// menus.cpp: ingame menu system (also used for scores and serverlist) #include "cube.h" #define FIRSTMENU 120 struct mitem { char *text, *action, *hoveraction; }; struct gmenu { char *name; vector items; int mwidth; int menusel; char *mdl; // (optional) md2 mdl int anim, rotspeed, scale; }; vector menus; int vmenu = -1; ivector menustack; void menuset(int menu) // EDIT: AH { if((vmenu = menu)>=1 && menu != 2) player1->stopmoving(); if(vmenu==1) menus[1].menusel = 0; }; void showmenu(char *name) { loopv(menus) if(i>1 && strcmp(menus[i].name, name)==0) { menuset(i); return; }; }; int menucompare(mitem *a, mitem *b) { int x = atoi(a->text); int y = atoi(b->text); if(x>y) return -1; if(x0 && vmenu!=2 ? "[ %s menu ]" : "%s", m.name); // EDIT: AH int mdisp = m.items.length(); int w = 0; loopi(mdisp) { int x = text_width(m.items[i].text); if(x>w) w = x; }; int tw = text_width(title); if(tw>w) w = tw; int step = FONTH/4*5; int h = (mdisp+2)*step; int y = (VIRTH-h)/2; int x = (VIRTW-w)/2; static Texture *menutex = NULL; if(!menutex) menutex = textureload("packages/textures/makke/menu.jpg", false); blendbox(x-FONTH/2*3, y-FONTH, x+w+FONTH/2*3, y+h+FONTH, true, menutex->id); draw_text(title, x, y); y += FONTH*2; if(vmenu && vmenu!=2) { int bh = y+m.menusel*step; blendbox(x-FONTH, bh-10, x+w+FONTH, bh+FONTH+10, false); }; loopj(mdisp) { draw_text(m.items[j].text, x, y); y += step; }; return true; }; void rendermenumdl() { if(vmenu<0) { menustack.setsize(0); return; }; if(vmenu==1) refreshservers(); gmenu &m = menus[vmenu]; if(!m.mdl) return; glPushMatrix (); float t = (lastmillis-player1->lastaction)/1000.0f; if(t >= 1.6f) t = 1.6f; glTranslatef(camera1->o.x, camera1->o.z, camera1->o.y); glRotatef(camera1->yaw+90+180, 0, -1, 0); glRotatef(camera1->pitch, 0, 0, 1); bool isplayermodel = !strncmp(m.mdl, "playermodels", strlen("playermodels")); vec pos; if(isplayermodel) pos = vec(2.0f, 1.2f, -0.4f); else pos = vec(2.0f, 0, 1.7f); float yaw = 1.0f; if(m.rotspeed) yaw += lastmillis/5.0f/100.0f*m.rotspeed; rendermodel(m.mdl, m.anim, 0, 0, pos.x, pos.z, pos.y, yaw, 0, 100, 0, NULL, isplayermodel ? (char*)"weapons/subgun/world" : NULL, m.scale ? m.scale/25.0f : 1.0f); glPopMatrix(); } void newmenu(char *name) { gmenu &menu = menus.add(); menu.name = newstring(name); menu.menusel = 0; menu.mdl = NULL; }; void menumanual(int m, int n, char *text, char *action) { if(!n) menus[m].items.setsize(0); mitem &mitem = menus[m].items.add(); mitem.text = text; mitem.action = action; mitem.hoveraction = NULL; } void purgemenu(int m) { menus[m].items.setsize(0); } void menuitem(char *text, char *action, char *hoveraction) { gmenu &menu = menus.last(); mitem &mi = menu.items.add(); mi.text = newstring(text); mi.action = action[0] ? newstring(action) : mi.text; mi.hoveraction = hoveraction[0] ? newstring(hoveraction) : NULL; }; void menumdl(char *mdl, char *anim, char *rotspeed, char *scale) { if(!mdl || !anim) return; gmenu &menu = menus.last(); menu.mdl = newstringbuf(mdl); menu.anim = findanim(anim)|ANIM_LOOP; menu.rotspeed = max(0, min(atoi(rotspeed), 100)); menu.scale = max(0, min(atoi(scale), 100)); }; void chmenumdl(char *menu, char *mdl, char *anim, char *rotspeed, char *scale) { if(!menu || !mdl) return; loopv(menus) { gmenu &m = menus[i]; if(strcmp(m.name, menu) == 0) { if(m.mdl) s_strcpy(m.mdl, mdl); else m.mdl = newstringbuf(mdl); m.anim = findanim(anim)|ANIM_LOOP; m.rotspeed = max(0, min(atoi(rotspeed), 100)); m.scale = max(0, min(atoi(scale), 100)); return; }; }; }; COMMAND(menuitem, ARG_3STR); COMMAND(showmenu, ARG_1STR); COMMAND(newmenu, ARG_1STR); COMMAND(menumdl, ARG_5STR); COMMAND(chmenumdl, ARG_6STR); bool menukey(int code, bool isdown) { if(vmenu<=0 || vmenu == 2) return false; // EDIT: AH int menusel = menus[vmenu].menusel; if(isdown) { setscope(false); int oldmenusel = menusel; if(code==SDLK_ESCAPE) { menuset(-1); if(!menustack.empty()) menuset(menustack.pop()); return true; } else if(code==SDLK_UP || code==-4) menusel--; else if(code==SDLK_DOWN || code==-5) menusel++; int n = menus[vmenu].items.length(); if(menusel<0) menusel = n>0 ? n-1 : 0; else if(menusel>=n) menusel = 0; menus[vmenu].menusel = menusel; char *haction = menus[vmenu].items[menusel].hoveraction; if(menusel != oldmenusel && haction) execute(haction); } else { if(code==SDLK_RETURN || code==-2) { if(menusel<0 || menusel >= menus[vmenu].items.length()) { menuset(-1); return true; }; char *action = menus[vmenu].items[menusel].action; if(vmenu==1) connects(getservername(menusel)); else if(vmenu==3 || vmenu==4) { int cn = (int)(size_t)action; mastercommand(vmenu==3 ? MCMD_KICK : MCMD_BAN, cn); purgemenu(vmenu); menuset(-1); return true; } menustack.add(vmenu); menuset(-1); if(action) execute(action); }; }; return true; };