// client.cpp, mostly network related client game code #include "pch.h" #include "cube.h" #include "bot/bot.h" VAR(connected, 1, 0, 0); ENetHost *clienthost = NULL; ENetPeer *curpeer = NULL, *connpeer = NULL; int connmillis = 0, connattempts = 0, discmillis = 0; bool c2sinit = false; // whether we need to tell the other clients our stats bool watchingdemo = false; int getclientnum() { return player1 ? player1->clientnum : -1; } bool multiplayer(bool msg) { // check not correct on listen server? if(curpeer && msg) conoutf("operation not available in multiplayer"); return curpeer!=NULL; } bool allowedittoggle() { bool allow = !curpeer || gamemode==1; if(!allow) conoutf("editing in multiplayer requires coopedit mode (1)"); return allow; } void throttle(); VARF(throttle_interval, 0, 5, 30, throttle()); VARF(throttle_accel, 0, 2, 32, throttle()); VARF(throttle_decel, 0, 2, 32, throttle()); void throttle() { if(!curpeer) return; ASSERT(ENET_PEER_PACKET_THROTTLE_SCALE==32); enet_peer_throttle_configure(curpeer, throttle_interval*1000, throttle_accel, throttle_decel); } string clientpassword = ""; int connectrole = CR_DEFAULT; bool modprotocol = false; void abortconnect() { if(!connpeer) return; clientpassword[0] = '\0'; connectrole = CR_DEFAULT; if(connpeer->state!=ENET_PEER_STATE_DISCONNECTED) enet_peer_reset(connpeer); connpeer = NULL; #if 0 if(!curpeer) { enet_host_destroy(clienthost); clienthost = NULL; } #endif } void connectserv_(const char *servername, const char *serverport = NULL, const char *password = NULL, int role = CR_DEFAULT) { extern void enddemoplayback(); if(watchingdemo) enddemoplayback(); if(connpeer) { conoutf("aborting connection attempt"); abortconnect(); } connectrole = role; s_strcpy(clientpassword, password ? password : ""); ENetAddress address; int p = 0; if(serverport && serverport[0]) p = atoi(serverport); address.port = p > 0 ? p : CUBE_DEFAULT_SERVER_PORT; if(servername) { addserver(servername, serverport); conoutf("attempting to connect to %s%c%s", servername, address.port != CUBE_DEFAULT_SERVER_PORT ? ':' : 0, serverport); if(!resolverwait(servername, &address)) { conoutf("\f3could not resolve server %s", servername); clientpassword[0] = '\0'; connectrole = CR_DEFAULT; return; } } else { conoutf("attempting to connect over LAN"); address.host = ENET_HOST_BROADCAST; } if(!clienthost) clienthost = enet_host_create(NULL, 2, 0, 0); if(clienthost) { connpeer = enet_host_connect(clienthost, &address, 3); enet_host_flush(clienthost); connmillis = totalmillis; connattempts = 0; if(!m_mp(gamemode)) gamemode = GMODE_TEAMDEATHMATCH; } else { conoutf("\f3could not connect to server"); clientpassword[0] = '\0'; connectrole = CR_DEFAULT; } } void connectserv(char *servername, char *serverport, char *password) { modprotocol = false; connectserv_(servername, serverport, password); } void connectadmin(char *servername, char *serverport, char *password) { modprotocol = false; if(!password[0]) return; connectserv_(servername, serverport, password, CR_ADMIN); } void lanconnect() { modprotocol = false; connectserv_(NULL); } void modconnectserv(char *servername, char *serverport, char *password) { modprotocol = true; connectserv_(servername, serverport, password); } void modconnectadmin(char *servername, char *serverport, char *password) { modprotocol = true; if(!password[0]) return; connectserv_(servername, serverport, password, CR_ADMIN); } void modlanconnect() { modprotocol = true; connectserv_(NULL); } void disconnect(int onlyclean, int async) { bool cleanup = onlyclean!=0; if(curpeer) { if(!discmillis) { enet_peer_disconnect(curpeer, DISC_NONE); enet_host_flush(clienthost); discmillis = totalmillis; } if(curpeer->state!=ENET_PEER_STATE_DISCONNECTED) { if(async) return; enet_peer_reset(curpeer); } curpeer = NULL; discmillis = 0; connected = 0; conoutf("disconnected"); cleanup = true; } if(cleanup) { c2sinit = false; player1->clientnum = -1; player1->lifesequence = 0; player1->clientrole = CR_DEFAULT; kickallbots(); loopv(players) zapplayer(players[i]); clearvote(); audiomgr.clearworldsounds(false); localdisconnect(); } #if 0 if(!connpeer && clienthost) { enet_host_destroy(clienthost); clienthost = NULL; } #endif if(!onlyclean) localconnect(); } void trydisconnect() { if(connpeer) { conoutf("aborting connection attempt"); abortconnect(); return; } if(!curpeer) { conoutf("not connected"); return; } conoutf("attempting to disconnect..."); disconnect(0, !discmillis); } void toserver(char *text) { bool toteam = text && text[0] == '%' && m_teammode; if(!toteam && text[0] == '%' && strlen(text) > 1) text++; // convert team-text to normal-text if no team-mode is active if(toteam) text++; conoutf("%s:\f%d %s", colorname(player1), toteam ? 1 : 0, text); addmsg(toteam ? SV_TEAMTEXT : SV_TEXT, "rs", text); } void echo(char *text) { const char *s = strtok(text, "\n"); do { conoutf("%s", s ? s : ""); s = strtok(NULL, "\n"); } while(s); } COMMAND(echo, ARG_CONC); COMMANDN(say, toserver, ARG_CONC); COMMANDN(connect, connectserv, ARG_3STR); COMMAND(connectadmin, ARG_3STR); COMMAND(lanconnect, ARG_NONE); COMMANDN(modconnect, modconnectserv, ARG_3STR); COMMAND(modconnectadmin, ARG_3STR); COMMAND(modlanconnect, ARG_NONE); COMMANDN(disconnect, trydisconnect, ARG_NONE); void cleanupclient() { abortconnect(); disconnect(1); if(clienthost) { enet_host_destroy(clienthost); clienthost = NULL; } } // collect c2s messages conveniently vector messages; void addmsg(int type, const char *fmt, ...) { static uchar buf[MAXTRANS]; ucharbuf p(buf, MAXTRANS); putint(p, type); int numi = 1, nums = 0; bool reliable = false; if(fmt) { va_list args; va_start(args, fmt); while(*fmt) switch(*fmt++) { case 'r': reliable = true; break; case 'v': { int n = va_arg(args, int); int *v = va_arg(args, int *); loopi(n) putint(p, v[i]); numi += n; break; } case 'i': { int n = isdigit(*fmt) ? *fmt++-'0' : 1; loopi(n) putint(p, va_arg(args, int)); numi += n; break; } case 's': sendstring(va_arg(args, const char *), p); nums++; break; } va_end(args); } int num = nums?0:numi, msgsize = msgsizelookup(type); if(msgsize && num!=msgsize) { fatal("inconsistent msg size for %d (%d != %d)", type, num, msgsize); } int len = p.length(); messages.add(len&0xFF); messages.add((len>>8)|(reliable ? 0x80 : 0)); loopi(len) messages.add(buf[i]); } static int lastupdate = -1000, lastping = 0; bool sendmapidenttoserver = false; void sendpackettoserv(int chan, ENetPacket *packet) { if(curpeer) enet_peer_send(curpeer, chan, packet); else localclienttoserver(chan, packet); if(!packet->referenceCount) enet_packet_destroy(packet); } void c2skeepalive() { if(clienthost && (curpeer || connpeer)) enet_host_service(clienthost, NULL, 0); } extern string masterpwd; void c2sinfo(playerent *d) // send update to the server { if(d->clientnum<0) return; // we haven't had a welcome message from the server yet if(totalmillis-lastupdate<40) return; // don't update faster than 25fps if(d->state==CS_ALIVE || d->state==CS_EDITING) { ENetPacket *packet = enet_packet_create(NULL, 100, 0); ucharbuf q(packet->data, packet->dataLength); putint(q, SV_POS); putint(q, d->clientnum); putuint(q, (int)(d->o.x*DMF)); // quantize coordinates to 1/16th of a cube, between 1 and 3 bytes putuint(q, (int)(d->o.y*DMF)); putuint(q, (int)((d->o.z - d->eyeheight)*DMF)); putuint(q, (int)d->yaw); putint(q, (int)d->pitch); putint(q, (int)(125*d->roll/20)); putint(q, (int)(d->vel.x*DVELF)); putint(q, (int)(d->vel.y*DVELF)); putint(q, (int)(d->vel.z*DVELF)); // pack rest in 1 int: strafe:2, move:2, onfloor:1, onladder: 1 putuint(q, (d->strafe&3) | ((d->move&3)<<2) | (((int)d->onfloor)<<4) | (((int)d->onladder)<<5) | ((d->lifesequence&1)<<6) | (((int)d->crouching)<<7)); enet_packet_resize(packet, q.length()); sendpackettoserv(0, packet); } if(sendmapidenttoserver || !c2sinit || messages.length() || totalmillis-lastping>250) { ENetPacket *packet = enet_packet_create (NULL, MAXTRANS, 0); ucharbuf p(packet->data, packet->dataLength); if(!c2sinit) // tell other clients who I am { packet->flags = ENET_PACKET_FLAG_RELIABLE; c2sinit = true; putint(p, SV_INITC2S); sendstring(player1->name, p); sendstring(player1->team, p); putint(p, player1->skin); } if(sendmapidenttoserver) { // new map spawnallitems(); packet->flags = ENET_PACKET_FLAG_RELIABLE; putint(p, SV_MAPIDENT); putint(p, maploaded); putint(p, hdr.maprevision); sendmapidenttoserver = false; } int i = 0; while(i < messages.length()) // send messages collected during the previous frames { int len = messages[i] | ((messages[i+1]&0x7F)<<8); if(p.remaining() < len) break; if(messages[i+1]&0x80) packet->flags = ENET_PACKET_FLAG_RELIABLE; p.put(&messages[i+2], len); i += 2 + len; } messages.remove(0, i); if(totalmillis-lastping>250) { putint(p, SV_PING); putint(p, totalmillis); lastping = totalmillis; } if(!p.length()) enet_packet_destroy(packet); else { enet_packet_resize(packet, p.length()); sendpackettoserv(1, packet); } } if(clienthost) enet_host_flush(clienthost); lastupdate = totalmillis; } void sendintro() { ENetPacket *packet = enet_packet_create(NULL, MAXTRANS, ENET_PACKET_FLAG_RELIABLE); ucharbuf p(packet->data, packet->dataLength); putint(p, SV_CONNECT); putint(p, AC_VERSION); putint(p, (isbigendian() ? 0x80 : 0 )|(adler((unsigned char *)guns, sizeof(guns)) % 31 << 8)| #ifdef WIN32 0x40 | #endif #ifdef __APPLE__ 0x20 | #endif #ifdef _DEBUG 0x08 | #endif #ifdef __GNUC__ 0x04 | #endif 0); sendstring(player1->name, p); sendstring(genpwdhash(player1->name, clientpassword, sessionid), p); putint(p, connectrole); clientpassword[0] = '\0'; connectrole = CR_DEFAULT; putint(p, player1->nextprimweap->type); enet_packet_resize(packet, p.length()); sendpackettoserv(1, packet); } void gets2c() // get updates from the server { ENetEvent event; if(!clienthost || (!curpeer && !connpeer)) return; if(connpeer && totalmillis/3000 > connmillis/3000) { conoutf("attempting to connect..."); connmillis = totalmillis; ++connattempts; if(connattempts > 3) { conoutf("\f3could not connect to server"); abortconnect(); return; } } while(clienthost!=NULL && enet_host_service(clienthost, &event, 0)>0) switch(event.type) { case ENET_EVENT_TYPE_CONNECT: disconnect(1); curpeer = connpeer; connpeer = NULL; connected = 1; conoutf("connected to server"); throttle(); if(editmode) toggleedit(true); break; case ENET_EVENT_TYPE_RECEIVE: { extern packetqueue pktlogger; pktlogger.queue(event.packet); if(discmillis) conoutf("attempting to disconnect..."); else servertoclient(event.channelID, event.packet->data, (int)event.packet->dataLength); // destroyed in logger //enet_packet_destroy(event.packet); break; } case ENET_EVENT_TYPE_DISCONNECT: { extern const char *disc_reason(int reason); if(event.data>=DISC_NUM) event.data = DISC_NONE; if(event.peer==connpeer) { conoutf("\f3could not connect to server"); abortconnect(); } else { if(!discmillis || event.data) conoutf("\f3server network error, disconnecting (%s) ...", disc_reason(event.data)); disconnect(); } return; } default: break; } } // sendmap/getmap commands, should be replaced by more intuitive map downloading cvector securemaps; void resetsecuremaps() { securemaps.deletecontentsa(); } void securemap(char *map) { if(map) securemaps.add(newstring(map)); } bool securemapcheck(const char *map, bool msg) { if(strstr(map, "maps/")==map || strstr(map, "maps\\")==map) map += strlen("maps/"); loopv(securemaps) if(!strcmp(securemaps[i], map)) { if(msg) conoutf("\f3map %s is secured, you can not send, receive or overwrite it", map); return true; } return false; } void sendmap(char *mapname) { if(!*mapname) mapname = getclientmap(); if(securemapcheck(mapname)) return; if(gamemode == GMODE_COOPEDIT && !strcmp(getclientmap(), mapname)) save_world(mapname); int mapsize, cfgsize, cfgsizegz, revision; uchar *mapdata = readmap(path(mapname), &mapsize, &revision); if(!mapdata) return; uchar *cfgdata = readmcfggz(path(mapname), &cfgsize, &cfgsizegz); if(!cfgdata) { cfgsize = 0; cfgsizegz = 0; } ENetPacket *packet = enet_packet_create(NULL, MAXTRANS + mapsize + cfgsizegz, ENET_PACKET_FLAG_RELIABLE); ucharbuf p(packet->data, packet->dataLength); putint(p, SV_SENDMAP); sendstring(mapname, p); putint(p, mapsize); putint(p, cfgsize); putint(p, cfgsizegz); putint(p, revision); if(MAXMAPSENDSIZE - p.length() < mapsize + cfgsizegz || cfgsize > MAXCFGFILESIZE) { conoutf("map %s is too large to send", mapname); delete[] mapdata; if(cfgsize) delete[] cfgdata; enet_packet_destroy(packet); return; } p.put(mapdata, mapsize); delete[] mapdata; if(cfgsizegz) { p.put(cfgdata, cfgsizegz); delete[] cfgdata; } enet_packet_resize(packet, p.length()); sendpackettoserv(2, packet); conoutf("sending map %s to server...", mapname); } void getmap() { conoutf("requesting map from server..."); ENetPacket *packet = enet_packet_create(NULL, MAXTRANS, ENET_PACKET_FLAG_RELIABLE); ucharbuf p(packet->data, packet->dataLength); putint(p, SV_RECVMAP); enet_packet_resize(packet, p.length()); sendpackettoserv(2, packet); } void deleteservermap(char *mapname) { const char *name = behindpath(mapname); if(!*name || securemapcheck(name)) return; addmsg(SV_REMOVEMAP, "rs", name); } void getdemo(int i) { if(i<=0) conoutf("getting demo..."); else conoutf("getting demo %d...", i); addmsg(SV_GETDEMO, "ri", i); } void listdemos() { conoutf("listing demos..."); addmsg(SV_LISTDEMOS, "r"); } COMMAND(sendmap, ARG_1STR); COMMAND(getmap, ARG_NONE); COMMAND(deleteservermap, ARG_1STR); COMMAND(resetsecuremaps, ARG_NONE); COMMAND(securemap, ARG_1STR); COMMAND(getdemo, ARG_1INT); COMMAND(listdemos, ARG_NONE);