; putint(p, c.clientnum); putint(p, c.state.state); putint(p, c.state.lifesequence); putint(p, c.state.gunselect); putint(p, c.state.flagscore); putint(p, c.state.frags); putint(p, c.state.deaths); putint(p, c.state.health); putint(p, c.state.armour); loopi(NUMGUNS) putint(p, c.state.ammo[i]); loopi(NUMGUNS) putint(p, c.state.mag[i]); } putint(p, -1); } putint(p, SV_AUTOTEAM); putint(p, autoteam ? 1 : 0); if(motd) { putint(p, SV_TEXT); sendstring(motd, p); } } int checktype(int type, client *cl) { if(cl && cl->type==ST_LOCAL) return type; // only allow edit messages in coop-edit mode static int edittypes[] = { SV_EDITENT, SV_EDITH, SV_EDITT, SV_EDITS, SV_EDITD, SV_EDITE }; if(cl && smode!=1) loopi(sizeof(edittypes)/sizeof(int)) if(type == edittypes[i]) return -1; // server only messages static int servtypes[] = { SV_INITS2C, SV_MAPRELOAD, SV_SERVMSG, SV_GIBDAMAGE, SV_DAMAGE, SV_HITPUSH, SV_SHOTFX, SV_DIED, SV_SPAWNSTATE, SV_FORCEDEATH, SV_ITEMACC, SV_ITEMSPAWN, SV_TIMEUP, SV_CDIS, SV_PONG, SV_RESUME, SV_FLAGINFO, SV_ARENAWIN, SV_SENDDEMOLIST, SV_SENDDEMO, SV_DEMOPLAYBACK, SV_CLIENT, SV_CALLVOTESUC, SV_CALLVOTEERR, SV_VOTERESULT, SV_WHOISINFO }; if(cl) loopi(sizeof(servtypes)/sizeof(int)) if(type == servtypes[i]) return -1; return type; } // server side processing of updates: does very little and most state is tracked client only // could be extended to move more gameplay to server (at expense of lag) void process(ENetPacket *packet, int sender, int chan) // sender may be -1 { ucharbuf p(packet->data, packet->dataLength); char text[MAXTRANS]; client *cl = sender>=0 ? clients[sender] : NULL; int type; if(cl && !cl->isauthed) { int clientrole = CR_DEFAULT; if(chan==0) return; else if(chan!=1 || getint(p)!=SV_CONNECT) disconnect_client(sender, DISC_TAGT); else { int nonlocalclients = numnonlocalclients(); getstring(text, p); cl->state.nextprimary = getint(p); if(adminpasswd && adminpasswd[0] && !strcmp(text, adminpasswd)) // pass admins always through { cl->isauthed = true; clientrole = CR_ADMIN; loopv(bans) if(bans[i].address.host == cl->peer->address.host) { bans.remove(i); break; } // remove admin bans if(nonlocalclients>maxclients) loopi(nonlocalclients) if(i != sender && clients[i]->type==ST_TCPIP) { disconnect_client(i, DISC_MAXCLIENTS); // disconnect someone else to fit maxclients again break; } logger->writeline(log::info, "[%s] client %s logged in using the admin password", cl->hostname, cl->name); } else if(serverpassword[0]) { if(!strcmp(text, serverpassword)) { cl->isauthed = true; logger->writeline(log::info, "[%s] client %s logged in", cl->hostname, cl->name); } else disconnect_client(sender, DISC_WRONGPW); } else if(mastermode==MM_PRIVATE) disconnect_client(sender, DISC_MASTERMODE); else if(nonlocalclients>maxclients) disconnect_client(sender, DISC_MAXCLIENTS); else if(isbanned(sender)) disconnect_client(sender, DISC_BANREFUSE); else cl->isauthed = true; } if(!cl->isauthed) return; ENetPacket *packet = enet_packet_create(NULL, MAXTRANS, ENET_PACKET_FLAG_RELIABLE); ucharbuf p(packet->data, packet->dataLength); welcomepacket(p, sender); enet_packet_resize(packet, p.length()); sendpacket(sender, 1, packet); if(smapname[0] && m_ctf) loopi(2) sendflaginfo(i, -1, sender); if(clientrole != CR_DEFAULT) changeclientrole(sender, clientrole, NULL, true); } if(packet->flags&ENET_PACKET_FLAG_RELIABLE) reliablemessages = true; #define QUEUE_MSG { if(cl->type==ST_TCPIP) while(curmsgmessages.add(p.buf[curmsg++]); } #define QUEUE_INT(n) { if(cl->type==ST_TCPIP) { curmsg = p.length(); ucharbuf buf = cl->messages.reserve(5); putint(buf, n); cl->messages.addbuf(buf); } } #define QUEUE_STR(text) { if(cl->type==ST_TCPIP) { curmsg = p.length(); ucharbuf buf = cl->messages.reserve(2*(int)strlen(text)+1); sendstring(text, buf); cl->messages.addbuf(buf); } } #define MSG_PACKET(packet) \ ENetPacket *packet = enet_packet_create(NULL, 16 + p.length() - curmsg, ENET_PACKET_FLAG_RELIABLE); \ ucharbuf buf(packet->data, packet->dataLength); \ putint(buf, SV_CLIENT); \ putint(buf, cl->clientnum); \ putuint(buf, p.length() - curmsg); \ buf.put(&p.buf[curmsg], p.length() - curmsg); \ enet_packet_resize(packet, buf.length()); int curmsg; while((curmsg = p.length()) < p.maxlen) switch(type = checktype(getint(p), cl)) { case SV_TEAMTEXT: getstring(text, p); filtertext(text, text); if(cl) logger->writeline(log::info, "[%s] %s says to team %s: '%s'", cl->hostname, cl->name, cl->team, text); sendteamtext(text, sender); break; case SV_TEXT: QUEUE_MSG; getstring(text, p); filtertext(text, text); if(cl) logger->writeline(log::info, "[%s] %s says: '%s'", cl->hostname, cl->name, text); QUEUE_STR(text); break; case SV_VOICECOM: getint(p); QUEUE_MSG; break; case SV_VOICECOMTEAM: sendvoicecomteam(getint(p), sender); break; case SV_INITC2S: { QUEUE_MSG; bool newclient = false; if(!cl->name[0]) newclient = true; getstring(text, p); filtertext(text, text, false, MAXNAMELEN); if(!text[0]) s_strcpy(text, "unarmed"); QUEUE_STR(text); if(!newclient && strcmp(cl->name, text)) logger->writeline(log::info,"[%s] %s changed his name to %s", cl->hostname, cl->name, text); s_strncpy(cl->name, text, MAXNAMELEN+1); if(newclient && cl->type==ST_TCPIP) { savedscore *sc = findscore(*cl, false); if(sc) { sc->restore(cl->state); sendf(-1, 1, "ri2i8vvi", SV_RESUME, sender, cl->state.state, cl->state.lifesequence, cl->state.gunselect, sc->flagscore, sc->frags, sc->deaths, cl->state.health, cl->state.armour, NUMGUNS, cl->state.ammo, NUMGUNS, cl->state.mag, -1); } } getstring(text, p); filtertext(cl->team, text, false, MAXTEAMLEN); QUEUE_STR(text); getint(p); QUEUE_MSG; break; } case SV_ITEMLIST: { int n; while((n = getint(p))!=-1) { server_entity se = { getint(p), false, 0 }; if(notgotitems) { while(sents.length()<=n) sents.add(se); sents[n].spawned = true; } } notgotitems = false; break; } case SV_ITEMPICKUP: { int n = getint(p); gameevent &pickup = cl->addevent(); pickup.type = GE_PICKUP; pickup.pickup.ent = n; break; } case SV_WEAPCHANGE: { int gunselect = getint(p); if(gunselect<0 && gunselect>=NUMGUNS) break; cl->state.gunselect = gunselect; QUEUE_MSG; break; } case SV_PRIMARYWEAP: { int nextprimary = getint(p); if(nextprimary<0 && nextprimary>=NUMGUNS) break; cl->state.nextprimary = nextprimary; break; } case SV_CHANGETEAM: cl->state.state = CS_DEAD; cl->state.respawn(); sendf(-1, 1, "rii", SV_FORCEDEATH, cl->clientnum); break; case SV_TRYSPAWN: if(cl->state.state!=CS_DEAD || cl->state.lastspawn>=0 || !canspawn(cl)) break; if(cl->state.lastdeath) cl->state.respawn(); sendspawn(cl); break; case SV_SPAWN: { int ls = getint(p), gunselect = getint(p); if((cl->state.state!=CS_ALIVE && cl->state.state!=CS_DEAD) || ls!=cl->state.lifesequence || cl->state.lastspawn<0 || gunselect<0 || gunselect>=NUMGUNS) break; cl->state.lastspawn = -1; cl->state.state = CS_ALIVE; cl->state.gunselect = gunselect; QUEUE_MSG; break; } case SV_SUICIDE: { gameevent &suicide = cl->addevent(); suicide.type = GE_SUICIDE; break; } case SV_SHOOT: { gameevent &shot = cl->addevent(); shot.type = GE_SHOT; #define seteventmillis(event) \ { \ event.id = getint(p); \ if(!cl->timesync || (cl->events.length()==1 && cl->state.waitexpired(gamemillis))) \ { \ cl->timesync = true; \ cl->gameoffset = gamemillis - event.id; \ event.millis = gamemillis; \ } \ else event.millis = cl->gameoffset + event.id; \ } seteventmillis(shot.shot); shot.shot.gun = getint(p); loopk(3) shot.shot.from[k] = getint(p)/DMF; loopk(3) shot.shot.to[k] = getint(p)/DMF; int hits = getint(p); loopk(hits) { gameevent &hit = cl->addevent(); hit.type = GE_HIT; hit.hit.target = getint(p); hit.hit.lifesequence = getint(p); hit.hit.info = getint(p); loopk(3) hit.hit.dir[k] = getint(p)/DNF; } break; } case SV_EXPLODE: { gameevent &exp = cl->addevent(); exp.type = GE_EXPLODE; seteventmillis(exp.explode); exp.explode.gun = getint(p); exp.explode.id = getint(p); int hits = getint(p); loopk(hits) { gameevent &hit = cl->addevent(); hit.type = GE_HIT; hit.hit.target = getint(p); hit.hit.lifesequence = getint(p); hit.hit.dist = getint(p)/DMF; loopk(3) hit.hit.dir[k] = getint(p)/DNF; } break; } case SV_AKIMBO: { gameevent &akimbo = cl->addevent(); akimbo.type = GE_AKIMBO; seteventmillis(akimbo.akimbo); break; } case SV_RELOAD: { gameevent &reload = cl->addevent(); reload.type = GE_RELOAD; seteventmillis(reload.reload); reload.reload.gun = getint(p); break; } case SV_PING: sendf(sender, 1, "ii", SV_PONG, getint(p)); break; case SV_POS: { int cn = getint(p); if(cn!=sender) { disconnect_client(sender, DISC_CN); #ifndef STANDALONE conoutf("ERROR: invalid client (msg %i)", type); #endif return; } loopi(3) clients[cn]->state.o[i] = getuint(p)/DMF; getuint(p); loopi(5) getint(p); getuint(p); if(cl->type==ST_TCPIP && (cl->state.state==CS_ALIVE || cl->state.state==CS_EDITING)) { cl->position.setsizenodelete(0); while(curmsgposition.add(p.buf[curmsg++]); } break; } case SV_NEXTMAP: { getstring(text, p); filtertext(text, text); int mode = getint(p); if(mapreload || numclients() == 1) resetmap(text, mode); break; } case SV_SENDMAP: { getstring(text, p); filtertext(text, text); int mapsize = getint(p); int cfgsize = getint(p); if(p.remaining() < mapsize + cfgsize) { p.forceoverread(); break; } if(sendmapserv(sender, text, mapsize, cfgsize, &p.buf[p.len])) { logger->writeline(log::info,"[%s] %s sent map %s, %d + %d bytes written", clients[sender]->hostname, clients[sender]->name, text, mapsize, cfgsize); } p.len += mapsize + cfgsize; break; } case SV_RECVMAP: { ENetPacket *mappacket = getmapserv(cl->clientnum); if(mappacket) { sendpacket(cl->clientnum, 2, mappacket); cl->state.state = CS_DEAD; // allow respawn after map download cl->state.reset(); } else sendservmsg("no map to get", cl->clientnum); break; } case SV_FLAGPICKUP: case SV_FLAGDROP: case SV_FLAGRETURN: case SV_FLAGSCORE: case SV_FLAGRESET: { flagaction(getint(p), type, sender); break; } case SV_FLAGS: cl->state.flagscore = getint(p); QUEUE_MSG; break; case SV_SETADMIN: { bool claim = getint(p) != 0; getstring(text, p); changeclientrole(sender, claim ? CR_ADMIN : CR_DEFAULT, text); break; } case SV_CALLVOTE: { voteinfo *vi = new voteinfo; int type = getint(p); switch(type) { case SA_MAP: { getstring(text, p); filtertext(text, text); int mode = getint(p); if(mode==GMODE_DEMO) vi->action = new demoplayaction(text); else vi->action = new mapaction(newstring(text), mode); break; } case SA_KICK: vi->action = new kickaction(getint(p)); break; case SA_BAN: vi->action = new banaction(getint(p)); break; case SA_REMBANS: vi->action = new removebansaction(); break; case SA_MASTERMODE: vi->action = new mastermodeaction(getint(p)); break; case SA_AUTOTEAM: vi->action = new autoteamaction(getint(p) > 0); break; case SA_FORCETEAM: vi->action = new forceteamaction(getint(p)); break; case SA_GIVEADMIN: vi->action = new giveadminaction(getint(p)); break; case SA_RECORDDEMO: vi->action = new recorddemoaction(getint(p)!=0); break; case SA_STOPDEMO: vi->action = new stopdemoaction(); break; case SA_CLEARDEMOS: vi->action = new cleardemosaction(getint(p)); break; case SA_SERVERDESC: getstring(text, p); filtertext(text, text); vi->action = new serverdescaction(newstring(text)); break; } vi->owner = sender; vi->callmillis = servmillis; MSG_PACKET(msg); if(!callvote(vi, msg)) delete vi; if(!msg->referenceCount) enet_packet_destroy(msg); break; } case SV_VOTE: { int n = getint(p); MSG_PACKET(msg); vote(sender, n, msg); if(!msg->referenceCount) enet_packet_destroy(msg); break; } case SV_WHOIS: { sendwhois(sender, getint(p)); break; } case SV_LISTDEMOS: listdemos(sender); break; case SV_GETDEMO: senddemo(sender, getint(p)); break; case SV_EXTENSION: { // AC server extensions // // rules: // 1. extensions MUST NOT modify gameplay or the beavior of the game in any way // 2. extensions may ONLY be used to extend or automate server administration tasks // 3. extensions may ONLY operate on the server and must not send any additional data to the connected clients // 4. extensions not adhering to these rules may cause the hosting server being banned from the masterserver // // also note that there is no guarantee that custom extensions will work in future AC versions getstring(text, p, 64); char *ext = text; // extension specifier in the form of OWNER::EXTENSION, see sample below int n = getint(p); // length of data after the specifier // sample if(!strcmp(ext, "driAn::writelog")) { // owner: driAn - root@sprintf.org // extension: writelog - WriteLog v1.0 // description: writes a custom string to the server log // access: requires admin privileges // usage: /serverextension driAn::writelog "your log message here.." getstring(text, p, n); if(valid_client(sender) && clients[sender]->role==CR_ADMIN && logger) logger->writeline(log::info, text); } // else if() // add other extensions here else while(n--) getint(p); // ignore unknown extensions break; } default: { int size = msgsizelookup(type); if(size==-1) { if(sender>=0) disconnect_client(sender, DISC_TAGT); return; } loopi(size-1) getint(p); QUEUE_MSG; break; } } if(p.overread() && sender>=0) disconnect_client(sender, DISC_EOP); } void localclienttoserver(int chan, ENetPacket *packet) { process(packet, 0, chan); if(!packet->referenceCount) enet_packet_destroy(packet); } client &addclient() { client *c = NULL; loopv(clients) if(clients[i]->type==ST_EMPTY) { c = clients[i]; break; } if(!c) { c = new client; c->clientnum = clients.length(); clients.add(c); } c->reset(); return *c; } void checkintermission() { if(minremain>0) { minremain = gamemillis>=gamelimit ? 0 : (gamelimit - gamemillis + 60000 - 1)/60000; sendf(-1, 1, "ri2", SV_TIMEUP, minremain); } if(!interm && minremain<=0) interm = gamemillis+10000; } void resetserverifempty() { loopv(clients) if(clients[i]->type!=ST_EMPTY) return; resetmap("", 0, 10, false); mastermode = MM_OPEN; autoteam = true; } void sendworldstate() { static enet_uint32 lastsend = 0; if(clients.empty()) return; enet_uint32 curtime = enet_time_get()-lastsend; if(curtime<40) return; bool flush = buildworldstate(); lastsend += curtime - (curtime%40); if(flush) enet_host_flush(serverhost); if(demorecord) recordpackets = true; // enable after 'old' worldstate is sent } void serverslice(uint timeout) // main server update, called from cube main loop in sp, or dedicated server loop { #ifdef STANDALONE int nextmillis = (int)enet_time_get(); if(svcctrl) svcctrl->keepalive(); #else int nextmillis = isdedicated ? (int)enet_time_get() : lastmillis; #endif int diff = nextmillis - servmillis; gamemillis += diff; servmillis = nextmillis; if(m_demo) readdemo(); if(minremain>0) { processevents(); checkitemspawns(diff); if(m_ctf) loopi(2) { sflaginfo &f = sflaginfos[i]; if(f.state==CTFF_DROPPED && gamemillis-f.lastupdate>30000) flagaction(i, SV_FLAGRESET, -1); } if(m_arena) arenacheck(); } if(curvote) { if(!curvote->isalive()) curvote->evaluate(true); if(curvote->result!=VOTE_NEUTRAL) DELETEP(curvote); } int nonlocalclients = numnonlocalclients(); if((smode>1 || (gamemode==0 && nonlocalclients)) && gamemillis-diff>0 && gamemillis/60000!=(gamemillis-diff)/60000) checkintermission(); if(interm && gamemillis>interm) { if(demorecord) enddemorecord(); interm = 0; if(configsets.length()) nextcfgset(); else loopv(clients) if(clients[i]->type!=ST_EMPTY) { sendf(i, 1, "rii", SV_MAPRELOAD, 0); // ask a client to trigger map reload mapreload = true; break; } } resetserverifempty(); if(!isdedicated) return; // below is network only serverms(smode, numclients(), minremain, smapname, servmillis, serverhost->address.port); if(servmillis-laststatus>60*1000) // display bandwidth stats, useful for server ops { laststatus = servmillis; if(nonlocalclients || bsend || brec) { bool multipleclients = numclients()>1; static const char *roles[] = { "normal", "admin" }; loopv(clients) { if(clients[i]->type == ST_EMPTY || !clients[i]->name[0]) continue; if(!i) logger->writeline(log::info, "\ncn name team frag death flags role host"); logger->writeline(log::info, "%2d %-25s %5s %4d %5d %5d %-6s %s", clients[i]->clientnum, clients[i]->name, clients[i]->team, clients[i]->state.frags, clients[i]->state.lifesequence, clients[i]->state.flagscore, roles[clients[i]->role], clients[i]->hostname); } if(multipleclients) logger->writeline(log::info, "\n"); if(m_teammode && multipleclients) { cvector teams; bool flag; loopv(clients) { if(clients[i]->type == ST_EMPTY || !clients[i]->name[0]) continue; flag = true; loopvj(teams) { if(strcmp(clients[i]->team,teams[j])==0 || !clients[i]->team[0]) { flag = false; break; } } if(flag) teams.add(clients[i]->team); } loopv(teams) { int fragscore = 0; int flagscore = 0; loopvj(clients) { if(clients[j]->type == ST_EMPTY || !clients[j]->name[0]) continue; if(!(strcmp(clients[j]->team,teams[i])==0)) continue; fragscore += clients[j]->state.frags; flagscore += clients[j]->state.flagscore; } logger->writeline(log::info, "Team %5s: %3d frags", teams[i], fragscore); if(m_ctf) logger->writeline(log::info, "Team %5s: %3d flags", teams[i], flagscore); // ctf only } } time_t rawtime; struct tm * timeinfo; char buffer [80]; time (&rawtime); timeinfo = localtime (&rawtime); strftime (buffer,80,"%d-%m-%Y %H:%M:%S",timeinfo); logger->writeline(log::info, "Status at %s: %d remote clients, %.1f send, %.1f rec (K/sec)", buffer, nonlocalclients, bsend/60.0f/1024, brec/60.0f/1024); logger->writeline(log::info, "Time remaining: %d minutes for %s game, mastermode %d.", minremain, modestr(gamemode), mastermode); } bsend = brec = 0; } ENetEvent event; bool serviced = false; while(!serviced) { if(enet_host_check_events(serverhost, &event) <= 0) { if(enet_host_service(serverhost, &event, timeout) <= 0) break; serviced = true; } switch(event.type) { case ENET_EVENT_TYPE_CONNECT: { client &c = addclient(); c.type = ST_TCPIP; c.peer = event.peer; c.peer->data = (void *)(size_t)c.clientnum; c.connectmillis = servmillis; char hn[1024]; s_strcpy(c.hostname, (enet_address_get_host_ip(&c.peer->address, hn, sizeof(hn))==0) ? hn : "unknown"); loopv(clients) if(clients[i]->type == ST_TCPIP && i != c.clientnum && clients[i]->peer->address.host == c.peer->address.host) clients[i]->awaitdisc = true; logger->writeline(log::info,"[%s] client connected", c.hostname); break; } case ENET_EVENT_TYPE_RECEIVE: { brec += (int)event.packet->dataLength; int cn = (int)(size_t)event.peer->data; if(valid_client(cn)) process(event.packet, cn, event.channelID); if(event.packet->referenceCount==0) enet_packet_destroy(event.packet); break; } case ENET_EVENT_TYPE_DISCONNECT: { int cn = (int)(size_t)event.peer->data; if(!valid_client(cn)) break; disconnect_client(cn); break; } default: break; } } sendworldstate(); } void cleanupserver() { if(serverhost) enet_host_destroy(serverhost); if(svcctrl) svcctrl->stop(); } void extinfo_cnbuf(ucharbuf &p, int cn) { if(cn == -1) // add all available player ids { loopv(clients) if(clients[i]->type != ST_EMPTY) putint(p,clients[i]->clientnum); } else if(valid_client(cn)) // add single player only { putint(p,clients[cn]->clientnum); } } void extinfo_statsbuf(ucharbuf &p, int pid, int bpos, ENetSocket &pongsock, ENetAddress &addr, ENetBuffer &buf, int len) { loopv(clients) { if(clients[i]->type == ST_EMPTY) continue; if(pid>-1 && clients[i]->clientnum!=pid) continue; putint(p,EXT_PLAYERSTATS_RESP_STATS); // send player stats following putint(p,clients[i]->clientnum); //add player id sendstring(clients[i]->name,p); //Name sendstring(clients[i]->team,p); //Team putint(p,clients[i]->state.frags); //Frags putint(p,clients[i]->state.deaths); //Death putint(p,clients[i]->state.teamkills); //Teamkills putint(p,clients[i]->state.damage*100/max(clients[i]->state.shotdamage,1)); //Accuracy putint(p,clients[i]->state.health); //Health putint(p,clients[i]->state.armour); //Armour putint(p,clients[i]->state.gunselect); //Gun selected putint(p,clients[i]->role); //Role putint(p,clients[i]->state.state); //State (Alive,Dead,Spawning,Lagged,Editing) uint ip = clients[i]->peer->address.host; // only 3 byte of the ip address (privacy protected) p.put((uchar*)&ip,3); buf.dataLength = len + p.length(); enet_socket_send(pongsock, &addr, &buf, 1); if(pid>-1) break; p.len=bpos; } } void extinfo_teamscorebuf(ucharbuf &p) { if(!m_teammode) { putint(p,EXT_ERROR); // send error putint(p,minremain); //remaining play time return; } putint(p, m_teammode ? EXT_ERROR_NONE : EXT_ERROR); putint(p, minremain); putint(p, gamemode); if(!m_teammode) return; cvector teams; bool flag; loopv(clients) if(clients[i]->type!=ST_EMPTY) { flag = true; loopvj(teams) { if(strcmp(clients[i]->team,teams[j])==0 || !clients[i]->team[0]) { flag = false; break; } } if(flag) teams.add(clients[i]->team); } loopv(teams) { sendstring(teams[i],p); //team int fragscore = 0; int flagscore = 0; loopvj(clients) if(clients[j]->type!=ST_EMPTY) { if(!(strcmp(clients[j]->team,teams[i])==0)) continue; fragscore += clients[j]->state.frags; flagscore += clients[j]->state.flagscore; } putint(p,fragscore); //add fragscore per team if(m_ctf) //when capture mode { putint(p,flagscore); //add flagscore per team } else //all other team modes { putint(p,-1); //flagscore not available } putint(p,-1); } } #ifndef STANDALONE void localdisconnect() { loopv(clients) if(clients[i]->type==ST_LOCAL) clients[i]->zap(); } void localconnect() { client &c = addclient(); c.type = ST_LOCAL; c.role = CR_ADMIN; s_strcpy(c.hostname, "local"); sendintro(); } #endif void initserver(bool dedicated, int uprate, const char *sdesc, const char *sdesc_pre, const char *sdesc_suf, const char *ip, int serverport, const char *master, const char *passwd, int maxcl, const char *maprot, const char *adminpwd, const char *srvmsg, int scthreshold) { if(serverport<=0) serverport = CUBE_DEFAULT_SERVER_PORT; if(passwd) s_strcpy(serverpassword, passwd); maxclients = maxcl > 0 ? min(maxcl, MAXCLIENTS) : DEFAULTCLIENTS; servermsinit(master ? master : AC_MASTER_URI, ip, CUBE_SERVINFO_PORT(serverport), sdesc, dedicated); s_strcpy(servdesc_full, sdesc); s_strcpy(servdesc_pre, sdesc_pre); s_strcpy(servdesc_suf, sdesc_suf); s_sprintfd(identity)("%s[%d]", ip && ip[0] ? ip : "local", serverport); logger = newlogger(identity); if(dedicated) logger->open(); // log on ded servers only logger->writeline(log::info, "logging local AssaultCube server now.."); if((isdedicated = dedicated)) { ENetAddress address = { ENET_HOST_ANY, serverport }; if(*ip && enet_address_set_host(&address, ip)<0) logger->writeline(log::warning, "server ip not resolved!"); serverhost = enet_host_create(&address, maxclients+1, 0, uprate); if(!serverhost) fatal("could not create server host"); loopi(maxclients) serverhost->peers[i].data = (void *)-1; if(!maprot || !maprot[0]) maprot = newstring("config/maprot.cfg"); readscfg(path(maprot, true)); if(adminpwd && adminpwd[0]) adminpasswd = adminpwd; if(srvmsg && srvmsg[0]) motd = srvmsg; scorethreshold = min(-1, scthreshold); } resetserverifempty(); if(isdedicated) // do not return, this becomes main loop { #ifdef WIN32 SetPriorityClass(GetCurrentProcess(), HIGH_PRIORITY_CLASS); #endif logger->writeline(log::info, "dedicated server started, waiting for clients...\nCtrl-C to exit\n"); atexit(enet_deinitialize); atexit(cleanupserver); for(;;) serverslice(5); } } #ifdef STANDALONE void localservertoclient(int chan, uchar *buf, int len) {} void fatal(const char *s, ...) { cleanupserver(); s_sprintfdlv(msg,s,s); s_sprintfd(out)("fatal: %s", msg); if(logger) logger->writeline(log::error, out); else puts(out); exit(EXIT_FAILURE); } int main(int argc, char **argv) { int uprate = 0, maxcl = DEFAULTCLIENTS, scthreshold = -5, port = 0; const char *sdesc = "", *sdesc_pre = "", *sdesc_suf = "", *ip = "", *master = NULL, *passwd = "", *maprot = "", *adminpasswd = NULL, *srvmsg = NULL, *service = NULL; for(int i = 1; iwriteline(log::warning, "WARNING: unknown commandline option"); } } if(service && !svcctrl) { #ifdef WIN32 svcctrl = new winservice(service); #endif if(svcctrl) { svcctrl->argc = argc; svcctrl->argv = argv; svcctrl->start(); } } if(enet_initialize()<0) fatal("Unable to initialise network module"); initserver(true, uprate, sdesc, sdesc_pre, sdesc_suf, ip, port, master, passwd, maxcl, maprot, adminpasswd, srvmsg, scthreshold); return EXIT_SUCCESS; } #endif