| aboveeye | physent | |
| cancollide | physent | |
| crouching | physent | |
| deltapos | physent | |
| eyeheight | physent | |
| eyeheightvel | physent | |
| inwater | physent | |
| jumpnext | physent | |
| lastjump | physent | |
| lastsplash | physent | |
| maxeyeheight | physent | |
| maxspeed | physent | |
| move | physent | |
| newpos | physent | |
| o | physent | |
| oncollision() | physent | [inline, virtual] |
| onfloor | physent | |
| onladder | physent | |
| onmoved(const vec &dist) | physent | [inline, virtual] |
| physent() | physent | [inline] |
| pitch | physent | |
| pitchvel | physent | |
| radius | physent | |
| reset() | physent | [inline] |
| resetinterp() | physent | [inline] |
| roll | physent | |
| state | physent | |
| strafe | physent | |
| stuck | physent | |
| timeinair | physent | |
| trycrouch | physent | |
| type | physent | |
| vel | physent | |
| yaw | physent | |
| ~physent() | physent | [inline, virtual] |
1.5.7.1