// clientextras.cpp: stuff that didn't fit in client.cpp or clientgame.cpp :) #include "cube.h" void renderclient(playerent *d, char *mdlname, char *vwepname) { int varseed = (int)(size_t)d; int anim = ANIM_IDLE|ANIM_LOOP; float speed = 100.0f; float mz = d->o.z-d->eyeheight; int basetime = -((int)(size_t)d&0xFFF); if(d->state==CS_DEAD) { loopv(bounceents) if(bounceents[i]->bouncestate==GIB && bounceents[i]->owner==d) return; d->pitch = 0.1f; int r = 6; anim = ANIM_DEATH; varseed += d->lastaction; basetime = d->lastaction; int t = lastmillis-d->lastaction; if(t<0 || t>20000) return; if(t>(r-1)*100-50) { anim = ANIM_LYING_DEAD|ANIM_NOINTERP|ANIM_LOOP; if(t>(r+10)*100) { t -= (r+10)*100; mz -= t*t/10000000000.0f*t; }; }; //if(mz<-1000) return; } else if(d->state==CS_EDITING) { anim = ANIM_JUMP|ANIM_END; } else if(d->state==CS_LAGGED) { anim = ANIM_SALUTE|ANIM_LOOP; } else if(lastmillis-d->lastpain<300) { anim = ANIM_PAIN; speed = 300.0f/4; varseed += d->lastpain; basetime = d->lastpain; } else if(!d->onfloor && d->timeinair>0) { anim = ANIM_JUMP|ANIM_END; } else if(d->gunselect==d->lastattackgun && lastmillis-d->lastaction<300) { anim = ANIM_ATTACK; speed = 300.0f/8; basetime = d->lastaction; } else if(!d->move && !d->strafe) { anim = ANIM_IDLE|ANIM_LOOP; } else { anim = ANIM_RUN|ANIM_LOOP; speed = 1860/d->maxspeed; }; rendermodel(mdlname, anim, 0, 1.5f, d->o.x, mz, d->o.y, d->yaw+90, d->pitch/4, speed, basetime, d, vwepname); }; extern int democlientnum; void renderplayer(playerent *d) { if(!d) return; int team = team_int(d->team); s_sprintfd(mdl)("playermodels/%s/0%i", team==TEAM_CLA ? "terrorist" : "counterterrorist", 1 + max(0, min(d->skin, (team==TEAM_CLA ? 3 : 5)))); string vwep; if(d->gunselect>=0 && d->gunselectgunselect]); else vwep[0] = 0; renderclient(d, mdl, vwep[0] ? vwep : NULL); }; void renderclients() { playerent *d; loopv(players) if((d = players[i]) && (!demoplayback || i!=democlientnum)) { if(strcmp(d->name, "dummy") == 0) { d->gunselect = player1->gunselect; d->health != 1 ? d->state=CS_ALIVE : d->state=CS_DEAD; }; renderplayer(d); }; if(player1->state==CS_DEAD) renderplayer(player1); }; // creation of scoreboard pseudo-menu void *scoremenu = NULL, *ctfmenu = NULL; void showscores(bool on) { menuset(on ? (m_ctf ? ctfmenu : scoremenu) : NULL); }; struct sline { string s; }; vector scorelines; void renderscore(void *menu, playerent *d, int cn) { s_sprintfd(lag)("%d", d->plag); s_sprintfd(name) ("(%s)", d->name); if(m_ctf) s_sprintf(scorelines.add().s)("%d\t%d\t%s\t%d\t%s\t%s%s\t%d", d->flagscore, d->frags, d->state==CS_LAGGED ? "LAG" : lag, d->ping, d->team, d->ismaster ? "\f0" : "", d->state==CS_DEAD ? name : d->name, cn); else s_sprintf(scorelines.add().s)("%d\t%s\t%d\t%s\t%s%s\t%d", d->frags, d->state==CS_LAGGED ? "LAG" : lag, d->ping, m_teammode ? d->team : "", d->ismaster ? "\f0" : "", d->state==CS_DEAD ? name : d->name, cn); menumanual(menu, scorelines.length()-1, scorelines.last().s); }; struct teamscore { char *team; int score, flagscore; teamscore() {}; teamscore(char *s, int n, int f = 0) : team(s), score(n), flagscore(f) {}; }; static int teamscorecmp(const teamscore *x, const teamscore *y) { if(x->flagscore > y->flagscore) return -1; if(x->flagscore < y->flagscore) return 1; if(x->score > y->score) return -1; if(x->score < y->score) return 1; return 0; }; vector teamscores; void addteamscore(playerent *d) { if(!d) return; loopv(teamscores) if(!strcmp(teamscores[i].team, d->team)) { teamscores[i].score += d->frags; if(m_ctf) teamscores[i].flagscore += d->flagscore; return; }; teamscores.add(teamscore(d->team, d->frags, m_ctf ? d->flagscore : 0)); }; void renderscores() { void *menu = m_ctf ? ctfmenu : scoremenu; scorelines.setsize(0); if(!demoplayback) renderscore(menu, player1, getclientnum()); loopv(players) if(players[i]) renderscore(menu, players[i], i); sortmenu(menu, 0, scorelines.length()); if(m_teammode) { menumanual(menu, scorelines.length(), ""); teamscores.setsize(0); loopv(players) addteamscore(players[i]); if(!demoplayback) addteamscore(player1); teamscores.sort(teamscorecmp); string &teamline = scorelines.add().s; teamline[0] = 0; loopv(teamscores) { string s; if(m_ctf) s_sprintf(s)("[ %s: %d flags %d frags ]", teamscores[i].team, teamscores[i].flagscore, teamscores[i].score); else s_sprintf(s)("[ %s: %d ]", teamscores[i].team, teamscores[i].score); s_strcat(teamline, s); }; menumanual(menu, scorelines.length(), teamline); }; }; // sendmap/getmap commands, should be replaced by more intuitive map downloading void sendmap(char *mapname) { if(*mapname) { save_world(mapname); changemap(mapname); }; mapname = getclientmap(); int mapsize; uchar *mapdata = readmap(mapname, &mapsize); if(!mapdata) return; ENetPacket *packet = enet_packet_create(NULL, MAXTRANS + mapsize, ENET_PACKET_FLAG_RELIABLE); ucharbuf p(packet->data, packet->dataLength); putint(p, SV_SENDMAP); sendstring(mapname, p); putint(p, mapsize); if(65535 - p.length() < mapsize) { conoutf("map %s is too large to send", mapname); delete[] mapdata; enet_packet_destroy(packet); return; }; p.put(mapdata, mapsize); delete[] mapdata; enet_packet_resize(packet, p.length()); sendpackettoserv(2, packet); conoutf("sending map %s to server...", mapname); s_sprintfd(msg)("[map %s uploaded to server, \"getmap\" to receive it]", mapname); toserver(msg); } void getmap() { ENetPacket *packet = enet_packet_create(NULL, MAXTRANS, ENET_PACKET_FLAG_RELIABLE); ucharbuf p(packet->data, packet->dataLength); putint(p, SV_RECVMAP); enet_packet_resize(packet, p.length()); sendpackettoserv(2, packet); conoutf("requesting map from server..."); } COMMAND(sendmap, ARG_1STR); COMMAND(getmap, ARG_NONE);