| adjoint(const glmatrixf &m) | glmatrixf | |
| determinant() const | glmatrixf | |
| gettranslation() const | glmatrixf | [inline] |
| identity() | glmatrixf | [inline] |
| invert(const glmatrixf &m, float mindet=1.0e-10f) | glmatrixf | |
| invertnormal(vec &dir) const | glmatrixf | [inline] |
| invertvertex(vec &pos) const | glmatrixf | [inline] |
| mul(const XT x[16], const YT y[16]) | glmatrixf | [inline] |
| mul(const glmatrixf &x, const glmatrixf &y) | glmatrixf | [inline] |
| operator[](int i) const | glmatrixf | [inline] |
| operator[](int i) | glmatrixf | [inline] |
| projective() | glmatrixf | [inline] |
| rotate_around_x(float angle) | glmatrixf | [inline] |
| rotate_around_y(float angle) | glmatrixf | [inline] |
| rotate_around_z(float angle) | glmatrixf | [inline] |
| scale(float x, float y, float z) | glmatrixf | [inline] |
| transform(const vec &in, vec4 &out) const | glmatrixf | [inline] |
| transformw(const vec &p) const | glmatrixf | [inline] |
| transformx(const vec &p) const | glmatrixf | [inline] |
| transformy(const vec &p) const | glmatrixf | [inline] |
| transformz(const vec &p) const | glmatrixf | [inline] |
| translate(float x, float y, float z) | glmatrixf | [inline] |
| translate(const vec &o) | glmatrixf | [inline] |
| v | glmatrixf |
1.5.7.1