// server.cpp: little more than enhanced multicaster // runs dedicated or as client coroutine #include "cube.h" #ifdef STANDALONE #define DEBUGCOND (true) #else VARP(serverdebug, 0, 0, 1); #define DEBUGCOND (serverdebug==1) #endif #include "server.h" #include "servercontroller.h" #include "serverfiles.h" #include "signal.h" struct servergame { int mastermode; bool autoteam; int matchteamsize; bool forceintermission; string servdesc_current; ENetAddress servdesc_caller; bool custom_servdesc; int sispaused = 0; // current game string smapname, nextmapname; int smode, nextgamemode, srvgamesalt; int interm; int minremain, gamemillis, gamelimit, nextsendscore; int arenaround, arenaroundstartmillis; int lastfillup; vector sents; sflaginfo sflaginfos[2]; bool recordpackets; int demosequence; // # of demo to fetch with F10 (usually curent game, until one minute after it finished) servermap *curmap; char *layout; // NULL: edit mode or singleplayer without properly loaded map uchar *coop_mapdata; int coop_cgzlen, coop_cfglen, coop_cfglengz; void init() { mastermode = MM_OPEN; autoteam = true; matchteamsize = 0; forceintermission = false; custom_servdesc = false; smode = 0; interm = 0; minremain = 0; gamemillis = 0; gamelimit = 0; nextsendscore = 0; arenaround = 0; arenaroundstartmillis = 0; lastfillup = 0; sents.setsize(0); loopi(2) sflaginfos[i].actor_cn = -1; recordpackets = false; demosequence = 0; curmap = NULL; layout = NULL; coop_mapdata = NULL; coop_cgzlen = coop_cfglen = coop_cfglengz = 0; } void free() { DELETEA(layout); DELETEA(coop_mapdata); } } cursgame, *sg = &cursgame; // config vector servermaps, gamesuggestions; // all available maps kept in memory string servpubkey; uchar ssk[64] = { 0 }, *spk = ssk + 32; enet_uint32 servownip; // IP address of this server, as seen by the master or other clients/servers servercontroller *svcctrl = NULL; serverparameter serverparameters; servercommandline scl; servermaprot maprot; serveripblacklist ipblacklist; serveripcclist geoiplist; servernickblacklist nickblacklist; serverforbiddenlist forbiddenlist; serverpasswords passwords; serverinfofile serverinfoinfo; serverinfofile serverinfomotd; // server state bool isdedicated = false; ENetHost *serverhost = NULL; int laststatus = 0, // last per-minute log status servmillis = 0, // millis since server start servclock = 0; // unixtime in minutes vector clients; vector worldstates; vector savedscores; vector bans; long int incoming_size = 0; // cmod int totalclients = 0; int cn2boot; // synchronising the worker threads... const char *endis[] = { "disabled", "enabled", "" }; SERVPARLIST(dumpmaprot, 0, 1, 0, endis, "ddump maprot parameters for all maps (once, to logs/debug/maprot_debug_verbose.txt)"); SERVPARLIST(dumpparameters, 0, 0, 0, endis, "ddump server parameters when updated"); SERVPAR(vitaautosave, 0, 10, 24 * 60, "sVita file autosave interval in minutes (0: only when server is empty)"); SERVPAR(vitamaxage, 3, 12, 120, "sOmit vitas from autosave, if the last login has been more than the specified number of months ago"); void poll_serverthreads() // called once per mainloop-timeslice { static vector servermapstodelete; static int stage = 0, lastworkerthreadstart = 0, nextserverconfig = 0, lastvitasave = 0; static bool debugmaprot = true, serverwasnotempty = false; switch(stage) // cycle through some tasks once per minute (mostly file polling) { default: // start first thread { if(startnewservermapsepoch || readmapsthread_sem->getvalue()) fatal("thread management mishap"); // zero tolerance... // wake readmapsthread mlog(ACLOG_DEBUG,"waking readmapsthread"); startnewservermapsepoch = true; servclock = (int) (time(NULL) / (time_t) 60); readmapsthread_sem->post(); stage = 1; lastworkerthreadstart = servmillis; break; } case 1: // readmapsthread building/updating the list of maps in memory { servermap *fresh = (servermap *) servermapdropbox; if(fresh) { if(fresh == servermapdropbox) { // got new servermap... loopv(servermaps) { if(!strcmp(servermaps[i]->fname, fresh->fname)) // we don't check paths here - map filenames have to be unique { // found map of same name mlog(ACLOG_INFO,"marked servermap %s%s for deletion", servermaps[i]->fpath, servermaps[i]->fname); servermapstodelete.add(servermaps.remove(i)); // mark old version for deletion } } if(fresh->isok) { servermaps.add(fresh); mlog(ACLOG_INFO,"added servermap %s%s", fresh->fpath, fresh->fname); maprot.initmap(fresh, NULL); servermaps.sort(servermapsortname); // keep list sorted at all times } else delete fresh; servermapdropbox = NULL; } readmapsthread_sem->post(); } else if(!startnewservermapsepoch) { // readmapsthread is done while(!readmapsthread_sem->trywait()) ; stage++; } break; } case 2: // wake readserverconfigsthread { recheckallserverconfigs = true; nextserverconfig = 0; readserverconfigsthread_sem->post(); stage++; break; } case 3: // readserverconfigsthread { if(!recheckallserverconfigs) { if(serverconfigs.inrange(nextserverconfig)) { serverconfigs[nextserverconfig]->process(); // processing of config files is done in mainloop, one at a time nextserverconfig++; } else { if(vitaupdatebuf) { mlog(ACLOG_INFO, "read/updated %d vitas from %s", parsevitas(vitaupdatebuf, vitaupdatebuflen), vitafilename_update_backup);; DELETEA(vitaupdatebuf); } stage++; } } break; } case 4: // check for fresh config files { if(maprot.updated) { maprot.updated = false; defformatstring(fname)("%sdebug/maprot_debug_verbose.txt", scl.logfilepath); stream *f = debugmaprot && dumpmaprot ? openfile(path(fname), "w") : NULL; loopv(servermaps) maprot.initmap(servermaps[i], f); // may stall a few msec if there are very many maps DELETEP(f); debugmaprot = false; // only once during server start } else if(serverparameters.updated) { serverparameters.updated = false; if(dumpparameters) { defformatstring(fname)("%sdebug/serverparameter_dump_%s.txt", scl.logfilepath, numtime()); stream *f = openfile(path(fname), "w"); f->printf("// server parameter dump, %s\n\n", asctimestr()); serverparameters.dump(f); delete f; } } else if(!vitastosave && serverwasnotempty && (numclients() == 0 || (vitaautosave && (servmillis - lastvitasave) > 1000 * 60 * vitaautosave))) { serverwasnotempty = false; lastvitasave = servmillis; vitastosave = new vector; vitakey_s vk; int too_old = 0; enumeratekt(vitas, uchar32, k, vita_s, v, { if((servclock - v.vs[VS_LASTLOGIN]) / (60 * 24 * 31) <= vitamaxage) { vk.k = &k; vk.v = &v; vitastosave->add(vk); } else too_old++; }); if(too_old) mlog(ACLOG_VERBOSE, "omitted %d vitas from autosave (exceeding maxage of %d months)", too_old, vitamaxage); } else stage++; break; } case 5: // log changed server diagnostics parameters serverparameters.log(); stage++; break; case 6: // pause worker threads for a while (restart once a minute) { if(servmillis - lastworkerthreadstart > 60 * 1000) stage = 0; else if(numclients() == 0) { // empty server and nothing to do: loopvrev(servermapstodelete) { gamesuggestions.removeobj(servermapstodelete[i]); delete servermapstodelete.remove(i); // delete outdated servermaps } } else serverwasnotempty = true; break; } } // update thread-safe data structures (vectors and hashtables can be read concurrently - but to be updated, they need to be locked) poll_logbuffers(); } SERVPAR(gamepenalty_cutoff, 30, 60, 120, "gNumber of minutes to remember that a map+mode combination has been played"); SERVPAR(gamepenalty_random, 1, 1, 60, "gAmount of random weight to add to each map+mode combination"); SERVPAR(mappenalty_cutoff, 45, 60, 240, "gNumber of minutes to remember that a map has been played"); SERVPAR(mappenalty_weight, 0, 100, 200, "gInfluence of play history of a map (0: no influence, 100: normal, 200: high influence)"); SERVPAR(modepenalty_weight, -100, 50, 100, "gInfluence of play history of a game mode (-100: stay with played mode, 0: ignore played mode, 100: suggest other modes)"); void servermaprot::calcmappenalties() // sum up, how long ago each map+mode was played -> get individual penalties for every map+mode combination { int modecutoff = gamepenalty_cutoff * 60, mapcutoff = mappenalty_cutoff * 60; loopv(servermaps) { servermap &s = *servermaps[i]; s.mappenalty = 0; loopi(GMODE_NUM) s.penalty[i] = 0; loopi(GAMEHISTLEN) if(s.lastplayed[i] && ((1 << s.lastmodes[i]) & s.modes_allowed)) { int d = (servmillis - s.lastplayed[i]) / 1000, m = s.lastmodes[i]; if(d < modecutoff) { s.penalty[m] += ((modecutoff - d + 119) * PENALTYUNIT) / modecutoff; // last minute -> 1 PENALTYUNIT, "cutoff" minutes ago -> 0 PENALTYUNIT, linear inbetween } if(d < mapcutoff) { s.mappenalty += ((mapcutoff - d + 59) * PENALTYUNIT) / mapcutoff; // last minute -> 1 PENALTYUNIT, "cutoff" minutes ago -> 0 PENALTYUNIT, linear inbetween } } loopi(GMODE_NUM) if((1 << i) & s.modes_allowed) { s.penalty[i] = (s.penalty[i] * (100 - s.modes[i].repeat)) / 100; s.penalty[i] -= s.modes[i].weight * PENALTYUNIT; s.penalty[i] += rnd(gamepenalty_random * PENALTYUNIT); } } } servermap *randommap() { if(servermaps.length() < 1) fatal("no maps available"); servermap *s = servermaps[rnd(servermaps.length())]; s->bestmode = 0; // tdm return s; } SERVPARLIST(dumpsuggestions, 0, 1, 0, endis, "ddump maprot suggestions whenever recalculated"); servermap *servermaprot::recalcgamesuggestions(int numpl) // regenerate list of playable games (map+mode) { calcmodepenalties(modepenalty_weight); calcmappenalties(); gamesuggestions.setsize(0); if(numpl >= MAXPLAYERS) numpl = MAXPLAYERS - 1; loopv(servermaps) { servermap &s = *servermaps[i]; s.bestmode = -1; s.weight = INT_MIN; int bestpen = INT_MAX; int modemask = (numpl < 0 ? s.modes_allowed : s.modes_pn[numpl]) & s.modes_auto; loopi(GMODE_NUM) if(modemask & (1 << i)) { if((s.penalty[i] + modepenalty[i]) < bestpen) { bestpen = s.penalty[i] + modepenalty[i]; s.bestmode = i; } } if(s.bestmode >= 0) { s.weight = -bestpen - ((mappenalty_weight + 1) * s.mappenalty) / 100; gamesuggestions.add(&s); } } gamesuggestions.sort(servermapsortweight); if(dumpsuggestions) { defformatstring(fname)("%sdebug/maprotsuggestions_dump_%s.txt", scl.logfilepath, numtime()); stream *f = openfile(path(fname), "w"); f->printf("// maprot suggestions dump, %s\n\nmode penalties:", asctimestr()); string b; loopj(GMODE_NUM) if((1 << j) & GMMASK__MPNOCOOP) f->printf(" %s:%d", gmode_enum(1 << j, b), modepenalty[j]); f->printf("\n\n"); loopv(gamesuggestions) { servermap &s = *gamesuggestions[i]; f->printf("map: \"%s%s\", weight: %d, bestmode: %d (%s), mappenalty: %d\n mode penalties:", s.fpath, s.fname, s.weight, s.bestmode, gmode_enum(1 << s.bestmode, b), s.mappenalty); loopj(GMODE_NUM) if(s.penalty[j]) f->printf(" %s:%d", gmode_enum(1 << j, b), s.penalty[j]); f->printf("\n\n"); } delete f; } return gamesuggestions.length() ? gamesuggestions[0] : randommap(); } servermap *getservermap(const char *mapname) // check, if the server knows a map (by filename) { servermap *k = (servermap *)&mapname, **res = servermaps.search(&k, servermapsortname); return res ? *res : NULL; } bool valid_client(int cn) { return clients.inrange(cn) && clients[cn]->type != ST_EMPTY; } void cleanworldstate(ENetPacket *packet) { loopv(worldstates) { worldstate *ws = worldstates[i]; if(ws->positions.inbuf(packet->data) || ws->messages.inbuf(packet->data)) ws->uses--; else continue; if(!ws->uses) { delete ws; worldstates.remove(i); } break; } } void sendpacket(int n, int chan, ENetPacket *packet, int exclude, bool demopacket) { if(n<0) { recordpacket(chan, packet->data, (int)packet->dataLength); loopv(clients) if(i!=exclude && (clients[i]->type!=ST_TCPIP || clients[i]->isauthed)) sendpacket(i, chan, packet, -1, demopacket); return; } switch(clients[n]->type) { case ST_TCPIP: { enet_peer_send(clients[n]->peer, chan, packet); break; } case ST_LOCAL: localservertoclient(chan, packet->data, (int)packet->dataLength, demopacket); break; } } static bool reliablemessages = false; bool buildworldstate() { static struct { int posoff, poslen, msgoff, msglen; } pkt[MAXCLIENTS]; worldstate &ws = *new worldstate; loopv(clients) { client &c = *clients[i]; if(c.type!=ST_TCPIP || !c.isauthed) continue; c.overflow = 0; if(c.position.empty()) pkt[i].posoff = -1; else { pkt[i].posoff = ws.positions.length(); ws.positions.put(c.position.getbuf(), c.position.length()); pkt[i].poslen = ws.positions.length() - pkt[i].posoff; c.position.setsize(0); } if(c.messages.empty()) pkt[i].msgoff = -1; else { pkt[i].msgoff = ws.messages.length(); putint(ws.messages, SV_CLIENT); putint(ws.messages, c.clientnum); putuint(ws.messages, c.messages.length()); ws.messages.put(c.messages.getbuf(), c.messages.length()); pkt[i].msglen = ws.messages.length() - pkt[i].msgoff; c.messages.setsize(0); } } int psize = ws.positions.length(), msize = ws.messages.length(); if(psize) { recordpacket(0, ws.positions.getbuf(), psize); ucharbuf p = ws.positions.reserve(psize); p.put(ws.positions.getbuf(), psize); ws.positions.addbuf(p); } if(msize) { recordpacket(1, ws.messages.getbuf(), msize); ucharbuf p = ws.messages.reserve(msize); p.put(ws.messages.getbuf(), msize); ws.messages.addbuf(p); } ws.uses = 0; loopv(clients) { client &c = *clients[i]; if(c.type!=ST_TCPIP || !c.isauthed) continue; ENetPacket *packet; if(psize && (pkt[i].posoff<0 || psize-pkt[i].poslen>0)) { packet = enet_packet_create(&ws.positions[pkt[i].posoff<0 ? 0 : pkt[i].posoff+pkt[i].poslen], pkt[i].posoff<0 ? psize : psize-pkt[i].poslen, ENET_PACKET_FLAG_NO_ALLOCATE); sendpacket(c.clientnum, 0, packet); if(!packet->referenceCount) enet_packet_destroy(packet); else { ++ws.uses; packet->freeCallback = cleanworldstate; } } if(msize && (pkt[i].msgoff<0 || msize-pkt[i].msglen>0)) { packet = enet_packet_create(&ws.messages[pkt[i].msgoff<0 ? 0 : pkt[i].msgoff+pkt[i].msglen], pkt[i].msgoff<0 ? msize : msize-pkt[i].msglen, (reliablemessages ? ENET_PACKET_FLAG_RELIABLE : 0) | ENET_PACKET_FLAG_NO_ALLOCATE); sendpacket(c.clientnum, 1, packet); if(!packet->referenceCount) enet_packet_destroy(packet); else { ++ws.uses; packet->freeCallback = cleanworldstate; } } } reliablemessages = false; if(!ws.uses) { delete &ws; return false; } else { worldstates.add(&ws); return true; } } client *getclientbysequence(int seq) { loopv(clients) if(clients[i]->type != ST_EMPTY && clients[i]->clientsequence == seq) return clients[i]; return NULL; } int countclients(int type, bool exclude = false) { int num = 0; loopv(clients) if((clients[i]->type!=type)==exclude) num++; return num; } int numclients() { return countclients(ST_EMPTY, true); } int numlocalclients() { return countclients(ST_LOCAL); } int numnonlocalclients() { return countclients(ST_TCPIP); } int numauthedclients() { int num = 0; loopv(clients) if(clients[i]->type!=ST_EMPTY && clients[i]->isauthed) num++; return num; } int numactiveclients() { int num = 0; loopv(clients) if(clients[i]->type!=ST_EMPTY && clients[i]->isauthed && clients[i]->isonrightmap && team_isactive(clients[i]->team)) num++; return num; } int *numteamclients(int exclude = -1) { static int num[TEAM_NUM]; loopi(TEAM_NUM) num[i] = 0; loopv(clients) if(i != exclude && clients[i]->type!=ST_EMPTY && clients[i]->isauthed && clients[i]->isonrightmap && team_isvalid(clients[i]->team)) num[clients[i]->team]++; return num; } int sendservermode(bool send = true) { int sm = (sg->autoteam ? AT_ENABLED : AT_DISABLED) | ((sg->mastermode & MM_MASK) << 2) | (sg->matchteamsize << 4); if(send) sendf(-1, 1, "ri2", SV_SERVERMODE, sm); return sm; } void changematchteamsize(int newteamsize) { if(newteamsize < 0) return; if(sg->matchteamsize != newteamsize) { sg->matchteamsize = newteamsize; sendservermode(); } if(sg->mastermode == MM_MATCH && sg->matchteamsize && m_teammode) { int size[2] = { 0 }; loopv(clients) if(clients[i]->type!=ST_EMPTY && clients[i]->isauthed && clients[i]->isonrightmap) { if(team_isactive(clients[i]->team)) { if(++size[clients[i]->team] > sg->matchteamsize) updateclientteam(i, team_tospec(clients[i]->team), FTR_SILENTFORCE); } } } } void changemastermode(int newmode) { if(sg->mastermode != newmode) { sg->mastermode = newmode; senddisconnectedscores(-1); if(sg->mastermode != MM_MATCH) { loopv(clients) if(clients[i]->type!=ST_EMPTY && clients[i]->isauthed) { if(clients[i]->team == TEAM_CLA_SPECT || clients[i]->team == TEAM_RVSF_SPECT) updateclientteam(i, TEAM_SPECT, FTR_SILENTFORCE); } } else if(sg->matchteamsize) changematchteamsize(sg->matchteamsize); sendservermode(); } } void setpausemode(int newmode) { if (sg->sispaused != newmode) { sg->sispaused = newmode; } loopv(clients) if (clients[i]->type != ST_EMPTY) { if (!valid_client(i)) return; clients[i]->ispaused = newmode; } sendf(-1, 1, "ri2", SV_PAUSEMODE, newmode); } int findcnbyaddress(ENetAddress *address) { loopv(clients) { if(clients[i]->type == ST_TCPIP && clients[i]->peer->address.host == address->host && clients[i]->peer->address.port == address->port) return i; } return -1; } savedscore *findscore(client &c, bool insert) { if(c.type!=ST_TCPIP) return NULL; enet_uint32 mask = ENET_HOST_TO_NET_32(sg->mastermode == MM_MATCH ? 0xFFFF0000 : 0xFFFFFFFF); // in match mode, reconnecting from /16 subnet is allowed if(!insert) { loopv(clients) { client &o = *clients[i]; if(o.type!=ST_TCPIP || !o.isauthed) continue; if(o.clientnum!=c.clientnum && o.peer->address.host==c.peer->address.host && !strcmp(o.name, c.name)) { static savedscore curscore; curscore.save(o.state, o.team); return &curscore; } } } loopv(savedscores) { savedscore &sc = savedscores[i]; if(!strcmp(sc.name, c.name) && (sc.ip & mask) == (c.peer->address.host & mask)) return ≻ } if(!insert) return NULL; savedscore &sc = savedscores.add(); copystring(sc.name, c.name); sc.ip = c.peer->address.host; return ≻ } void sendf(int cn, int chan, const char *format, ...) { int exclude = -1; bool reliable = false; if(*format=='r') { reliable = true; ++format; } packetbuf p(MAXTRANS, reliable ? ENET_PACKET_FLAG_RELIABLE : 0); va_list args; va_start(args, format); while(*format) switch(*format++) { case 'x': // exclude client from getting this message exclude = va_arg(args, int); ASSERT(cn == -1); break; case 'v': // integer array of variable length { int n = va_arg(args, int); int *v = va_arg(args, int *); loopi(n) putint(p, v[i]); break; } case 'k': // 32 bytes (uchar) p.put(va_arg(args, uchar *), 32); break; case 'i': // one to nine integer arguments { int n = isdigit(*format) ? *format++-'0' : 1; loopi(n) putint(p, va_arg(args, int)); break; } case 'a': // one to nine mostly positive integer arguments { int n = isdigit(*format) ? *format++-'0' : 1; loopi(n) putaint(p, va_arg(args, int)); break; } case 'u': // unsigned integer argument putuint(p, va_arg(args, int)); break; case 'I': // IPv4 address argument putip4(p, va_arg(args, enet_uint32)); break; case 's': // string sendstring(va_arg(args, const char *), p); break; case 'm': // raw message block { int n = va_arg(args, int); p.put(va_arg(args, uchar *), n); break; } } va_end(args); sendpacket(cn, chan, p.finalize(), exclude); } void sendservmsg(const char *msg, int cn = -1) { sendf(cn, 1, "ris", SV_SERVMSG, msg); } void sendservmsgverbose(const char *msg, int cn = -1) // channel server spam here... { sendf(cn, 1, "ris", SV_SERVMSGVERB, msg); } void sendspawn(client *c) { if(team_isspect(c->team)) return; clientstate &gs = c->state; gs.respawn(); gs.spawnstate(sg->smode); gs.lifesequence++; sendf(c->clientnum, 1, "ri7vv", SV_SPAWNSTATE, gs.lifesequence, gs.health, gs.armour, gs.primary, gs.gunselect, m_arena ? c->spawnindex : -1, NUMGUNS, gs.ammo, NUMGUNS, gs.mag); gs.lastspawn = sg->gamemillis; } // simultaneous demo recording, fully buffered #define DEMORINGBUFSIZE (1<<18) // 256KB #define MAXDEMOS 24 SERVPAR(demo_max_number, 5, 7, MAXDEMOS - 1, "DMaximum number of demo files in RAM"); SERVPARLIST(demo_save, 0, 1, 0, endis, "DWrite demos to file"); SERVSTR(demo_path, "", 0, 63, FTXT__DEMONAME, "DDemo path (and filename) prefix"); SERVSTR(demo_filenameformat, "%w_%h_%n_%Mmin_%G", 0, 63, FTXT__FORMATSTRING, "DDemo file format string"); SERVSTR(demo_timestampformat, "%Y%m%d_%H%M", 0, 23, FTXT__FORMATSTRING, "DDemo timestamp format string"); SERVPARLIST(demo_debug, 0, 1, 0, endis, "DExcessive logging during demo recording (FIXME)"); typedef ringbuf demoringbuf; typedef vector demobuf; ringbuf demoringbuf_store; ringbuf demobuf_store; struct demo_s { volatile int sequence; string info, mapname, filename; vector clients_waiting, clients_served; demoringbuf *rb; // uncomressed ringbuffer stream *gz, *dbs; // compression handle demobuf *db; // temp compressed file uchar *data; // finished compressed file int len; // bytes in data int gmode, timeplayed, timeremain, timestamp; uchar tiger[TIGERHASHSIZE]; // raw data checksum void *tigerstate; // flags only valid for sequence > 0 bool finish; // game ended, finish up buffer and copy to 'data' bool error; // buffering overflow, demo lost -> double DEMORINGBUFSIZE and recompile bool remove; // cleanup slot bool done; // demo ready to be downloaded bool save; // write demo to file demo_s() : sequence(0), rb(NULL), gz(NULL), db(NULL), data(NULL), tigerstate(NULL) {} }; demo_s demos[MAXDEMOS]; demo_s *initdemoslot() // fetch empty demo slot, clean up surplus slots { static int demosequencecounter = 0, lastdemoslot = 0; const int demosequencewraparound = max(126, MAXDEMOS * 4); ASSERT(ismainthread() && MAXDEMOS < 126); for(;;) { int used = 0; loopi(MAXDEMOS) if(demos[i].sequence) used++; if(used >= demo_max_number) { // drop old demos (oldest sequence counters first) int oldestage = -1, oldestdemo; loopi(MAXDEMOS) if(demos[i].sequence) { int age = (demosequencecounter - demos[i].sequence + demosequencewraparound) % demosequencewraparound; if(age > oldestage) { oldestage = age; oldestdemo = i; } } if(oldestage >= 0) { demo_s &c = demos[oldestdemo]; mlog(ACLOG_VERBOSE, "dropping demo #%d \"%s\", age %d", c.sequence, c.info, oldestage); if(!c.done) mlog(ACLOG_ERROR, "clearing unfinished demo slot #%d, probably leaked some memory...", c.sequence); else DELETEA(c.data); c.rb = NULL; c.db = NULL; c.data = NULL; c.tigerstate = NULL; c.gz = c.dbs = NULL; c.sequence = 0; } } else break; } demo_s *d = NULL; int n; loopi(MAXDEMOS) if(!demos[(n = (i + lastdemoslot) % MAXDEMOS)].sequence) { d = demos + n; lastdemoslot = n + 1; break; } ASSERT(d != NULL); d->clients_waiting.setsize(0); d->clients_served.setsize(0); d->rb = demoringbuf_store.length() ? demoringbuf_store.remove() : new demoringbuf; d->db = demobuf_store.length() ? demobuf_store.remove() : new demobuf; DELETEA(d->data); d->rb->clear(); d->db->setsize(0); d->len = 0; d->tigerstate = tigerhash_init(d->tiger); d->dbs = openvecfile(d->db, false); // no autodelete: we'll keep db allocated d->gz = opengzfile(NULL, "wb", d->dbs); d->remove = d->finish = d->error = d->done = false; for(bool tryagain = true; tryagain; ) { // get unique sequence number (brute force) demosequencecounter = (d->sequence = (demosequencecounter + 1)) % demosequencewraparound; tryagain = false; loopi(MAXDEMOS) if(demos[i].sequence == d->sequence && demos + i != d) tryagain = true; } if(demo_debug) mlog(ACLOG_INFO, "initdemoslot(): use slot %d, sequence #%d", n, d->sequence); return d; } sl_semaphore sem_demoworkerthread(1, NULL); // trigger demoworkerthread int demoworkerthread(void *logfileprefix) // demo worker thread: compress demo data and write demo files { int len; while(1) { loopi(MAXDEMOS) if(demos[i].sequence) { demo_s &s = demos[i]; while(s.gz && s.rb && (len = s.rb->length())) { // compress until rb is empty uchar *rbp = s.rb->peek(&len); if(len != s.gz->write(rbp, len)) s.error = true; s.rb->remove(&len); } if(s.finish && s.gz && s.rb && !s.rb->length()) { // close and copy zip file if(demo_debug) tlog(ACLOG_INFO, "demoworkerthread(): close slot %d, sequence #%d", i, s.sequence); tigerhash_finish(s.tiger, s.tigerstate); s.tigerstate = NULL; string msg; bin2hex(msg, s.tiger, TIGERHASHSIZE); defformatstring(text)("SERVDEMOEND<%s>", msg); ed25519_sign((uchar*)msg, NULL, (uchar*)text, strlen(text), ssk); int stamp[3] = { -1, -1, TIGERHASHSIZE + 64 }; lilswap(stamp, 3); s.gz->write(stamp, sizeof(stamp)); s.gz->write(s.tiger, TIGERHASHSIZE); s.gz->write(msg, 64); DELETEP(s.gz); s.len = s.dbs->size(); s.data = new uchar[s.len]; s.dbs->seek(0, SEEK_SET); s.dbs->read(s.data, s.len); if(s.save) { stream *demo = openfile(s.filename, "wb"); if(demo) { int wlen = (int) demo->write(s.data, s.len); delete demo; tlog(ACLOG_INFO, "demo #%d written to file \"%s\" (%d bytes)", s.sequence, s.filename, wlen); } else { tlog(ACLOG_INFO, "failed to write demo #%d to file \"%s\"", s.sequence, s.filename); } } else tlog(ACLOG_INFO, "recording demo #%d \"%s\" (%d bytes) finished, not saved to file", s.sequence, s.filename, s.len); s.done = true; } if(s.finish || s.error || s.remove) { // cleanup demo slot if(demo_debug) tlog(ACLOG_INFO, "demoworkerthread(): cleanup slot %d, sequence #%d", i, s.sequence); if(s.error || s.remove) s.done = false; DELETEP(s.gz); DELETEP(s.dbs); if(s.db) { // keep the demo buffer for the next recording if(!demobuf_store.full()) demobuf_store.add(s.db); else delete s.db; s.db = NULL; } if(s.rb) { // keep the demo ringbuffer for the next recording if(!demoringbuf_store.full()) demoringbuf_store.add(s.rb); else delete s.rb; s.rb = NULL; } s.finish = s.error = s.remove = false; if(!s.done) s.sequence = 0; } } sem_demoworkerthread.timedwait(500); // wait for mainloop to add some work } return 0; } demo_s *demorecord = NULL; void writedemo(int chan, void *data, int len) { if(demorecord && !demorecord->sequence) demorecord = NULL; if(!demorecord || !demorecord->rb) return; int stamp[3] = { sg->gamemillis, chan, len }; if(demorecord->rb->maxsize() - demorecord->rb->length() > int(sizeof(stamp)) + len) { lilswap(stamp, 3); demorecord->rb->add((uchar *)stamp, sizeof(stamp)); tigerhash_add(demorecord->tiger, (uchar *)stamp, sizeof(stamp), demorecord->tigerstate); demorecord->rb->add((uchar *)data, len); tigerhash_add(demorecord->tiger, (uchar *)data, len, demorecord->tigerstate); sem_demoworkerthread.post(); } else { if(!demorecord->error) mlog(ACLOG_ERROR, "demorecord ringbuffer overflow -> discarding demo #%d", demorecord->sequence); demorecord->error = true; // ringbuffer-overflow: discard demo } } void recordpacket(int chan, void *data, int len) { if(sg->recordpackets) writedemo(chan, data, len); } void recordpacket(int chan, ENetPacket *packet) { if(sg->recordpackets) writedemo(chan, packet->data, (int)packet->dataLength); } void demorecord_beginintermission() { // send hash to clients to sign and restart demo hash if(!demorecord) return; uchar interm_tiger[TIGERHASHSIZE]; tigerhash_finish(demorecord->tiger, demorecord->tigerstate); memcpy(interm_tiger, demorecord->tiger, TIGERHASHSIZE); demorecord->tigerstate = tigerhash_init(demorecord->tiger); // start again to hash the rest of the demo if(demo_debug) mlog(ACLOG_INFO, "demorecord_beginintermission(): sequence #%d", demorecord->sequence); sendf(-1, 1, "rim", SV_DEMOCHECKSUM, TIGERHASHSIZE, interm_tiger); } void enddemorecord() { if(!demorecord) return; sg->recordpackets = false; if(demo_debug) mlog(ACLOG_INFO, "enddemorecord(): sequence #%d", demorecord->sequence); if(sg->gamemillis < DEMO_MINTIME) { mlog(ACLOG_INFO, "Demo #%d discarded.", demorecord->sequence); demorecord->remove = true; } else { // finish recording, assemble game data, int len = demorecord->dbs ? demorecord->dbs->size() : 0; // (still a few bytes missing, sue me) int mr = sg->gamemillis >= sg->gamelimit ? 0 : (sg->gamelimit - sg->gamemillis + 60000 - 1)/60000; formatstring(demorecord->info)("%s: %s, %s", asctimestr(), modestr(gamemode), sg->smapname); if(mr) concatformatstring(demorecord->info, ", %d mr", mr); defformatstring(info)("%s, %.2fMB", demorecord->info, (len + 10000) / (1024*1024.f)); defformatstring(msg)("Demo #%d \"%s\" recorded\nPress F10 to download it from the server..", demorecord->sequence, info); sendservmsgverbose(msg); mlog(ACLOG_INFO, "Demo \"%s\" recorded.", info); copystring(demorecord->mapname, behindpath(sg->smapname)); demorecord->gmode = gamemode; demorecord->timeplayed = sg->gamemillis >= sg->gamelimit ? sg->gamelimit/1000 : sg->gamemillis/1000; demorecord->timeremain = sg->gamemillis >= sg->gamelimit ? 0 : (sg->gamelimit - sg->gamemillis)/1000; demorecord->timestamp = int(time(NULL) / 60); demorecord->save = demo_save != 0; string buf; formatstring(demorecord->filename)("%s%s.dmo", demo_path, formatdemofilename(demo_filenameformat, demo_timestampformat, demorecord->mapname, gamemode, demorecord->timestamp, demorecord->timeplayed, demorecord->timeremain, servownip, buf)); path(demorecord->filename); sg->demosequence = demorecord->sequence; demorecord->finish = true; } demorecord = NULL; sem_demoworkerthread.post(); } void setupdemorecord() { if(numlocalclients() || !m_mp(gamemode) || gamemode == GMODE_COOPEDIT) return; ASSERT(demorecord == NULL); demorecord = initdemoslot(); if(!sg->demosequence) sg->demosequence = demorecord->sequence; formatstring(demorecord->info)("%s %s", modestr(gamemode), sg->smapname); sendservmsgverbose("recording demo"); mlog(ACLOG_INFO, "Demo recording started (#%d).", demorecord->sequence); sg->recordpackets = false; demoheader hdr; memset(&hdr, 0, sizeof(demoheader)); memcpy(hdr.magic, DEMO_MAGIC, sizeof(hdr.magic)); hdr.version = DEMO_VERSION; hdr.protocol = SERVER_PROTOCOL_VERSION; lilswap(&hdr.version, 1); lilswap(&hdr.protocol, 1); defformatstring(desc)("%s, %s, %s %s", modestr(gamemode, false), behindpath(sg->smapname), asctimestr(), sg->servdesc_current); if(strlen(desc) > DHDR_DESCCHARS) formatstring(desc)("%s, %s, %s %s", modestr(gamemode, true), behindpath(sg->smapname), asctimestr(), sg->servdesc_current); desc[DHDR_DESCCHARS - 1] = '\0'; strcpy(hdr.desc, desc); const char *bl = ""; loopv(clients) { client *ci = clients[i]; if(ci->type==ST_EMPTY) continue; if(strlen(hdr.plist) + strlen(ci->name) < DHDR_PLISTCHARS - 2) { strcat(hdr.plist, bl); strcat(hdr.plist, ci->name); } bl = " "; } tigerhash_add(demorecord->tiger, (uchar *)&hdr, sizeof(demoheader), demorecord->tigerstate); demorecord->rb->add((uchar *)&hdr, sizeof(demoheader)); packetbuf p(MAXTRANS, ENET_PACKET_FLAG_RELIABLE); welcomepacket(p, -1); writedemo(1, p.buf, p.len); if(demo_debug) mlog(ACLOG_INFO, "setupdemorecord(): sequence #%d, %s on %s", demorecord->sequence, modestr(gamemode, false), behindpath(sg->smapname)); } int donedemosort(demo_s **a, demo_s **b) { return (*a)->timestamp - (*b)->timestamp; } void listdemos(int cn) { packetbuf p(MAXTRANS, ENET_PACKET_FLAG_RELIABLE); putint(p, SV_SENDDEMOLIST); vector donedemos; loopi(MAXDEMOS) if(demos[i].sequence && demos[i].done) donedemos.add(demos + i); putint(p, donedemos.length()); donedemos.sort(donedemosort); loopv(donedemos) { demo_s &d = *donedemos[i]; putint(p, d.sequence); sendstring(d.info, p); putint(p, d.len); sendstring(d.mapname, p); putint(p, d.gmode); putint(p, d.timeplayed); putint(p, d.timeremain); putint(p, d.timestamp); } sendpacket(cn, 1, p.finalize()); } static void cleardemos(int n) { if(!n) { loopi(MAXDEMOS) if(demos[i].done) demos[i].remove = true; sendservmsg("cleared all demos"); } else loopi(MAXDEMOS) if(demos[i].sequence == n && demos[i].done) { demos[i].remove = true; defformatstring(msg)("cleared demo #%d", n); sendservmsg(msg); } } void senddemo(int cn, int num) { client *cl = cn>=0 ? clients[cn] : NULL; if(num < 1) num = sg->demosequence; demo_s *d = NULL; loopi(MAXDEMOS) if(demos[i].sequence == num) d = demos + i; if(d) { bool alreadywaiting = false, alreadyserved = false; loopv(d->clients_waiting) if(d->clients_waiting[i] == cl->clientsequence) alreadywaiting = true; loopv(d->clients_served) if(d->clients_served[i] == cl->clientsequence) alreadyserved = true; if(alreadyserved) { sendservmsg("\f3Sorry, you have already downloaded this demo.", cl->clientnum); } else if(!alreadywaiting) { d->clients_waiting.add(cl->clientsequence); if(!d->done) { defformatstring(msg)("scheduled download of demo #%d \"%s\"\n...download will begin, once the demo is finished recording", num, d->info); sendservmsg(msg, cn); } } } else { defformatstring(msg)("demo #%d not available", num); sendservmsg(msg, cn); } } void checkdemotransmissions() { static int dpointer = 0, curcl = -1, curclseq = 0, curdemoseq = 0;//, curdemosent = 0; if(curcl >= 0) { // demo transmission in progress client *cl = clients[curcl]; demo_s *d = NULL; loopi(MAXDEMOS) if(demos[i].sequence == curdemoseq && demos[i].done) d = demos + i; if(d && cl->clientsequence == curclseq) { // demo and client still exist: continue transmission // FIXME.... packetbuf p(MAXTRANS + d->len, ENET_PACKET_FLAG_RELIABLE); putint(p, SV_SENDDEMO); putint(p, d->sequence); sendstring(d->mapname, p); putint(p, d->gmode); putint(p, d->timeplayed); putint(p, d->timeremain); putint(p, d->timestamp); putint(p, d->len); p.put(d->data, d->len); sendpacket(cl->clientnum, 2, p.finalize()); } curcl = -1; // done } else { demo_s *d = demos + dpointer; if(d->sequence && d->done && d->clients_waiting.length()) { client *cl = getclientbysequence(d->clients_waiting[0]); if(cl) { d->clients_served.add(d->clients_waiting.remove(0)); curcl = cl->clientnum; curclseq = cl->clientsequence; curdemoseq = d->sequence; //curdemosent = 0; } } else dpointer = (dpointer + 1) % MAXDEMOS; } } int demoprotocol; bool watchingdemo = false; stream *demoplayback = NULL; int nextplayback = 0; void enddemoplayback() { if(!demoplayback) return; delete demoplayback; demoplayback = NULL; watchingdemo = false; loopv(clients) sendf(i, 1, "risi", SV_DEMOPLAYBACK, "", i); sendservmsg("demo playback finished"); loopv(clients) sendwelcome(clients[i]); } void setupdemoplayback() { demoheader hdr; string msg; msg[0] = '\0'; defformatstring(file)("demos/%s.dmo", sg->smapname); path(file); demoplayback = opengzfile(file, "rb"); if(!demoplayback) formatstring(msg)("could not read demo \"%s\"", file); else if(demoplayback->read(&hdr, sizeof(demoheader))!=sizeof(demoheader) || memcmp(hdr.magic, DEMO_MAGIC, sizeof(hdr.magic))) formatstring(msg)("\"%s\" is not a demo file", file); else { lilswap(&hdr.version, 1); lilswap(&hdr.protocol, 1); if(hdr.version!=DEMO_VERSION) formatstring(msg)("demo \"%s\" requires an %s version of AssaultCube", file, hdr.versionsmapname, -1); watchingdemo = true; if(demoplayback->read(&nextplayback, sizeof(nextplayback))!=sizeof(nextplayback)) { enddemoplayback(); return; } lilswap(&nextplayback, 1); } void readdemo() { if(!demoplayback) return; while(sg->gamemillis >= nextplayback) { int chan, len; if(demoplayback->read(&chan, sizeof(chan))!=sizeof(chan) || demoplayback->read(&len, sizeof(len))!=sizeof(len)) { enddemoplayback(); return; } lilswap(&chan, 1); lilswap(&len, 1); ENetPacket *packet = enet_packet_create(NULL, len, 0); if(!packet || demoplayback->read(packet->data, len)!=len) { if(packet) enet_packet_destroy(packet); enddemoplayback(); return; } sendpacket(-1, chan, packet, -1, true); if(!packet->referenceCount) enet_packet_destroy(packet); if(demoplayback->read(&nextplayback, sizeof(nextplayback))!=sizeof(nextplayback)) { enddemoplayback(); return; } lilswap(&nextplayback, 1); } } void putflaginfo(packetbuf &p, int flag) { sflaginfo &f = sg->sflaginfos[flag]; putint(p, SV_FLAGINFO); putint(p, flag); putint(p, f.state); switch(f.state) { case CTFF_STOLEN: putint(p, f.actor_cn); break; case CTFF_DROPPED: loopi(3) putuint(p, (int)(f.pos[i]*DMF)); break; } } inline void send_item_list(packetbuf &p) { putint(p, SV_ITEMLIST); loopv(sg->sents) if(sg->sents[i].spawned) putint(p, i); putint(p, -1); if(m_genflags) loopi(2) putflaginfo(p, i); } #include "serverchecks.h" bool flagdistance(sflaginfo &f, int cn) { if(!valid_client(cn) || m_demo) return false; client &c = *clients[cn]; vec v(-1, -1, c.state.o.z); switch(f.state) { case CTFF_INBASE: v.x = f.x; v.y = f.y; break; case CTFF_DROPPED: v.x = f.pos[0]; v.y = f.pos[1]; break; } bool lagging = (c.ping > 1000 || c.spj > 100); if(v.x < 0 && !lagging) return true; float dist = c.state.o.dist(v); int pdist = check_pdist(&c,dist); if(pdist) { c.farpickups++; mlog(ACLOG_INFO, "[%s] %s %s the %s flag at distance %.2f (%d)", c.hostname, c.name, (pdist==2?"tried to touch":"touched"), team_string(&f == sg->sflaginfos + 1), dist, c.farpickups); if (pdist==2) return false; } return lagging ? false : true; // today I found a lag hacker :: Brahma, 19-oct-2010... lets test it a bit } void sendflaginfo(int flag = -1, int cn = -1) { packetbuf p(MAXTRANS, ENET_PACKET_FLAG_RELIABLE); if(flag >= 0) putflaginfo(p, flag); else loopi(2) putflaginfo(p, i); sendpacket(cn, 1, p.finalize()); } void flagmessage(int flag, int message, int actor, int cn = -1) { if(message == FM_KTFSCORE) sendf(cn, 1, "riiiii", SV_FLAGMSG, flag, message, actor, (sg->gamemillis - sg->sflaginfos[flag].stolentime) / 1000); else sendf(cn, 1, "riiii", SV_FLAGMSG, flag, message, actor); } void flagaction(int flag, int action, int actor) { if(!valid_flag(flag)) return; sflaginfo &f = sg->sflaginfos[flag]; sflaginfo &of = sg->sflaginfos[team_opposite(flag)]; bool deadactor = valid_client(actor) ? clients[actor]->state.state != CS_ALIVE || team_isspect(clients[actor]->team): true; int abort = 0; int score = 0; int message = -1; if(m_ctf || m_htf) { switch(action) { case FA_PICKUP: // ctf: f = enemy team htf: f = own team case FA_STEAL: { if(deadactor || f.state != (action == FA_STEAL ? CTFF_INBASE : CTFF_DROPPED) || !flagdistance(f, actor)) { abort = 10; break; } int team = team_base(clients[actor]->team); if(m_ctf) team = team_opposite(team); if(team != flag) { abort = 11; break; } f.state = CTFF_STOLEN; f.actor_cn = actor; message = FM_PICKUP; break; } case FA_LOST: if(actor == -1) actor = f.actor_cn; case FA_DROP: if(f.state!=CTFF_STOLEN || f.actor_cn != actor) { abort = 12; break; } f.state = CTFF_DROPPED; loopi(3) f.pos[i] = clients[actor]->state.o[i]; message = action == FA_LOST ? FM_LOST : FM_DROP; break; case FA_RETURN: if(f.state!=CTFF_DROPPED || m_htf) { abort = 13; break; } f.state = CTFF_INBASE; message = FM_RETURN; break; case FA_SCORE: // ctf: f = carried by actor flag, htf: f = hunted flag (run over by actor) if(m_ctf) { if(f.state != CTFF_STOLEN || f.actor_cn != actor || of.state != CTFF_INBASE || !flagdistance(of, actor)) { abort = 14; break; } score = 1; message = FM_SCORE; } else // m_htf { if(f.state != CTFF_DROPPED || !flagdistance(f, actor)) { abort = 15; break; } score = (of.state == CTFF_STOLEN) ? 1 : 0; message = score ? FM_SCORE : FM_SCOREFAIL; if(of.actor_cn == actor) score *= 2; } f.state = CTFF_INBASE; break; case FA_RESET: f.state = CTFF_INBASE; message = FM_RESET; break; } } else if(m_ktf) // f: active flag, of: idle flag { switch(action) { case FA_STEAL: if(deadactor || f.state != CTFF_INBASE || !flagdistance(f, actor)) { abort = 20; break; } f.state = CTFF_STOLEN; f.actor_cn = actor; f.stolentime = sg->gamemillis; message = FM_PICKUP; break; case FA_SCORE: // f = carried by actor flag if(actor != -1 || f.state != CTFF_STOLEN) { abort = 21; break; } // no client msg allowed here if(valid_client(f.actor_cn) && clients[f.actor_cn]->state.state == CS_ALIVE && !team_isspect(clients[f.actor_cn]->team)) { actor = f.actor_cn; score = 1; message = FM_KTFSCORE; break; } case FA_LOST: if(actor == -1) actor = f.actor_cn; case FA_DROP: if(f.actor_cn != actor || f.state != CTFF_STOLEN) { abort = 22; break; } case FA_RESET: if(f.state == CTFF_STOLEN) { actor = f.actor_cn; message = FM_LOST; } f.state = CTFF_IDLE; of.state = CTFF_INBASE; sendflaginfo(team_opposite(flag)); break; } } if(abort) { mlog(ACLOG_DEBUG,"aborting flagaction(flag %d, action %d, actor %d), reason %d, resending flag states", flag, action, actor, abort); sendflaginfo(); return; } if(score) { client *c = clients[actor]; c->state.flagscore += score; sendf(-1, 1, "riii", SV_FLAGCNT, actor, c->state.flagscore); } if(valid_client(actor)) { client &c = *clients[actor]; switch(message) { case FM_PICKUP: mlog(ACLOG_INFO,"[%s] %s %s the flag", c.hostname, c.name, action == FA_STEAL ? "stole" : "picked up"); break; case FM_DROP: case FM_LOST: mlog(ACLOG_INFO,"[%s] %s %s the flag", c.hostname, c.name, message == FM_LOST ? "lost" : "dropped"); break; case FM_RETURN: mlog(ACLOG_INFO,"[%s] %s returned the flag", c.hostname, c.name); break; case FM_SCORE: if(m_htf) mlog(ACLOG_INFO, "[%s] %s hunted the flag for %s, new score %d", c.hostname, c.name, team_string(c.team), c.state.flagscore); else mlog(ACLOG_INFO, "[%s] %s scored with the flag for %s, new score %d", c.hostname, c.name, team_string(c.team), c.state.flagscore); break; case FM_KTFSCORE: mlog(ACLOG_INFO, "[%s] %s scored, carrying for %d seconds, new score %d", c.hostname, c.name, (sg->gamemillis - f.stolentime) / 1000, c.state.flagscore); break; case FM_SCOREFAIL: mlog(ACLOG_INFO, "[%s] %s failed to score", c.hostname, c.name); break; default: mlog(ACLOG_INFO, "flagaction %d, actor %d, flag %d, message %d", action, actor, flag, message); break; } } else { switch(message) { case FM_RESET: mlog(ACLOG_INFO,"the server reset the flag for team %s", team_string(flag)); break; default: mlog(ACLOG_INFO, "flagaction %d with invalid actor cn %d, flag %d, message %d", action, actor, flag, message); break; } } f.lastupdate = sg->gamemillis; sendflaginfo(flag); if(message >= 0) flagmessage(flag, message, valid_client(actor) ? actor : -1); } int clienthasflag(int cn) { if(m_genflags && valid_client(cn)) { loopi(2) { if(sg->sflaginfos[i].state==CTFF_STOLEN && sg->sflaginfos[i].actor_cn==cn) return i; } } return -1; } void ctfreset() { int idleflag = m_ktf ? rnd(2) : -1; loopi(2) { sg->sflaginfos[i].actor_cn = -1; sg->sflaginfos[i].state = i == idleflag ? CTFF_IDLE : CTFF_INBASE; sg->sflaginfos[i].lastupdate = -1; } } void sdropflag(int cn) { int fl = clienthasflag(cn); if(fl >= 0) flagaction(fl, FA_LOST, cn); } void resetflag(int cn) { int fl = clienthasflag(cn); if(fl >= 0) flagaction(fl, FA_RESET, -1); } void htf_forceflag(int flag) { sflaginfo &f = sg->sflaginfos[flag]; int besthealth = 0; vector clientnumbers; loopv(clients) if(clients[i]->type!=ST_EMPTY) { if(clients[i]->state.state == CS_ALIVE && team_base(clients[i]->team) == flag) { if(clients[i]->state.health == besthealth) clientnumbers.add(i); else { if(clients[i]->state.health > besthealth) { besthealth = clients[i]->state.health; clientnumbers.shrink(0); clientnumbers.add(i); } } } } if(clientnumbers.length()) { int pick = rnd(clientnumbers.length()); client *cl = clients[clientnumbers[pick]]; f.state = CTFF_STOLEN; f.actor_cn = cl->clientnum; sendflaginfo(flag); flagmessage(flag, FM_PICKUP, cl->clientnum); mlog(ACLOG_INFO,"[%s] %s got forced to pickup the flag", cl->hostname, cl->name); } f.lastupdate = sg->gamemillis; } int cmpscore(const int *a, const int *b) { return clients[*a]->at3_score - clients[*b]->at3_score; } vector tdistrib; vector sdistrib; void distributeteam(int team) { int numsp = 0; if(sg->curmap) numsp = team == 100 ? sg->curmap->entstats.spawns[2] : sg->curmap->entstats.spawns[team & 1]; if(!numsp) numsp = 30; // no spawns: try to distribute anyway twoint ti; tdistrib.shrink(0); loopv(clients) if(clients[i]->type!=ST_EMPTY) { if(team == 100 || team == clients[i]->team) { tdistrib.add(i); clients[i]->at3_score = rnd(0x1000000); } } tdistrib.sort(cmpscore); // random player order sdistrib.shrink(0); loopi(numsp) { ti.val = i; ti.key = rnd(0x1000000); sdistrib.add(ti); } sdistrib.sort(cmpintasc); // random spawn order int x = 0; loopv(tdistrib) { clients[tdistrib[i]]->spawnindex = sdistrib[x++].val; x %= sdistrib.length(); } } void distributespawns() { loopv(clients) if(clients[i]->type!=ST_EMPTY) { clients[i]->spawnindex = -1; } if(m_teammode) { distributeteam(0); distributeteam(1); } else { distributeteam(100); } } void checkitemspawns(int); void arenacheck() { if(!m_arena || sg->interm || sg->gamemillis < sg->arenaround || !numactiveclients()) return; if(sg->arenaround) { // start new arena round sg->arenaround = 0; sg->arenaroundstartmillis = sg->gamemillis; distributespawns(); checkitemspawns(60*1000); // the server will respawn all items now loopv(clients) if(clients[i]->type!=ST_EMPTY && clients[i]->isauthed) { if(clients[i]->isonrightmap && team_isactive(clients[i]->team)) sendspawn(clients[i]); } return; } #ifndef STANDALONE if(m_botmode && clients[0]->type==ST_LOCAL) { int enemies = 0, alive_enemies = 0; playerent *alive = NULL; loopv(players) if(players[i] && (!m_teammode || players[i]->team == team_opposite(player1->team))) { enemies++; if(players[i]->state == CS_ALIVE) { alive = players[i]; alive_enemies++; } } if(player1->state != CS_DEAD) alive = player1; if(enemies && (!alive_enemies || player1->state == CS_DEAD)) { sendf(-1, 1, "ri2", SV_ARENAWIN, m_teammode ? (alive ? alive->clientnum : -1) : (alive && alive->type == ENT_BOT ? -2 : player1->state == CS_ALIVE ? player1->clientnum : -1)); sg->arenaround = sg->gamemillis + 5000; } return; } #endif client *alive = NULL; bool dead = false; int lastdeath = 0; loopv(clients) { client &c = *clients[i]; if(c.type==ST_EMPTY || !c.isauthed || !c.isonrightmap || team_isspect(c.team)) continue; if(c.state.state==CS_ALIVE || ((c.state.state==CS_DEAD || c.state.state==CS_SPECTATE) && c.state.lastspawn>=0)) { if(!alive) alive = &c; else if(!m_teammode || alive->team != c.team) return; } else if(c.state.state==CS_DEAD || c.state.state==CS_SPECTATE) { dead = true; lastdeath = max(lastdeath, c.state.lastdeath); } } if(sg->autoteam && m_teammode && sg->mastermode != MM_MATCH) { int *ntc = numteamclients(); if((!ntc[0] || !ntc[1]) && (ntc[0] > 1 || ntc[1] > 1)) refillteams(true, FTR_AUTOTEAM); } if(!dead || sg->gamemillis < lastdeath + 500) return; sendf(-1, 1, "ri2", SV_ARENAWIN, alive ? alive->clientnum : -1); sg->arenaround = sg->gamemillis + 5000; if(sg->autoteam && m_teammode) refillteams(true); } #define SPAMREPEATINTERVAL 20 // detect doubled lines only if interval < 20 seconds #define SPAMMAXREPEAT 3 // 4th time is SPAM #define SPAMCHARPERMINUTE 220 // good typist #define SPAMCHARINTERVAL 30 // allow 20 seconds typing at maxspeed bool spamdetect(client *cl, char *text) // checks doubled lines and average typing speed { if(cl->type != ST_TCPIP || cl->role == CR_ADMIN) return false; bool spam = false; int pause = servmillis - cl->lastsay; if(pause < 0 || pause > 90*1000) pause = 90*1000; cl->saychars -= (SPAMCHARPERMINUTE * pause) / (60*1000); cl->saychars += (int)strlen(text); if(cl->saychars < 0) cl->saychars = 0; if(text[0] && !strcmp(text, cl->lastsaytext) && servmillis - cl->lastsay < SPAMREPEATINTERVAL*1000) { spam = ++cl->spamcount > SPAMMAXREPEAT; } else { copystring(cl->lastsaytext, text); cl->spamcount = 0; } cl->lastsay = servmillis; if(cl->saychars > (SPAMCHARPERMINUTE * SPAMCHARINTERVAL) / 60) spam = true; return spam; } // chat message distribution matrix: // // /------------------------ common chat C c C c c C C c C // |/----------------------- RVSF chat T // ||/---------------------- CLA chat T // |||/--------------------- spect chat t t t T t T // |||| | | | | | | | | | // |||| | | | | | | | | | C: normal chat // |||| team modes: chat goes to | | | | | | | | | T: team chat // XX --> RVSF players >-----/ | | | | | | | | c: normal chat in all mastermodes except 'match' // XX X --> RVSF spect players >-------/ | | | | | | | t: all chat in mastermode 'match', otherwise only team chat // X X --> CLA players >---------/ | | | | | | // X XX --> CLA spect players >-----------/ | | | | | // X X --> SPECTATORs >-------------/ | | | | // XXXX --> SPECTATORs (admin) >---------------/ | | | // ffa modes: | | | // X --> any player (ffa mode) >-----------------/ | | // X X --> any spectator (ffa mode) >-------------------/ | // X X --> admin spectator >---------------------/ // purpose: // a) give spects a possibility to chat without annoying the players (even in ffa), // b) no hidden messages from spects to active teams, // c) no spect talk to players during 'match' void sendteamtext(char *text, int sender, int msgtype) { if(!valid_client(sender) || clients[sender]->team == TEAM_VOID) return; packetbuf p(MAXTRANS, ENET_PACKET_FLAG_RELIABLE); putint(p, msgtype); putint(p, sender); sendstring(text, p); ENetPacket *packet = p.finalize(); recordpacket(1, packet); int &st = clients[sender]->team; loopv(clients) { int &rt = clients[i]->team; if((rt == TEAM_SPECT && clients[i]->role == CR_ADMIN) || // spect-admin reads all (team_isactive(st) && st == team_group(rt)) || // player to own team + own spects (team_isspect(st) && team_isspect(rt)) || // spectator to other spectators (i == sender)) // "local" echo sendpacket(i, 1, packet); } } void sendvoicecomteam(int sound, int sender) { if(!valid_client(sender) || clients[sender]->team == TEAM_VOID) return; packetbuf p(MAXTRANS, ENET_PACKET_FLAG_RELIABLE); putint(p, SV_VOICECOMTEAM); putint(p, sender); putint(p, sound); ENetPacket *packet = p.finalize(); loopv(clients) if(i!=sender) { if(clients[i]->team == clients[sender]->team || !m_teammode) sendpacket(i, 1, packet); } } int numplayers() { int count = 1; #ifdef STANDALONE count = numclients(); #else if(m_botmode) { extern vector bots; loopv(bots) if(bots[i]) count++; } if(m_demo) { count = numclients(); } #endif return count; } int spawntime(int type) { int np = numplayers(); np = np<3 ? 4 : (np>4 ? 2 : 3); // Some spawn times are dependent on the number of players. int sec = 0; switch(type) { // Please update ./ac_website/htdocs/docs/introduction.html if these times change. case I_CLIPS: case I_AMMO: sec = np*2; break; case I_GRENADE: sec = np + 5; break; case I_HEALTH: sec = np*5; break; case I_HELMET: case I_ARMOUR: sec = 25; break; case I_AKIMBO: sec = 60; break; } return sec*1000; } bool serverpickup(int i, int sender) // server side item pickup, acknowledge first client that gets it { const char *hn = sender >= 0 && clients[sender]->type == ST_TCPIP ? clients[sender]->hostname : NULL; if(!sg->sents.inrange(i)) { if(hn && !m_coop) mlog(ACLOG_INFO, "[%s] tried to pick up entity #%d - doesn't exist on this map", hn, i); return false; } server_entity &e = sg->sents[i]; if(!e.spawned) { if(!e.legalpickup && hn && !m_demo) mlog(ACLOG_INFO, "[%s] tried to pick up entity #%d (%s) - can't be picked up in this gamemode or at all", hn, i, entnames[e.type]); return false; } if(sender>=0) { client *cl = clients[sender]; if(cl->type==ST_TCPIP) { if(cl->state.state != CS_ALIVE || !cl->state.canpickup(e.type)) return false; vec v(e.x, e.y, cl->state.o.z); float dist = cl->state.o.dist(v); int pdist = check_pdist(cl,dist); if (pdist) { cl->farpickups++; if (!m_demo) mlog(ACLOG_INFO, "[%s] %s %s up entity #%d (%s), distance %.2f (%d)", cl->hostname, cl->name, (pdist==2?"tried to pick":"picked"), i, entnames[e.type], dist, cl->farpickups); if (pdist==2) return false; } } sendf(-1, 1, "ri3", SV_ITEMACC, i, sender); cl->state.pickup(sg->sents[i].type); if (m_lss && sg->sents[i].type == I_GRENADE) cl->state.pickup(sg->sents[i].type); // get two nades at lss } e.spawned = false; if(!m_lms) e.spawntime = spawntime(e.type); return true; } void checkitemspawns(int diff) { if(!diff) return; loopv(sg->sents) if(sg->sents[i].spawntime) { sg->sents[i].spawntime -= diff; if(sg->sents[i].spawntime<=0) { sg->sents[i].spawntime = 0; sg->sents[i].spawned = true; sendf(-1, 1, "ri2", SV_ITEMSPAWN, i); } } } void serverdamage(client *target, client *actor, int damage, int gun, bool gib, const vec &hitpush = vec(0, 0, 0)) { if ( m_arena && gun == GUN_GRENADE && sg->arenaroundstartmillis + 2000 > sg->gamemillis && target != actor ) return; clientstate &ts = target->state; ts.dodamage(damage, gun); if(damage < INT_MAX) { actor->state.damage += damage; sendf(-1, 1, "ri7", gib ? SV_GIBDAMAGE : SV_DAMAGE, target->clientnum, actor->clientnum, gun, damage, ts.armour, ts.health); if(target!=actor) { if(!hitpush.iszero()) { vec v(hitpush); if(!v.iszero()) v.normalize(); sendf(target->clientnum, 1, "ri6", SV_HITPUSH, gun, damage, int(v.x*DNF), int(v.y*DNF), int(v.z*DNF)); } } } if(ts.health<=0) { int targethasflag = clienthasflag(target->clientnum); bool tk = false, suic = false; target->state.deaths++; if(target!=actor) { if(!isteam(target->team, actor->team)) actor->state.frags += gib && gun != GUN_GRENADE && gun != GUN_SHOTGUN ? 2 : 1; else { actor->state.frags--; actor->state.teamkills++; tk = true; } } else { // suicide actor->state.frags--; suic = true; mlog(ACLOG_INFO, "[%s] %s suicided", actor->hostname, actor->name); } sendf(-1, 1, "ri5", gib ? SV_GIBDIED : SV_DIED, target->clientnum, actor->clientnum, actor->state.frags, gun); if((suic || tk) && (m_htf || m_ktf) && targethasflag >= 0) { actor->state.flagscore--; sendf(-1, 1, "riii", SV_FLAGCNT, actor->clientnum, actor->state.flagscore); } target->position.setsize(0); ts.state = CS_DEAD; ts.lastdeath = sg->gamemillis; if(!suic) mlog(ACLOG_INFO, "[%s] %s %s%s %s", actor->hostname, actor->name, valid_weapon(gun) ? killmessages[gib ? 1 : 0][gun] : "smurfed", tk ? " their teammate" : "", target->name); if(m_genflags && targethasflag >= 0) { if(m_ctf) flagaction(targethasflag, tk ? FA_RESET : FA_LOST, -1); else if(m_htf) flagaction(targethasflag, FA_LOST, -1); else // ktf || tktf flagaction(targethasflag, FA_RESET, -1); } // don't issue respawn yet until DEATHMILLIS has elapsed // ts.respawn(); if(isdedicated && actor->type == ST_TCPIP && tk) { if( actor->state.frags < scl.banthreshold || /** teamkilling more than 6 (defaults), more than 2 per minute and less than 4 frags per tk */ ( actor->state.teamkills >= -scl.banthreshold && actor->state.teamkills * 30 * 1000 > sg->gamemillis && actor->state.frags < 4 * actor->state.teamkills ) ) { addban(actor, DISC_AUTOBAN); } else if( actor->state.frags < scl.kickthreshold || /** teamkilling more than 5 (defaults), more than 1 tk per minute and less than 4 frags per tk */ ( actor->state.teamkills >= -scl.kickthreshold && actor->state.teamkills * 60 * 1000 > sg->gamemillis && actor->state.frags < 4 * actor->state.teamkills ) ) disconnect_client(actor->clientnum, DISC_AUTOKICK); } } else if ( target!=actor && isteam(target->team, actor->team) ) check_ffire (target, actor, damage); // friendly fire counter } #include "serverevents.h" bool updatedescallowed(void) { return scl.servdesc_pre[0] || scl.servdesc_suf[0]; } void updatesdesc(const char *newdesc, ENetAddress *caller = NULL) { if(!newdesc || !newdesc[0] || !updatedescallowed()) { copystring(sg->servdesc_current, scl.servdesc_full); sg->custom_servdesc = false; } else { formatstring(sg->servdesc_current)("%s%s%s", scl.servdesc_pre, newdesc, scl.servdesc_suf); sg->custom_servdesc = true; if(caller) sg->servdesc_caller = *caller; } } int canspawn(client *c) // beware: canspawn() doesn't check m_arena! { if(!c || c->type == ST_EMPTY || !c->isauthed || !team_isvalid(c->team) || (c->type == ST_TCPIP && (c->state.lastdeath > 0 ? sg->gamemillis - c->state.lastdeath : servmillis - c->connectmillis) < (m_arena ? 0 : (m_genflags ? 5000 : 2000))) || (c->type == ST_TCPIP && (servmillis - c->connectmillis < 1000 + c->state.reconnections * 2000 && sg->gamemillis > 10000 && totalclients > 3 && !team_isspect(c->team)))) return SP_OK_NUM; // equivalent to SP_DENY if(!c->isonrightmap) return SP_WRONGMAP; if(sg->mastermode == MM_MATCH && sg->matchteamsize) { if(c->team == TEAM_SPECT || (team_isspect(c->team) && !m_teammode)) return SP_SPECT; if(c->team == TEAM_CLA_SPECT || c->team == TEAM_RVSF_SPECT) { if(numteamclients()[team_base(c->team)] >= sg->matchteamsize) return SP_SPECT; else return SP_REFILLMATCH; } } return SP_OK; } void autospawncheck() { if(sg->mastermode != MM_MATCH || !m_autospawn || sg->interm) return; loopv(clients) if(clients[i]->type!=ST_EMPTY && clients[i]->isauthed && team_isactive(clients[i]->team)) { client *cl = clients[i]; if((cl->state.state == CS_DEAD || cl->state.state == CS_SPECTATE) && canspawn(cl) == SP_OK && !cl->autospawn) { sendspawn(cl); cl->autospawn = true; } } } bool updateclientteam(int cln, int newteam, int ftr) { if(!valid_client(cln)) return false; if(!team_isvalid(newteam) && newteam != TEAM_ANYACTIVE) newteam = TEAM_SPECT; client &cl = *clients[cln]; if(cl.team == newteam && ftr != FTR_AUTOTEAM) return true; // no change int *teamsizes = numteamclients(cln); if( sg->mastermode == MM_OPEN && cl.state.forced && ftr == FTR_PLAYERWISH && newteam < TEAM_SPECT && team_base(cl.team) != team_base(newteam) ) return false; // no free will changes to forced people if(newteam == TEAM_ANYACTIVE) // when spawning from spect { if(sg->mastermode == MM_MATCH && cl.team < TEAM_SPECT) { newteam = team_base(cl.team); } else { if(sg->autoteam && teamsizes[TEAM_CLA] != teamsizes[TEAM_RVSF]) newteam = teamsizes[TEAM_CLA] < teamsizes[TEAM_RVSF] ? TEAM_CLA : TEAM_RVSF; else { // join weaker team int teamscore[2] = {0, 0}, sum = calcscores(); loopv(clients) if(clients[i]->type!=ST_EMPTY && i != cln && clients[i]->isauthed && clients[i]->team != TEAM_SPECT) { teamscore[team_base(clients[i]->team)] += clients[i]->at3_score; } newteam = sum > 200 ? (teamscore[TEAM_CLA] < teamscore[TEAM_RVSF] ? TEAM_CLA : TEAM_RVSF) : rnd(2); } } } if(ftr == FTR_PLAYERWISH) { if(sg->mastermode == MM_MATCH && sg->matchteamsize && m_teammode) { if(newteam != TEAM_SPECT && (team_base(newteam) != team_base(cl.team) || !m_teammode)) return false; // no switching sides in match mode when teamsize is set } if(team_isactive(newteam)) { if(!m_teammode && cl.state.state == CS_ALIVE) return false; // no comments if(sg->mastermode == MM_MATCH) { if(m_teammode && sg->matchteamsize && teamsizes[newteam] >= sg->matchteamsize) return false; // ensure maximum team size } else { if(m_teammode && sg->autoteam && teamsizes[newteam] > teamsizes[team_opposite(newteam)]) return false; // don't switch to an already bigger team } } else if(sg->mastermode != MM_MATCH || !m_teammode) newteam = TEAM_SPECT; // only match mode (team) has more than one spect team } if(cl.team == newteam && ftr != FTR_AUTOTEAM) return true; // no change if(cl.team != newteam) sdropflag(cl.clientnum); if(ftr != FTR_INFO && (team_isspect(newteam) || (team_isactive(newteam) && team_isactive(cl.team)))) forcedeath(&cl); sendf(-1, 1, "riii", SV_SETTEAM, cln, newteam | ((ftr == FTR_SILENTFORCE ? FTR_INFO : ftr) << 4)); if(ftr != FTR_INFO && !team_isspect(newteam) && team_isspect(cl.team)) sendspawn(&cl); if (team_isspect(newteam)) { cl.state.state = CS_SPECTATE; cl.state.lastdeath = sg->gamemillis; } cl.team = newteam; return true; } int calcscores() // skill eval { int sum = 0; loopv(clients) if(clients[i]->type!=ST_EMPTY) { clientstate &cs = clients[i]->state; sum += clients[i]->at3_score = cs.points > 0 ? sqrtf((float)cs.points) : -sqrtf((float)-cs.points); } return sum; } vector shuffle; void shuffleteams(int ftr = FTR_AUTOTEAM) { int numplayers = numclients(); int team, sums = calcscores(); if(sg->gamemillis < 2 * 60 *1000) { // random int teamsize[2] = {0, 0}; loopv(clients) if(clients[i]->type!=ST_EMPTY && clients[i]->isonrightmap && !team_isspect(clients[i]->team)) // only shuffle active players { sums += rnd(1000); team = sums & 1; if(teamsize[team] >= numplayers/2) team = team_opposite(team); updateclientteam(i, team, ftr); teamsize[team]++; sums >>= 1; } } else { // skill sorted shuffle.shrink(0); sums /= 4 * numplayers + 2; team = rnd(2); loopv(clients) if(clients[i]->type!=ST_EMPTY && clients[i]->isonrightmap && !team_isspect(clients[i]->team)) { clients[i]->at3_score += rnd(sums | 1); shuffle.add(i); } shuffle.sort(cmpscore); loopi(shuffle.length()) { updateclientteam(shuffle[i], team, ftr); team = !team; } } if(m_ctf || m_htf) { ctfreset(); sendflaginfo(); } } bool refillteams(bool now, int ftr) // force only minimal amounts of players { if(sg->mastermode == MM_MATCH) return false; static int lasttime_eventeams = 0; int teamsize[2] = {0, 0}, teamscore[2] = {0, 0}, moveable[2] = {0, 0}; bool switched = false; calcscores(); loopv(clients) if(clients[i]->type!=ST_EMPTY) // playerlist stocktaking { client *c = clients[i]; c->at3_dontmove = true; if(c->isauthed) { if(team_isactive(c->team)) // only active players count { teamsize[c->team]++; teamscore[c->team] += c->at3_score; if(clienthasflag(i) < 0) { c->at3_dontmove = false; moveable[c->team]++; } } } } int bigteam = teamsize[1] > teamsize[0]; int allplayers = teamsize[0] + teamsize[1]; int diffnum = teamsize[bigteam] - teamsize[!bigteam]; int diffscore = teamscore[bigteam] - teamscore[!bigteam]; if(lasttime_eventeams > sg->gamemillis) lasttime_eventeams = 0; if(diffnum > 1) { if(now || sg->gamemillis - lasttime_eventeams > 8000 + allplayers * 1000 || diffnum > 2 + allplayers / 10) { // time to even out teams loopv(clients) if(clients[i]->type!=ST_EMPTY && clients[i]->team != bigteam) clients[i]->at3_dontmove = true; // dont move small team players while(diffnum > 1 && moveable[bigteam] > 0) { // pick best fitting cn int pick = -1; int bestfit = 1000000000; int targetscore = diffscore / (diffnum & ~1); loopv(clients) if(clients[i]->type!=ST_EMPTY && !clients[i]->at3_dontmove) // try all still movable players { int fit = targetscore - clients[i]->at3_score; if(fit < 0 ) fit = -(fit * 15) / 10; // avoid too good players int forcedelay = clients[i]->at3_lastforce ? (1000 - (sg->gamemillis - clients[i]->at3_lastforce) / (5 * 60)) : 0; if(forcedelay > 0) fit += (fit * forcedelay) / 600; // avoid lately forced players if(fit < bestfit + fit * rnd(100) / 400) // search 'almost' best fit { bestfit = fit; pick = i; } } if(pick < 0) break; // should really never happen // move picked player clients[pick]->at3_dontmove = true; moveable[bigteam]--; if(updateclientteam(pick, !bigteam, ftr)) { diffnum -= 2; diffscore -= 2 * clients[pick]->at3_score; clients[pick]->at3_lastforce = sg->gamemillis; // try not to force this player again for the next 5 minutes switched = true; } } } } if(diffnum < 2) { lasttime_eventeams = sg->gamemillis; } return switched; } void resetserver(const char *newname, int newmode, int newtime) { if(m_demo) enddemoplayback(); else enddemorecord(); sg->free(); // for now: clean out old servergame states sg->curmap = NULL; sg->smode = newmode; copystring(sg->smapname, newname); sg->srvgamesalt = (rnd(0x1000000)*((servmillis%4200)+1)) ^ rnd(0x1000000); sg->minremain = newtime > 0 ? newtime : defaultgamelimit(newmode); sg->gamemillis = 0; sg->gamelimit = sg->minremain * 60000; sg->arenaround = sg->arenaroundstartmillis = 0; sg->interm = sg->nextsendscore = 0; sg->lastfillup = servmillis; sg->sents.shrink(0); if(sg->mastermode == MM_PRIVATE) { loopv(savedscores) savedscores[i].valid = false; } else savedscores.shrink(0); ctfreset(); sg->sispaused = false; sg->nextmapname[0] = '\0'; sg->forceintermission = false; } void startdemoplayback(const char *newname) { if(isdedicated) return; resetserver(newname, GMODE_DEMO, -1); setupdemoplayback(); } void startgame(const char *newname, int newmode, int newtime, bool notify) { if(!newname || !*newname || (newmode == GMODE_DEMO && isdedicated)) fatal("startgame() abused"); if(newmode == GMODE_DEMO) { startdemoplayback(newname); } else { bool lastteammode = m_teammode; resetserver(newname, newmode, newtime); // beware: may clear *newname if(sg->custom_servdesc && findcnbyaddress(&sg->servdesc_caller) < 0) { updatesdesc(NULL); if(notify) { sendservmsg("server description reset to default"); mlog(ACLOG_INFO, "server description reset to '%s'", sg->servdesc_current); } } servermap *sm = NULL; if(isdedicated) { // dedicated server: only use pre-loaded maps sm = getservermap(sg->smapname); } #ifndef STANDALONE else { // local server: load map temporarily static servermap *localmap = NULL; DELETEP(localmap); const char *lpath = checklocalmap(sg->smapname); if(lpath) localmap = new servermap(sg->smapname, lpath); if(localmap) { localmap->load(); if(localmap->isok) { sm = localmap; if(!(sm->entstats.modes_possible & 1 << sg->smode)) conoutf("\f3map %s does not support game mode %s", sm->fname, fullmodestr(sg->smode)); } else conoutf("\f3local server failed to load map \"%s%s\", error: %s", lpath, sg->smapname, localmap->err); } } #endif sg->curmap = sm; if(sm) { sg->layout = sm->getlayout(); // get floorplan loopi(2) { sflaginfo &f = sg->sflaginfos[i]; if(sg->curmap->entstats.hasflags) // don't check flag positions, if there is more than one flag per team { f.x = sg->curmap->entpos_x[sg->curmap->entstats.flagents[i]]; f.y = sg->curmap->entpos_y[sg->curmap->entstats.flagents[i]]; } else f.x = f.y = -1; f.actor_cn = -1; } entity e; loopi(sg->curmap->numents) { e.type = sg->curmap->enttypes[i]; e.transformtype(sg->smode); server_entity se = { e.type, false, false, false, 0, sg->curmap->entpos_x[i], sg->curmap->entpos_y[i] }; sg->sents.add(se); if(e.fitsmode(sg->smode)) sg->sents[i].spawned = sg->sents[i].legalpickup = true; } } else if(isdedicated && sg->smode != GMODE_COOPEDIT) fatal("servermap not found"); // FIXME: coop should also start with a map if(notify) { // change map sendf(-1, 1, "risiiii", SV_MAPCHANGE, sg->smapname, sg->smode, sm && sm->isdistributable() ? sm->cgzlen : 0, sm && sm->isdistributable() ? sm->maprevision : 0, sg->srvgamesalt); if(sg->smode > 1 || (sg->smode == 0 && numnonlocalclients() > 0)) sendf(-1, 1, "ri3", SV_TIMEUP, sg->gamemillis, sg->gamelimit); } packetbuf q(MAXTRANS, ENET_PACKET_FLAG_RELIABLE); send_item_list(q); // always send the item list when a game starts sendpacket(-1, 1, q.finalize()); defformatstring(gsmsg)("Game start: %s on %s, %d players, %d minutes, mastermode %d, ", modestr(sg->smode), sg->smapname, numclients(), sg->minremain, sg->mastermode); if(sg->mastermode == MM_MATCH) concatformatstring(gsmsg, "teamsize %d, ", sg->matchteamsize); if(sm) concatformatstring(gsmsg, "(map rev %d/%d, %s, 'getmap' %sprepared)", sm->maprevision, sm->cgzlen, sm->getpathdesc(), sm->isdistributable() ? "" : "not "); else concatformatstring(gsmsg, "error: failed to preload map"); mlog(ACLOG_INFO, "\n%s", gsmsg); if(m_arena) distributespawns(); if(notify) { // shuffle if previous mode wasn't a team-mode if(m_teammode) { if(!lastteammode) shuffleteams(FTR_INFO); else if(sg->autoteam) refillteams(true, FTR_INFO); } // prepare spawns; players will spawn, once they've loaded the correct map loopv(clients) if(clients[i]->type!=ST_EMPTY) { client *c = clients[i]; c->mapchange(); forcedeath(c); } } if(numnonlocalclients() > 0) setupdemorecord(); if(notify && m_ktf) sendflaginfo(); if(notify) senddisconnectedscores(-1); } } struct gbaninfo { enet_uint32 ip, mask; }; vector gbans; void cleargbans() { gbans.shrink(0); } bool checkgban(uint ip) { loopv(gbans) if((ip & gbans[i].mask) == gbans[i].ip) return true; return false; } void addgban(const char *name) { union { uchar b[sizeof(enet_uint32)]; enet_uint32 i; } ip, mask; ip.i = 0; mask.i = 0; loopi(4) { char *end = NULL; int n = strtol(name, &end, 10); if(!end) break; if(end > name) { ip.b[i] = n; mask.b[i] = 0xFF; } name = end; while(*name && *name++ != '.'); } gbaninfo &ban = gbans.add(); ban.ip = ip.i; ban.mask = mask.i; loopvrev(clients) { client &c = *clients[i]; if(c.type!=ST_TCPIP) continue; if(checkgban(c.peer->address.host)) disconnect_client(c.clientnum, DISC_BANNED); } } inline void addban(client *cl, int reason, int type) { if(!cl) return; ban b = { cl->peer->address, servmillis+scl.ban_time, type }; bans.add(b); disconnect_client(cl->clientnum, reason); } int getbantype(int cn) { if(!valid_client(cn)) return BAN_NONE; client &c = *clients[cn]; if(c.type==ST_LOCAL) return BAN_NONE; if(checkgban(c.peer->address.host)) return BAN_MASTER; if(ipblacklist.check(c.peer->address.host)) return BAN_BLACKLIST; loopv(bans) { ban &b = bans[i]; if(b.millis < servmillis) { bans.remove(i--); } if(b.address.host == c.peer->address.host) return b.type; } return BAN_NONE; } int serveroperator() { loopv(clients) if(clients[i]->type!=ST_EMPTY && clients[i]->role > CR_DEFAULT) return i; return -1; } void sendserveropinfo(int receiver) { int op = serveroperator(); sendf(receiver, 1, "riii", SV_SERVOPINFO, op, op >= 0 ? clients[op]->role : -1); } #include "serveractions.h" struct voteinfo { int boot; int owner, callmillis, result, num1, num2, type; char text[MAXTRANS]; serveraction *action; bool gonext; enet_uint32 host; voteinfo() : boot(0), owner(0), callmillis(0), result(VOTE_NEUTRAL), action(NULL), gonext(false), host(0) {} ~voteinfo() { delete action; } void end(int result) { if(action && !action->isvalid()) result = VOTE_NO; // don't perform() invalid votes sendf(-1, 1, "ri2", SV_VOTERESULT, result); this->result = result; if(result == VOTE_YES) { if(valid_client(owner)) clients[owner]->lastvotecall = 0; if(action) action->perform(); } loopv(clients) clients[i]->vote = VOTE_NEUTRAL; } bool isvalid() { return valid_client(owner) && action != NULL && action->isvalid(); } bool isalive() { return servmillis - callmillis < 30*1000; } void evaluate(bool forceend = false) { if(result!=VOTE_NEUTRAL) return; // block double action if(action && !action->isvalid()) end(VOTE_NO); int stats[VOTE_NUM] = {0}; int adminvote = VOTE_NEUTRAL; loopv(clients) if(clients[i]->type!=ST_EMPTY /*&& clients[i]->connectmillis < callmillis*/) // new connected people will vote now { stats[clients[i]->vote]++; if(clients[i]->role==CR_ADMIN) adminvote = clients[i]->vote; }; bool admin = clients[owner]->role==CR_ADMIN || (!isdedicated && clients[owner]->type==ST_LOCAL); int total = stats[VOTE_NO]+stats[VOTE_YES]+stats[VOTE_NEUTRAL]; const float requiredcount = 0.51f; bool min_time = servmillis - callmillis > 10*1000; #define yes_condition ((min_time && stats[VOTE_YES] - stats[VOTE_NO] > 0.34f*total && totalclients > 4) || stats[VOTE_YES] > requiredcount*total) #define no_condition (forceend || !valid_client(owner) || stats[VOTE_NO] >= stats[VOTE_YES]+stats[VOTE_NEUTRAL] || adminvote == VOTE_NO) #define boot_condition (!boot || (boot && valid_client(num1) && clients[num1]->peer->address.host == host)) if( (yes_condition || admin || adminvote == VOTE_YES) && boot_condition ) end(VOTE_YES); else if( no_condition || (min_time && !boot_condition)) end(VOTE_NO); else return; #undef boot_condition #undef no_condition #undef yes_condition } }; static voteinfo *curvote = NULL; bool svote(int sender, int vote, ENetPacket *msg) // true if the vote was placed successfully { if(!curvote || !valid_client(sender) || vote < VOTE_YES || vote > VOTE_NO) return false; if(clients[sender]->vote != VOTE_NEUTRAL) { sendf(sender, 1, "ri2", SV_CALLVOTEERR, VOTEE_MUL); return false; } else { sendpacket(-1, 1, msg, sender); clients[sender]->vote = vote; mlog(ACLOG_DEBUG,"[%s] client %s voted %s", clients[sender]->hostname, clients[sender]->name, vote == VOTE_NO ? "no" : "yes"); curvote->evaluate(); return true; } } void scallvotesuc(voteinfo *v) { if(!v->isvalid()) return; DELETEP(curvote); curvote = v; clients[v->owner]->lastvotecall = servmillis; clients[v->owner]->nvotes--; // successful votes do not count as abuse sendf(v->owner, 1, "ri", SV_CALLVOTESUC); mlog(ACLOG_INFO, "[%s] client %s called a vote: %s", clients[v->owner]->hostname, clients[v->owner]->name, v->action && *v->action->desc ? v->action->desc : "[unknown]"); } void scallvoteerr(voteinfo *v, int error) { if(!valid_client(v->owner)) return; sendf(v->owner, 1, "ri2", SV_CALLVOTEERR, error); mlog(ACLOG_INFO, "[%s] client %s failed to call a vote: %s (%s)", clients[v->owner]->hostname, clients[v->owner]->name, v->action && *v->action->desc ? v->action->desc : "[unknown]", voteerrorstr(error)); } bool map_queued = false; void callvotepacket (int, voteinfo *); bool scallvote(voteinfo *v, ENetPacket *msg) // true if a regular vote was called { if (!v) return false; int area = isdedicated ? EE_DED_SERV : EE_LOCAL_SERV; int error = -1; client *c = clients[v->owner], *b = ( v->boot && valid_client(cn2boot) ? clients[cn2boot] : NULL ); v->host = v->boot && b ? b->peer->address.host : 0; int time = servmillis - c->lastvotecall; if ( c->nvotes > 0 && time > 4*60*1000 ) c->nvotes -= time/(4*60*1000); if ( c->nvotes < 0 || c->role == CR_ADMIN ) c->nvotes = 0; c->nvotes++; if( !v || !v->isvalid() || (v->boot && (!b || cn2boot == v->owner) ) ) error = VOTEE_INVALID; else if( v->action->role > c->role ) error = VOTEE_PERMISSION; else if( !(area & v->action->area) ) error = VOTEE_AREA; else if( curvote && curvote->result==VOTE_NEUTRAL ) error = VOTEE_CUR; else if( v->type == SA_MAP && v->num1 >= GMODE_NUM && map_queued ) error = VOTEE_NEXT; else if( c->role == CR_DEFAULT && v->action->isdisabled() ) error = VOTEE_DISABLED; else if( (c->lastvotecall && servmillis - c->lastvotecall < 60*1000 && c->role != CR_ADMIN && numclients()>1) || c->nvotes > 3 ) error = VOTEE_MAX; else if( ( ( v->boot == 1 && c->role < roleconf('w') ) || ( v->boot == 2 && c->role < roleconf('X') ) ) && !is_lagging(b) && !b->mute && b->spamcount < 2 ) { /** not same team, with low ratio, not lagging, and not spamming... so, why to kick? */ if ( !isteam(c->team, b->team) && b->state.frags < ( b->state.deaths > 0 ? b->state.deaths : 1 ) * 3 ) error = VOTEE_WEAK; /** same team, with low tk, not lagging, and not spamming... so, why to kick? */ else if ( isteam(c->team, b->team) && b->state.teamkills < c->state.teamkills ) error = VOTEE_WEAK; } if(error>=0) { scallvoteerr(v, error); return false; } else { if ( v->type == SA_MAP && v->num1 >= GMODE_NUM ) map_queued = true; if (!v->gonext) sendpacket(-1, 1, msg, v->owner); // FIXME in fact, all votes should go to the server, registered, and then go back to the clients else callvotepacket (-1, v); // also, no vote should exclude the caller... these would provide many code advantages/facilities scallvotesuc(v); // but we cannot change the vote system now for compatibility issues... so, TODO return true; } } void callvotepacket (int cn, voteinfo *v = curvote) { // FIXME, it would be far smart if the msg buffer from SV_CALLVOTE was simply saved int n_yes = 0, n_no = 0; loopv(clients) if(clients[i]->type!=ST_EMPTY) { if ( clients[i]->vote == VOTE_YES ) n_yes++; else if ( clients[i]->vote == VOTE_NO ) n_no++; } packetbuf q(MAXTRANS, ENET_PACKET_FLAG_RELIABLE); putint(q, SV_CALLVOTE); putint(q, -1); putint(q, v->owner); putint(q, n_yes); putint(q, n_no); putint(q, v->type); switch(v->type) { case SA_KICK: case SA_BAN: putint(q, v->num1); sendstring(v->text, q); break; case SA_MAP: sendstring(v->text, q); putint(q, v->num1); putint(q, v->num2); break; case SA_SERVERDESC: sendstring(v->text, q); break; case SA_STOPDEMO: // compatibility break; case SA_REMBANS: case SA_SHUFFLETEAMS: break; case SA_FORCETEAM: putint(q, v->num1); putint(q, v->num2); break; case SA_PAUSE: putint(q, v->num1); break; default: putint(q, v->num1); break; } sendpacket(cn, 1, q.finalize()); } // TODO: use AUTH code void changeclientrole(int client, int role, char *pwd, bool force) { pwddetail pd; if(!isdedicated || !valid_client(client)) return; pd.line = -1; if(force || role == CR_DEFAULT || (role == CR_ADMIN && pwd && pwd[0] && passwords.check(clients[client]->name, pwd, clients[client]->salt, &pd) && !pd.denyadmin)) { if(role == clients[client]->role) return; if(role > CR_DEFAULT) { loopv(clients) clients[i]->role = CR_DEFAULT; } clients[client]->role = role; sendserveropinfo(-1); if(pd.line > -1) mlog(ACLOG_INFO,"[%s] player %s used admin password in line %d", clients[client]->hostname, clients[client]->name[0] ? clients[client]->name : "[unnamed]", pd.line); mlog(ACLOG_INFO,"[%s] set role of player %s to %s", clients[client]->hostname, clients[client]->name[0] ? clients[client]->name : "[unnamed]", role == CR_ADMIN ? "admin" : "normal player"); // flowtron : connecting players haven't got a name yet (connectadmin) if(role > CR_DEFAULT) sendiplist(client); } else if(pwd && pwd[0]) disconnect_client(client, DISC_SOPLOGINFAIL); // avoid brute-force if(curvote) curvote->evaluate(); } void senddisconnectedscores(int cn) { packetbuf p(MAXTRANS, ENET_PACKET_FLAG_RELIABLE); putint(p, SV_DISCSCORES); if(sg->mastermode == MM_MATCH) { loopv(savedscores) { savedscore &sc = savedscores[i]; if(sc.valid) { putint(p, sc.team); sendstring(sc.name, p); putint(p, sc.flagscore); putint(p, sc.frags); putint(p, sc.deaths); putint(p, sc.points); } } } putint(p, -1); sendpacket(cn, 1, p.finalize()); } void disconnect_client(int n, int reason) { ASSERT(ismainthread()); if(!clients.inrange(n) || clients[n]->type!=ST_TCPIP) return; sdropflag(n); client &c = *clients[n]; c.state.lastdisc = servmillis; const char *scoresaved = ""; if(c.haswelcome) { savedscore *sc = findscore(c, true); if(sc) { sc->save(c.state, c.team); scoresaved = ", score saved"; } } int sp = (servmillis - c.connectmillis) / 1000; if(reason>=0) mlog(ACLOG_INFO, "[%s] disconnecting client %s (%s) cn %d, %d seconds played%s", c.hostname, c.name, disc_reason(reason), n, sp, scoresaved); else mlog(ACLOG_INFO, "[%s] disconnected client %s cn %d, %d seconds played%s", c.hostname, c.name, n, sp, scoresaved); totalclients--; c.peer->data = (void *)-1; if(reason>=0) enet_peer_disconnect(c.peer, reason); clients[n]->zap(); sendf(-1, 1, "rii", SV_CDIS, n); if(curvote) curvote->evaluate(); if(*scoresaved && sg->mastermode == MM_MATCH) senddisconnectedscores(-1); } void sendiplist(int receiver, int cn) { if(!valid_client(receiver)) return; packetbuf p(MAXTRANS, ENET_PACKET_FLAG_RELIABLE); putint(p, SV_IPLIST); loopv(clients) if(valid_client(i) && clients[i]->type == ST_TCPIP && i != receiver && (clients[i]->clientnum == cn || cn == -1)) { putint(p, i); putint(p, clients[i]->ip); } putint(p, -1); sendpacket(receiver, 1, p.finalize()); } void sendresume(client &c, bool broadcast) { sendf(broadcast ? -1 : c.clientnum, 1, "ri3i9ivvi", SV_RESUME, c.clientnum, c.state.state, c.state.lifesequence, c.state.primary, c.state.gunselect, c.state.flagscore, c.state.frags, c.state.deaths, c.state.health, c.state.armour, c.state.points, c.state.teamkills, NUMGUNS, c.state.ammo, NUMGUNS, c.state.mag, -1); } bool restorescore(client &c) { //if(ci->local) return false; savedscore *sc = findscore(c, false); if(sc && sc->valid) { sc->restore(c.state); sc->valid = false; if ( c.connectmillis - c.state.lastdisc < 5000 ) c.state.reconnections++; else if ( c.state.reconnections ) c.state.reconnections--; return true; } return false; } void sendservinfo(client &c) { sendf(c.clientnum, 1, "ri6IIIi3k", SV_SERVINFO, c.clientnum, isdedicated ? SERVER_PROTOCOL_VERSION : PROTOCOL_VERSION, c.needsauth ? 1 : 0, scl.serverpassword[0] ? 1 : 0, c.salt, servownip, c.ip, c.ip_censored, (c.connectclock = servclock), c.country[0], c.country[1], spk); } void putinitclient(client &c, packetbuf &p) { putint(p, SV_INITCLIENT); putint(p, c.clientnum); sendstring(c.name, p); putint(p, c.skin[TEAM_CLA]); putint(p, c.skin[TEAM_RVSF]); putint(p, c.team); putint(p, c.maxroll); putint(p, c.maxrolleffect); putint(p, c.ffov); putint(p, c.scopefov); putint(p, c.ip_censored); } void sendinitclient(client &c) { packetbuf p(MAXTRANS, ENET_PACKET_FLAG_RELIABLE); putinitclient(c, p); sendpacket(-1, 1, p.finalize(), c.clientnum); } void welcomeinitclient(packetbuf &p, int exclude = -1) { loopv(clients) { client &c = *clients[i]; if(c.type!=ST_TCPIP || !c.isauthed || c.clientnum == exclude) continue; putinitclient(c, p); } } void welcomepacket(packetbuf &p, int n) { if(!sg->smapname[0]) maprot.next(false); client *c = valid_client(n) ? clients[n] : NULL; int numcl = numclients(); putint(p, SV_WELCOME); putint(p, sg->smapname[0] && !m_demo ? numcl : -1); if(sg->smapname[0] && !m_demo) { putint(p, SV_MAPCHANGE); sendstring(sg->smapname, p); putint(p, sg->smode); putint(p, sg->curmap && sg->curmap->isdistributable() ? sg->curmap->cgzlen : 0); putint(p, sg->curmap && sg->curmap->isdistributable() ? sg->curmap->maprevision : 0); putint(p, sg->srvgamesalt); if(sg->smode>1 || (sg->smode==0 && numnonlocalclients()>0)) { putint(p, SV_TIMEUP); putint(p, (sg->gamemillis>=sg->gamelimit || sg->forceintermission) ? sg->gamelimit : sg->gamemillis); putint(p, sg->gamelimit); //putint(p, sg->minremain*60); } send_item_list(p); // this includes the flags } savedscore *sc = NULL; if(c) { if(c->type == ST_TCPIP && serveroperator() != -1) sendserveropinfo(n); c->team = sg->mastermode == MM_MATCH && sc ? team_tospec(sc->team) : TEAM_SPECT; putint(p, SV_SETTEAM); putint(p, n); putint(p, c->team | (FTR_INFO << 4)); putint(p, SV_FORCEDEATH); putint(p, n); sendf(-1, 1, "ri2x", SV_FORCEDEATH, n, n); } if(!c || clients.length()>1) { putint(p, SV_RESUME); loopv(clients) { client &c = *clients[i]; if(c.type!=ST_TCPIP || c.clientnum==n) continue; putint(p, c.clientnum); putint(p, c.state.state); putint(p, c.state.lifesequence); putint(p, c.state.primary); putint(p, c.state.gunselect); putint(p, c.state.flagscore); putint(p, c.state.frags); putint(p, c.state.deaths); putint(p, c.state.health); putint(p, c.state.armour); putint(p, c.state.points); putint(p, c.state.teamkills); loopi(NUMGUNS) putint(p, c.state.ammo[i]); loopi(NUMGUNS) putint(p, c.state.mag[i]); } putint(p, -1); welcomeinitclient(p, n); } putint(p, SV_SERVERMODE); putint(p, sendservermode(false)); putint(p, SV_PAUSEMODE); putint(p, sg->sispaused); const char *motd = scl.motd[0] ? scl.motd : serverinfomotd.getmsg(); if(*motd) { putint(p, SV_TEXT); sendstring(motd, p); } } void sendwelcome(client *cl, int chan) { packetbuf p(MAXTRANS, ENET_PACKET_FLAG_RELIABLE); welcomepacket(p, cl->clientnum); sendpacket(cl->clientnum, chan, p.finalize()); cl->haswelcome = true; } void forcedeath(client *cl) { sdropflag(cl->clientnum); cl->state.state = CS_DEAD; cl->state.respawn(); sendf(-1, 1, "rii", SV_FORCEDEATH, cl->clientnum); } int checktype(int type, client *cl) { if(cl && cl->type==ST_LOCAL) return type; if(type < 0 || type >= SV_NUM) return -1; // server only messages static int servtypes[] = { SV_SERVINFO, SV_WELCOME, SV_INITCLIENT, SV_POSN, SV_CDIS, SV_GIBDIED, SV_DIED, SV_GIBDAMAGE, SV_DAMAGE, SV_HITPUSH, SV_SHOTFX, SV_SPAWNSTATE, SV_SPAWNDENY, SV_FORCEDEATH, SV_RESUME, SV_DISCSCORES, SV_TIMEUP, SV_ITEMACC, SV_MAPCHANGE, SV_ITEMSPAWN, SV_PONG, SV_SERVMSG, SV_SERVMSGVERB, SV_ITEMLIST, SV_FLAGINFO, SV_FLAGMSG, SV_FLAGCNT, SV_ARENAWIN, SV_SERVOPINFO, SV_CALLVOTESUC, SV_CALLVOTEERR, SV_VOTERESULT, SV_SETTEAM, SV_TEAMDENY, SV_SERVERMODE, SV_IPLIST, SV_SENDDEMOLIST, SV_SENDDEMO, SV_DEMOPLAYBACK, SV_CLIENT, SV_DEMOCHECKSUM, SV_PAUSEMODE }; // only allow edit messages in coop-edit mode static int edittypes[] = { SV_EDITENT, SV_EDITXY, SV_EDITARCH, SV_EDITBLOCK, SV_EDITD, SV_EDITE, SV_NEWMAP }; if(cl) { loopi(sizeof(servtypes)/sizeof(int)) if(type == servtypes[i]) return -1; loopi(sizeof(edittypes)/sizeof(int)) if(type == edittypes[i]) return sg->smode==GMODE_COOPEDIT ? type : -1; if(++cl->overflow >= 200) return -2; } return type; } // process auth calculations in separate thread, since it may take a while struct servinfoauth { string clientmsg, servermsg; // client message to verify, server message to sign uchar clientpubkey[32]; int type, wantauth, cn, clientsequence, clientmsglen, servermsglen, success; }; ringbuf servinfoauths; volatile servinfoauth *servinfoauth_dropbox = NULL; volatile bool servinfoauth_done = false; sl_semaphore servinfoauth_deferred(0, NULL); int deferredprocessingthread(void *nop) { for(;;) { servinfoauth_deferred.wait(); if(!servinfoauth_done && servinfoauths.length()) { servinfoauth *sa = servinfoauths.remove(); servinfoauth_dropbox = sa; sa->success = 0; switch(sa->type) { case SV_SERVINFO_RESPONSE: { if(!sa->wantauth) sa->success = 1; else if(sa->clientmsglen && ed25519_sign_check((uchar*)sa->clientmsg, sa->clientmsglen + 64, sa->clientpubkey)) { // client message checks out, now sign the answer ed25519_sign((uchar*)sa->servermsg, NULL, (uchar*)sa->servermsg, sa->servermsglen, ssk); sa->success = 1; } break; } } servinfoauth_done = true; } } return 0; } void polldeferredprocessing() { static void *deferredprocessingthread_ti = NULL; if(!deferredprocessingthread_ti) deferredprocessingthread_ti = sl_createthread(deferredprocessingthread, NULL); if(servinfoauth_done) { servinfoauth *sa = (servinfoauth *)servinfoauth_dropbox; servinfoauth_done = false; switch(sa->type) { case SV_SERVINFO_RESPONSE: { if(clients[sa->cn]->clientsequence == sa->clientsequence) // make sure, it's still the same client using that cn { if(!sa->success) disconnect_client(sa->cn, DISC_AUTH); else { // continue connecting client *cl = clients[sa->cn]; if(sa->wantauth) { memcpy(cl->pubkey.u, sa->clientpubkey, 32); memcpy(cl->servinforesponse, sa->clientmsg, sa->clientmsglen + 64); bin2hex(cl->pubkeyhex, cl->pubkey.u, 32); cl->vita = vitas.access(cl->pubkey); if(!cl->vita) { vita_s v; memset(&v, 0, sizeof(v)); cl->vita = &vitas.access(cl->pubkey, v); cl->vita->vs[VS_FIRSTLOGIN] = servclock; } if(cl->country[0] != '-') cl->vita->addcc(cl->country); cl->vita->addip(cl->ip); cl->vita->vs[VS_LASTLOGIN] = servclock; cl->needsauth = true; // may have been voluntary, but it's done int datecodes = 0, *vs = cl->vita->vs; loopi(VS_NUMCOUNTERS) datecodes |= vs[i] == 1 || (servclock - vs[i]) < 0 ? (1 << i) : 0; sendf(sa->cn, 1, "riimiss", SV_SERVINFO_CONTD, 1, 64, sa->servermsg, datecodes, cl->vita->clan, cl->vita->publiccomment); } else sendf(sa->cn, 1, "rii", SV_SERVINFO_CONTD, 0); } } break; } } delete sa; } if(!servinfoauths.empty() && servinfoauth_deferred.getvalue() < 1) servinfoauth_deferred.post(); } // server side processing of updates: does very little and most state is tracked client only // could be extended to move more gameplay to server (at expense of lag) SERVPARLIST(auth_verify_ip, 0, 0, 0, endis, "sVerify server IP reported by the client during auth"); void process(ENetPacket *packet, int sender, int chan) { ucharbuf p(packet->data, packet->dataLength); char text[MAXTRANS]; client *cl = sender>=0 ? clients[sender] : NULL; pwddetail pd; int type; if(cl && !cl->isauthed) { int clientrole = CR_DEFAULT; if(chan==0) return; else if(chan!=1 || ((type = getint(p)) != SV_SERVINFO_RESPONSE && type != SV_CONNECT)) disconnect_client(sender, DISC_TAGT); else if(type == SV_SERVINFO_RESPONSE) { if(servinfoauths.full()) disconnect_client(sender, DISC_OVERLOAD); else { string tmp1, tmp2; servinfoauth *sa = servinfoauths.stage(new servinfoauth); memset(sa, 0, sizeof(servinfoauth)); int clientsalt = getint(p), clientclock = getint(p), curpeerport = getint(p); enet_uint32 curpeerip = getip4(p); if((sa->wantauth = getint(p))) { p.get(sa->clientpubkey, 32); p.get((uchar*)sa->clientmsg, 64); } bool ipfail = servownip && servownip != curpeerip; if(ipfail) mlog(ACLOG_INFO, "[%s] client reported different server IP %s:%d (known own IP is %s)", cl->hostname, iptoa(curpeerip, tmp1), curpeerport, iptoa(servownip, tmp2)); formatstring(text)("SERVINFOCHALLENGE<(%d) cn: %d c: %s (%s) s: %s:%d", cl->salt, sender, iptoa(cl->ip_censored, tmp1), cl->country, iptoa(servownip, tmp2), curpeerport); concatformatstring(text, " %s st: %d ct: %d (%d)>", bin2hex(tmp1, spk, 32), cl->connectclock, clientclock, clientsalt); sa->clientmsglen = (int)strlen(text); if(sa->clientmsglen < MAXSTRLEN - 65) memcpy(sa->clientmsg + 64, text, sa->clientmsglen); else sa->clientmsglen = 0; formatstring(sa->servermsg)("SERVINFOSIGNED<%s>", bin2hex(tmp1, (uchar*)sa->clientmsg, 64)); sa->servermsglen = (int)strlen(sa->servermsg); if((!sa->wantauth && cl->needsauth) || (ipfail && auth_verify_ip)) { delete sa; disconnect_client(sender, DISC_AUTH); } else { sa->type = type; sa->cn = sender; sa->clientsequence = cl->clientsequence; servinfoauths.commit(); } } return; } else { // SV_CONNECT cl->acversion = getint(p); cl->acbuildtype = getint(p); defformatstring(tags)(", AC: %d|%x", cl->acversion, cl->acbuildtype); getstring(text, p); filtertext(text, text, FTXT__PLAYERNAME, MAXNAMELEN); if(!text[0]) copystring(text, "unarmed"); copystring(cl->name, text, MAXNAMELEN+1); getstring(text, p); copystring(cl->pwd, text); getstring(text, p); filterlang(cl->lang, text); int wantrole = getint(p), np = getint(p); cl->state.nextprimary = np > 0 && np < NUMGUNS ? np : GUN_ASSAULT; loopi(2) cl->skin[i] = getint(p); cl->maxroll = getint(p); cl->maxrolleffect = getint(p); cl->ffov = getint(p); cl->scopefov = getint(p); int bantype = getbantype(sender); bool banned = bantype > BAN_NONE; bool srvfull = numnonlocalclients() > scl.maxclients; bool srvprivate = sg->mastermode == MM_PRIVATE || sg->mastermode == MM_MATCH; bool matchreconnect = sg->mastermode == MM_MATCH && findscore(*cl, false); int bl = 0, wl = nickblacklist.checkwhitelist(*cl); if(wl == NWL_PASS) concatstring(tags, ", nickname whitelist match"); if(wl == NWL_UNLISTED) bl = nickblacklist.checkblacklist(cl->name); if(matchreconnect && !banned) { // former player reconnecting to a server in match mode cl->isauthed = true; mlog(ACLOG_INFO, "[%s] %s logged in (reconnect to match)%s", cl->hostname, cl->name, tags); } else if(wl == NWL_IPFAIL || wl == NWL_PWDFAIL) { // nickname matches whitelist, but IP is not in the required range or PWD doesn't match mlog(ACLOG_INFO, "[%s] '%s' matches nickname whitelist: wrong %s%s", cl->hostname, cl->name, wl == NWL_IPFAIL ? "IP" : "PWD", tags); disconnect_client(sender, DISC_BADNICK); } else if(bl > 0) { // nickname matches blacklist mlog(ACLOG_INFO, "[%s] '%s' matches nickname blacklist line %d%s", cl->hostname, cl->name, bl, tags); disconnect_client(sender, DISC_BADNICK); } else if(passwords.check(cl->name, cl->pwd, cl->salt, &pd, (cl->type==ST_TCPIP ? cl->peer->address.host : 0)) && (!pd.denyadmin || (banned && !srvfull && !srvprivate)) && bantype != BAN_MASTER) // pass admins always through { // admin (or deban) password match cl->isauthed = true; if(!pd.denyadmin && wantrole == CR_ADMIN) clientrole = CR_ADMIN; if(bantype == BAN_VOTE) { loopv(bans) if(bans[i].address.host == cl->peer->address.host) { bans.remove(i); concatstring(tags, ", ban removed"); break; } // remove admin bans } if(srvfull) { loopv(clients) if(i != sender && clients[i]->type==ST_TCPIP) { disconnect_client(i, DISC_MAXCLIENTS); // disconnect someone else to fit maxclients again break; } } mlog(ACLOG_INFO, "[%s] %s logged in using the admin password in line %d%s", cl->hostname, cl->name, pd.line, tags); } else if(scl.serverpassword[0] && !(srvprivate || srvfull || banned)) { // server password required if(!strcmp(genpwdhash(cl->name, scl.serverpassword, cl->salt), cl->pwd)) { cl->isauthed = true; mlog(ACLOG_INFO, "[%s] %s client logged in (using serverpassword)%s", cl->hostname, cl->name, tags); } else disconnect_client(sender, DISC_WRONGPW); } else if(srvprivate) disconnect_client(sender, DISC_PRIVATE); else if(srvfull) disconnect_client(sender, DISC_MAXCLIENTS); else if(banned) disconnect_client(sender, DISC_BANNED); else { cl->isauthed = true; mlog(ACLOG_INFO, "[%s] %s logged in (default)%s", cl->hostname, cl->name, tags); } } if(!cl->isauthed) return; if(cl->type==ST_TCPIP) { loopv(clients) if(i != sender) { client *dup = clients[i]; if(dup->type==ST_TCPIP && dup->peer->address.host==cl->peer->address.host && dup->peer->address.port==cl->peer->address.port) disconnect_client(i, DISC_DUP); } } if(cl->vita) cl->vita->addname(cl->name); sendwelcome(cl); if(restorescore(*cl)) { sendresume(*cl, true); senddisconnectedscores(-1); } else if(cl->type==ST_TCPIP) senddisconnectedscores(sender); sendinitclient(*cl); if(clientrole != CR_DEFAULT) changeclientrole(sender, clientrole, NULL, true); if( curvote && curvote->result == VOTE_NEUTRAL ) callvotepacket (cl->clientnum); // send full IPs to admins loopv(clients) { if(clients[i] && clients[i]->clientnum != cl->clientnum && (clients[i]->role == CR_ADMIN || clients[i]->type == ST_LOCAL)) sendiplist(clients[i]->clientnum, cl->clientnum); } } if(!cl) { mlog(ACLOG_ERROR, " client in process()"); return; } // should never happen anyway if(packet->flags&ENET_PACKET_FLAG_RELIABLE) reliablemessages = true; #define QUEUE_MSG { if(cl->type==ST_TCPIP) while(curmsgmessages.add(p.buf[curmsg++]); } #define QUEUE_BUF(body) \ { \ if(cl->type==ST_TCPIP) \ { \ curmsg = p.length(); \ { body; } \ } \ } #define QUEUE_INT(n) QUEUE_BUF(putint(cl->messages, n)) #define QUEUE_UINT(n) QUEUE_BUF(putuint(cl->messages, n)) #define QUEUE_STR(text) QUEUE_BUF(sendstring(text, cl->messages)) #define MSG_PACKET(packet) \ packetbuf buf(16 + p.length() - curmsg, ENET_PACKET_FLAG_RELIABLE); \ putint(buf, SV_CLIENT); \ putint(buf, cl->clientnum); \ putuint(buf, p.length() - curmsg); \ buf.put(&p.buf[curmsg], p.length() - curmsg); \ ENetPacket *packet = buf.finalize(); int curmsg; while((curmsg = p.length()) < p.maxlen) { type = checktype(getint(p), cl); #ifdef _DEBUG if(type!=SV_POS && type!=SV_POSC && type!=SV_POSC2 && type!=SV_POSC3 && type!=SV_POSC4 && type!=SV_CLIENTPING && type!=SV_PING && type!=SV_CLIENT) { DEBUGVAR(cl->name); if(type >= 0) { DEBUGVAR(messagenames[type]); } protocoldebug(DEBUGCOND); } else protocoldebug(false); #endif switch(type) { case SV_TEAMTEXTME: case SV_TEAMTEXT: getstring(text, p); filtertext(text, text, FTXT__CHAT); if(*text) { bool canspeech = forbiddenlist.canspeech(text); if(!spamdetect(cl, text) && canspeech) // team chat { mlog(ACLOG_INFO, "[%s] %s%s says to team %s: '%s'", cl->hostname, type == SV_TEAMTEXTME ? "(me) " : "", cl->name, team_string(cl->team), text); sendteamtext(text, sender, type); } else { mlog(ACLOG_INFO, "[%s] %s%s says to team %s: '%s', %s", cl->hostname, type == SV_TEAMTEXTME ? "(me) " : "", cl->name, team_string(cl->team), text, canspeech ? "SPAM detected" : "Forbidden speech"); if (canspeech) { sendservmsg("\f3Please do not spam; your message was not delivered.", sender); if ( cl->spamcount > SPAMMAXREPEAT + 2 ) disconnect_client(cl->clientnum, DISC_SPAM); } else { sendservmsg("\f3Watch your language! Your message was not delivered.", sender); kick_abuser(cl->clientnum, cl->badmillis, cl->badspeech, 3); } } } break; case SV_TEXTME: case SV_TEXT: { int mid1 = curmsg, mid2 = p.length(); getstring(text, p); filtertext(text, text, FTXT__CHAT); if(*text) { bool canspeech = forbiddenlist.canspeech(text); if(!spamdetect(cl, text) && canspeech) { if(sg->mastermode != MM_MATCH || !sg->matchteamsize || team_isactive(cl->team) || (cl->team == TEAM_SPECT && cl->role == CR_ADMIN)) // common chat { mlog(ACLOG_INFO, "[%s] %s%s says: '%s'", cl->hostname, type == SV_TEXTME ? "(me) " : "", cl->name, text); if(cl->type==ST_TCPIP) while(mid1messages.add(p.buf[mid1++]); QUEUE_STR(text); ASSERT(SV_TEXT < 126 && SV_TEXTME < 126); sendf(sender, 1, "riiuis", SV_CLIENT, sender, (int) strlen(text) + 2, type, text); // "local" echo } else // spect chat { mlog(ACLOG_INFO, "[%s] %s%s says to team %s: '%s'", cl->hostname, type == SV_TEAMTEXTME ? "(me) " : "", cl->name, team_string(cl->team), text); sendteamtext(text, sender, type == SV_TEXTME ? SV_TEAMTEXTME : SV_TEAMTEXT); } } else { mlog(ACLOG_INFO, "[%s] %s%s says: '%s', %s", cl->hostname, type == SV_TEXTME ? "(me) " : "", cl->name, text, canspeech ? "SPAM detected" : "Forbidden speech"); if (canspeech) { sendservmsg("\f3Please do not spam; your message was not delivered.", sender); if ( cl->spamcount > SPAMMAXREPEAT + 2 ) disconnect_client(cl->clientnum, DISC_SPAM); } else { sendservmsg("\f3Watch your language! Your message was not delivered.", sender); kick_abuser(cl->clientnum, cl->badmillis, cl->badspeech, 3); } } } break; } case SV_TEXTPRIVATE: { int targ = getint(p); getstring(text, p); filtertext(text, text, FTXT__CHAT); if(!valid_client(targ)) break; client *target = clients[targ]; if(*text) { bool canspeech = forbiddenlist.canspeech(text); if(!spamdetect(cl, text) && canspeech) { bool allowed = !(sg->mastermode == MM_MATCH && cl->team != target->team) && cl->role >= roleconf('t'); mlog(ACLOG_INFO, "[%s] %s says to %s: '%s' (%s)", cl->hostname, cl->name, target->name, text, allowed ? "allowed":"disallowed"); if(allowed) { sendf(cl->clientnum, 1, "riiis", SV_TEXTPRIVATE, cl->clientnum, target->clientnum, text); // "local" echo sendf(target->clientnum, 1, "riiis", SV_TEXTPRIVATE, cl->clientnum, -1, text); } } else { mlog(ACLOG_INFO, "[%s] %s says to %s: '%s', %s", cl->hostname, cl->name, target->name, text, canspeech ? "SPAM detected" : "Forbidden speech"); if (canspeech) { sendservmsg("\f3Please do not spam; your message was not delivered.", sender); if ( cl->spamcount > SPAMMAXREPEAT + 2 ) disconnect_client(cl->clientnum, DISC_SPAM); } else { sendservmsg("\f3Watch your language! Your message was not delivered.", sender); kick_abuser(cl->clientnum, cl->badmillis, cl->badspeech, 3); } } } } break; case SV_VOICECOM: case SV_VOICECOMTEAM: { int s = getint(p); /* spam filter */ if ( servmillis > cl->mute ) // client is not muted { if(!gamesound_isvoicecom(s)) cl->mute = servmillis + 10000; // vc is invalid else if ( cl->lastvc + 4000 < servmillis ) { if ( cl->spam > 0 ) cl->spam -= (servmillis - cl->lastvc) / 4000; } // no vc in the last 4 seconds else cl->spam++; // the guy is spamming if ( cl->spam < 0 ) cl->spam = 0; cl->lastvc = servmillis; // register if ( cl->spam > 4 ) { cl->mute = servmillis + 10000; break; } // 5 vcs in less than 20 seconds... shut up please if ( type == SV_VOICECOM ) { QUEUE_MSG; } else sendvoicecomteam(s, sender); } } break; case SV_MAPIDENT: { int gzs = getint(p); int rev = getint(p); if(!isdedicated || (sg->curmap && sg->curmap->cgzlen == gzs && sg->curmap->maprevision == rev)) { // here any game really starts for a client: spawn, if it's a new game - don't spawn if the game was already running cl->isonrightmap = true; int sp = canspawn(cl); sendf(sender, 1, "rii", SV_SPAWNDENY, sp); cl->spawnperm = sp; if(cl->loggedwrongmap) mlog(ACLOG_INFO, "[%s] %s is now on the right map: revision %d/%d", cl->hostname, cl->name, rev, gzs); bool spawn = false; if(team_isspect(cl->team)) { if(numclients() < 2 && !m_demo && sg->mastermode != MM_MATCH) // spawn on empty servers { spawn = updateclientteam(cl->clientnum, TEAM_ANYACTIVE, FTR_INFO); } } else { if((cl->freshgame || numclients() < 2) && !m_demo) spawn = true; } cl->freshgame = false; if(spawn) sendspawn(cl); } else { forcedeath(cl); mlog(ACLOG_INFO, "[%s] %s is on the wrong map: revision %d/%d", cl->hostname, cl->name, rev, gzs); cl->loggedwrongmap = true; sendf(sender, 1, "rii", SV_SPAWNDENY, SP_WRONGMAP); } QUEUE_MSG; break; } case SV_ITEMPICKUP: { int n = getint(p); if(!sg->arenaround || sg->arenaround - sg->gamemillis > 2000) { gameevent &pickup = cl->addevent(); pickup.type = GE_PICKUP; pickup.pickup.ent = n; } break; } case SV_WEAPCHANGE: { int gunselect = getint(p); if(!valid_weapon(gunselect)) break; cl->state.gunselect = gunselect; QUEUE_MSG; break; } case SV_PRIMARYWEAP: { int nextprimary = getint(p); if(!valid_weapon(nextprimary)) break; cl->state.nextprimary = nextprimary; break; } case SV_SWITCHNAME: { QUEUE_MSG; getstring(text, p); filtertext(text, text, FTXT__PLAYERNAME, MAXNAMELEN); if(!text[0]) copystring(text, "unarmed"); QUEUE_STR(text); bool namechanged = strcmp(cl->name, text) != 0; if(namechanged) mlog(ACLOG_INFO,"[%s] %s changed name to %s", cl->hostname, cl->name, text); copystring(cl->name, text, MAXNAMELEN+1); if(namechanged) { // very simple spam detection (possible FIXME: centralize spam detection) if(cl->type==ST_TCPIP && (servmillis - cl->lastprofileupdate < 1000)) { ++cl->fastprofileupdates; if(cl->fastprofileupdates == 3) sendservmsg("\f3Please do not spam", sender); if(cl->fastprofileupdates >= 5) { disconnect_client(sender, DISC_SPAM); break; } } else if(servmillis - cl->lastprofileupdate > 10000) cl->fastprofileupdates = 0; cl->lastprofileupdate = servmillis; switch(nickblacklist.checkwhitelist(*cl)) { case NWL_PWDFAIL: case NWL_IPFAIL: mlog(ACLOG_INFO, "[%s] '%s' matches nickname whitelist: wrong IP/PWD", cl->hostname, cl->name); disconnect_client(sender, DISC_BADNICK); break; case NWL_UNLISTED: { int l = nickblacklist.checkblacklist(cl->name); if(l >= 0) { mlog(ACLOG_INFO, "[%s] '%s' matches nickname blacklist line %d", cl->hostname, cl->name, l); disconnect_client(sender, DISC_BADNICK); } break; } } if(cl->vita) cl->vita->addname(cl->name); } break; } case SV_SWITCHTEAM: { int t = getint(p); if(!updateclientteam(sender, team_isvalid(t) ? t : TEAM_SPECT, FTR_PLAYERWISH)) sendf(sender, 1, "rii", SV_TEAMDENY, t); break; } case SV_SWITCHSKIN: { loopi(2) cl->skin[i] = getint(p); QUEUE_MSG; if(cl->type==ST_TCPIP && (servmillis - cl->lastprofileupdate < 1000)) { ++cl->fastprofileupdates; if(cl->fastprofileupdates == 3) sendservmsg("\f3Please do not spam", sender); if(cl->fastprofileupdates >= 5) disconnect_client(sender, DISC_SPAM); } else if(servmillis - cl->lastprofileupdate > 10000) cl->fastprofileupdates = 0; cl->lastprofileupdate = servmillis; break; } case SV_TRYSPAWN: { int sp = canspawn(cl); if(team_isspect(cl->team) && sp < SP_OK_NUM) { updateclientteam(sender, TEAM_ANYACTIVE, FTR_PLAYERWISH); sp = canspawn(cl); } if( !m_arena && sp < SP_OK_NUM && sg->gamemillis > cl->state.lastspawn + 1000 ) sendspawn(cl); break; } case SV_SPAWN: { int ls = getint(p), gunselect = getint(p); if((cl->state.state!=CS_ALIVE && cl->state.state!=CS_DEAD && cl->state.state!=CS_SPECTATE) || ls!=cl->state.lifesequence || cl->state.lastspawn<0 || !valid_weapon(gunselect)) break; cl->state.lastspawn = -1; cl->state.spawn = sg->gamemillis; cl->autospawn = false; cl->upspawnp = false; cl->state.state = CS_ALIVE; cl->state.gunselect = gunselect; QUEUE_BUF( { putint(cl->messages, SV_SPAWN); putint(cl->messages, cl->state.lifesequence); putint(cl->messages, cl->state.health); putint(cl->messages, cl->state.armour); putint(cl->messages, cl->state.gunselect); loopi(NUMGUNS) putint(cl->messages, cl->state.ammo[i]); loopi(NUMGUNS) putint(cl->messages, cl->state.mag[i]); }); break; } case SV_SPECTCN: cl->spectcn = getint(p); QUEUE_MSG; // FIXME: demo only break; case SV_SUICIDE: { gameevent &suicide = cl->addevent(); suicide.type = GE_SUICIDE; break; } case SV_SHOOT: { gameevent &shot = cl->addevent(); shot.type = GE_SHOT; #define seteventmillis(event) \ { \ event.id = getint(p); \ if(!cl->timesync || (cl->events.length()==1 && cl->state.waitexpired(sg->gamemillis))) \ { \ cl->timesync = true; \ cl->gameoffset = sg->gamemillis - event.id; \ event.millis = sg->gamemillis; \ } \ else event.millis = cl->gameoffset + event.id; \ } seteventmillis(shot.shot); shot.shot.gun = getint(p); loopk(3) { shot.shot.from[k] = cl->state.o.v[k] + ( k == 2 ? (((cl->f>>7)&1)?2.2f:4.2f) : 0); } loopk(3) { float v = getint(p)/DMF; shot.shot.to[k] = ((k<2 && v<0.0f)?0.0f:v); } int hits = getint(p); loopk(hits) { gameevent &hit = cl->addevent(); hit.type = GE_HIT; hit.hit.target = getint(p); hit.hit.lifesequence = getint(p); hit.hit.info = getint(p); loopk(3) hit.hit.dir[k] = getint(p)/DNF; } break; } case SV_EXPLODE: { gameevent &exp = cl->addevent(); exp.type = GE_EXPLODE; seteventmillis(exp.explode); exp.explode.gun = getint(p); exp.explode.id = getint(p); int hits = getint(p); loopk(hits) { gameevent &hit = cl->addevent(); hit.type = GE_HIT; hit.hit.target = getint(p); hit.hit.lifesequence = getint(p); hit.hit.dist = getint(p)/DMF; loopk(3) hit.hit.dir[k] = getint(p)/DNF; } break; } case SV_AKIMBO: { gameevent &akimbo = cl->addevent(); akimbo.type = GE_AKIMBO; seteventmillis(akimbo.akimbo); break; } case SV_RELOAD: { gameevent &reload = cl->addevent(); reload.type = GE_RELOAD; seteventmillis(reload.reload); reload.reload.gun = getint(p); break; } case SV_PING: sendf(sender, 1, "ii", SV_PONG, getint(p)); break; case SV_CLIENTPING: { int ping = getint(p); if(cl) cl->ping = cl->ping == 9999 ? ping : (cl->ping * 4 + ping) / 5; QUEUE_MSG; break; } case SV_POS: { int cn = getint(p); if(cn!=sender) { disconnect_client(sender, DISC_CN); #ifndef STANDALONE conoutf("ERROR: invalid client (msg %d)", type); #endif return; } cl->state.o.x = getuint(p)/DMF; cl->state.o.y = getuint(p)/DMF; int z = getuint(p); uint64_t ff = getuintn(p, (YAWBITS + PITCHBITS + FLAGBITS + 7) / 8); cl->yaw = (int)decodeyaw((ff >> (FLAGBITS + PITCHBITS)) & ((1 << YAWBITS) - 1)); cl->pitch = (int)decodepitch((ff >> FLAGBITS) & ((1 << PITCHBITS) - 1)); cl->f = ff & ((1 << FLAGBITS) - 1); if(cl->f & (1 << 10)) z = -z; cl->state.o.z = z/DMF; if(cl->f & (1 << 9)) loopi(3) getint(p); if(!cl->isonrightmap) break; if(cl->type==ST_TCPIP && (cl->state.state==CS_ALIVE || cl->state.state==CS_EDITING)) { cl->position.setsize(0); while(curmsgposition.add(p.buf[curmsg++]); } break; } case SV_POSC: case SV_POSC2: case SV_POSC3: case SV_POSC4: { bitbuf q(p); int cn = q.getbits(5); if(cn!=sender) { disconnect_client(sender, DISC_CN); #ifndef STANDALONE conoutf("ERROR: invalid client (msg %d)", type); #endif return; } int usefactor = type - SV_POSC + 7; int xt = q.getbits(usefactor + 4); int yt = q.getbits(usefactor + 4); cl->yaw = (int)decodeyaw(q.getbits(YAWBITS)); cl->pitch = (int)decodepitch(q.getbits(PITCHBITS)); cl->f = q.getbits(FLAGBITS); if(cl->f & (1 << 9)) q.getbits(4 + 4 + 4); int zfull = q.getbits(1); int s = q.rembits(); if(s < 3) s += 8; if(zfull) s = 11; int zt = q.getbits(s); if(cl->f & (1 << 10)) zt = -zt; if(!sg->curmap) break; // no compact POS packets without loaded servermap if(!cl->isonrightmap || p.remaining() || p.overread()) { p.flags = 0; break; } if(((cl->f >> 6) & 1) != (cl->state.lifesequence & 1) || usefactor != (sg->curmap->sfactor < 7 ? 7 : sg->curmap->sfactor)) break; cl->state.o.x = xt / DMF; cl->state.o.y = yt / DMF; cl->state.o.z = zt / DMF; if(cl->type==ST_TCPIP && (cl->state.state==CS_ALIVE || cl->state.state==CS_EDITING)) { cl->position.setsize(0); while(curmsgposition.add(p.buf[curmsg++]); } break; } case SV_SENDMAP: { getstring(text, p); filtertext(text, text, FTXT__MAPNAME); const char *sentmap = behindpath(text), *reject = NULL; int mapsize = getint(p); int cfgsize = getint(p); int cfgsizegz = getint(p); int revision = getint(p); if(p.remaining() < mapsize + cfgsizegz || MAXMAPSENDSIZE < mapsize + cfgsizegz) { p.forceoverread(); break; } servermap *sm = getservermap(sentmap); header *h = peekmapheader(&p.buf[p.len], mapsize); int actualrevision = h ? h->maprevision : 0; if(sm && sm->isro()) { reject = "map is ro"; defformatstring(msg)("\f3map upload rejected: map %s is readonly", sentmap); sendservmsg(msg, sender); } else if(scl.incoming_limit && (scl.incoming_limit << 20) - incoming_size < mapsize + cfgsizegz) { reject = "server incoming reached its limits"; sendservmsg("\f3server does not support more incomings: limit reached", sender); } else if(!sm && strchr(scl.mapperm, 'C') && cl->role < CR_ADMIN) { reject = "no permission for initial upload"; sendservmsg("\f3initial map upload rejected: you need to be admin", sender); } else if(sm && !sm->isro() && revision >= sm->maprevision && !strchr(scl.mapperm, 'u') && cl->role < CR_ADMIN) // default: only admins can update maps { reject = "no permission to update"; sendservmsg("\f3map update rejected: you need to be admin", sender); } else if(revision != actualrevision) { reject = "fake revision number"; } else if(sm && !sm->isro() && revision < sm->maprevision && !strchr(scl.mapperm, 'r') && cl->role < CR_ADMIN) // default: only admins can revert maps to older revisions { reject = "no permission to revert revision"; sendservmsg("\f3map revert to older revision rejected: you need to be admin to upload an older map", sender); } else { // map accepted if(serverwritemap(sentmap, mapsize, cfgsize, cfgsizegz, &p.buf[p.len])) { if(sg->smode == GMODE_COOPEDIT && !strcmp(sentmap, behindpath(sg->smapname))) { // update buffer only in coopedit mode (and on same map) sg->coop_cgzlen = mapsize; sg->coop_cfglen = cfgsize; sg->coop_cfglengz = cfgsizegz; DELETEA(sg->coop_mapdata); sg->coop_mapdata = new uchar[mapsize + cfgsizegz]; memcpy(sg->coop_mapdata, &p.buf[p.len], mapsize + cfgsizegz); } incoming_size += mapsize + cfgsize; mlog(ACLOG_INFO,"[%s] %s sent map %s, rev %d, %d + %d(%d) bytes written", clients[sender]->hostname, clients[sender]->name, sentmap, revision, mapsize, cfgsize, cfgsizegz); defformatstring(msg)("%s (%d) up%sed map %s, rev %d", clients[sender]->name, sender, !sm ? "load": "dat", sentmap, revision); sendservmsg(msg); } else { reject = "write failed (no 'incoming'?)"; sendservmsg("\f3map upload failed", sender); } } if (reject) { mlog(ACLOG_INFO,"[%s] %s sent map %s rev %d, rejected: %s", clients[sender]->hostname, clients[sender]->name, sentmap, revision, reject); } p.len += mapsize + cfgsizegz; break; } case SV_RECVMAP: { if(sg->smode == GMODE_COOPEDIT && sg->coop_mapdata) // "getmap" only in coopedit { resetflag(cl->clientnum); // drop ctf flag savedscore *sc = findscore(*cl, true); // save score if(sc) sc->save(cl->state, cl->team); packetbuf p(MAXTRANS + sg->coop_cgzlen + sg->coop_cfglengz, ENET_PACKET_FLAG_RELIABLE); putint(p, SV_RECVMAP); sendstring(sg->smapname, p); putint(p, sg->coop_cgzlen); putint(p, sg->coop_cfglen); putint(p, sg->coop_cfglengz); p.put(sg->coop_mapdata, sg->coop_cgzlen + sg->coop_cfglengz); sendpacket(cl->clientnum, 2, p.finalize()); cl->mapchange(true); sendwelcome(cl, 2); // resend state properly } break; } case SV_REMOVEMAP: { getstring(text, p); filtertext(text, text, FTXT__MAPNAME); string filename; const char *rmmap = behindpath(text), *reject = NULL; servermap *sm = getservermap(rmmap); int reqrole = strchr(scl.mapperm, 'D') ? CR_ADMIN : (strchr(scl.mapperm, 'd') ? CR_DEFAULT : CR_ADMIN + 100); if(cl->role < reqrole) reject = "no permission"; else if(sm && sm->isro()) reject = "map is readonly"; else if(!sm) reject = "map not found"; else { formatstring(filename)(SERVERMAP_PATH_INCOMING "%s.cgz", rmmap); remove(filename); formatstring(filename)(SERVERMAP_PATH_INCOMING "%s.cfg", rmmap); remove(filename); defformatstring(msg)("map '%s' deleted", rmmap); sendservmsg(msg, sender); mlog(ACLOG_INFO,"[%s] deleted map %s", clients[sender]->hostname, rmmap); } if (reject) { mlog(ACLOG_INFO,"[%s] deleting map %s failed: %s", clients[sender]->hostname, rmmap, reject); defformatstring(msg)("\f3can't delete map '%s', %s", rmmap, reject); sendservmsg(msg, sender); } break; } case SV_FLAGACTION: { int action = getint(p); int flag = getint(p); if(!m_genflags || flag < 0 || flag > 1 || action < 0 || action > FA_NUM) break; flagaction(flag, action, sender); break; } case SV_SETADMIN: { bool claim = getint(p) != 0; if(claim) { getstring(text, p); changeclientrole(sender, CR_ADMIN, text); } else changeclientrole(sender, CR_DEFAULT); break; } case SV_CALLVOTE: { voteinfo *vi = new voteinfo; vi->boot = 0; vi->type = getint(p); switch(vi->type) { case SA_MAP: { getstring(text, p); int mode = getint(p), time = getint(p); vi->gonext = text[0]=='+' && text[1]=='1'; if(m_isdemo(mode)) filtertext(text, text, FTXT__DEMONAME); else filtertext(text, behindpath(text), FTXT__MAPNAME); if(time <= 0) time = -1; time = min(time, 60); if(vi->gonext) { servermap *c = maprot.next(false, true); if(c) { strcpy(vi->text,c->fname); vi->num1 = c->bestmode; vi->num2 = c->modes[c->bestmode].time; } else fatal("unable to get next map in maprot"); } else { copystring(vi->text,text,MAXTRANS); vi->num1 = mode; vi->num2 = time; } int qmode = (mode >= GMODE_NUM ? mode - GMODE_NUM : mode); if(mode==GMODE_DEMO) vi->action = new demoplayaction(newstring(text)); else { char *vmap = newstring(*vi->text ? behindpath(vi->text) : ""); vi->action = new mapaction(vmap, qmode, time, sender, qmode!=mode); } break; } case SA_KICK: { vi->num1 = cn2boot = getint(p); getstring(text, p); copystring(vi->text,text,128); filtertext(text, text, FTXT__KICKBANREASON); vi->action = new kickaction(cn2boot, newstring(text, 128)); vi->boot = 1; break; } case SA_BAN: { vi->num1 = cn2boot = getint(p); getstring(text, p); copystring(vi->text,text,128); filtertext(text, text, FTXT__KICKBANREASON); vi->action = new banaction(cn2boot, newstring(text, 128)); vi->boot = 2; break; } case SA_REMBANS: vi->action = new removebansaction(); break; case SA_PAUSE: vi->action = new pauseaction(vi->num1 = getint(p)); break; case SA_MASTERMODE: vi->action = new mastermodeaction(vi->num1 = getint(p)); break; case SA_AUTOTEAM: vi->action = new autoteamaction((vi->num1 = getint(p)) > 0); break; case SA_SHUFFLETEAMS: vi->action = new shuffleteamaction(); break; case SA_FORCETEAM: vi->num1 = getint(p); vi->num2 = getint(p); vi->action = new forceteamaction(vi->num1, sender, vi->num2); break; case SA_GIVEADMIN: vi->action = new giveadminaction(vi->num1 = getint(p)); break; case SA_RECORDDEMO: vi->action = new recorddemoaction((vi->num1 = getint(p))!=0); break; case SA_STOPDEMO: // compatibility break; case SA_CLEARDEMOS: vi->action = new cleardemosaction(vi->num1 = getint(p)); break; case SA_SERVERDESC: getstring(text, p); copystring(vi->text,text,MAXTRANS); filtertext(text, text, FTXT__SERVDESC); vi->action = new serverdescaction(newstring(text), sender); break; } vi->owner = sender; vi->callmillis = servmillis; MSG_PACKET(msg); if(!scallvote(vi, msg)) delete vi; break; } case SV_VOTE: { int n = getint(p); MSG_PACKET(msg); ++msg->referenceCount; // need to increase reference count in case a vote disconnects a player after packet is queued to prevent double-freeing by packetbuf svote(sender, n, msg); --msg->referenceCount; break; } case SV_LISTDEMOS: listdemos(sender); break; case SV_GETDEMO: senddemo(sender, getint(p)); break; case SV_DEMOSIGNATURE: // client acknowledging a demo checksum getint(p); getip4(p); p.get((uchar*)text, 64); QUEUE_MSG; break; case SV_PAUSEMODE: break; case SV_EXTENSION: { // AC server extensions // // rules: // 1. extensions MUST NOT modify gameplay or the behavior of the game in any way // 2. extensions may ONLY be used to extend or automate server administration tasks // 3. extensions may ONLY operate on the server and must not send any additional data to the connected clients // 4. extensions not adhering to these rules may cause the hosting server being banned from the masterserver // // also note that there is no guarantee that custom extensions will work in future AC versions getstring(text, p, 64); char *ext = text; // extension specifier in the form of OWNER::EXTENSION, see sample below int n = getint(p); // length of data after the specifier if(n < 0 || n > 50) return; // sample if(!strcmp(ext, "driAn::writelog")) { // owner: driAn - root@sprintf.org // extension: writelog - WriteLog v1.0 // description: writes a custom string to the server log // access: requires admin privileges // usage: /serverextension driAn::writelog "your log message here.." // note: There is a 49 character limit. The server will ignore messages with 50+ characters. getstring(text, p, n); if(valid_client(sender) && clients[sender]->role==CR_ADMIN) { mlog(ACLOG_INFO, "[%s] %s writes to log: %s", cl->hostname, cl->name, text); sendservmsg("your message has been logged", sender); } } else if(!strcmp(ext, "servpar::get")) { getstring(text, p, n); if(valid_client(sender)) { filtertext(text, text, FTXT__SERVPARNAME); servpar *id = servpars->access(text); string msg; if(id && id->type == SID_INT) formatstring(msg)("%s = %d", id->name, *id->i); else if(id && id->type == SID_STR) formatstring(msg)("%s = \"%s\"", id->name, id->s); else formatstring(msg)("servpar %s not found", text); sendservmsg(msg, sender); } } else if(!strcmp(ext, "servpar::set")) { getstring(text, p, n); if(valid_client(sender) && cl->checkvitadate(VS_OWNER)) { char *b, *k = strtok_r(text, " :", &b), *v = strtok_r(NULL, " :", &b); if(k && v) { filtertext(k, k, FTXT__SERVPARNAME); servpar *id = servpars->access(k); string msg; if(!id) formatstring(msg)("servpar %s not found", k); else if(id->nextvalue(v)) { serverparameters.busy.wait(); // lock parameter access id->fromfile = false; id->update(); serverparameters.busy.post(); formatstring(msg)("%s set to %s", id->name, v); } else formatstring(msg)("%s cannot be set to \"%s\"", id->name, v); sendservmsg(msg, sender); } } } else if(!strcmp(ext, "servpar::reset")) { getstring(text, p, n); if(valid_client(sender) && cl->checkvitadate(VS_OWNER)) { enumerate(*servpars, servpar, id, id.fromfile = id.fromfile_org); serverparameters.filehash = 0; // make sure, the parameter file is read soon sendservmsg("reset all server parameters to be read from file", sender); } } #ifdef _DEBUG else if(!strcmp(ext, "servpar::dump")) { getstring(text, p, n); if(valid_client(sender) && cl->checkvitadate(VS_OWNER)) { string msg; enumerate(*servpars, servpar, id, { switch(id.type) { case SID_INT: formatstring(msg)("%s = %d, int %d..%d, def %d, %s", id.name, *id.i, id.minval, id.maxval, id.defaultint, id.desc && *id.desc ? id.desc + 1 : ""); break; case SID_STR: formatstring(msg)("%s = \"%s\", def %s, %s", id.name, id.s, id.defaultstr, id.desc && *id.desc ? id.desc + 1 : ""); break; default: msg[0] = '\0'; } if(*msg) sendservmsg(msg, sender); }); } } #endif else if(!strcmp(ext, "set::teamsize")) { // intermediate solution to set the teamsize (will be voteable) getstring(text, p, n); if(valid_client(sender) && clients[sender]->role==CR_ADMIN && sg->mastermode == MM_MATCH) { changematchteamsize(atoi(text)); defformatstring(msg)("match team size set to %d", sg->matchteamsize); sendservmsg(msg, -1); } } // else if() // add other extensions here else for(; n > 0; n--) getint(p); // ignore unknown extensions break; } case SV_EDITBLOCK: { loopi(5) getuint(p); freegzbuf(getgzbuf(p)); QUEUE_MSG; break; } case -1: disconnect_client(sender, DISC_TAGT); return; case -2: disconnect_client(sender, DISC_OVERFLOW); return; default: { int size = msgsizelookup(type); if(size<=0) { if(sender>=0) disconnect_client(sender, DISC_TAGT); return; } loopi(size-1) getint(p); QUEUE_MSG; break; } } } if(p.overread() && sender>=0) disconnect_client(sender, DISC_EOP); #ifdef _DEBUG protocoldebug(false); #endif } void localclienttoserver(int chan, ENetPacket *packet) { process(packet, 0, chan); } client &addclient() { static int clientsequencecounter = 0; client *c = NULL; loopv(clients) if(clients[i]->type==ST_EMPTY) { c = clients[i]; break; } if(!c) { c = new client; c->clientnum = clients.length(); clients.add(c); } c->reset(); c->clientsequence = ++clientsequencecounter; return *c; } void checkintermission() { if(sg->minremain>0) { sg->minremain = (sg->gamemillis >= sg->gamelimit || sg->forceintermission) ? 0 : (sg->gamelimit - sg->gamemillis + 60000 - 1) / 60000; sendf(-1, 1, "ri3", SV_TIMEUP, (sg->gamemillis >= sg->gamelimit || sg->forceintermission) ? sg->gamelimit : sg->gamemillis, sg->gamelimit); if(demorecord && sg->gamemillis > 100000) sg->demosequence = demorecord->sequence; // after 100 seconds played, switch F10-default from "last game" to "this game" } if(!sg->interm && sg->minremain <= 0) { // intermission starting here sg->interm = sg->gamemillis + 10000; demorecord_beginintermission(); } sg->forceintermission = false; } void resetserverifempty() { loopv(clients) if(clients[i]->type!=ST_EMPTY) return; resetserver("", 0, 10); sg->matchteamsize = 0; sg->autoteam = true; changemastermode(MM_OPEN); sg->nextmapname[0] = '\0'; } void sendworldstate() { static enet_uint32 lastsend = 0; if(clients.empty()) return; enet_uint32 curtime = enet_time_get()-lastsend; if(curtime<40) return; bool flush = buildworldstate(); lastsend += curtime - (curtime%40); if(flush) enet_host_flush(serverhost); if(demorecord) sg->recordpackets = true; // enable after 'old' worldstate is sent } void loggamestatus(const char *reason) { int fragscore[2] = {0, 0}, flagscore[2] = {0, 0}, pnum[2] = {0, 0}; string text; formatstring(text)("%d minutes remaining", sg->minremain); mlog(ACLOG_INFO, ""); mlog(ACLOG_INFO, "Game status: %s on %s, %s, %s, %d clients%c %s", modestr(gamemode), sg->smapname, reason ? reason : text, mmfullname(sg->mastermode), totalclients, sg->custom_servdesc ? ',' : '\0', sg->servdesc_current); if(!scl.loggamestatus) return; mlog(ACLOG_INFO, "cn name %s%s score frag death %sping role host", m_teammode ? "team " : "", m_genflags ? "flag " : "", m_teammode ? "tk " : ""); loopv(clients) { client &c = *clients[i]; if(c.type == ST_EMPTY || !c.name[0]) continue; formatstring(text)("%2d %-16s ", c.clientnum, c.name); // cn name if(m_teammode) concatformatstring(text, "%-4s ", team_string(c.team, true)); // teamname (abbreviated) if(m_genflags) concatformatstring(text, "%4d ", c.state.flagscore); // flag concatformatstring(text, "%6d ", c.state.points); // score concatformatstring(text, "%4d %5d", c.state.frags, c.state.deaths); // frag death if(m_teammode) concatformatstring(text, " %2d", c.state.teamkills); // tk mlog(ACLOG_INFO, "%s%5d %s %s", text, c.ping, c.role == CR_ADMIN ? "admin " : "normal", c.hostname); if(c.team != TEAM_SPECT) { int t = team_base(c.team); flagscore[t] += c.state.flagscore; fragscore[t] += c.state.frags; pnum[t] += 1; } } if(sg->mastermode == MM_MATCH) { loopv(savedscores) { savedscore &sc = savedscores[i]; if(sc.valid) { if(m_teammode) formatstring(text)("%-4s ", team_string(sc.team, true)); else text[0] = '\0'; if(m_genflags) concatformatstring(text, "%4d ", sc.flagscore); mlog(ACLOG_INFO, " %-16s %s%4d %5d%s - disconnected", sc.name, text, sc.frags, sc.deaths, m_teammode ? " -" : ""); if(sc.team != TEAM_SPECT) { int t = team_base(sc.team); flagscore[t] += sc.flagscore; fragscore[t] += sc.frags; pnum[t] += 1; } } } } if(m_teammode) { loopi(2) mlog(ACLOG_INFO, "Team %4s:%3d players,%5d frags%c%5d flags", team_string(i), pnum[i], fragscore[i], m_genflags ? ',' : '\0', flagscore[i]); } mlog(ACLOG_INFO, ""); } static unsigned char chokelog[MAXCLIENTS + 1] = { 0 }; void linequalitystats(int elapsed) { static unsigned int chokes[MAXCLIENTS + 1] = { 0 }, spent[MAXCLIENTS + 1] = { 0 }, chokes_raw[MAXCLIENTS + 1] = { 0 }, spent_raw[MAXCLIENTS + 1] = { 0 }; if(elapsed) { // collect data int c1 = 0, c2 = 0, r1 = 0, numc = 0; loopv(clients) { client &c = *clients[i]; if(c.type != ST_TCPIP) continue; numc++; enet_uint32 &rtt = c.peer->lastRoundTripTime, &throttle = c.peer->packetThrottle; if(rtt < c.bottomRTT + c.bottomRTT / 3) { if(servmillis - c.connectmillis < 5000) c.bottomRTT = rtt; else c.bottomRTT = (c.bottomRTT * 15 + rtt) / 16; // simple IIR } if(throttle < 22) c1++; if(throttle < 11) c2++; if(rtt > c.bottomRTT * 2 && rtt - c.bottomRTT > 300) r1++; } spent_raw[numc] += elapsed; int t = numc < 7 ? numc : (numc + 1) / 2 + 3; chokes_raw[numc] += ((c1 >= t ? c1 + c2 : 0) + (r1 >= t ? r1 : 0)) * elapsed; } else { // calculate compressed statistics defformatstring(msg)("Uplink quality [ "); int ncs = 0; loopj(scl.maxclients) { int i = j + 1; int nc = chokes_raw[i] / 1000 / i; chokes[i] += nc; ncs += nc; spent[i] += spent_raw[i] / 1000; chokes_raw[i] = spent_raw[i] = 0; int s = 0, c = 0; if(spent[i]) { frexp((double)spent[i] / 30, &s); if(s < 0) s = 0; if(s > 15) s = 15; if(chokes[i]) { frexp(((double)chokes[i]) / spent[i], &c); c = 15 + c; if(c < 0) c = 0; if(c > 15) c = 15; } } chokelog[i] = (s << 4) + c; concatformatstring(msg, "%02X ", chokelog[i]); } mlog(ACLOG_DEBUG, "%s] +%d", msg, ncs); } } SERVPARLIST(mandatory_auth, 0, 1, 0, endis, "sEnforce IDs for all clients even on unlisted server/LAN game"); void serverslice(uint timeout) // main server update, called from cube main loop in sp, or dedicated server loop { static int msend = 0, mrec = 0, csend = 0, crec = 0, mnum = 0, cnum = 0; #ifdef STANDALONE int nextmillis = (int)enet_time_get(); if(svcctrl) svcctrl->keepalive(); #else int nextmillis = isdedicated ? (int)enet_time_get() : lastmillis; #endif int diff = nextmillis - servmillis; if(!sg->sispaused) sg->gamemillis += diff; servmillis = nextmillis; entropy_add_byte(diff); #ifndef STANDALONE if(m_demo) { readdemo(); extern void silenttimeupdate(int milliscur, int millismax); silenttimeupdate(sg->gamemillis, gametimemaximum); } #endif if(sg->minremain > 0 && !sg->sispaused) { processevents(); checkitemspawns(diff); bool ktfflagingame = false; if(m_genflags) loopi(2) { sflaginfo &f = sg->sflaginfos[i]; if(f.state == CTFF_DROPPED && sg->gamemillis-f.lastupdate > (m_ctf ? 30000 : 10000)) flagaction(i, FA_RESET, -1); if(m_htf && f.state == CTFF_INBASE && sg->gamemillis-f.lastupdate > (sg->curmap && sg->curmap->entstats.hasflags ? 10000 : 1000)) { htf_forceflag(i); } if(m_ktf && f.state == CTFF_STOLEN && sg->gamemillis-f.lastupdate > 15000) { flagaction(i, FA_SCORE, -1); } if(f.state == CTFF_INBASE || f.state == CTFF_STOLEN) ktfflagingame = true; } if(m_ktf && !ktfflagingame) flagaction(rnd(2), FA_RESET, -1); // ktf flag watchdog if(m_arena) arenacheck(); else if(m_autospawn) autospawncheck(); if(scl.afk_limit && sg->mastermode == MM_OPEN && next_afk_check < servmillis && sg->gamemillis > 20 * 1000) check_afk(); } if(curvote) { if(!curvote->isalive()) curvote->evaluate(true); if(curvote->result!=VOTE_NEUTRAL) DELETEP(curvote); } int nonlocalclients = numnonlocalclients(); if(sg->forceintermission || ((sg->smode > 1 || (gamemode == 0 && nonlocalclients)) && sg->gamemillis-diff > 0 && sg->gamemillis / 60000 != (sg->gamemillis - diff) / 60000)) checkintermission(); if(m_demo && !demoplayback) maprot.restart(); else if(sg->interm && ( (scl.demo_interm) ? sg->gamemillis > (sg->interm<<1) : sg->gamemillis > sg->interm ) ) { loggamestatus("game finished"); if(demorecord) enddemorecord(); sg->interm = sg->nextsendscore = 0; //start next game if(sg->nextmapname[0]) startgame(sg->nextmapname, sg->nextgamemode); else maprot.next(); sg->nextmapname[0] = '\0'; map_queued = false; } resetserverifempty(); polldeferredprocessing(); checkdemotransmissions(); if(!isdedicated) return; // below is network only poll_serverthreads(); // read config and map files in the background, process the results in the main thread serverms(sg->smode, numclients(), sg->minremain, sg->smapname, servmillis, serverhost->address, &mnum, &msend, &mrec, &cnum, &csend, &crec, SERVER_PROTOCOL_VERSION, sg->servdesc_current, sg->interm); if(sg->autoteam && m_teammode && !m_arena && !sg->interm && servmillis - sg->lastfillup > 5000 && refillteams()) sg->lastfillup = servmillis; static unsigned int lastThrottleEpoch = 0; if(serverhost->bandwidthThrottleEpoch != lastThrottleEpoch) { if(lastThrottleEpoch) linequalitystats(serverhost->bandwidthThrottleEpoch - lastThrottleEpoch); lastThrottleEpoch = serverhost->bandwidthThrottleEpoch; } if(servmillis - laststatus > 60 * 1000) // display bandwidth stats, useful for server ops { laststatus = servmillis; maprot.oneminutepassed(nonlocalclients ? sg->smode : -1); if(sg->curmap && nonlocalclients) sg->curmap->oneminuteplayed(servmillis, sg->smode); if(nonlocalclients || serverhost->totalSentData || serverhost->totalReceivedData) { if(nonlocalclients) loggamestatus(NULL); mlog(ACLOG_INFO, "Status at %s: %d remote clients, %.1f send, %.1f rec (K/sec);" " Ping: #%d|%d|%d; CSL: #%d|%d|%d (bytes)", timestring(true, "%d-%m-%Y %H:%M:%S"), nonlocalclients, serverhost->totalSentData/60.0f/1024, serverhost->totalReceivedData/60.0f/1024, mnum, msend, mrec, cnum, csend, crec); mnum = msend = mrec = cnum = csend = crec = 0; linequalitystats(0); } serverhost->totalSentData = serverhost->totalReceivedData = 0; loopv(clients) if(clients[i]->type == ST_TCPIP && clients[i]->isauthed && clients[i]->vita) { clients[i]->vita->vs[VS_MINUTESCONNECTED]++; if(clients[i]->isonrightmap && team_isactive(clients[i]->team)) clients[i]->vita->vs[VS_MINUTESACTIVE]++; } } ENetEvent event; bool serviced = false; while(!serviced) { if(enet_host_check_events(serverhost, &event) <= 0) { if(enet_host_service(serverhost, &event, timeout) <= 0) break; serviced = true; } entropy_add_byte(event.type); switch(event.type) { case ENET_EVENT_TYPE_CONNECT: { client &c = addclient(); c.type = ST_TCPIP; c.needsauth = usemaster || mandatory_auth; c.peer = event.peer; c.peer->data = (void *)(size_t)c.clientnum; c.connectmillis = servmillis; c.state.state = CS_SPECTATE; c.salt = (rnd(0x1000000)*((servmillis%1000)+1)) ^ rnd(0x1000000); char hn[1024]; copystring(c.hostname, (enet_address_get_host_ip(&c.peer->address, hn, sizeof(hn))==0) ? hn : "unknown"); c.ip = ENET_NET_TO_HOST_32(c.peer->address.host); c.ip_censored = c.ip & ~((1 << CLIENTIPCENSOR) - 1); const char *gi = geoiplist.check(c.ip); copystring(c.country, gi ? gi : "--", 3); filtercountrycode(c.country, c.country); entropy_add_byte(c.ip); mlog(ACLOG_INFO,"[%s] client connected (%s)", c.hostname, c.country); sendservinfo(c); totalclients++; break; } case ENET_EVENT_TYPE_RECEIVE: { int cn = (int)(size_t)event.peer->data; if(valid_client(cn)) process(event.packet, cn, event.channelID); if(event.packet->referenceCount==0) enet_packet_destroy(event.packet); break; } case ENET_EVENT_TYPE_DISCONNECT: { int cn = (int)(size_t)event.peer->data; if(!valid_client(cn)) break; disconnect_client(cn); break; } default: break; } } sendworldstate(); } void cleanupserver() { if(serverhost) { enet_host_destroy(serverhost); serverhost = NULL; } if(svcctrl) { svcctrl->stop(); DELETEP(svcctrl); } exitlogging(); } int getpongflags(enet_uint32 ip) { int flags = sg->mastermode << PONGFLAG_MASTERMODE; flags |= scl.serverpassword[0] ? 1 << PONGFLAG_PASSWORD : 0; loopv(bans) if(bans[i].address.host == ip) { flags |= 1 << PONGFLAG_BANNED; break; } flags |= ipblacklist.check(ip) ? 1 << PONGFLAG_BLACKLIST : 0; return flags; } void extping_namelist(ucharbuf &p) { loopv(clients) { if(clients[i]->type == ST_TCPIP && clients[i]->isauthed) sendstring(clients[i]->name, p); } sendstring("", p); } void extping_serverinfo(ucharbuf &pi, ucharbuf &po) { getint(pi); getint(pi); // dummy read language code if(strlen(serverinfoinfo.getmsg())) { sendstring("en", po); int pos = 0; string buf; while(po.remaining() > MAXINFOLINELEN + 10) { sendstring(serverinfoinfo.getmsgline(buf, &pos), po); if(!*buf) break; } } else sendstring("", po); } void extping_maprot(ucharbuf &po) { putint(po, CONFIG_MAXPAR); /* string text; bool abort = false; loopv(maprot.configsets) { if(po.remaining() < 100) abort = true; configset &c = maprot.configsets[i]; filtertext(text, c.mapname, FTXT__MAPNAME); text[30] = '\0'; sendstring(abort ? "-- list truncated --" : text, po); loopi(CONFIG_MAXPAR) putint(po, c.par[i]); if(abort) break; }*/ sendstring("", po); } void extping_uplinkstats(ucharbuf &po) { if(scl.maxclients > 3) po.put(chokelog + 4, scl.maxclients - 3); // send logs for 4..n used slots } void extinfo_cnbuf(ucharbuf &p, int cn) { if(cn == -1) // add all available player ids { loopv(clients) if(clients[i]->type != ST_EMPTY) putint(p,clients[i]->clientnum); } else if(valid_client(cn)) // add single player only { putint(p,clients[cn]->clientnum); } } void extinfo_statsbuf(ucharbuf &p, int pid, int bpos, ENetSocket &pongsock, ENetAddress &addr, ENetBuffer &buf, int len, int *csend) { loopv(clients) { if(clients[i]->type != ST_TCPIP) continue; if(pid>-1 && clients[i]->clientnum!=pid) continue; bool ismatch = sg->mastermode == MM_MATCH; putint(p,EXT_PLAYERSTATS_RESP_STATS); // send player stats following putint(p,clients[i]->clientnum); //add player id putint(p,clients[i]->ping); //Ping sendstring(clients[i]->name,p); //Name sendstring(team_string(clients[i]->team),p); //Team // "team_string(clients[i]->team)" sometimes return NULL according to RK, causing the server to crash. WTF ? putint(p,clients[i]->state.frags); //Frags putint(p,clients[i]->state.flagscore); //Flagscore putint(p,clients[i]->state.deaths); //Death putint(p,clients[i]->state.teamkills); //Teamkills putint(p,ismatch ? 0 : clients[i]->state.damage*100/max(clients[i]->state.shotdamage,1)); //Accuracy putint(p,ismatch ? 0 : clients[i]->state.health); //Health putint(p,ismatch ? 0 : clients[i]->state.armour); //Armour putint(p,ismatch ? 0 : clients[i]->state.gunselect); //Gun selected putint(p,clients[i]->role); //Role putint(p,clients[i]->state.state); //State (Alive,Dead,Spawning,Lagged,Editing) uint ip = clients[i]->peer->address.host; // only 3 byte of the ip address (privacy protected) p.put((uchar*)&ip,3); buf.dataLength = len + p.length(); enet_socket_send(pongsock, &addr, &buf, 1); *csend += (int)buf.dataLength; if(pid>-1) break; p.len=bpos; } } void extinfo_teamscorebuf(ucharbuf &p) { putint(p, m_teammode ? EXT_ERROR_NONE : EXT_ERROR); putint(p, gamemode); putint(p, sg->minremain); if(!m_teammode) return; int teamsizes[TEAM_NUM] = { 0 }, fragscores[TEAM_NUM] = { 0 }, flagscores[TEAM_NUM] = { 0 }; loopv(clients) if(clients[i]->type!=ST_EMPTY && team_isvalid(clients[i]->team)) { teamsizes[clients[i]->team] += 1; fragscores[clients[i]->team] += clients[i]->state.frags; flagscores[clients[i]->team] += clients[i]->state.flagscore; } loopi(TEAM_NUM) if(teamsizes[i]) { sendstring(team_string(i), p); // team name putint(p, fragscores[i]); // add fragscore per team putint(p, m_genflags ? flagscores[i] : -1); // add flagscore per team putint(p, -1); // ? } } #ifndef STANDALONE void localdisconnect() { loopv(clients) if(clients[i]->type==ST_LOCAL) clients[i]->zap(); } void localconnect() { modprotocol = false; servstate.reset(); client &c = addclient(); c.type = ST_LOCAL; c.role = CR_ADMIN; c.salt = 0; c.needsauth = false; copystring(c.hostname, "local"); sendservinfo(c); } #endif void processmasterinput(const char *cmd, int cmdlen, const char *args) { string val; if(!strncmp(cmd, "cleargbans", cmdlen)) cleargbans(); else if(sscanf(cmd, "addgban %s", val) == 1) addgban(val); } void quitproc(int param) { // this triggers any "atexit"-calls: exit(param == 2 ? EXIT_SUCCESS : EXIT_FAILURE); // 3 is the only reply on Win32 apparently, SIGINT == 2 == Ctrl-C } const char *loglevelnames[] = { "debug", "verbose", "info", "warning", "error", "disabled", "" }; SERVPARLISTF(logthreshold_console, 0, ACLOG_INFO, 0, loglevelnames, restartlogging, "CConsole log level"); SERVPARLISTF(logthreshold_syslog, 0, ACLOG_NUM, 0, loglevelnames, restartlogging, "CSyslog log level"); SERVPARLISTF(logthreshold_file, 0, ACLOG_INFO, 0, loglevelnames, restartlogging, "CLogfile log level"); SERVSTAT(stat_mainlog_peaklevel, 0, "lMain log peak fill level (0..100%)"); SERVSTAT(stat_theadlog_peaklevel, 0, "lThreadlog peak fill level (0..100%)"); void restartlogging() { if(isdedicated) { exitlogging(); string identity; if(scl.logident[0]) filtertext(identity, scl.logident, FTXT__LOGIDENT); else formatstring(identity)("%s#%d", scl.ip[0] ? scl.ip : "local", scl.serverport); initlogging(identity, scl.syslogfacility, logthreshold_console, logthreshold_file, logthreshold_syslog, scl.logtimestamp, scl.logfilepath); } } void initserver(bool dedicated) { copystring(servpubkey, ""); if(scl.ssk && hex2bin(ssk, scl.ssk, 32) != 32) scl.ssk = NULL; ed25519_pubkey_from_private(spk, ssk); bin2hex(servpubkey, spk, 32); sg->smapname[0] = '\0'; servparallfun(); // init server parameters from commandline if(scl.demopath) initserverparameter("demo_path", scl.demopath); if(scl.maxdemos > 0) initserverparameter("demo_max_number", scl.maxdemos); // start logging initserverparameter("logthreshold_console", scl.verbose > 1 ? ACLOG_DEBUG : (scl.verbose ? ACLOG_VERBOSE : ACLOG_INFO)); initserverparameter("logthreshold_syslog", scl.syslogthres); initserverparameter("logthreshold_file", scl.filethres); if((isdedicated = dedicated)) { restartlogging(); if(!logcheck(ACLOG_ERROR)) printf("WARNING: logging not started!\n"); } mlog(ACLOG_INFO, "logging local AssaultCube server (version %d, protocol %d/%d) now..", AC_VERSION, SERVER_PROTOCOL_VERSION, EXT_VERSION); copystring(sg->servdesc_current, scl.servdesc_full); servermsinit(dedicated); if(isdedicated) { serverparameters.init(scl.parfilepath); if(serverparameters.load()) serverparameters.read(); // do this early, so the parameters are properly set during initialisation ENetAddress address = { ENET_HOST_ANY, (enet_uint16)scl.serverport }; if(scl.ip[0] && enet_address_set_host(&address, scl.ip)<0) mlog(ACLOG_WARNING, "server ip not resolved!"); serverhost = enet_host_create(&address, scl.maxclients+1, 3, 0, scl.uprate); if(!serverhost) fatal("could not create server host"); loopi(scl.maxclients) serverhost->peers[i].data = (void *)-1; if(scl.ssk) mlog(ACLOG_INFO,"server public key: %s", servpubkey); formatstring(vitafilename)("%s.cfg", scl.vitabasename); formatstring(vitafilename_backup)("%s_bak.cfg", scl.vitabasename); formatstring(vitafilename_update)("%s_update.cfg", scl.vitabasename); formatstring(vitafilename_update_backup_base)("%s_update_", scl.vitabasename); path(vitafilename); path(vitafilename_backup); path(vitafilename_update); path(vitafilename_update_backup_base); char *vn; int gotvitas = readvitas((vn = vitafilename)); if(gotvitas < 0) gotvitas = readvitas((vn = vitafilename_backup)); if(gotvitas >= 0) mlog(ACLOG_INFO, "read %d player vitas from %s", gotvitas, vn); maprot.init(scl.maprotfile); passwords.init(scl.pwdfile, scl.adminpasswd); ipblacklist.init(scl.blfile); geoiplist.init(scl.geoipfile); nickblacklist.init(scl.nbfile); forbiddenlist.init(scl.forbidden); serverinfoinfo.init(scl.infopath, MAXTRANS / 2); serverinfomotd.init(scl.motdpath, MAXSTRLEN - 5); mlog(ACLOG_VERBOSE, "holding up to %d recorded demos in memory", demo_max_number); if(demo_save) mlog(ACLOG_VERBOSE,"all recorded demos will be written to: \"%s\"", demo_path); if(scl.voteperm[0]) mlog(ACLOG_VERBOSE,"vote permission string: \"%s\"", scl.voteperm); if(scl.mapperm[0]) mlog(ACLOG_VERBOSE,"map permission string: \"%s\"", scl.mapperm); mlog(ACLOG_VERBOSE,"server description: \"%s\"", scl.servdesc_full); if(scl.servdesc_pre[0] || scl.servdesc_suf[0]) mlog(ACLOG_VERBOSE,"custom server description: \"%sCUSTOMPART%s\"", scl.servdesc_pre, scl.servdesc_suf); mlog(ACLOG_VERBOSE,"maxclients: %d, kick threshold: %d, ban threshold: %d", scl.maxclients, scl.kickthreshold, scl.banthreshold); if(scl.master) mlog(ACLOG_VERBOSE,"master server URL: \"%s\"", scl.master); if(scl.serverpassword[0]) mlog(ACLOG_VERBOSE,"server password: \"%s\"", hiddenpwd(scl.serverpassword)); #ifdef ACAC mlog(ACLOG_INFO, "anticheat: enabled"); #else mlog(ACLOG_INFO, "anticheat: disabled"); #endif } resetserverifempty(); if(isdedicated) // do not return, this becomes main loop { #ifdef WIN32 SetPriorityClass(GetCurrentProcess(), HIGH_PRIORITY_CLASS); #endif // kill -2 / Ctrl-C - see http://msdn.microsoft.com/en-us/library/xdkz3x12%28v=VS.100%29.aspx (or VS-2008?) for caveat (seems not to pertain to AC - 2011feb05:ft) if (signal(SIGINT, quitproc) == SIG_ERR) mlog(ACLOG_INFO, "Cannot handle SIGINT!"); // kill -15 / probably process-manager on Win32 *shrug* if (signal(SIGTERM, quitproc) == SIG_ERR) mlog(ACLOG_INFO, "Cannot handle SIGTERM!"); #ifndef WIN32 // kill -1 if (signal(SIGHUP, quitproc) == SIG_ERR) mlog(ACLOG_INFO, "Cannot handle SIGHUP!"); #endif mlog(ACLOG_INFO, "dedicated server started, waiting for clients..."); mlog(ACLOG_INFO, "Ctrl-C to exit"); // this will now actually call the atexit-hooks below - thanks to SIGINT hooked above - noticed and signal-code-docs found by SKB:2011feb05:ft: atexit(enet_deinitialize); atexit(cleanupserver); enet_time_set(0); // start file-IO threads readmapsthread_sem = new sl_semaphore(0, NULL); defformatstring(readmapslogfilename)("%sreadmaps_log.txt", scl.logfilepath); sl_createthread(readmapsthread, (void *)path(readmapslogfilename)); defformatstring(_modeinfologfilename)("%smisc/modeinfo.txt", scl.logfilepath); modeinfologfilename = path(_modeinfologfilename); readserverconfigsthread_sem = new sl_semaphore(0, NULL); sl_createthread(readserverconfigsthread, NULL); sl_createthread(demoworkerthread, NULL); for(;;) serverslice(5); } } #ifdef STANDALONE void localservertoclient(int chan, uchar *buf, int len, bool demo) {} void fatal(const char *s, ...) { defvformatstring(msg,s,s); defformatstring(out)("AssaultCube fatal error: %s", msg); xlog(ACLOG_ERROR, "%s", out); puts(out); cleanupserver(); exit(EXIT_FAILURE); } int main(int argc, char **argv) { #ifdef WIN32 //atexit((void (__cdecl *)(void))_CrtDumpMemoryLeaks); #ifndef _DEBUG #ifndef __GNUC__ __try { #endif #endif #endif setlocale(LC_ALL, "POSIX"); entropy_init(time(NULL) + (uint)(size_t)&scl + (uint)(size_t)"" + (uint)(size_t)entropy_init + (int)enet_time_get()); for(int i = 1; i < argc; i++) { if(!scl.checkarg(argv[i])) { if (!strncmp(argv[i],"--wizard",8)) return wizardmain(argc, argv); else printf("WARNING: unknown commandline argument \"%s\"\n", argv[i]); } } #ifdef _DEBUG defformatstring(spdoc)("%s/docs/serverparameters.cfg", scl.logfilepath); serverparameters_dumpdocu(spdoc); #endif if(scl.service && !svcctrl) { #ifdef WIN32 svcctrl = new winservice(scl.service, argc, argv); #endif if(svcctrl) svcctrl->start(); } if(enet_initialize() < 0) fatal("Unable to initialise network module"); initserver(true); return EXIT_SUCCESS; #if defined(WIN32) && !defined(_DEBUG) && !defined(__GNUC__) } __except(stackdumper(0, GetExceptionInformation()), EXCEPTION_CONTINUE_SEARCH) { return 0; } #endif } #endif