// rendertext.cpp: font rendering #include "cube.h" int VIRTW; bool ignoreblinkingbit = false; // for remote-n-temp override of '\fb' static hashtable fonts; static font *fontdef = NULL; font *curfont = NULL; VARP(allowblinkingtext, 0, 0, 1); // if you're so inclined void newfont(char *name, char *tex, int *defaultw, int *defaulth, int *offsetx, int *offsety, int *offsetw, int *offseth) { if(*defaulth < 10) return; // (becomes FONTH) font *f = fonts.access(name); if(!f) { name = newstring(name); f = &fonts[name]; f->name = name; } f->tex = textureload(tex); f->chars.shrink(0); f->defaultw = *defaultw; f->defaulth = *defaulth; f->offsetx = *offsetx; f->offsety = *offsety; f->offsetw = *offsetw; f->offseth = *offseth; f->skip = 33; fontdef = f; } extern GLenum texformat(int bpp); void fontchar(int *x, int *y, int *w, int *h) { if(!fontdef) return; font::charinfo &c = fontdef->chars.add(); c.x = *x; c.y = *y; c.w = *w ? *w : fontdef->defaultw; c.h = *h ? *h : fontdef->defaulth; } void fontskip(int *n) { if(!fontdef) return; fontdef->skip = *n; } COMMANDN(font, newfont, "ssiiiiii"); COMMAND(fontchar, "iiii"); COMMAND(fontskip, "i"); bool setfont(const char *name) { font *f = fonts.access(name); if(!f) return false; curfont = f; return true; } COMMANDF(setfont, "s", (char *name) { setfont(name); }); COMMANDF(curfont, "", () { result(curfont && curfont->name ? curfont->name : ""); }); font *getfont(const char *name) { return fonts.access(name); } static vector fontstack; void pushfont(const char *name) { fontstack.add(curfont); setfont(name); } void popfont() { if(!fontstack.empty()) curfont = fontstack.pop(); } int text_width(const char *str) { int width, height; text_bounds(str, width, height); return width; } void draw_textf(const char *fstr, int left, int top, ...) { defvformatstring(str, top, fstr); draw_text(str, left, top); } int draw_char_contd(font &f, font::charinfo &info, int charcode, int x, int y) { float tc_left = (info.x + f.offsetx) / float(f.tex->xs); float tc_top = (info.y + f.offsety) / float(f.tex->ys); float tc_right = (info.x + info.w + f.offsetw) / float(f.tex->xs); float tc_bottom = (info.y + info.h + f.offseth) / float(f.tex->ys); glTexCoord2f(tc_left, tc_top ); glVertex2f(x, y); glTexCoord2f(tc_right, tc_top ); glVertex2f(x + info.w, y); glTexCoord2f(tc_right, tc_bottom); glVertex2f(x + info.w, y + info.h); glTexCoord2f(tc_left, tc_bottom); glVertex2f(x, y + info.h); xtraverts += 4; return info.w; } static int draw_char(int c, int x, int y) { if(curfont->chars.inrange(c-curfont->skip)) { font::charinfo &info = curfont->chars[c-curfont->skip]; return draw_char_contd(*curfont, info, c, x, y); } return 0; } //stack[sp] is current color index static void text_color(char c, char *stack, int size, int &sp, bvec color, int a) { if(c=='s') // save color { c = stack[sp]; if(sp 0) ? --sp : sp]; // restore color else if(c == 'b') { if(allowblinkingtext && !ignoreblinkingbit) stack[sp] *= -1; } // blinking text - only if allowed else stack[sp] = c; switch(iabs(stack[sp])) { case '0': color = bvec( 2, 255, 128 ); break; // green: player talk case '1': color = bvec( 96, 160, 255 ); break; // blue: team chat case '2': color = bvec( 255, 192, 64 ); break; // yellow: gameplay action messages, only actions done by players - 230 230 20 too bright case '3': color = bvec( 255, 64, 64 ); break; // red: important errors and notes case '4': color = bvec( 128, 128, 128 ); break; // gray case '5': color = bvec( 255, 255, 255 ); break; // white case '6': color = bvec( 96, 48, 0 ); break; // dark brown case '7': color = bvec( 153, 51, 51 ); break; // dark red: dead admin case '8': color = bvec( 192, 64, 192 ); break; // magenta case '9': color = bvec( 255, 102, 0 ); break; // orange //extendeded color palette //case 'a': case 'A':color = bvec( 0xFF, 0xCC, 0xCC); break; // some lowercase seem to have special meaning like 'b' (flashing text) so not yet using them case 'A':color = bvec( 0xff, 0xb7, 0xb7); break; // red set case 'B':color = bvec( 0xCC, 0x33, 0x33); break; // case 'C':color = bvec( 0x66, 0x33, 0x33); break; // case 'D':color = bvec( 0xF8, 0x98, 0x4E); break; // case 'E':color = bvec( 0xFF, 0xFF, 0xB7); break; // yellow set case 'F':color = bvec( 0xCC, 0xCC, 0x33); break; // case 'G':color = bvec( 0x66, 0x66, 0x33); break; // case 'H':color = bvec( 0xCC, 0xFC, 0x58); break; // case 'I':color = bvec( 0xB7, 0xFF, 0xB7); break; // green set case 'J':color = bvec( 0x33, 0xCC, 0x33); break; // case 'K':color = bvec( 0x33, 0x66, 0x33); break; // case 'L':color = bvec( 0x3F, 0xFF, 0x98); break; // case 'M':color = bvec( 0xB7, 0xFF, 0xFF); break; // cyan set case 'N':color = bvec( 0x33, 0xCC, 0xCC); break; // case 'O':color = bvec( 0x33, 0x66, 0x66); break; // case 'P':color = bvec( 0x4F, 0xCC, 0xF8); break; // case 'Q':color = bvec( 0xB7, 0xB7, 0xFF); break; // blue set case 'R':color = bvec( 0x33, 0x33, 0xCC); break; // case 'S':color = bvec( 0x33, 0x33, 0x66); break; // case 'T':color = bvec( 0xA0, 0x49, 0xFF); break; // case 'U':color = bvec( 0xFF, 0xB7, 0xFF); break; // magenta set case 'V':color = bvec( 0xCC, 0x33, 0xCC); break; // case 'W':color = bvec( 0x66, 0x33, 0x66); break; // case 'X':color = bvec( 0xFF, 0x01, 0xD5); break; // case 'Y':color = bvec( 0xC7, 0xD1, 0xE2); break; // lt gray case 'Z':color = bvec( 0x32, 0x32, 0x32); break; // dark gray // white (provided color): everything else //default: color = bvec( 255, 255, 255 ); break; } int b = (int) (sinf(lastmillis / 200.0f) * 115.0f); b = stack[sp] > 0 ? 100 : min(iabs(b), 100); glColor4ub(color.x, color.y, color.z, (a * b) / 100); } } static vector *columns = NULL; void text_startcolumns() { if(!columns) columns = new vector; } void text_endcolumns() { DELETEP(columns); } #define TABALIGN(x) ((((x)+PIXELTAB)/PIXELTAB)*PIXELTAB) #define TEXTGETCOLUMN \ if(columns && collength()) \ { \ colx += (*columns)[col++]; \ x = colx; \ } \ else x = TABALIGN(x); #define TEXTSETCOLUMN \ if(columns) \ { \ while(col>=columns->length()) columns->add(0); \ int w = TABALIGN(x) - colx; \ w = max(w, (*columns)[col]); \ (*columns)[col] = w; \ col++; \ colx += w; \ x = colx; \ } \ else x = TABALIGN(x); #define TEXTSKELETON \ int y = 0, x = 0, col = 0, colx = 0;\ int i;\ for(i = 0; str[i]; i++)\ {\ TEXTINDEX(i)\ int c = str[i];\ if(c=='\t') { TEXTTAB(i); TEXTWHITE(i) }\ else if(c==' ') { x += curfont->defaultw; TEXTWHITE(i) }\ else if(c=='\n') { TEXTLINE(i) x = 0; y += FONTH; }\ else if(c=='\f') { if(str[i+1]) { i++; TEXTCOLOR(i) }}\ else if(c=='\a') { if(str[i+1]) { i++; }}\ else if(curfont->chars.inrange(c-curfont->skip))\ {\ if(maxwidth != -1)\ {\ int j = i;\ int w = curfont->chars[c-curfont->skip].w;\ for(; str[i+1]; i++)\ {\ int c = str[i+1];\ if(c=='\f') { if(str[i+2]) i++; continue; }\ if(i-j > 16) break;\ if(!curfont->chars.inrange(c-curfont->skip)) break;\ int cw = curfont->chars[c-curfont->skip].w + 1;\ if(w + cw >= maxwidth) break;\ w += cw;\ }\ if(x + w >= maxwidth && j!=0) { TEXTLINE(j-1) x = 0; y += FONTH; }\ TEXTWORD\ }\ else\ { TEXTCHAR(i) }\ }\ } //all the chars are guaranteed to be either drawable or color commands #define TEXTWORDSKELETON \ for(; j <= i; j++)\ {\ TEXTINDEX(j)\ int c = str[j];\ if(c=='\f') { if(str[j+1]) { j++; TEXTCOLOR(j) }}\ else { TEXTCHAR(j) }\ } int text_visible(const char *str, int hitx, int hity, int maxwidth) { #define TEXTINDEX(idx) #define TEXTTAB(idx) TEXTGETCOLUMN #define TEXTWHITE(idx) if(y+FONTH > hity && x >= hitx) return idx; #define TEXTLINE(idx) if(y+FONTH > hity) return idx; #define TEXTCOLOR(idx) #define TEXTCHAR(idx) x += curfont->chars[c-curfont->skip].w+1; TEXTWHITE(idx) #define TEXTWORD TEXTWORDSKELETON TEXTSKELETON #undef TEXTINDEX #undef TEXTTAB #undef TEXTWHITE #undef TEXTLINE #undef TEXTCOLOR #undef TEXTCHAR #undef TEXTWORD return i; } //inverse of text_visible void text_pos(const char *str, int cursor, int &cx, int &cy, int maxwidth) { #define TEXTINDEX(idx) if(idx == cursor) { cx = x; cy = y; break; } #define TEXTTAB(idx) TEXTGETCOLUMN #define TEXTWHITE(idx) #define TEXTLINE(idx) #define TEXTCOLOR(idx) #define TEXTCHAR(idx) x += curfont->chars[c-curfont->skip].w + 1; #define TEXTWORD TEXTWORDSKELETON if(i >= cursor) break; cx = INT_MIN; cy = 0; TEXTSKELETON if(cx == INT_MIN) { cx = x; cy = y; } #undef TEXTINDEX #undef TEXTTAB #undef TEXTWHITE #undef TEXTLINE #undef TEXTCOLOR #undef TEXTCHAR #undef TEXTWORD } void text_bounds(const char *str, int &width, int &height, int maxwidth) { #define TEXTINDEX(idx) #define TEXTTAB(idx) TEXTSETCOLUMN #define TEXTWHITE(idx) #define TEXTLINE(idx) if(x > width) width = x; #define TEXTCOLOR(idx) #define TEXTCHAR(idx) x += curfont->chars[c-curfont->skip].w + 1; #define TEXTWORD x += w + 1; width = 0; TEXTSKELETON height = y + FONTH; TEXTLINE(_) #undef TEXTINDEX #undef TEXTTAB #undef TEXTWHITE #undef TEXTLINE #undef TEXTCOLOR #undef TEXTCHAR #undef TEXTWORD } void draw_text(const char *str, int left, int top, int r, int g, int b, int a, int cursor, int maxwidth) { #define TEXTINDEX(idx) if(idx == cursor) { cx = x; cy = y; cc = str[idx]; } #define TEXTTAB(idx) TEXTGETCOLUMN #define TEXTWHITE(idx) #define TEXTLINE(idx) #define TEXTCOLOR(idx) text_color(str[idx], colorstack, sizeof(colorstack), colorpos, color, a); #define TEXTCHAR(idx) x += draw_char(c, left+x, top+y)+1; #define TEXTWORD TEXTWORDSKELETON char colorstack[10]; bvec color(r, g, b); int colorpos = 0, cx = INT_MIN, cy = 0, cc = ' '; colorstack[0] = 'c'; //indicate user color glBlendFunc(GL_SRC_ALPHA, curfont->tex->bpp==32 ? GL_ONE_MINUS_SRC_ALPHA : GL_ONE); glBindTexture(GL_TEXTURE_2D, curfont->tex->id); glBegin(GL_QUADS); glColor4ub(color.x, color.y, color.z, a); TEXTSKELETON glEnd(); if(cursor >= 0) { if(cx == INT_MIN) { cx = x; cy = y; } if(maxwidth != -1 && cx >= maxwidth) { cx = 0; cy += FONTH; } int cw = curfont->chars.inrange(cc-33) ? curfont->chars[cc-33].w + 1 : curfont->defaultw; rendercursor(left+cx, top+cy, cw); } #undef TEXTINDEX #undef TEXTTAB #undef TEXTWHITE #undef TEXTLINE #undef TEXTCOLOR #undef TEXTCHAR #undef TEXTWORD } void reloadfonts() { enumerate(fonts, font, f, if(!reloadtexture(*f.tex)) fatal("failed to reload font texture"); ); } void cutcolorstring(char *text, int maxlen) { // limit string length, ignore color codes if(!curfont) return; int len = 0; maxlen *= curfont->defaultw; while(*text) { if(*text == '\f' && text[1]) text++; else if(*text == '\t') len = TABALIGN(len); else len += curfont->chars.inrange(*text - curfont->skip) ? curfont->chars[*text - curfont->skip].w : curfont->defaultw; if(len > maxlen) { *text = '\0'; break; } text++; } }