// - batch-update map license information // - generate maps_readme.txt (map license summary file) // (requires debug binary of game client, because of loadmap and debugline) tempalias maplist [dev_aqueous dev_arabian dev_arctic dev_arid dev_avenue dev_cavern dev_complex dev_depot dev_desert dev_desert2 dev_desert3 dev_douze dev_edifice dev_elevation dev_gothic dev_iceroad dev_industrial dev_ingress dev_keller dev_lainio dev_mines dev_outpost dev_power dev_rattrap dev_scaffold dev_shine dev_snow dev_stellar dev_sunset dev_swamp dev_terros dev_toxic dev_urban dev_venison dev_wasteland dev_werk] tempalias lfn maps_license.txt debugline $lfn "TO ENSURE YOU HAVE NO ERRORS WITH ASSAULTCUBE:\n\t* Don't edit, rename or delete ANY files in this directory.\n\t* Don't add files to this directory.\n" debugline $lfn "This folder contains all builtin (a.k.a. \"official\") maps.\nEach map contains embedded information about author and license, accessible from within the game.\nHere's a summary:\n" if 0 [ looplist [ new_content cc-by-nc-sa-3.0 "by foo, email: foo@bar.org" ] [ m l cc ] [ loadmap $m if (strlen $l) [ mapinfo_license $l ] if (strlen $cc) [ mapinfo_comment $cc ] if (+ (strlen $l) (strlen $cc)) [ savemap $m ] ] ] looplist $maplist m [ loadmap $m debugline $lfn (concatword $mapmsg " (" $m ".cgz, size " (mapsize) ", revision " $curmaprevision ")") if (< (findlist $__maplicense_list $mapinfo_license) 0) [ debugline $lfn (concatword "map license tag: \"" $mapinfo_license "\"") ] [ debugline $lfn (getalias (concatword __maplicense_fullname_ $mapinfo_license)) ] if (strlen $mapinfo_comment) [ debugline $lfn $mapinfo_comment ] debugline $lfn "" ]