// server.cpp: little more than enhanced multicaster // runs dedicated or as client coroutine #include "cube.h" // fixme: share with clientside gamemode #define m_ctf_s (mode==5) #define m_teammode_s (mode==0 || mode==4 || mode==5 || mode==7) #define valid_client(c) (clients.inrange(c) && clients[c]->type!=ST_EMPTY) #define valid_flag(f) (f >= 0 && f < 2) enum { ST_EMPTY, ST_LOCAL, ST_TCPIP }; struct clientscore { int frags, flags; void reset() { frags = flags = 0; }; }; struct savedscore : clientscore { string name; uint ip; }; static vector scores; struct client // server side version of "dynent" type { int type; int clientnum; ENetPeer *peer; string hostname; string mapvote; string name; int modevote; uint pos[3]; clientscore score; bool ismaster; bool isauthed; // for passworded servers vector position, messages; int positionoffset, messageoffset; void reset() { name[0] = 0; score.reset(); position.setsizenodelete(0); messages.setsizenodelete(0); }; }; vector clients; struct worldstate { enet_uint32 uses; vector positions, messages; }; vector worldstates; void cleanworldstate(ENetPacket *packet) { loopv(worldstates) { worldstate *ws = worldstates[i]; if(packet->data >= ws->positions.getbuf() && packet->data <= &ws->positions.last()) ws->uses--; else if(packet->data >= ws->messages.getbuf() && packet->data <= &ws->messages.last()) ws->uses--; else continue; if(!ws->uses) { delete ws; worldstates.remove(i); }; break; }; }; int bsend = 0, brec = 0, laststatus = 0, lastsec = 0; void sendpacket(int n, int chan, ENetPacket *packet) { switch(clients[n]->type) { case ST_TCPIP: { enet_peer_send(clients[n]->peer, chan, packet); bsend += (int)packet->dataLength; break; }; case ST_LOCAL: localservertoclient(chan, packet->data, (int)packet->dataLength); break; }; }; static bool reliablemessages = false; bool buildworldstate() { worldstate &ws = *new worldstate; loopv(clients) { client &c = *clients[i]; if(c.type!=ST_TCPIP) continue; if(c.position.empty()) c.positionoffset = -1; else { c.positionoffset = ws.positions.length(); loopvj(c.position) ws.positions.add(c.position[j]); }; if(c.messages.empty()) c.messageoffset = -1; else { c.messageoffset = ws.messages.length(); ws.messages.add(c.clientnum); ws.messages.add(c.messages.length()&0xFF); ws.messages.add(c.messages.length()>>8); loopvj(c.messages) ws.messages.add(c.messages[j]); }; }; int psize = ws.positions.length(), msize = ws.messages.length(); loopi(psize) { uchar c = ws.positions[i]; ws.positions.add(c); }; loopi(msize) { uchar c = ws.messages[i]; ws.messages.add(c); }; ws.uses = 0; loopv(clients) { client &c = *clients[i]; if(c.type!=ST_TCPIP) continue; ENetPacket *packet; if(psize && (c.positionoffset<0 || psize-c.position.length()>0)) { packet = enet_packet_create(&ws.positions[c.positionoffset<0 ? 0 : c.positionoffset+c.position.length()], c.positionoffset<0 ? psize : psize-c.position.length(), ENET_PACKET_FLAG_NO_ALLOCATE); sendpacket(c.clientnum, 0, packet); if(!packet->referenceCount) enet_packet_destroy(packet); else { ++ws.uses; packet->freeCallback = cleanworldstate; }; }; c.position.setsizenodelete(0); if(msize && (c.messageoffset<0 || msize-3-c.messages.length()>0)) { packet = enet_packet_create(&ws.messages[c.messageoffset<0 ? 0 : c.messageoffset+3+c.messages.length()], c.messageoffset<0 ? msize : msize-3-c.messages.length(), (reliablemessages ? ENET_PACKET_FLAG_RELIABLE : 0) | ENET_PACKET_FLAG_NO_ALLOCATE); sendpacket(c.clientnum, 2, packet); if(!packet->referenceCount) enet_packet_destroy(packet); else { ++ws.uses; packet->freeCallback = cleanworldstate; }; }; c.messages.setsizenodelete(0); }; reliablemessages = false; if(!ws.uses) { delete &ws; return false; } else { worldstates.add(&ws); return true; }; }; int maxclients = DEFAULTCLIENTS; string smapname; char *masterpasswd = NULL; int numclients() { int num = 0; loopv(clients) if(clients[i]->type!=ST_EMPTY) num++; return num; }; void zapclient(int c) { if(c<0 || c>=clients.length()) return; clients[c]->type = ST_EMPTY; clients[c]->ismaster = clients[c]->isauthed = false; }; clientscore *findscore(client &c, bool insert) { if(c.type!=ST_TCPIP) return NULL; if(!insert) loopv(clients) { client &o = *clients[i]; if(o.type!=ST_TCPIP) continue; if(o.clientnum!=c.clientnum && o.peer->address.host==c.peer->address.host && !strcmp(o.name, c.name)) return &o.score; }; loopv(scores) { savedscore &sc = scores[i]; if(!strcmp(sc.name, c.name) && sc.ip==c.peer->address.host) return ≻ }; if(!insert) return NULL; savedscore &sc = scores.add(); sc.reset(); s_strcpy(sc.name, c.name); sc.ip = c.peer->address.host; return ≻ }; void resetscores() { loopv(clients) if(clients[i]->type==ST_TCPIP) { clients[i]->score.reset(); }; scores.setsize(0); }; vector sents; bool notgotitems = true; // true when map has changed and waiting for clients to send item int mode = 0; void restoreserverstate(vector &ents) // hack: called from savegame code, only works in SP { loopv(sents) { sents[i].spawned = ents[i].spawned; sents[i].spawnsecs = 0; }; }; int interm = 0, minremain = 0, mapend = 0; bool mapreload = false; char *serverpassword = ""; bool isdedicated; ENetHost *serverhost = NULL; void process(ENetPacket *packet, int sender, int chan); void multicast(ENetPacket *packet, int sender, int chan); void disconnect_client(int n, int reason); void sendf(int cn, int chan, const char *format, ...) { bool reliable = false; if(*format=='r') { reliable = true; ++format; }; ENetPacket *packet = enet_packet_create(NULL, MAXTRANS, reliable ? ENET_PACKET_FLAG_RELIABLE : 0); ucharbuf p(packet->data, packet->dataLength); va_list args; va_start(args, format); while(*format) switch(*format++) { case 'i': { int n = isdigit(*format) ? *format++-'0' : 1; loopi(n) putint(p, va_arg(args, int)); break; }; case 's': sendstring(va_arg(args, const char *), p); break; }; va_end(args); enet_packet_resize(packet, p.length()); if(cn<0) multicast(packet, -1, chan); else sendpacket(cn, chan, packet); if(packet->referenceCount==0) enet_packet_destroy(packet); }; struct ctfflag { int state; int actor_cn; int pos[3]; int lastupdate; } ctfflags[2]; void sendflaginfo(int flag, int action, int cn = -1) { ctfflag &f = ctfflags[flag]; ENetPacket *packet = enet_packet_create(NULL, MAXTRANS, ENET_PACKET_FLAG_RELIABLE); ucharbuf p(packet->data, packet->dataLength); putint(p, SV_FLAGINFO); putint(p, flag); putint(p, f.state); putint(p, action); if(f.state==CTFF_STOLEN || action==SV_FLAGRETURN) putint(p, f.actor_cn); else if(f.state==CTFF_DROPPED) loopi(3) putint(p, f.pos[i]); enet_packet_resize(packet, p.length()); if(cn<0) multicast(packet, -1, 1); else sendpacket(cn, 1, packet); if(packet->referenceCount==0) enet_packet_destroy(packet); }; void ctfreset() { loopi(2) { ctfflags[i].actor_cn = 0; ctfflags[i].state = CTFF_INBASE; ctfflags[i].lastupdate = -1; }; }; void sendservmsg(char *msg, int client=-1) { sendf(client, 1, "ris", SV_SERVMSG, msg); }; char *disc_reasons[] = { "normal", "end of packet", "client num", "kicked by master", "banned by master", "tag type", "connection refused due to ban", "wrong password", "failed master login", "server FULL (maxclients)"}; void disconnect_client(int n, int reason) { if(n<0 || n>=clients.length() || clients[n]->type!=ST_TCPIP) return; clientscore *sc = findscore(*clients[n], true); if(sc) *sc = clients[n]->score; printf("disconnecting client (%s) [%s]\n", clients[n]->hostname, disc_reasons[reason]); enet_peer_disconnect(clients[n]->peer, reason); zapclient(n); sendf(-1, 1, "rii", SV_CDIS, n); }; void resetitems() { sents.setsize(0); notgotitems = true; }; void pickup(uint i, int sec, int sender) // server side item pickup, acknowledge first client that gets it { if(i>=(uint)sents.length()) return; if(sents[i].spawned) { sents[i].spawned = false; sents[i].spawnsecs = sec; sendf(sender, 1, "rii", SV_ITEMACC, i); }; }; // EDIT: AH struct configset { string mapname; int mode; int time; bool vote; }; vector configsets; int curcfgset = -1; void readscfg(char *cfg) { configsets.setsize(0); string s; s_strcpy(s, cfg); char *buf = loadfile(path(s), NULL); if(!buf) return; char *p, *l; p = buf; while((p = strstr(p, "//")) != NULL) // remove comments while(p[0] != '\n' && p[0] != '\0') p++[0] = ' '; l = buf; bool lastline = false; while((p = strstr(l, "\n")) != NULL || (l && (lastline=true))) // remove empty/invalid lines { size_t len = lastline ? strlen(l) : p-l; string line; s_strncpy(line, l, len+1); char *d = line; int n = 0; while((p = strstr(d, ":")) != NULL && (d = p+1)) n++; if(n!=3) memset(l, ' ', len+1); if(lastline) break; l += len+1; }; configset c; int argc = 0; string argv[4]; p = strtok(buf, ":\n\0"); while(p != NULL) { strcpy(argv[argc], p); if(++argc==4) { int numspaces; for(numspaces = 0; argv[0][numspaces]==' '; numspaces++){}; // ingore space crap strcpy(c.mapname, argv[0]+numspaces); c.mode = atoi(argv[1]); c.time = atoi(argv[2]); c.vote = atoi(argv[3]) > 0; configsets.add(c); argc = 0; }; p = strtok(NULL, ":\n\0"); }; }; void resetvotes() { loopv(clients) clients[i]->mapvote[0] = 0; }; void resetmap(const char *newname, int newmode, int newtime = -1, bool notify = true) { mode = newmode; minremain = newtime >= 0 ? newtime : (m_teammode_s ? 15 : 10); s_strcpy(smapname, newname); mapend = lastsec+minremain*60; mapreload = false; interm = 0; laststatus = lastsec-61; resetvotes(); resetitems(); resetscores(); ctfreset(); if(notify) sendf(-1, 1, "risi", SV_MAPCHANGE, smapname, mode); }; void nextcfgset(bool notify = true) // load next maprotation set { curcfgset++; if(curcfgset>=configsets.length() || curcfgset<0) curcfgset=0; configset &c = configsets[curcfgset]; resetmap(c.mapname, c.mode, c.time, notify); }; bool vote(char *map, int reqmode, int sender) { if(!valid_client(sender)) return false; if(configsets.length() && curcfgset < configsets.length() && !configsets[curcfgset].vote && !clients[sender]->ismaster) { s_sprintfd(msg)("%s voted, but voting is currently disabled", clients[sender]->name); sendservmsg(msg); return false; }; s_strcpy(clients[sender]->mapvote, map); clients[sender]->modevote = reqmode; int yes = 0, no = 0; loopv(clients) if(clients[i]->type!=ST_EMPTY) { if(clients[i]->mapvote[0]) { if(strcmp(clients[i]->mapvote, map)==0 && clients[i]->modevote==reqmode) yes++; else no++; } else no++; }; if(yes==1 && no==0) return true; // single player s_sprintfd(msg)("%s suggests %s on map %s (set map to vote)", clients[sender]->name, modestr(reqmode), map); sendservmsg(msg); if(yes/(float)(yes+no) <= 0.5f && !clients[sender]->ismaster) return false; sendservmsg("vote passed"); resetvotes(); return true; }; struct ban { ENetAddress address; int secs; }; vector bans; bool isbanned(int cn) { if(!valid_client(cn)) return false; client &c = *clients[cn]; loopv(bans) { ban &b = bans[i]; if(b.secs < lastsec) { bans.remove(i--); }; if(b.address.host == c.peer->address.host) { return true; }; }; return false; }; void getmaster(int sender, char *pwd) { if(!pwd[0] || !isdedicated) return; if(masterpasswd && !strcmp(masterpasswd, pwd)) { clients[sender]->ismaster = true; sendservmsg("master login successful", sender); } else disconnect_client(sender, DISC_MLOGINFAIL); }; void mastercmd(int sender, int cmd, int a) { if(!isdedicated) return; if(clients[sender]->ismaster==false) return; switch(cmd) { case MCMD_KICK: { if(!valid_client(a)) return; disconnect_client(a, DISC_MKICK); sendservmsg("player kicked"); break; }; case MCMD_BAN: { if(!valid_client(a)) return; ban b = { clients[a]->peer->address, lastsec+20*60 }; bans.add(b); disconnect_client(a, DISC_MBAN); sendservmsg("player banned"); break; }; case MCMD_REMBANS: { if(bans.length()) bans.setsize(0); sendservmsg("bans removed"); break; }; }; }; void sendmapinfo(int c) { if(!valid_client(c)) return; if(smapname[0]) { ENetPacket *packet = enet_packet_create(NULL, MAXTRANS, ENET_PACKET_FLAG_RELIABLE); ucharbuf p(packet->data, packet->dataLength); putint(p, SV_MAPCHANGE); sendstring(smapname, p); putint(p, mode); putint(p, SV_ITEMLIST); loopv(sents) if(sents[i].spawned) putint(p, i); putint(p, -1); enet_packet_resize(packet, p.length()); sendpacket(c, 1, packet); }; }; // server side processing of updates: does very little and most state is tracked client only // could be extended to move more gameplay to server (at expense of lag) #ifdef STANDALONE #define CN_CHECK if((cn>=0 && cn!=sender) || !valid_client(cn)) { if(sender>=0) disconnect_client(sender, DISC_CN); return; }; #define SENDER_CHECK if(sender<0) return; #else #define CN_CHECK if((cn>=0 && cn!=sender) || !valid_client(cn)) { if(sender>=0) disconnect_client(sender, DISC_CN); conoutf("ERROR: invalid client (msg %i)", type); return; }; #define SENDER_CHECK if(sender<0) { conoutf("ERROR: invalid sender (msg %i)", type); return; }; #endif void process(ENetPacket *packet, int sender, int chan) // sender may be -1 { ucharbuf p(packet->data, packet->dataLength); char text[MAXTRANS]; client *cl = sender>=0 ? clients[sender] : NULL; int cn = sender, type; if(serverpassword[0] && sender>=0 && sender<=clients.length() && !clients[sender]->isauthed) { int msg = getint(p); getstring(text, p); if(msg != SV_PWD || !text[0] || strcmp(text, serverpassword)) disconnect_client(sender, DISC_WRONGPW); else { clients[sender]->isauthed = true; sendmapinfo(sender); }; return; }; if(packet->flags&ENET_PACKET_FLAG_RELIABLE) reliablemessages = true; #define QUEUE_MSG { while(curmsgmessages.add(p.buf[curmsg++]); } int curmsg; while((curmsg = p.length()) < p.maxlen) switch(type = getint(p)) { case SV_CDIS: { int n = getint(p); if(m_ctf_s) loopi(2) if(ctfflags[i].state==CTFF_STOLEN && ctfflags[i].actor_cn==n) sendf(-1, 1, "rii", SV_FLAGDROP, i); QUEUE_MSG; break; }; case SV_TEXT: getstring(text, p); QUEUE_MSG; break; case SV_INITC2S: { CN_CHECK; bool newclient = false; if(!clients[cn]->name[0]) newclient = true; getstring(text, p); if(!text[0]) s_strcpy(text, "unarmed"); s_strcpy(clients[cn]->name, text); if(newclient) { clientscore *sc = findscore(*clients[cn], false); if(sc) { cl->score = *sc; sendf(-1, 1, "ri4", SV_RESUME, cn, sc->frags, sc->flags); }; }; getstring(text, p); getint(p); getint(p); QUEUE_MSG; break; }; case SV_MAPCHANGE: { SENDER_CHECK; getstring(text, p); int reqmode = getint(p); if(reqmode<0) reqmode = 0; if(smapname[0] && !mapreload && !vote(text, reqmode, sender)) return; resetmap(text, reqmode); break; }; case SV_ITEMLIST: { int n; while((n = getint(p))!=-1) if(notgotitems) { server_entity se = { false, 0 }; while(sents.length()<=n) sents.add(se); sents[n].spawned = true; }; notgotitems = false; QUEUE_MSG; break; }; case SV_ITEMPICKUP: { SENDER_CHECK; int n = getint(p); pickup(n, getint(p), sender); QUEUE_MSG; break; }; case SV_PING: CN_CHECK; sendf(cn, 1, "ii", SV_PONG, getint(p)); break; case SV_POS: { cn = getint(p); CN_CHECK; loopi(3) clients[cn]->pos[i] = getuint(p); getuint(p); loopi(6) getint(p); cl->position.setsizenodelete(0); while(curmsgposition.add(p.buf[curmsg++]); break; }; case SV_SENDMAP: { SENDER_CHECK; getstring(text, p); int mapsize = getint(p); if(p.remaining() < mapsize) { p.forceoverread(); break; }; sendmaps(sender, text, mapsize, &p.buf[p.len]); p.len += mapsize; break; }; case SV_RECVMAP: { SENDER_CHECK; ENetPacket *mappacket = recvmap(sender); if(mappacket) sendpacket(sender, 3, mappacket); else sendservmsg("no map to get", sender); break; }; // EDIT: AH case SV_FLAGPICKUP: { SENDER_CHECK; int flag = getint(p); if(!valid_flag(flag)) return; ctfflag &f = ctfflags[flag]; if(f.state!=CTFF_STOLEN) { f.state = CTFF_STOLEN; f.actor_cn = sender; f.lastupdate = lastsec; sendflaginfo(flag, SV_FLAGPICKUP); }; break; }; case SV_FLAGDROP: { SENDER_CHECK; int flag = getint(p); if(!valid_flag(flag)) return; ctfflag &f = ctfflags[flag]; if(f.state==CTFF_STOLEN && (sender==-1 || f.actor_cn==sender)) { f.state = CTFF_DROPPED; f.lastupdate = lastsec; loopi(3) f.pos[i] = clients[sender]->pos[i]; sendflaginfo(flag, SV_FLAGDROP); }; break; }; case SV_FLAGRETURN: { SENDER_CHECK; int flag = getint(p); if(!valid_flag(flag)) return; ctfflag &f = ctfflags[flag]; if(f.state==CTFF_DROPPED) { f.state = CTFF_INBASE; f.actor_cn = sender; f.lastupdate = lastsec; sendflaginfo(flag, SV_FLAGRETURN); }; break; }; case SV_FLAGSCORE: { SENDER_CHECK; int flag = getint(p); if(!valid_flag(flag)) return; ctfflag &f = ctfflags[flag]; if(f.state==CTFF_STOLEN) { f.state = CTFF_INBASE; f.actor_cn = sender; f.lastupdate = lastsec; sendflaginfo(flag, SV_FLAGSCORE); }; break; }; case SV_GETMASTER: SENDER_CHECK; getstring(text, p); getmaster(sender, text); break; case SV_MASTERCMD: { SENDER_CHECK; int cmd = getint(p); int arg = getint(p); mastercmd(sender, cmd, arg); break; }; case SV_PWD: getstring(text, p); break; case SV_FRAGS: CN_CHECK; cl->score.frags = getint(p); QUEUE_MSG; break; case SV_FLAGS: CN_CHECK; cl->score.flags = getint(p); QUEUE_MSG; break; default: { int size = msgsizelookup(type); if(size==-1) { if(sender>=0) disconnect_client(sender, DISC_TAGT); return; }; loopi(size-1) getint(p); QUEUE_MSG; break; }; }; if(p.overread()) { if(sender>=0) disconnect_client(sender, DISC_EOP); return; }; }; void send_welcome(int n) { ENetPacket *packet = enet_packet_create(NULL, MAXTRANS, ENET_PACKET_FLAG_RELIABLE); ucharbuf p(packet->data, packet->dataLength); putint(p, SV_INITS2C); putint(p, n); putint(p, PROTOCOL_VERSION); if(!smapname[0] && configsets.length()) nextcfgset(false); // EDIT:AH putint(p, smapname[0]); putint(p, serverpassword[0] ? 1 : 0); int numcl = numclients(); if(smapname[0] && !serverpassword[0]) { putint(p, SV_MAPCHANGE); sendstring(smapname, p); putint(p, mode); if(!configsets.length() || numcl > 1) { putint(p, SV_ITEMLIST); loopv(sents) if(sents[i].spawned) putint(p, i); putint(p, -1); }; }; loopv(clients) { client &c = *clients[i]; if(c.type!=ST_TCPIP || c.clientnum==n) continue; if(!c.score.frags && !c.score.flags) continue; putint(p, SV_RESUME); putint(p, c.clientnum); putint(p, c.score.frags); putint(p, c.score.flags); }; enet_packet_resize(packet, p.length()); sendpacket(n, 1, packet); if(smapname[0] && m_ctf_s) loopi(2) sendflaginfo(i, -1, n); // EDIT: AH }; void multicast(ENetPacket *packet, int sender, int chan) { loopv(clients) { if(i==sender) continue; sendpacket(i, chan, packet); }; }; void localclienttoserver(int chan, ENetPacket *packet) { process(packet, 0, chan); if(!packet->referenceCount) enet_packet_destroy(packet); }; client &addclient() { client *c = NULL; loopv(clients) if(clients[i]->type==ST_EMPTY) { c = clients[i]; break; }; if(!c) { c = new client; c->clientnum = clients.length(); clients.add(c); }; c->reset(); return *c; }; void checkintermission() { if(!minremain) { interm = lastsec+10; mapend = lastsec+1000; }; sendf(-1, 1, "rii", SV_TIMEUP, minremain--); }; /*void startintermission() { minremain = 0; checkintermission(); };*/ void resetserverifempty() { loopv(clients) if(clients[i]->type!=ST_EMPTY) return; //clients.setsize(0); resetmap("", 0, 10, false); }; int nonlocalclients = 0; int refuseconnect(int i) { if(valid_client(i) && isbanned(i)) return DISC_BANREFUSE; return DISC_NONE; }; void sendworldstate() { static enet_uint32 lastsend = 0; if(clients.empty()) return; enet_uint32 curtime = enet_time_get()-lastsend; if(curtime<40) return; bool flush = buildworldstate(); lastsend += curtime - (curtime%40); if(flush) enet_host_flush(serverhost); }; void serverslice(int seconds, unsigned int timeout) // main server update, called from cube main loop in sp, or dedicated server loop { loopv(sents) // spawn entities when timer reached { if(sents[i].spawnsecs && (sents[i].spawnsecs -= seconds-lastsec)<=0) { sents[i].spawnsecs = 0; sents[i].spawned = true; sendf(-1, 1, "rii", SV_ITEMSPAWN, i); }; }; if(m_ctf_s) { loopi(2) { ctfflag &f = ctfflags[i]; if(f.state==CTFF_DROPPED && seconds-f.lastupdate>30) { f.state=CTFF_INBASE; sendflaginfo(i, -1); s_sprintfd(msg)("the server reset the %s flag", rb_team_string(i)); sendservmsg(msg); sendf(-1, 1, "rii", SV_SOUND, S_FLAGRETURN); }; }; }; lastsec = seconds; if((mode>1 || (mode==0 && nonlocalclients)) && seconds>mapend-minremain*60) checkintermission(); if(interm && seconds>interm) { interm = 0; if(configsets.length()) nextcfgset(); else loopv(clients) if(clients[i]->type!=ST_EMPTY) { sendf(i, 1, "rii", SV_MAPRELOAD, 0); // ask a client to trigger map reload mapreload = true; break; }; }; resetserverifempty(); if(!isdedicated) return; // below is network only int numplayers = numclients(); serverms(mode, numplayers, minremain, smapname, seconds, numclients()>=maxclients); if(seconds-laststatus>60) // display bandwidth stats, useful for server ops { nonlocalclients = 0; loopv(clients) if(clients[i]->type==ST_TCPIP) nonlocalclients++; laststatus = seconds; if(nonlocalclients || bsend || brec) { printf("status: %d remote clients, %.1f send, %.1f rec (K/sec)\n", nonlocalclients, bsend/60.0f/1024, brec/60.0f/1024); #ifdef _DEBUG fflush(stdout); #endif } bsend = brec = 0; }; ENetEvent event; if(enet_host_service(serverhost, &event, timeout) > 0) { switch(event.type) { case ENET_EVENT_TYPE_CONNECT: { client &c = addclient(); c.type = ST_TCPIP; c.peer = event.peer; c.peer->data = (void *)(size_t)c.clientnum; c.ismaster = c.isauthed = false; char hn[1024]; s_strcpy(c.hostname, (enet_address_get_host(&c.peer->address, hn, sizeof(hn))==0) ? hn : "unknown"); printf("client connected (%s)\n", c.hostname); int reason = DISC_MAXCLIENTS; if(nonlocalclientsdataLength; int cn = (int)(size_t)event.peer->data; if(valid_client(cn)) process(event.packet, cn, event.channelID); if(event.packet->referenceCount==0) enet_packet_destroy(event.packet); break; }; case ENET_EVENT_TYPE_DISCONNECT: { int cn = (int)(size_t)event.peer->data; if(!valid_client(cn)) break; client &c = *clients[cn]; printf("disconnected client (%s)\n", c.hostname); clientscore *sc = findscore(c, true); if(sc) *sc = c.score; zapclient(cn); sendf(-1, 1, "rii", SV_CDIS, cn); event.peer->data = (void *)-1; break; }; default: break; }; }; sendworldstate(); }; void cleanupserver() { if(serverhost) enet_host_destroy(serverhost); }; void localdisconnect() { loopv(clients) if(clients[i]->type==ST_LOCAL) zapclient(i); }; void localconnect() { client &c = addclient(); c.type = ST_LOCAL; s_strcpy(c.hostname, "local"); send_welcome(c.clientnum); }; void initserver(bool dedicated, int uprate, char *sdesc, char *ip, char *master, char *passwd, int maxcl, char *maprot, char *masterpwd) // EDIT: AH { serverpassword = passwd; maxclients = maxcl ? min(maxcl, MAXCLIENTS) : DEFAULTCLIENTS; servermsinit(master ? master : "masterserver.cubers.net/cgi-bin/actioncube.pl/", sdesc, dedicated); if(isdedicated = dedicated) { ENetAddress address = { ENET_HOST_ANY, CUBE_SERVER_PORT }; if(*ip && enet_address_set_host(&address, ip)<0) printf("WARNING: server ip not resolved"); serverhost = enet_host_create(&address, maxclients, 0, uprate); if(!serverhost) fatal("could not create server host\n"); loopi(maxclients) serverhost->peers[i].data = (void *)-1; if(!maprot || !maprot[0]) maprot = newstring("config/maprot.cfg"); readscfg(path(maprot)); if(masterpwd && masterpwd[0]) masterpasswd = masterpwd; }; resetserverifempty(); if(isdedicated) // do not return, this becomes main loop { #ifdef WIN32 SetPriorityClass(GetCurrentProcess(), HIGH_PRIORITY_CLASS); #endif printf("dedicated server started, waiting for clients...\nCtrl-C to exit\n\n"); atexit(cleanupserver); atexit(enet_deinitialize); for(;;) serverslice(/*enet_time_get_sec()*/time(NULL), 5); }; };