// These default settings get executed whenever "saved.cfg" is not available. // Do not modify anything below, instead change settings in game, or add to autoexec.cfg name "unarmed" // change! loadcrosshair default.png // choose another crosshair, see packages/misc/crosshairs/ skin 0 // change your look autoreload 1 // reload the guns automatically alias primary [ weapon (currentprimary) ] alias secondary [ weapon 1 ] alias melee [ weapon 0 ] alias grenades [ weapon 6 ] //for alternative weapon binding (more economic) see the end of this file lighterror 4 //set higher (for example 8) if you experience slowdown alias altaction [ (concatword altaction_ (curweapon)) ] alias quicknadethrow [ if (> (magcontent 6) 0) [ if (!= (curweapon) 6) [grenades] attack ] onrelease [ sleep 1 [ if (= (curweapon) 6) [weapon (prevweapon)] ] ] ] loop i 8 [ alias (concatword altaction_ $i) quicknadethrow ] // quick nade throw is default alias altaction_4 [ zoom 1; onrelease [ zoom 0 ] ] // sniper alias altaction_6 [ attack ] // grenade // NOTE: by default this zoom script just devides your sensitivity by 2 while you use the scope // if you want to set your own value for it, go to the following line and // replace (div $sensitivity 2) by your desired sensitivity value: alias scopesens (div $sensitivity 2) alias oldsens $sensitivity alias zoom [ if (= $arg1 1) [ if (= $sensitivity $scopesens) [] [ alias oldsens $sensitivity sensitivity $scopesens setscope 1 ] ] [ sensitivity $oldsens setscope 0 ] ] //bind MOUSE2 [ zoom 1; onrelease [ zoom 0 ] ] // alternative zoom toggle //alias ztoggle 0 //bind MOUSE2 [ alias ztoggle (= ztoggle 0); zoom $ztoggle ] alias votemap [ mode $arg1; map $arg2 ] alias tdm [ votemap 0 $arg1 ] alias coop [ votemap 1 $arg1 ] alias dm [ votemap 2 $arg1 ] alias lms [ votemap 3 $arg1 ] alias ts [ votemap 4 $arg1 ] alias ctf [ votemap 5 $arg1 ] alias pf [ votemap 6 $arg1 ] alias lss [ votemap 9 $arg1 ] alias osok [ votemap 10 $arg1 ] alias tosok [ votemap 11 $arg1 ] alias htf [ votemap 13 $arg1 ] alias vip [ votemap 13 $arg1 ] alias tktf [ votemap 14 $arg1 ] alias ktf [ votemap 15 $arg1 ] //--------------------- editing ------------------------------- // The below is for editing using your mouse wheel. See the page 1 of the // map editing guide for details on what's used for what. alias modifier 0 alias domodifier [ alias modifier $arg1; onrelease [ alias modifier 0 ] ] alias universaldelta [ if $editing [ alias s "edit" ] [ if (alive) [ alias s "game" ] [ alias s "spect" ] ] (concatword delta _ $s _ $modifier) ] alias delta_edit_0 [ editheight $flrceil $arg1 ] alias delta_edit_1 [ if $flrceil [ vdelta $arg1 ] [ vdelta (- 0 $arg1) ] ] alias delta_edit_2 [ edittex $flrceil $arg1 ] alias delta_edit_3 [ edittex (+ $flrceil 1) $arg1 ] alias delta_edit_4 [ equalize $flrceil ] alias delta_edit_5 [ entproperty 0 $arg1 ] // End of using your mouse to edit // ------------------------------ alias delta_game_0 [ if (= $arg1 1) [ shiftweapon 1 ] [ shiftweapon -1 ] ] alias delta_spect_0 [ followplayer $arg1 ] // alternative weapon switching, no more 1-2-3-4 /wheel cycling no finger ever leaving WASD // uncomment lines (remove the //) below to activate //alias delta_game_0 [ if (= $arg1 1) [ primary ] [ secondary ] ] //bind lshift "grenades" //bind lalt "melee" alias toggleshowmap [ showmap 1; onrelease [ showmap 0 ] ] alias mapstartonce [ ]