// Server Side Maprotations... // WARNING: You can NOT use CubeScript in here!! // Use the following scheme... // map:mode:time:allowVote[:minplayer[:maxplayer]] // map will be skipped, if minplayer/maxplayer requirements are failed // tdm ac_urban:0:15:1 ac_keller:0:15:1 ac_shine:0:15:1 ac_scaffold:0:15:1 // ctf ac_mines:5:15:1 ac_depot:5:15:1 ac_power:5:15:1:3 // skip, if <3 players ac_elevation:5:15:1 ac_sunset:5:15:1 ac_desert3:5:15:1 // dm ac_toxic:2:10:1 ac_complex:2:10:1 ac_snow:2:10:1 ac_arctic:2:10:1 // osok ac_desert2:10:10:1:0:6 // skip, if >6 players ac_desert:10:10:1 ac_scaffold:10:10:1 // Change this file to make the map rotation different and add more..