Entities are shown as blue sparkly dots when in edit mode. They are used for adding non-geometery/texture items, such as:
Each of these entities will be explained soon. All entities are added by the /newent command (or through the editing menu). When adding entities, they are always added to the red dot on the corner of the cube that you selected and at the height of which you are currently hovering (note: the physical entity created will always drop down to the ground).
Some useful commands to use with entities:
Tips:
Lights can be added typing "/newent light" and then a number between 1 and 32 to define the size of the light (the radius) and then a number between 1 and 255 to define the brightness.
Coloured lighting can be added typing "/newent light" and then a number between 1 and 32 to define the size of the light (the radius) and then a number between 1 and 255 to define the amount of red light and then a number between 1 and 255 to define the amount of green light and then a number between 1 and 255 to define the amount of blue light.
Note: The radius and all 3 colour values must be defined for a coloured light to be created correctly. You can't omit a value as it will not create the light correctly. If you don't want any colour from a specific value, simply use the value "1" as a place holder.
There is also a new handy menu that you can use to create lights by pressing L or accessing it through the editing menu.
Tip: If you accidentally light a map too brightly (for example, you didn't reset your gamma levels before editing), instead of deleting lights and starting again, you could utilize the /scalelights command.
Pickups must be placed strategically through maps and do take some time to position correctly. Powerful pickups should be few and not be too close to each other (unless there is a good risk involved) and pickups should be well spread and not be too high in number. Try to keep powerful pickups away from the spawn area so players are encouraged to leave their bases. Strategy is key! A good idea to keep in mind when mapping is "what would I need here to help me pwn?"
To place pickups, use the pickups menu inside the editing menu, otherwise type one of the below...
In AssaultCube, there are three types of spawn points: RVSF spawn points, CLA spawn points and FFA spawn points (free-for-all).
As a general rule, you should place as many spawn points as possible in a spawn area so that players aren't spawning from the same point too often. However, don't over-do it. Make sure that spawn points are not too close to each other.
Also make sure that spawns are not too close to any walls and mapmodels so players don't get stuck inside them. Take care when placing spawn points to make sure you face the direction you would like the player to face when they spawn, so that they spawn looking in that direction, rather than facing a wall!
RVSF and CLA spawn points should be placed in their respective bases. FFA spawns should be placed all over the map in various places (FFA spawns are for non-team type games, such as Deathmatch or One-shot, one-kill).
If spawn points are not created, players will just spawn in the middle of the map, all next to each other, so please remember to add spawn points.
You can add spawn points through the editing menu, or you can type:
If you want to enable CTF mode on your map, place a CTF flag in each respective base using the menus or by typing: