| additem(itemstat &is, int &v) | playerstate | [inline] |
| akimbo | playerstate | |
| ammo | playerstate | |
| armour | playerstate | |
| canpickup(int type) | playerstate | [inline] |
| dodamage(int damage) | playerstate | [inline] |
| gunselect | playerstate | |
| gunwait | playerstate | |
| health | playerstate | |
| itemstats(int type) | playerstate | [inline] |
| mag | playerstate | |
| nextprimary | playerstate | |
| pickup(int type) | playerstate | [inline] |
| playerstate() | playerstate | [inline] |
| primary | playerstate | |
| respawn() | playerstate | [inline] |
| spawnstate(int gamemode) | playerstate | [inline, virtual] |
| ~playerstate() | playerstate | [inline, virtual] |
1.5.7.1