rendercubes.cpp rendergl.cpp renderhud.cpp rendermodel.cpp renderparticles.cpp rendertext.cpp shadow.cpp texture.cpp client.cpp clientgame.cpp clients2c.cpp packetqueue.cpp server.cpp serverbrowser.cpp serverms.cpp editing.cpp rndmap.cpp world.cpp worldio.cpp worldlight.cpp Compiling... worldocull.cpp worldrender.cpp entities.cpp scoreboard.cpp weapon.cpp command.cpp autodownload.cpp console.cpp crypto.cpp docs.cpp http.cpp log.cpp main.cpp menus.cpp stream.cpp tools.cpp water.cpp zip.cpp ac_bot.cpp ac_bot_ai.cpp Compiling... bot.cpp bot_ai.cpp bot_util.cpp bot_waypoint.cpp botmanager.cpp audiomanager.cpp oggstream.cpp openal.cpp soundlocation.cpp soundscheduler.cpp protocol.cpp Generating code Not all modules are compiled with -Gy (function comdat), build without incremental LTCG. Finished generating code assaultcube.vcxproj -> C:\Users\Administrator\Documents\GitHub\AC\bin_win32\ac_client.exe