// AssaultCube game sounds // This does not include ambient sounds, which are map-specific... // Files listed in here can be either *.wav or *.ogg // Filename extensions do not need to be listed. // Whenever adding new sounds, or changing the positions of previously existing // sounds in this config file, please update the "Mute/Un-mute specific sounds" // menu inside the "menus_settings.cfg" file. registersound "player/jump" 80 // 0 - S_JUMP registersound "player/step" 90 0 24 // 1 - S_SOFTLAND registersound "player/land" 95 0 24 // 2 - S_HARDLAND registersound "weapon/ric1" // 3 - S_BULLETAIR1 registersound "weapon/ric2" // 4 - S_BULLETAIR2 registersound "weapon/ric3" // 5 - S_BULLETHIT registersound "weapon/waterimpact" // 6 - S_BULLETWATERHIT registersound "weapon/knife" // 7 - S_KNIFE registersound "weapon/usp" // 8 - S_PISTOL registersound "weapon/pistol_reload" // 9 - S_RPISTOL registersound "weapon/rifle" // 10 - S_RIFLE registersound "weapon/rifle_reload" // 11 - S_RRIFLE // temporary registersound "weapon/shotgun" // 12 - S_SHOTGUN registersound "weapon/shotgun_reload" // 13 - S_RSHOTGUN registersound "weapon/sub" // 14 - S_SUBGUN registersound "weapon/sub_reload" // 15 - S_RSUBGUN registersound "weapon/sniper" // 16 - S_SNIPER registersound "weapon/sniper_reload" // 17 - S_RSNIPER registersound "weapon/auto" // 18 - S_ASSAULT registersound "weapon/auto_reload" // 19 - S_RASSAULT registersound "misc/pickup_ammo_clip" // 20 - S_ITEMAMMO registersound "misc/pickup_health" // 21 - S_ITEMHEALTH registersound "misc/pickup_armour" // 22 - S_ITEMARMOUR registersound "misc/tick9" // 23 - S_ITEMPUP registersound "weapon/clip_empty" // 24 - S_NOAMMO registersound "misc/tick11" // 25 - S_PUPOUT registersound "player/pain1" // 26 - S_PAIN1 registersound "player/pain2" // 27 - S_PAIN2 registersound "player/pain3" // 28 - S_PAIN3 registersound "player/pain4" // 29 - S_PAIN4 registersound "player/pain5" // 30 - S_PAIN5 registersound "player/pain6" // 31 - S_PAIN6 registersound "player/die1" // 32 - S_DIE1 registersound "player/die2" // 33 - S_DIE2 registersound "weapon/grenade_exp" // 34 - S_FEXPLODE registersound "player/splash1" // 35 - S_SPLASH1 registersound "player/splash2" // 36 - S_SPLASH2 registersound "ctf/flagdrop" // 37 - S_FLAGDROP registersound "ctf/flagpickup" // 38 - S_FLAGPICKUP registersound "ctf/flagreturn" // 39 - S_FLAGRETURN registersound "ctf/flagscore" // 40 - S_FLAGSCORE registersound "weapon/grenade_pull" // 41 - S_GRENADEPULL registersound "weapon/grenade_throw" // 42 - S_GRENADETHROW registersound "weapon/grenade_bounce1" // 43 - S_GRENADEBOUNCE1 registersound "weapon/grenade_bounce2" // 44 - S_GRENADEBOUNCE2 registersound "weapon/pistol_akreload" // 45 - S_RAKIMBO registersound "misc/change_gun" // 46 - S_GUNCHANGE registersound "misc/impact_t" // 47 - S_HITSOUND registersound "player/gib" // 48 - S_GIB registersound "misc/headshot" 10 // 49 - S_HEADSHOT registersound "vote/vote_call" // 50 - S_CALLVOTE registersound "vote/vote_pass" // 51 - S_VOTEPASS registersound "vote/vote_fail" // 52 - S_VOTEFAIL registersound "player/footsteps" 40 1 20 // 53 - S_FOOTSTEPS registersound "player/crouch" 40 1 10 // 54 - S_FOOTSTEPSCROUCH registersound "player/watersteps" 40 1 20 // 55 - S_WATERFOOTSTEPS registersound "player/watercrouch" 40 1 10// 56 - S_WATERFOOTSTEPSCROUCH registersound "player/crouch_in" 85 0 14 // 57 - S_CROUCH registersound "player/crouch_out" 75 0 14 // 58 - S_UNCROUCH registersound "misc/menu_click1" // 59 - S_MENUSELECT registersound "misc/menu_click2" // 60 - S_MENUENTER registersound "player/underwater" // 61 - S_UNDERWATER registersound "misc/tinnitus" 2 // 62 - S_TINNITUS // In-game voice coms registersound "voicecom/affirmative" // 63 registersound "voicecom/allrightsir" // 64 registersound "voicecom/comeonmove" // 65 registersound "voicecom/cominginwiththeflag" // 66 registersound "voicecom/coverme" // 67 registersound "voicecom/defendtheflag" // 68 registersound "voicecom/enemydown" // 69 registersound "voicecom/gogetemboys" // 70 registersound "voicecom/goodjobteam" // 71 registersound "voicecom/igotone" // 72 registersound "voicecom/imadecontact" // 73 registersound "voicecom/imattacking" // 74 registersound "voicecom/imondefense" // 75 registersound "voicecom/imonyourteamman" // 76 registersound "voicecom/negative" // 77 registersound "voicecom/nocando" // 78 registersound "voicecom/recovertheflag" // 79 registersound "voicecom/sorry" // 80 registersound "voicecom/spreadout" // 81 registersound "voicecom/stayhere" // 82 registersound "voicecom/staytogether" // 83 registersound "voicecom/theresnowaysir" // 84 registersound "voicecom/wedidit" // 85 registersound "voicecom/yes" // 86 registersound "voicecom/onthemove_1" // 87 registersound "voicecom/onthemove_2" // 88 registersound "voicecom/igotyourback" // 89 registersound "voicecom/igotyoucovered" // 90 registersound "voicecom/inposition_1" // 91 registersound "voicecom/inposition_2" // 92 registersound "voicecom/reportin" // 93 registersound "voicecom/niceshot" // 94 : public registersound "voicecom/thanks_1" // 95 : public registersound "voicecom/thanks_2" // 96 : public registersound "voicecom/awesome_1" // 97 : public registersound "voicecom/awesome_2" // 98 : public registersound "misc/pickup_helmet" // 99 - S_ITEMHELMET // Music registermusic "pingpong/Ping_Pong_-_Kamikadze" // M_FLAGGRAB registermusic "pingpong/Ping_Pong_-_Headshot" // M_LASTMINUTE1 registermusic "dcp/Dietmar_Pier_-_AssaultCube" // M_LASTMINUTE2 preload_music = [ loop m 3 [ musicpreload $m ] ] // uncomment the line below if you want to preload the music (if you experience delay e.g. when picking up a flag) //preload_music