// clientextras.cpp: stuff that didn't fit in client.cpp or clientgame.cpp :) #include "cube.h" // render players & monsters // very messy ad-hoc handling of animation frames, should be made more configurable // D D D D' D D D D' A A' P P' I I' R, R' E L J J' int frame[] = { 178, 184, 190, 137, 183, 189, 197, 164, 46, 51, 54, 32, 0, 0, 40, 1, 162, 162, 67, 168 }; int range[] = { 6, 6, 8, 28, 1, 1, 1, 1, 8, 19, 4, 18, 40, 1, 6, 15, 1, 1, 1, 1 }; void renderclient(dynent *d, bool team, char *mdlname, bool vwep, float scale) { int n = 3; float speed = 100.0f; float mz = d->o.z-d->eyeheight+1.55f*scale; int basetime = -((int)d&0xFFF); if(d->state==CS_DEAD) { d->pitch = 180.0f; //if(vwep) mz = S((int)d->o.x, (int)d->o.y)->floor; int r; n = (int)d%3; r = range[n]; basetime = d->lastaction; int t = lastmillis-d->lastaction; if(t<0 || t>20000) return; if(t>(r-1)*100) { n += 4; if(t>(r+10)*100) { t -= (r+10)*100; mz -= t*t/10000000000.0f*t; }; }; if(mz<-1000) return; //mdl = (((int)d>>6)&1)+1; //mz = d->o.z-d->eyeheight+0.2f; //scale = 1.2f; /*if(vwep) { rendermodel(mdlname, 0, 1, 0, 1.5f, d->o.x, mz, d->o.y, -90, 90, team, scale, speed, 0, basetime); return; };*/ } else if(d->state==CS_EDITING) { n = 16; } else if(d->state==CS_LAGGED) { n = 17; } else if(d->monsterstate==M_ATTACKING) { n = 8; } else if(d->monsterstate==M_PAIN) { n = 10; } else if((!d->move && !d->strafe) || !d->moving) { n = 12; } else if(!d->onfloor && d->timeinair>100) { n = 18; } else { n = 14; speed = 1200/d->maxspeed*scale; }; rendermodel(mdlname, frame[n], range[n], 0, 1.5f, d->o.x, mz, d->o.y, d->yaw+90, d->pitch/2, team, scale, speed, 0, basetime); }; extern int democlientnum; void renderplayer(dynent *d) { if(!d) return; int team = rb_team_int(d->team); sprintf_sd(mdl)("playermodels/%s/%i", team==TEAM_CLA ? "terrorist" : "counterterrorist", min(0, max(d->skin, (rb_team_int(d->team)==TEAM_CLA ? 3 : 5)))); renderclient(d, isteam(player1->team, d->team), mdl, false, 1.6f); if(d->gunselect>=0 && d->gunselectgunselect]); renderclient(d, isteam(player1->team, d->team), vwep, true, 1.6f); }; } void renderclients() { dynent *d; loopv(players) if((d = players[i]) && (!demoplayback || i!=democlientnum)) { if(strcmp(d->name, "dummy") == 0) { d->gunselect = player1->gunselect; d->moving = true; d->health != 1 ? d->state=CS_ALIVE : d->state=CS_DEAD; }; renderplayer(d); }; if(player1->state==CS_DEAD) renderplayer(d); }; void spawn_dummy() { dynent *d = newdynent(); players.add(d); d->o = player1->o; strcpy(d->team, player1->team); d->gunselect = player1->gunselect; d->monsterstate = M_NONE; d->state = CS_ALIVE; strcpy(d->name, "dummy"); }; COMMAND(spawn_dummy, ARG_NONE); // creation of scoreboard pseudo-menu bool scoreson = false; void showscores(bool on) { scoreson = on; // menuset(((int)on)-1); menuset(on ? (m_ctf ? 2 : 0) : -1); // EDIT: AH }; struct sline { string s; }; vector scorelines; int menu = 0; void renderscore(dynent *d) { sprintf_sd(lag)("%d", d->plag); sprintf_sd(name) ("(%s)", d->name); if(m_ctf) sprintf_s(scorelines.add().s)("%d\t%d\t%s\t%d\t%s\t%s", d->flagscore, d->frags, d->state==CS_LAGGED ? "LAG" : lag, d->ping, d->team, d->state==CS_DEAD ? name : d->name); else sprintf_s(scorelines.add().s)("%d\t%s\t%d\t%s\t%s", d->frags, d->state==CS_LAGGED ? "LAG" : lag, d->ping, d->team, d->state==CS_DEAD ? name : d->name); menumanual(menu, scorelines.length()-1, scorelines.last().s); }; const int maxteams = 4; char *teamname[maxteams]; int teamscore[maxteams], teamflagscore[maxteams], teamsused; // EDIT: AH string teamscores; int timeremain = 0; void addteamscore(dynent *d) { if(!d) return; loopi(teamsused) if(strcmp(teamname[i], d->team)==0) { teamscore[i] += d->frags; if(m_ctf) teamflagscore[i] += d->flagscore; return; }; if(teamsused==maxteams) return; teamname[teamsused] = d->team; teamscore[teamsused] = d->frags; if(m_ctf) teamflagscore[teamsused++] = d->flagscore; }; void renderscores() { if(!scoreson) return; menu = m_ctf ? 2 : 0; scorelines.setsize(0); if(!demoplayback) renderscore(player1); loopv(players) if(players[i]) renderscore(players[i]); sortmenu(menu, 0, scorelines.length()); if(m_teammode) { teamsused = 0; loopv(players) addteamscore(players[i]); if(!demoplayback) addteamscore(player1); teamscores[0] = 0; loopj(teamsused) { string sc; if(m_ctf) sprintf_s(sc)("[ %s: %d %d ]", teamname[j], teamflagscore[j], teamscore[j]); else sprintf_s(sc)("[ %s: %d ]", teamname[j], teamscore[j]); strcat_s(teamscores, sc); }; menumanual(menu, scorelines.length(), ""); menumanual(menu, scorelines.length()+1, teamscores); }; }; // sendmap/getmap commands, should be replaced by more intuitive map downloading void sendmap(char *mapname) { if(*mapname) save_world(mapname); changemap(mapname); mapname = getclientmap(); int mapsize; uchar *mapdata = readmap(mapname, &mapsize); if(!mapdata) return; ENetPacket *packet = enet_packet_create(NULL, MAXTRANS + mapsize, ENET_PACKET_FLAG_RELIABLE); uchar *start = packet->data; uchar *p = start+2; putint(p, SV_SENDMAP); sendstring(mapname, p); putint(p, mapsize); if(65535 - (p - start) < mapsize) { conoutf("map %s is too large to send", (int)mapname); free(mapdata); enet_packet_destroy(packet); return; }; memcpy(p, mapdata, mapsize); p += mapsize; free(mapdata); *(ushort *)start = ENET_HOST_TO_NET_16(p-start); enet_packet_resize(packet, p-start); sendpackettoserv(packet); conoutf("sending map %s to server...", (int)mapname); sprintf_sd(msg)("[map %s uploaded to server, \"getmap\" to receive it]", mapname); toserver(msg); } void getmap() { ENetPacket *packet = enet_packet_create(NULL, MAXTRANS, ENET_PACKET_FLAG_RELIABLE); uchar *start = packet->data; uchar *p = start+2; putint(p, SV_RECVMAP); *(ushort *)start = ENET_HOST_TO_NET_16(p-start); enet_packet_resize(packet, p-start); sendpackettoserv(packet); conoutf("requesting map from server..."); } COMMAND(sendmap, ARG_1STR); COMMAND(getmap, ARG_NONE);