#ifndef __CUBE_H__ #define __CUBE_H__ #include "platform.h" #include "tools.h" #include "geom.h" #include "model.h" #include "protocol.h" #include "sound.h" #include "weapon.h" #include "entity.h" #include "world.h" #include "command.h" #ifndef STANDALONE #include "varray.h" #include "vote.h" #include "console.h" enum { SDL_AC_BUTTON_WHEELLEFT = -7, SDL_AC_BUTTON_WHEELRIGHT = -6, SDL_AC_BUTTON_WHEELDOWN = -5, SDL_AC_BUTTON_WHEELUP = -4, SDL_AC_BUTTON_RIGHT = -3, SDL_AC_BUTTON_MIDDLE = -2, SDL_AC_BUTTON_LEFT = -1 }; #endif extern sqr *world, *wmip[]; // map data, the mips are sequential 2D arrays in memory extern header hdr; // current map header extern _mapconfigdata mapconfigdata; // current mapconfig extern int sfactor, ssize; // ssize = 2^sfactor extern int cubicsize, mipsize; // cubicsize = ssize^2 extern physent *camera1; // camera representing perspective of player, usually player1 extern playerent *player1; // special client ent that receives input and acts as camera extern vector players; // all the other clients (in multiplayer) extern vector bounceents; extern bool editmode; extern int unsavededits; extern vector ents; // map entities extern vec worldpos, camup, camright, camdir; // current target of the crosshair in the world extern int lastmillis, totalmillis, skipmillis; // last time extern int curtime; // current frame time extern int gamemode; extern int gamespeed; extern int xtraverts; extern float fovy, aspect; extern int farplane; extern bool minimap, reflecting, refracting; extern int stenciling, stencilshadow, effective_stencilshadow; extern bool intermission; extern int ispaused; extern int arenaintermission; extern hashtable mapinfo; extern int hwtexsize, hwmaxaniso; extern int maploaded, msctrl; extern float waterlevel; #define AC_MASTER_URI "ms.cubers.net" // uncommend this line for production release //#define PRODUCTION #ifdef PRODUCTION #define AC_VERSION 1203 #define AC_MASTER_PORT 28760 #else #define AC_VERSION -(1203) #define AC_MASTER_PORT 28758 #endif #define MAXCLIENTSONMASTER 16 // FIXME #define CONFIGROTATEMAX 5 // keep 5 old versions of saved.cfg and init.cfg around #define DEFAULT_FOG 180 #define DEFAULT_FOGCOLOUR 0x8099B3 #define DEFAULT_SHADOWYAW 45 #include "protos.h" // external function decls #endif