bind ESCAPE [ if $connected [ ingamemenu ] [if (= (watchingtutorial) 1) [ showmenu "Tutorial Menu" ] [ if (watchingdemo) [ showmenu "Watching demo" ] [ showmenu main ] ] ] ] tutstart = [ if (= $arg1 1) [ mapstartonce = [tut] //disable most of the HUD getconsize__ = $consize getcrosshairsize__ = $crosshairsize gethidespecthud__ = $hidespecthud gethideteam__ = $hideteam gethidehudequipment__ = $hidehudequipment consize 0 crosshairsize 0 hidespecthud 1 hideteam 1 hidehudequipment 1 watchingtutorial = [1] demo "tutorial_demo" ] []] endtutorial = [ consize $getconsize__ crosshairsize $getcrosshairsize__ hidespecthud $gethidespecthud__ hideteam $gethideteam__ hidehudequipment $gethidehudequipment__ watchingtutorial = 0 ] tut = [ sleep 50 [paused 1; showmenu "AC Tutorial - Welcome"; sleep 20 [mapstartonce = [endtutorial]]] consize 1; echo " 2Live tutorial information will appear here." ] tut2 = [ sleep 9000 [paused 1; showmenu "AC Tutorial - Basic Movement"] //Need echoes timed with the movement before the paused 1 ] tut3 = [ sleep 8000 [paused 1; showmenu "AC Tutorial - More Movement"] //ibid ] tut4 = [ consize 1; echo "Here, the players are straferunning." sleep 14200 [ consize 2; echo "Now, they are jumping." sleep 6000 [ consize 1; echo "See them crouch up and down!" sleep 6000 [ echo "See them crouchjump up and down!" ] ] ] sleep 42000 [paused 1; showmenu "AC Tutorial - Weapons"] //Main timing sequence to go to next menu, all above are subkeyframes ] tut5 = [ sleep 10 [paused 1; showmenu "AC Tutorial - Weapon Info"] ] tut6 = [ sleep 6000 [consize 2; echo "Someone is about to get splattered with the shotgun"] sleep 18000 [consize 2; echo "BOOM HEADSHOT! Remember, there is no spread while scoping."] sleep 26000 [consize 2; echo "Slice and dice with the knife."] sleep 41000 [consize 2; echo "Fire in the hole! Grenades, grenades, grenades."] sleep 50000 [paused 1; showmenu "AC Tutorial - CTF"] ] tut7 = [ sleep 9000 [consize 3; echo "Touch a flag to pick it up"] sleep 17000 [echo "You will drop the flag if you get fragged."] sleep 19000 [echo "Touch the flag to return it"] sleep 26000 [echo "Touch your own flag to score!"] sleep 41000 [paused 1; showmenu "AC Tutorial - Advanced"] ] tut8 = [ sleep 50 [echo "They are now edge jumping. These are popular spots to edgejump."] sleep 18500 [echo "To rifle sprint, face opposite to where you want to go, and jump backwards while shooting."] sleep 32500 [echo "Similar to the rifle sprint, rifle jump by jumping, facing down, and shooting."] sleep 49000 [echo "That was a bad attempt at grenade jumping. You are not supposed to suicide."] sleep 50000 [echo "A good grenade jump will give you height and distance."] sleep 65000 [echo "Time for the combat demonstration!"] sleep 200000 [paused 1; showmenu "AC Tutorial - GG"] ] newmenu "Tutorial Menu" menuitem "Go back to tutorial" [closemenu "Watching Tutorial"; paused 0] menuitem "Restart tutorial" "tutstart 1" menuitem " 3Stop 5tutorial" "dm ac_complex; endtutorial" newmenu "AC Tutorial - Welcome" menuitem " 1Thank you for downloading and trying 2AssaultCube!" -1 menuitem "" -1 menuitem "This short tutorial will show you the basics so you" -1 menuitem "can start fragging as soon as possible. Just sit back" -1 menuitem "and watch. You will be able to experiment after." -1 menuitem "" -1 menuitem " 0Continue" "paused 0; tut2; consize 0" newmenu "AC Tutorial - Basic Movement" menuitem "Basic movement is done with the WASD keys." -1 menuitem "For left-handed players that prefer to use" -1 menuitem "the arrow keys for movement, you can switch" -1 menuitem "to a left-handed setup via the HUD settings." -1 menuitem "This change will only be visible if your weapon" -1 menuitem "model is visible on the screen. /hudgun 1" -1 menuitem "" -1 menuitem "W: Forward" -1 menuitem "S: Backward" -1 menuitem "A: Left" -1 menuitem "D: Right" -1 menuitem "" -1 menuitem " 0Continue - 1/7" "paused 0; tut3" newmenu "AC Tutorial - More Movement" menuitem "If you combine a directional key (W or S)" -1 menuitem "with a strafing key, you will straferun." -1 menuitem "This diagonal movement is faster. Use it" -1 menuitem "to your advantage all day, every day." -1 menuitem "" -1 menuitem "Jumping is done with the spacebar." -1 menuitem "Use it to get up to new places or" -1 menuitem "dodge bullets." -1 menuitem "" -1 menuitem "Crouching makes your player go low" -1 menuitem "to the ground. It reduces recoil," -1 menuitem "which is what causes your gun to" -1 menuitem "be pushed upwards when you shoot." -1 menuitem "" -1 menuitem "Crouch jumping is a combination of" -1 menuitem "the two. First jump, then crouch." -1 menuitem "Your player will jump slightly higher" -1 menuitem "and farther with this technique." -1 menuitem "" -1 menuitem "Jump: spacebar" -1 menuitem "Crouch: shift" -1 menuitem "" -1 menuitem " 0Continue - 2/7" "paused 0; tut4" newmenu "AC Tutorial - Weapons" menuitem "There is a variety of weapons in AssaultCube." -1 menuitem "Some are better for certain situations than" -1 menuitem "others. Choose your starting weapon with the B" -1 menuitem "key. Switch between your pistol, grenades and" -1 menuitem "knife by scrolling the mouse wheel." -1 menuitem "" -1 menuitem "When you are out of ammo for your primary" -1 menuitem "weapon, it is sometimes better to switch to" -1 menuitem "your pistol (scroll the mousewheel or press 2)" -1 menuitem "and keep firing." -1 menuitem "" -1 menuitem "Your knife is also a potent weapon. Use it" -1 menuitem "when your enemy is cornered or out of ammo." -1 menuitem "" -1 menuitem "For long range engagements, or for better" -1 menuitem "accuracy, use the right mouse button to use" -1 menuitem "the sniper scope. The sniper is the only" -1 menuitem "weapon that has a scope, and is more accurate" -1 menuitem "when scoped. However there is no damage bonus." -1 menuitem "" -1 menuitem "Shoot: left mouse" -1 menuitem "Reload: R" -1 menuitem "Scope/Grenade: right mouse" -1 menuitem "Cycle through weapons: mousewheel" -1 menuitem "Knife: middle mouse click" menuitem "" -1 menuitem " 0Continue - 3/7" "paused 0; tut5" newmenu "AC Tutorial - Weapon Info" menuitem "When you get close enough to your enemy, the" -1 menuitem "shotgun will splatter them into bits of gibs (gore)." -1 menuitem "" -1 menuitem "A headshot with the sniper will reward you with an" -1 menuitem "instant kill and 2 frags instead of one." -1 menuitem "" -1 menuitem "A knife kill is worth two frags as well." -1 menuitem "Just make sure you are close to your enemy!" -1 menuitem "" -1 menuitem "Be careful with grenades! One can easily damage,"-1 menuitem "or gib teammates with these." -1 menuitem "" -1 menuitem " 0Continue - 4/7" "paused 0; tut6" newmenu "AC Tutorial - CTF" menuitem "Capture the Flag, or CTF for short, is one of the" -1 menuitem "most popular gamemodes in AssaultCube. The objective" -1 menuitem "here is to bring the enemy flag back to your own, All" -1 menuitem "while the opposing team is trying to steal yours! If" -1 menuitem "you are the flag carrier and your own flag is stolen," -1 menuitem "is usually safer to proceed to the safety of your own" -1 menuitem "base." -1 menuitem "" -1 menuitem " 0Continue - 5/7" "paused 0; tut7" newmenu "AC Tutorial - Advanced" menuitem "There are several advanced tactics you can use while" -1 menuitem "playing AssaultCube." -1 menuitem "Edge jumping is a trick that lets you jump higher," -1 menuitem "when jumping onto an edge. You must be strafing or" -1 menuitem "straferunning and land on the very edge of a ledge" -1 menuitem "to execute this. Press spacebar again when you are" -1 menuitem "on the edge to jump a bit higher." -1 menuitem "" menuitem "Rifle sprinting uses the recoil of the Assault Rifle" -1 menuitem "to propel you across a map." -1 menuitem "" -1 menuitem "Rifle jump is similar a rifle sprint, except you use" -1 menuitem "it to jump higher and farther. A grenade jump is a" -1 menuitem "more drastic and violent jump, using the explosion" -1 menuitem "of the grenade to propel yourself." -1 menuitem "" -1 menuitem "After this is done, you will watch demonstration of" -1 menuitem "real combat in AssaultCube." menuitem " 0Continue - 6/7" "paused 0; tut8" newmenu "AC Tutorial - GG" menuitem "Thats it! The tutorial is over now. Take a minute" -1 menuitem "to look at the scoreboard. Your name along with" -1 menuitem "your frags and deaths will be displayed. When" -1 menuitem "applicable, points for objective-based games" -1 menuitem "are also displayed. Score is calculated with a" -1 menuitem "complicated formula, which will not be discussed" -1 menuitem "in this tutorial. Ping is the lag time i.e. latency." -1 menuitem "However, a high ping is not unplayable with AC," -1 menuitem "where pings of up to 350 are acceptable. The column" -1 menuitem "before that is PJ, short for Packet Jump. Normal" -1 menuitem "values for PJ is around 40-60, anything higher than" -1 menuitem "this will cause strange gameplay effects such as" -1 menuitem "teleporting. When a players PJ shows LAG it means" -1 menuitem "that they are suffering from bad PJ values." -1 menuitem "" -1 menuitem "Show scoreboard: TAB" -1 menuitem "Try it out!" -1 menuitem "" -1 menuitem " 0Finish - 7/7" "paused 0; endmenuitem" endmenuitem = [ sleep 1000 [showscores 1] sleep 60000 dm ac_complex; endtutorial ]