#!/bin/sh # CUBE_DIR should refer to the directory in which Cube is placed. #CUBE_DIR=~/cube #CUBE_DIR=/usr/local/cube #CUBE_DIR=./ CUBE_DIR=$(dirname "$(readlink -f "${0}")") # CUBE_OPTIONS contains any command line options you would like to start Cube with. #CUBE_OPTIONS="-f" #CUBE_OPTIONS="--home=${HOME}/.assaultcube_v1.1 --init" CUBE_OPTIONS="--home=${HOME}/.assaultcube_svn --init" # SYSTEM_NAME should be set to the name of your operating system. #SYSTEM_NAME=Linux SYSTEM_NAME=`uname -s` # MACHINE_NAME should be set to the name of your processor. #MACHINE_NAME=i686 MACHINE_NAME=`uname -m` case ${SYSTEM_NAME} in Linux) SYSTEM_NAME=linux_ ;; *) SYSTEM_NAME=unknown_ ;; esac case ${MACHINE_NAME} in i486|i586|i686) MACHINE_NAME= ;; x86_64) MACHINE_NAME=64_ ;; *) if [ ${SYSTEM_NAME} != native_ ] then SYSTEM_NAME=native_ fi MACHINE_NAME= ;; esac if [ -x "${CUBE_DIR}/bin_unix/native_client" ] then SYSTEM_NAME=native_ MACHINE_NAME= fi if [ -x "${CUBE_DIR}/bin_unix/${SYSTEM_NAME}${MACHINE_NAME}client" ] then cd "${CUBE_DIR}" exec "${CUBE_DIR}/bin_unix/${SYSTEM_NAME}${MACHINE_NAME}client" ${CUBE_OPTIONS} "$@" else echo "Your platform does not have a pre-compiled Cube client." echo "Please follow the following steps to build a native client:" echo "1) Ensure you have the SDL, SDL-image, OpenAL, and OpenGL libraries installed." echo "2) Change directory to source/src/ and type \"make install\"." echo "3) If the build succeeds, return to this directory and run this script again." exit 1 fi